Category:Fire Damage
Unlike most games, having a weapon with a Damage Type in Warmachine doesn't do anything extra for your damage output (with the exception of Corrosion continuous effect, Fire continuous effect, and Damage Type: Magical).
Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a disadvantage because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a different special rule (such as Fuel for the Flames or Peel Back the Layers).
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Damage Type: Fire (Page 18) - This weapon causes fire damage.
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Immunity: Fire (Page 16) - This model does not suffer fire damage or the fire continuous effect.
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Continuous Fire (Page 18) - A model hit by this weapon suffers the fire continuous effect.
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Critical Continuous Fire (Page 18) - On a critical hit, the model hit by this weapon suffers the fire continuous effect.
- Fire Continuous Effect (Page 61) - During your Maintenance Phase roll a d6 for each continuous effect; if the result is a 1 or 2, the continuous effect expires without further effect. On a result of 3 to 6, it remains in play and the affected model suffers a POW 12 fire damage roll.
See also the basic training article: 101 - Damage Type
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Rules Clarification : Fire (Edit)
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Subcategories
This category has the following 30 subcategories, out of 30 total.
Pages in category "Fire Damage"
The following 54 pages are in this category, out of 54 total.