Hierophant

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Protectorate Logo.jpg Hierophant

Protectorate Solo (Warcaster Attachment)

Mk4 icon.png
Unlimited Only
This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page.

Note that the rest of this page is about the model's Mark III rules.

From among senior warpriests who once led choirs to bless warjacks some elders are selected to become hierophants. Such respected priests learn through exposure and practice to harmonize their prayers with a warcaster. A hierophant chants the hymn or passage of the Canon of the True Law most applicable to the situation, revitalizing a warcaster's flagging energies.

Basic Info

Hierophant
Missing Info
Hierophant.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 5
STR 5
MAT 5
RAT N/A
M.A. N/A
DEF 13
ARM 13
CMD 5
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 1
UNIT SIZE N/A
COST 2
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Attached - Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each Faction warcaster can have only one model/unit attached to it.

Abilities

  • Magic Ability [ - ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
  • Spiritual Conduit - While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.

Weapons

  • Staff - 2" reach, P+S 8 melee weapon.

Spells

COST RNG AOE POW DUR OFF
Harmonious Exaltation

(★ Action) CMD - - (★) -
Target this model's warcaster/warlock. If it is in range, once this turn when the warcaster/warlock casts a spell, reduce the COST of the spell by 1.
Heal [d3+1]

(★ Action) B2B - - - -
Target friendly living Faction model. If the model is in range, remove d3+1 damage points from it.

Theme Forces


Thoughts on Hierophant

Hierophant in a nutshell

You take for the Hierophant for Harmonious Exhaltation - it's basically +1 focus for any caster (except those that use all their focus for upkeeps, warjacks, and camps). Oh, and he has a Heal ability you'll probably never use.

Spiritual Conduit is a handy rule for casting spells slightly further without the use of an arc node but spell based assassinations are often hard to pull off and arc nodes are significantly safer to use. Because of this it's better to use it for a bit of extra range on support spells like Open Fire or Boundless Charge

Combos & Synergies

  • The Harbinger of Menoth likes the heal. Everyone likes the focus.
  • Feora4 - She is pretty reliant on getting as many Scorns out as possible, the Hierophant helps with this with Conduit and Exaltation.
  • Covenant of Menoth - Ancient Shroud makes healing fairly frustrating for your opponent.
  • Malekus already gives himself a free spell, so why not save even more focus with Harmonious Exaltation?

Drawbacks & Downsides

  • Can't necessarily keep up with a fast caster.
  • Pretty easy to kill
    • Going B2B to heal something is a good way to draw AOE fire

Tricks & Tips

  • This guy doesn't really have any tricks up his sleeve. He's simply just a little boost for your caster.


Other

Trivia

Released in Warmachine: Legends (2008)

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)          
Battlegroup & Similar
Warcasters

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Feora4 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Heavy

Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Covenant1 - Covenant2 - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Attached      (Edit)

  • Attached models are not (normally) part of the warcaster's/warlock's battlegroup. (Infernal Ruling)
(You need the Companion rule to become part of the battlegroup).
  • Thus, attachments are not affected by battlegroup-only effects such as Energizer (unless they're a Companion).
RC symbol.png

Rules Clarification : Magic Ability      (Edit)

  • Combat Action
Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
  • You must complete your movement before you use a MA.
  • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
  • You cannot make initial ranged or initial melee attacks on the same turn you use a MA.
  • You cannot buy additional melee/ranged attacks after using a MA special attack. Refer to the core rulebook, "Special attacks listed as a rule of the model itself are neither melee attacks nor ranged attacks. The rules for these special attacks indicate the nature of any additional attacks that can be made afterward, if any."
  • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
There are a few models that can use a Magic Ability without using their Combat Action. These models get around all the restrictions listed above.
  • Models with Geomancy or Necromancy can use a Magic Ability at "any time" just like a warcaster/warlock.
  • Models with Battle Wizard or Necrophage can make melee attacks then get a bonus "free" spell.
  • Models with Combat Caster can cast a spell before charging, then do a normal charge + melee attack.
  • Note that Battle Wizards, Combat Casters, etc have the option to use their Combat Action to cast a spell. Their special rule is in addition to the normal spell casting, not instead of.
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Rules Clarification : Harmonious Exaltation      (Edit)

  • If the warcaster/warlock is affected by multiple COST-altering abilities (such as Lamentation which doubles cost) then follow the math rules: double/halve before adding/subtracting. (Infernal Ruling)
    • For example, a warcaster with Harmonious Exaltation and Lamentation casting a COST 3 spell would pay [3x2] - 1 = 5 focus.
  • Harmonious Exaltation can, in fact, lower the COST to zero. (Infernal Ruling)
RC symbol.png

Rules Clarification : Heal and/or First Aid     (Edit)

  • This ability doesn't target, so you can use it on models behind you.
  • When Heal is used as a magic ability, it bypasses anti-spell stuff that hinge on the word "target" (such as Spell Ward or Arcane Vortex).

Rules Clarification : Spiritual Conduit - None yet. (Edit)