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Protectorate Heavy Warjack

The Reckoner was heralded as the first warjack entirely of Menite design. It lights the way for the faithful with its cannon as it charges across the battlefield and then smashes anything still standing with its club. Based on the same design, the Castigator brings Menoth’s Fury to its enemies with its flaming fists and the ability to ignite the surrounding air with flesh-cremating heat. The Sanctifier is employed in battle to ensure the spirits of the righteous are ushered to Urcaen; as battle wears on, it becomes a vessel for Menite souls, fueling its power even as it protects the righteous.

Basic Info[edit]

STR 11
DEF 10
ARM 19
HP 32
See also How to Read the statblock


  • Condemner - 12" range, POW 14 gun.
    • Critical Continuous Fire - A model critically hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll each turn until the fire expires.
    • Damage Type: Fire - This weapon does fire damage.
    • Flare - Models hit by this weapon/attack lose Stealth and suffer -2 DEF for one turn.
  • Consecrator - 2" reach, P+S 17 melee weapon.
    • Critical Continuous Fire - A model critically hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll each turn until the fire expires.


  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
  • Construct - This model is a construct and is not a living model.
  • Immunity: Fire - This model does not suffer fire damage, nor the continuous fire effect.
  • Ashen Veil - This model has concealment. Living enemy models without Fire immunity suffer -2 to attack rolls while within 2" of this model.

Analysis of the Reckoner[edit]

Reckoner in a nutshell[edit]

The Reckoner is a mixed ranged-and-melee 'jack, with more evasion than might be expected for something of its size. A jack of all trades and master of none - but all trades are good.

Combos & Synergies[edit]

The usual jack support - Choir, Vassal, etc.

As mentioned in drawbacks, below, the Reckoner needs to hit a Stealthed model to make it lose Stealth. So, a good synergy is with models that can buff the Reckoner to ignore Stealth before it shoots:

Drawbacks & Downsides[edit]

  • The Reckoner itself doesn't ignore Stealth, and the gun requires you to hit a model to remove Stealth.
    • This means the stealth-removal part of the Flare is only relevant if you're already within 5" of the target and you want to strip Stealth for other models in the army to attack the same target, or if you give it a "ignore Stealth" buff before it shoots.

Tips & Tricks[edit]

  • As with most warjacks, the Reckoner does substantially more damage in melee than it does at range.
  • Ashen Veil affects enemy models whether they're attacking the Reckoner or not. In a pinch, you can stand near your warcaster so that if someone charges the caster they're caught in your Veil.
  • If you can, jam him down the throat of some living Gunfighters. If they try to shoot you in melee they'll suffer -2 to their attack rolls, and you still benefit from concealment vs their ranged attack. Putting you at an effective DEF 14!
  • Use the Reckoners canon to soften up a target you want your Crusaders to charge. The target being at -2 DEF and the extra points of damage caused, can help ensure that the Crusader will finish off an enemy 'jack in one turn.
  • The Reckoner makes a great second wave 'jack. With its 2" range to reach hidden 'casters plus Ashen Veil, it will affect Warcasters far better than 'jacks.

Changes from Mk II[edit]

The biggest changes to the Mk3 Reckoner are the increased power of Flare (which, in Mk2, did not void Stealth), and the removal of Assault. The Mk2 Reckoner could charge into its enemy, firing as it did so; the Mk3 will have to choose whether to use ranged or melee attacks on any given turn.



  • Originally released in Warmachine: Escalation (2004)
  • The Reckoner is sold as a plastic multi-set with options to assemble a Castigator or Sanctifier.
  • During Mk2 the Reckoner was, by far, the most popular warjack for Menoth players. It had an extremely low points cost relative to the weapons/abilities it had at the time.

Theme Forces[edit]

Themes for non-character warjacks (Edit)

Other Protectorate Models[edit]

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar
Warcasters Durst - Cyrenia1 - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant
Blessing of Vengeance
Heavy Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher
Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy
Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest


Allegiant of the Order of the Fist - Champion of the Order of the Wall - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - The Covenant of Menoth Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.04

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.

Rules Clarification : Flare - None yet. (Edit)

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Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)

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Rules Clarification : Ashen Veil and/or Swarm     (Edit)

  • The concealment bonus and the attack roll penalty do stack with each other, so someone making a ranged or magic attack while within 2" of you will suffer -4 to the attack.