Hierophant

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Hierophant
Protectorate Solo (Attached)

From among senior warpriests who once led choirs to bless warjacks some elders are selected to become hierophants. Such respected priests learn through exposure and practice to harmonize their prayers with a warcaster. A hierophant chants the hymn or passage of the Canon of the True Law most applicable to the situation, revitalizing a warcaster's flagging energies.

Basic Info[edit]

Hierophant
Hierophant
SPD 5
MAT 5
DEF 13
ARM 13
CMD 5
HP 5
Cost 3
See also How to Read the statblock

Weapons[edit]

  • Staff - 2" reach, P+S 8 melee weapon.

Abilities[edit]

  • Attached - Before the start of the game, attach this model/unit to a friendly Faction warcaster/warlock for the rest of the game. Each warcaster/warlock can only have one model/unit attached to it.
  • Magic Ability [ - ] - This model can use its Combat Action to cast spells. Offensive spells are a (★ Attack) and friendly spells are a (★ Action).
    • Harmonious Exaltation (★ Action) - Target this model's warcaster/warlock. If the warcaster/warlock is in CMD range, the first spell they cast this turn costs 1 less to cast.
    • Heal [d3+1] (★ Action) - Remove d3+1 damage from a living Faction model in B2B.
  • Spiritual Conduit - While its warcaster is in this model's command range, the warcaster gains +2" RNG on their non-channeled spells.


Thoughts on Hierophant[edit]

Hierophant in a nutshell[edit]

You take for the Hierophant for Harmonious Exhaltation - it's basically +1 focus for any caster (except those that use all their focus for upkeeps, warjacks, and camps). Oh, and he has a Heal ability you'll probably never use.

Combos & Synergies[edit]

Drawbacks & Downsides[edit]

  • Can't necessarily keep up with a fast caster.

Tricks & Tips[edit]

  • This guy doesn't really have any tricks up his sleeve. He's simply just a little boost for your caster.


Other[edit]

Trivia[edit]

Originally released in Warmachine: Legends (2008)

Theme Forces[edit]

Other Protectorate models[edit]

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar
Warcasters Durst - Cyrenia1 - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant
Blessing of Vengeance
Heavy Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher
Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy
Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos Allegiant - Champion of the Wall - Deliverer Arms Master - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hierophant (Attached) - Knights Exemplar Seneschal - Paladin of the Order of the Wall - Reclaimer Gatekeeper - Vassal Mechanik - Vassal of Menoth - Wrack
Elias Gade - Hand of Silence - Gravus - Vilmon - Durant1 - Nicia - Pyrrhus - Severius0 - Covenant
Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.02

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Attached      (Edit)

  • Attached models are not (normally) part of the warcaster's/warlock's battlegroup. (Infernal Ruling)
(You need the Companion rule to become part of the battlegroup).
  • Thus, attachments are not affected by battlegroup-only effects such as Energizer (unless they're a Companion).
RC symbol.png

Rules Clarification : Magic Ability      (Edit)

  • Almost every magic ability cannot be used on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Using a Magic Ability counts as a spell, for effects such as Spell Ward, Witch Hunter, etc.
  • Unlike with warcasters/warlocks, using a Magic Ability is not an "any time" ability. This means:
    • You must complete your movement before you use a MA.
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge.
    • (Unless, of course, the rules for the specific MA you're using say you can.)
  • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
RC symbol.png

Rules Clarification : Harmonious Exaltation      (Edit)

  • If the warcaster/warlock is affected by multiple COST-altering abilities (such as Lamentation which doubles cost) then follow the math rules: double/halve before adding/subtracting. (Infernal Ruling)
    • For example, a warcaster with Harmonious Exaltation and Lamentation casting a COST 3 spell would pay [3x2] - 1 = 5 focus.
  • Harmonious Exaltation can, in fact, lower the COST to zero. (Infernal Ruling)

Rules Clarification : Heal and/or First Aid - None yet. (Edit)
Rules Clarification : Spiritual Conduit - None yet. (Edit)