Sanctifier

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Sanctifier
Protectorate Heavy Warjack

The Sanctifier is employed in battle to ensure the spirits of the righteous are ushered to Urcaen; as battle wears on, it becomes a vessel for Menite souls, fueling its power even as it protects the righteous.

Basic Info[edit]

Sanctifier
Sanctifier.jpg
SPD 5
STR 11
MAT 6
RAT 5
DEF 10
ARM 19
HP 32
COST 14
See also How to Read the statblock

Weapons[edit]

  • Open Fist - 1" reach, P+S 14 melee weapon
  • Grave Maker - 2" reach, P+S 16 melee weapon

Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
  • Construct - This model is a construct and is not a living model.
  • Ashen Veil - This model has concealment, and living enemy models within 2" suffer -2 to attack rolls, unless they have Fire immunity.
  • Immunity: Fire - This model does not suffer fire damage, nor the continuous fire effect.
  • Exorcist - While within 10" of this models, enemy models lose Incorporeal.
  • Soul Taker: Cenotaph - A Sanctifier gains souls from friendly living Faction warriors that are destroyed within 5". It can carry up to 5 souls, and at the start of its activation it can convert them into focus.


Thoughts on Sanctifier[edit]

Sanctifier in a nutshell[edit]

The Sanctifier is a cheap beatstick that collects the souls of your army for focus. Casters that run very infantry heavy or are focus strapped, such as Vice Scrutator Vindictus, love this jack as it will fuel itself. The trade-off is that the Sanctifier really can't hit very hard, making the Choir even more mandatory.

Combos & Synergies[edit]

If they were giving out a prize to "Warjack that really shines under a 'Jack Marshall", it'd go to the Sanctifier. Being able to receive Drive bonuses and fill itself with focus via Cenotaph makes this machine a force to be reckoned with.

  • Reclaimer Gatekeeper: Being a cheap choice to make it marshalled, but comes with the price of soul taking conflicts, because both models wants souls from friendlies. However, being able to give Future sight to a Sanctifier with lots of souls is a gift from the Creator himself.
  • Exemplar Bastion Seneschal: Doubles the price and a bit harder to keep alive, the Bastion Seneschal provides the buff to the Santifier to never lose its ability to utilize the collected souls.
  • Works really well with Exemplar Errants due to the new changes of Self-Sacrifice.
  • With soul collection abilities and so the ability to drop a full stack of focus the Sanctifier is one of the few heavies to 'Jack Marshal well - whether by the Reclaimer Gatekeeper or the Exemplar Bastion Seneschal
  • Especially with the amount of Ghost Fleet Cryx has been bringing to the table, the Sanctifier's Exorcist ability allows any Protectorate Army to play into Incorporeal armies reasonably well.
  • Durst with Bulwark up or Harbinger with Awe makes this DEF 14 against living

Drawbacks & Downsides[edit]

Tips & Tricks[edit]

  • Activate your unit of cheap cannon fodder, advance 3 of them within 5" of the Sanctifier then use the rest to stab/shoot them in the back. Now activate your Sanctifier and enjoy the sweet-sweet focus.


Other[edit]

Trivia[edit]

  • Originally released in the Warmachine: Wrath expansion (2011)

Other Menoth Models[edit]

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar
Warcasters Durst - Cyrenia1 - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant
Blessing of Vengeance
Heavy Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher
Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy
Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos Allegiant - Champion of the Wall - Deliverer Arms Master - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hierophant (Attached) - Knights Exemplar Seneschal - Paladin of the Order of the Wall - Reclaimer Gatekeeper - Vassal Mechanik - Vassal of Menoth - Wrack
Elias Gade - Hand of Silence - Gravus - Vilmon - Durant1 - Nicia - Pyrrhus - Severius0 - Covenant
Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.02

Rules Clarifications[edit]

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Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • Throw - General ( Edit )
    • See also the Throw article for a recap of the core Throw rules.
    • Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a Flanking model's melee range.
  • Throw - Power Attack
    • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
    • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
    • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
    • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. (Infernal Checking)
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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)

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Rules Clarification : Ashen Veil and/or Swarm     (Edit)

  • The concealment bonus and the attack roll penalty do stack with each other, so someone making a ranged or magic attack while within 2" of you will suffer -4 to the attack.
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Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.

Rules Clarification : Exorcist - None yet. (Edit)

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Rules Clarification : Cenotaph      (Edit)

  • A Sanctifier cannot go over its normal focus limit (which is 3 for most jacks) as a result of Cenotaph. Refer to the Cortex rules. Even though it can carry 5 souls, you can't convert all of them to focus. (Infernal Ruling)
  • You can kill your own troops and gain the souls. The rule just says "destroyed", it doesn't say "destroyed by an enemy attack".