Pyrrhus, Flameguard Hero
Pyrrhus, Flameguard Hero |
Prime This model is available in one Prime Army, Temple Guardians. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Pyrrhus is more than the epitome of a Flameguard; he represents a pinnacle of Menite devotion and service. With movements honed through years of training, he charges forward to decimate opponents, taking everything while giving nothing in return. His mastery of his weapons extends well beyond that of any of his peers, and his faith in the Creator gives him extraordinary confidence in himself as a conduit for the wrath of Menoth.
Contents
Basic Info
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Abilities
- Tough
- Impenetrable Shield - While this model is B2B with one or more friendly Temple Flameguard models, it does not suffer damage from non-magical melee or ranged attacks.
- Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.
- Leadership [ Temple Flameguard ] - Friendly Temple Flameguard models in this model's command range gain Rapid Strike.
- Rapid Strike - This model can make one additional melee attack each Combat Action.
- Set Defense - A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
- Unyielding - This model gains +2 ARM against melee damage rolls.
Weapons
- Flame Spear - 2" reach, P+S 11 melee weapon.
- Shield - 0.5" reach, P+S 9 melee weapon.
- Weapon Master
- Shield
- Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.
Theme Forces
- Protectorate
- Other Factions
- Infernal players can take this unit in the Hearts of Darkness theme, but only if Feora is leading the army.
Thoughts on Pyrrhus, Flameguard Hero
Pyrrhus, Flameguard Hero in a nutshell
A combat solo who synergises with Temple Flameguard - but not particularly popular as TFG are generally there as cheap bodies. If you're playing Guardians of the Temple, a good option for your free points. Remember that vs a charge attack he is Def 17 Arm 18 even if he is not in B2B with a Temple Flameguard model. He can hold an objective well on his own.
Combos & Synergies
- Temple Flameguard, obviously. He lets them whack twice, which can become critical mass of attacks given how cheap they are.
- Vindictus if you want to frustrate your opponent having a unit of Temple Flameguard affect by either of his upkeeps while under his feat and next to Pyrrhus who can’t be targeted by spells is the way to go. Secondly as with all infantry True Path is great.
Drawbacks & Downsides
- Pyrrhus is an expensive solo supporting a cheap unit.
- His fantastic Def stat is weakened by needing to be B2B with Temple Flameguard - beware magical AOE damage.
- Slamming and place effects remove his protection
Tricks & Tips
- You can use rapid strike with either weapon, so you can beat back twice.
- if you want to use beat back twice activate Pyrrhus first so he doesn’t walk out of base contact with his brethren.
Other
Trivia
Released in the Warmachine: Reckoning expansion (2015)
Other Protectorate models
Rules Clarifications
Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Fire (Edit)
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Rules Clarification : Shield and/or Buckler (Edit)
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Rules Clarification : Beat Back (Edit)
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Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Impenetrable Shield (Edit)
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Rules Clarification : Relentless Charge (Edit)
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Rules Clarification : Leadership (Edit)
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Rules Clarification : Rapid Strike - None yet. (Edit)
Rules Clarification : Set Defense - None yet. (Edit)
Rules Clarification : Unyielding - None yet. (Edit)