Reckoner
Reckoner |
Prime This model is available in one Prime Army, Temple Guardians. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The Reckoner was heralded as the first warjack entirely of Menite design. It lights the way for the faithful with its cannon as it charges across the battlefield and then smashes anything still standing with its club. Based on the same design, the Castigator brings Menoth’s Fury to its enemies with its flaming fists and the ability to ignite the surrounding air with flesh-cremating heat. The Sanctifier is employed in battle to ensure the spirits of the righteous are ushered to Urcaen; as battle wears on, it becomes a vessel for Menite souls, fueling its power even as it protects the righteous.
Contents
Basic Info
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
- Construct
- Immunity: Fire
- Ashen Veil - This model has concealment. Living enemy models without Immunity: Fire suffer -2 to attack rolls while within 2" of this model.
Weapons
- Condemner - 12" range, POW 14 ranged weapon.
- Critical Continuous Fire
- Damage Type: Fire
- Flare - Models hit by this weapon/attack lose Stealth and suffer -2 DEF for one turn.
- Consecrator - 2" reach, POW 6, P+S 17 melee weapon.
Theme Forces
- Protectorate
- Exemplar Interdiction. Reckoners gain Blessed melee weapons in this theme.
- Guardians of the Temple
- The Creator's Might
- The Faithful Masses. Reckoners gain Hand of Vengeance in this theme.
- Warriors of the Old Faith
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Feora is leading the army. It gains Accumulator [Soulless] in this theme.
- Khador players can use this model in the Warriors of the Old Faith theme.
Thoughts on the Reckoner
Reckoner in a nutshell
The Reckoner is a mixed ranged-and-melee 'jack, with more evasion than might be expected for something of its size. A jack of all trades and master of none - but all trades are good.
The gun is quite a weird but useful tool. It strips stealth and provides a hit bonus to your models but without True Sight the first part is fairly redundant as if you are close enough not to auto miss you are close enough to charge and do far more damage. It’s best when boosted into a high priority mid level armour and defence target such as an Archon as most heavy targets are already quite pitiful defensively.
Combos & Synergies
The usual jack support - Choir, Vassal, etc.
As mentioned in drawbacks, below, the Reckoner needs to hit a Stealthed model to make it lose Stealth. So, a good synergy is with models that can buff the Reckoner to ignore Stealth before it shoots:
- Rhoven can give it Eyeless Sight for one turn.
- Durant2 gives True Sight to all models in his battlegroup, all the time.
- Durst1 can bring them up to defense 14 against living and shooting if theyre B2B with another warjack in his battlegroup.
- Harbinger1 has Awe, which stacks with Ashen Veil and Crusader's Call to speed up the jack.
- Malekus one of the few in faction jacks worth using Open Fire on. He is also all about spreading fire and the Reckoner's gun does just that at an acceptable range.
- Flare is a great hit-fixing tool for many models with low Rat, such as Deliverer Sunburst Crews.
- Menite Archons buff fire damage.
Drawbacks & Downsides
- The Reckoner itself doesn't ignore Stealth, and the gun requires you to hit a model to remove Stealth.
- This means the stealth-removal part of the Flare is only relevant if you're already within 5" of the target and you want to strip Stealth for other models in the army to attack the same target, or if you give it a "ignore Stealth" buff before it shoots.
Tips & Tricks
- As with most warjacks, the Reckoner does substantially more damage in melee than it does at range.
- Ashen Veil affects enemy models whether they're attacking the Reckoner or not. In a pinch, you can stand near your warcaster so that if someone charges the caster they're caught in your Veil.
- If you can, jam him down the throat of some living Gunfighters. If they try to shoot you in melee they'll suffer -2 to their attack rolls, and you still benefit from concealment vs their ranged attack. Putting you at an effective DEF 14!
- Use the Reckoners canon to soften up a target you want your Crusaders to charge. The target being at -2 DEF and the extra points of damage caused, can help ensure that the Crusader will finish off an enemy 'jack in one turn.
- The Reckoner makes a great second wave 'jack. With its 2" range to reach hidden 'casters plus Ashen Veil, it will affect Warcasters far better than 'jacks.
Other
Trivia
- Released in Warmachine: Escalation (2004)
- The Reckoner is sold as a plastic multi-set with options to assemble a Castigator or Sanctifier.
- During Mk2 the Reckoner was, by far, the most popular warjack for Menoth players. It had an extremely low points cost relative to the weapons/abilities it had at the time.
Other Protectorate Models
Rules Clarifications
Rules Clarification : Fire (Edit)
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Rules Clarification : Flare - None yet. (Edit)
Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Ashen Veil and/or Swarm (Edit)
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