Reckoner

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Protectorate Logo.jpg Reckoner

Protectorate Heavy Warjack

Mk4 icon.png
Prime
This model is available in one Prime Army, Temple Guardians. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

The Reckoner was heralded as the first warjack entirely of Menite design. It lights the way for the faithful with its cannon as it charges across the battlefield and then smashes anything still standing with its club. Based on the same design, the Castigator brings Menoth’s Fury to its enemies with its flaming fists and the ability to ignite the surrounding air with flesh-cremating heat. The Sanctifier is employed in battle to ensure the spirits of the righteous are ushered to Urcaen; as battle wears on, it becomes a vessel for Menite souls, fueling its power even as it protects the righteous.

Basic Info

Reckoner
Missing Info
ReckonerPlastic.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 11
MAT 6
RAT 5
M.A. N/A
DEF 10
ARM 19
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 32
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 14
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.

Abilities

Weapons

Theme Forces


Thoughts on the Reckoner

Reckoner in a nutshell

The Reckoner is a mixed ranged-and-melee 'jack, with more evasion than might be expected for something of its size. A jack of all trades and master of none - but all trades are good.

The gun is quite a weird but useful tool. It strips stealth and provides a hit bonus to your models but without True Sight the first part is fairly redundant as if you are close enough not to auto miss you are close enough to charge and do far more damage. It’s best when boosted into a high priority mid level armour and defence target such as an Archon as most heavy targets are already quite pitiful defensively.

Combos & Synergies

The usual jack support - Choir, Vassal, etc.

As mentioned in drawbacks, below, the Reckoner needs to hit a Stealthed model to make it lose Stealth. So, a good synergy is with models that can buff the Reckoner to ignore Stealth before it shoots:

  • Rhoven can give it Eyeless Sight for one turn.
  • Durant2 gives True Sight to all models in his battlegroup, all the time.
  • Durst1 can bring them up to defense 14 against living and shooting if theyre B2B with another warjack in his battlegroup.
  • Harbinger1 has Awe, which stacks with Ashen Veil and Crusader's Call to speed up the jack.
  • Malekus one of the few in faction jacks worth using Open Fire on. He is also all about spreading fire and the Reckoner's gun does just that at an acceptable range.
  • Flare is a great hit-fixing tool for many models with low Rat, such as Deliverer Sunburst Crews.
  • Menite Archons buff fire damage.

Drawbacks & Downsides

  • The Reckoner itself doesn't ignore Stealth, and the gun requires you to hit a model to remove Stealth.
    • This means the stealth-removal part of the Flare is only relevant if you're already within 5" of the target and you want to strip Stealth for other models in the army to attack the same target, or if you give it a "ignore Stealth" buff before it shoots.

Tips & Tricks

  • As with most warjacks, the Reckoner does substantially more damage in melee than it does at range.
  • Ashen Veil affects enemy models whether they're attacking the Reckoner or not. In a pinch, you can stand near your warcaster so that if someone charges the caster they're caught in your Veil.
  • If you can, jam him down the throat of some living Gunfighters. If they try to shoot you in melee they'll suffer -2 to their attack rolls, and you still benefit from concealment vs their ranged attack. Putting you at an effective DEF 14!
  • Use the Reckoners canon to soften up a target you want your Crusaders to charge. The target being at -2 DEF and the extra points of damage caused, can help ensure that the Crusader will finish off an enemy 'jack in one turn.
  • The Reckoner makes a great second wave 'jack. With its 2" range to reach hidden 'casters plus Ashen Veil, it will affect Warcasters far better than 'jacks.


Other

Trivia

  • Released in Warmachine: Escalation (2004)
  • The Reckoner is sold as a plastic multi-set with options to assemble a Castigator or Sanctifier.
  • During Mk2 the Reckoner was, by far, the most popular warjack for Menoth players. It had an extremely low points cost relative to the weapons/abilities it had at the time.

Other Protectorate Models

Protectorate Logo.jpg       Protectorate Index       (Edit)          
Battlegroup & Similar
Warcasters

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Feora4 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Heavy

Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Covenant1 - Covenant2 - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)

Rules Clarification : Flare - None yet. (Edit)

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Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)

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Rules Clarification : Ashen Veil and/or Swarm     (Edit)

  • The concealment bonus and the attack roll penalty stack with each other. If a living model targets you with a gun/spell, and they're within 2" of you, they effectively suffer -4 to the attack.
  • The attack roll penalty applies to all types of attacks.
  • The attack roll penalty applies even if the enemy model is trying to target something completely different.