Paingiver Beast Handlers

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Skorne Logo.jpg Paingiver Beast Handlers

Skorne Unit

Beast handlers are a specially trained class of paingivers able to evoke tremendous effort from the beasts under their charge and enrage them to rampage forward with superlative strength and speed. A paingiver must know and be able to take full advantage of the exact temperament and limits of his beasts in order to unlock their most destructive instincts.

Basic Info

Paingiver Beast Handlers
Missing Info
Paingiver Beast Handlers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
M.A. N/A
DEF 13
ARM 11
ESSENCE {{{essence}}}
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
COST 5 / 7
1.2 each
Warcaster 1
the Statblock


  • Anatomical Precision - When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.
  • Condition (★ Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, you can place 1 fury point on it or remove 1 fury point from it.
  • Enrage (★ Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it gains +2 STR for one turn.
  • Medicate [d3] (★ Action) - RNG B2B. Target friendly Faction living warbeast. If it is in range, remove d3 damage points from it.
  • Prodding - While within 1" of this model, friendly Faction warbeasts can charge without being forced. This model loses Prodding while out of formation.


  • Barbed Whip - 2" reach, POW 3, P+S 8 melee attack
    • Inflict Pain - When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

Theme Forces

Recent Changes

2021.10 Rebalance-opocalypse Update

  • Prodding becomes 1" (instead of B2B)

Thoughts on Paingiver Beast Handlers

Paingiver Beast Handlers in a nutshell

Paingiver Beast Handlers are Skorne's almost ubiqitous warbeast support, and most likely one of the best support options in the warmahordes games. Able to make Skorne beasts hit hard, able to keep them going, and able to clear Fury off them. Beast Handlers are found in most Skorne armies. If the opponent has a blast weapon or two to spare, he'll likely place them on these buggers. They are easily removed high priority targets, so dont place them too far up the board if you can avoid it.

Before 2019 Paingiver Beast Handlers were ubiquitous in Skorne armies to the point that there isn't a single Skorne player who placed in the top three at a major individual tournament (team tournament list building is its own thing) recorded on the Discount Games website that didn't have at least one unit of beast handlers in every list. In January 2019 the Extoller Novititate gave Exalted lists an alternative to shatter armour, and the Oblivion theme remix has allowed Paingiver Bloodrunners into the same theme as the Siege Animantarax, allowing them to hand out rage tokens.

Combos & Synergies

  • Any warbeast. Every warbeast.*
  • Siege Animantarax - a team of them can charge it up on turn 1, medicate it, and then turn back to the warbeasts from turn 2 onwards.
  • Archdomina Makeda - in a pinch Carnage makes them credible melee models
  • Zaadesh2 - gives them a turn of being great melee Models.
  • Cheap models means cheap fodder for people who need souls!

Drawbacks & Downsides

  • High priority target
  • Die to blast damage.
  • mediocre to poor stats

Tricks & Tips

  • Condition shooting warbeasts after they have shot.
  • You can medicate and enrage on the same turn - especially useful if your beasts are almost dead.
  • If you're running too hot you can prod your warbeasts to fail charges for free rather than paying to run.
  • Against other Hordes factions, you can whip fury points onto opponents battlegroup. This is very situational, but if the opponent is running hot you can sometimes force some threshold checks. The opposite is also true, and sometimes more useful. If the opponent has few beasts to begin with, you can whip off his fury supply, starving the enemy warlock. Remember that he can still get fury from dead warbeasts though.
  • Remember that enemy warlocks cannot transfer to beasts with full fury. These guys whipping some fury onto enemy beasts can shut down damage transfers and allow for an assassination elsewhere on the table.



Released way back in Primal Mk1 (2006)

Other Skorne models

Skorne Logo.jpg       Skorne Index       (Edit)
Battlegroup & Similar
Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Rasheth1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock) - Makeda0 (Lesser Warlock)

Agonizer - Aradus Scarab - Reptile Hounds - The Terrorizer

Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm

Aradus Sentinel - Aradus Soldier - Archidon - Chiron - Bronzeback Titan - Despoiler - Molik Karn - Rhinodon - Tiberion - Titan Cannoneer - Titan Gladiator - Titan Sentry

Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines

Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Legends of Halaak - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers


Abidan the Keeper - Ancestral Guardian - Aptimus Marketh - Extoller Novitiate - Extoller Soulward - Hakaar the Destroyer - Immortal Vessel - Makeda0 - Mortitheurge Willbreaker - Paingiver Bloodrunner Master Tormentor - Paingiver Task Master - Tyrant Rhadeim - Venator Dakar - Void Spirit - Zaadesh1

Battle Engines Siege Animantarax - Supreme Guardian
Theme Forces
Disciples of Agony - Masters of War - The Exalted - Winds of Death
Refer to Who Works for Whom and/or Category: Skorne Minion
This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Inflict Pain - None yet. (Edit)

RC symbol.png

Rules Clarification : Blight Storm and/or Anatomical Precision and/or Affliction     (Edit)

  • With an AOE, only the model directly hit by the AOE will take auto-damage, other models in the AOE take normal damage.
  • You don't get auto-damage on stuff which isn't an attack, like Electro Leap and Flak Field.
  • If someone is immune to damage, you can't trigger the auto-damage vs them. Because you never got a damage roll in the first place. (Infernal Ruling)
  • When this ability is triggered by a spell (ie Blight Storm or Affliction) then that does not change the source of the damage to the caster, nor change the damage type to magical.
    It merely changes the result of a damage roll. (Infernal Ruling)

Rules Clarification : Condition - None yet. (Edit)
Rules Clarification : Enrage - None yet. (Edit)

RC symbol.png

Rules Clarification : Medicate      (Edit)

  • You can heal any spiral, they don't all have to be the same spiral.
  • You don't need LOS to the model you're healing.

Rules Clarification : Prodding - None yet. (Edit)