Theme - Exemplar Interdiction

From LOS Warmachine University
(Redirected from Exemplar Interdiction)
Jump to: navigation, search
We have 1159 articles and 85% are complete! Please help us finish these articles (and/or the rest) (Edit)  


Protectorate Logo.jpg Theme - Exemplar Interdiction

Protectorate Theme Force
The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple

The ruling priesthood and scrutators of the Protectorate of Menoth have no more loyal and steadfast protectors and warriors than the Exemplars.


Theme Rules[edit]

Theme Restrictions[edit]

An army made use the Exemplar Interdiction theme force can include only the following Protectorate models:


Theme Bonuses[edit]

  1. This army can also include one Mercenary solo and one Mercenary unit that will work for Protectorate.
    • These models/units can be included even if they have the Partisan [Protectorate] rule.
    • Mercenary units can have attachments, including a Ranking Officer
  2. Every 20 points of Exemplar models/units gives you a free small- or medium-based Protectorate solo or Protectorate CA.
    • Free models don't count towards the limit
  3. Protectorate warjack's weapons gain Blessed.
    • Blessed - Attacks with this weapon ignore spells & animi that add to the target's DEF or ARM.)
  4. Your deployment zone is extended 2" forward.


Recent Changes[edit]

2017.09 Themeopocalypse

  • Gained access to Mercs

2018.06 Crucible Guard CID

2018.07 Exemplar Interdiction CID

     
Models allowed in Exemplar Interdiction   (Edit)  
This list was last updated: 2018.07

Warcasters

  • All Protectorate warcasters

Warjacks

  • All non-character Protectorate warjacks
  • Fire of Salvation
  • Other character warjacks can be taken, but only if they're in their bonded model's battlegroup.

Units

Solos

Battle Engines

Structures

Mercenaries

  • One solo
  • One unit


Thoughts on this Theme Force[edit]

Recent Release icon.jpg

Recent Change
This model/theme's rules have recently changed dramtically, and the "Thoughts On" section has not (yet) been updated to reflect its new capabilities.

Please feel free to update the article and remove this warning.

Exemplar Interdiction in a nutshell[edit]

Exemplars are the elite infantry of Protectorate, and this theme rewards you for fielding them. Given that all Exemplars have Weapon Master on their melee weapons, you're going to have a terrifyingly potent melee force. Unfortunately there is no real benefit to the Exemplars themselves (other than the free points), which results in some players using this theme as a jack-heavy list with little-to-none Exemplar models.

+2" deployment zone is also pretty nice for faction not known for it's high mobility, not much to discuss really, but it's nice thing to have.

Blessed weapons on jacks are quite a powerful feature. Besides saving you Focus and/or model activations dealing with whatever buffs your opponent has on their models, Menoth currently boasts incredibly powerful ranged weapons on both its Colossals, both of which already ignore several common defensive measures already (Stealth, protection against non-magical shooting, cover/concealment). Even the humble Redeemer can punch holes in low-DEF or knocked down models your opponent thought was safe due to an ARM buff. Seriously consider putting in ranged warjacks to compliment your mostly melee army.

Core Units - Role Recap[edit]


Theme Weaknesses[edit]

Slow army
Most of the Exemplar units are quite slow. You'll want a caster that can either speed them up or protect them.

Limited Guns
Most Exemplar units do not have ranged weapons. You'll want to include some way of sniping out annoying enemy support solos, whether via Exemplar Errants, the Errant solo, or with an arc node and offensive spells.

Starter Set[edit]

Starter set

Unlike most themes, the Exemplar Interdiction have a starter set. This is a decent purchase as you save about 11% over buying the contents individually. The contents are:

You'll notice that there is no warcaster or warjacks included.

List-Building Tips[edit]

Jack-Heavy build

  • Take a max unit of Exemplar Errants with CA (20 points) and use them to screen your jacks. You'll get a free solo (probably Severius 0) out of it. If you want them to stick around a little longer, the Exemplar Errant Seneschal solo (3 points) gives the Errants Unyielding which makes them a more durable screening unit.

Combined-Arms build

  • Kreoss3 and Thyra have flexible buffs that can affect both warrior models and warjacks. Severius0 fits nicely into these lists; Road to War is an excellent threat extender for his battlegroup, and Eye of Menoth provides a buff for the entire army.

Exemplar-Heavy build

  • Essentially you want to choose a caster that run a troop-heavy force (see Casters of Note, below), make a pretty-much normal Exemplar list, and sit back and enjoy the perks.

Starting a 25 point list[edit]

If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.

Caster Thoughts[edit]

Harbinger[edit]

She is an excellent warcaster to run with Exemplars, able to increases their threat range and melee accuracy with her spells, while Matyrdom keeps them alive can keep them alive.

Cyrenia[edit]

She is another great choice to run Exemplars with. Her Battle Plans are quite useful, and she increases her troops offensive and defensive capabilities via her spells and feat.

Reclaimer1 and Reclaimer2[edit]

Either version are good at running troop-heavy forces. They can recycle your troops further forwards, helping offset the slow speed of Exemplars.

Kreoss2[edit]

He gives Exemplars Tough thanks to Paragon of the Faith, and his feat turns your melee attacks up to 11.

Kreoss3[edit]

He favors running Vengers (often two units) thanks to providing Divine Inspiration to them via his Elite Cadre; his spells support them and other Exemplars as well.

Thyra[edit]

She is a potent force multiplier for Exemplars; like Cyrenia, she gives her troops a threat extender (via feat), as well as a POW and accuracy buffs. Occultation prevents a unit from getting shot.

Vindictus[edit]

He can speed them up with a spell and protect them with his feat.

Other[edit]

Trivia[edit]

Released 2017.05

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Blessed and/or Creator's Wrath     (Edit)

  • Blessed ignores buffs even if they're not directly on the target. For instance, Haley3's Temporal Distortion spell gives a DEF buff to everyone within 5" ... and Blessed ignores it. (Locked thread)
  • You only ignore the DEF/ARM buff if the spell directly adds to the stat. A spell which instead grants a separate non-spell ability, and the ability gives a DEF/ARM buff, would not be ignored. (Infernal Ruling)
    In this ruling, Blessed does not ignore the DEF from Ashen Veil, because the DEF bonus comes from Concealment, and not the spell itself.
  • If a spell buffs DEF/ARM and [something else] then you ignore the buff but not the [something else].
    • For example, the spell Cloak of Ash grants concealment, and models with concealment gain +2 DEF. You would not ignore this DEF bonus.
    • For example, the spell Death Ward grants +2 ARM and the defender chooses which column suffers damage. You would ignore the ARM bonus, but the defender still picks the column.
  • The Mk3 Blessed icon resembles the old Mk2 Magical Weapon icon. Do not get them confused.
  • This ability only ignores buffs from spells, not buffs from feats (such as Stryker1's Invincibility +5 ARM) or abilities (such as Protective Aura's +2 ARM).
RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models   [Show/Hide]
  • If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
    • There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
    • There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]
Cryx - Slaughter Fleet Raiders   [Show/Hide]
  • Despite being treated as a Cryx unit during a game, the DSM still use up your Mercenary slot during list creation. They are more like a Partisan Mercenary unit, in that respect. (Infernal Ruling)

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Models in this category[edit]

Refer to Category: Exemplar Interdiction

Other themes[edit]

List of All Theme Forces       (Edit List)      
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Corps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Llaelese Resistance - Operating Theater - Steelhead - The Talion Charter (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
 
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)