Difference between revisions of "Warwitch Deneghra"
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===Feat - The Withering=== | ===Feat - The Withering=== | ||
− | Enemy models currently in Deneghra's CTRL range suffer -2 SPD, STR, MAT, RAT, DEF, and ARM. The Withering lasts for one round. | + | Enemy models currently in Deneghra's {{CTRL}} range suffer -2 SPD, STR, MAT, RAT, DEF, and ARM. The Withering lasts for one round. |
+ | |||
+ | ===Theme Forces=== | ||
+ | * {{Black Industries}} | ||
+ | * {{Dark Host}} | ||
+ | * {{The Ghost Fleet}} | ||
+ | * {{Infernal Machines}} | ||
+ | * {{Scourge of the Broken Coast}} | ||
+ | * {{Slaughter Fleet Raiders}} | ||
===Recent Changes=== | ===Recent Changes=== | ||
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− | =Thoughts on | + | =Thoughts on Deneghra1= |
[[File:WarwitchDeneghra-Variant.jpg|thumb|Metal sculpt]] | [[File:WarwitchDeneghra-Variant.jpg|thumb|Metal sculpt]] | ||
===Deneghra1 in a Nutshell=== | ===Deneghra1 in a Nutshell=== | ||
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* '''Venom''' is Deneghra's only offensive spell. Note that sprays ignore a lot of DEF bonuses including Concealment, Cover, Stealth, and target in melee. | * '''Venom''' is Deneghra's only offensive spell. Note that sprays ignore a lot of DEF bonuses including Concealment, Cover, Stealth, and target in melee. | ||
− | ===Drawbacks & | + | ===Drawbacks & Downsides=== |
* Deneghra is weak, uses a lot of focus and needs to play forward to use her feat. She is very reliant on Stealth to not get killed from range. If anything can get to her she is likely dead. | * Deneghra is weak, uses a lot of focus and needs to play forward to use her feat. She is very reliant on Stealth to not get killed from range. If anything can get to her she is likely dead. | ||
* Anything that shuts down channeling or offensive spells will prevent her to debuff your opponents freely, which is a necessity for her and her army. | * Anything that shuts down channeling or offensive spells will prevent her to debuff your opponents freely, which is a necessity for her and her army. | ||
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* Sculptor 2004-ish BattleBox classic (metal): Chaz Elliot | * Sculptor 2004-ish BattleBox classic (metal): Chaz Elliot | ||
* Sculptor 2008-ish alternative: Grègory Clavilier | * Sculptor 2008-ish alternative: Grègory Clavilier | ||
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===Other Cryx models=== | ===Other Cryx models=== |
Revision as of 22:02, 5 February 2019
Warwitch Deneghra |
Wherever she travels, Deneghra leaves a scorched path of devastation. On the battlefield she is a beautiful terror, perversely angelic in her wicked beauty. Deneghra drifts like a phantom through trees and walls and need but whisper for men to claw at their skulls in a vain attempt to silence the voices inside their minds.
Basic Info
Deneghra1 | |||||||||||||||||||||||||||
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Abilities
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Stealth
- Parry
- Soul Taker: Cull Soul - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model {{{1}}} during your next Control Phase, replace each soul token with 1 {{{2}}} point.
Weapons
- Sliver - 2" reach, P+S 12 melee attack
- Shadow Bind - A model hit by this weapon/attack suffers -3 DEF, and for one round when it advances it cannot move except to change facing. Shadow Bind can be shaken.
- Damage Type: Magical
Spells
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Black Talons ! style="border-top: 1px solid #A8A8A8;"| 3
! 10
! 3
! 12
! (★)
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|On a critical hit, models hit suffer Shadow Bind for one round.
- Shadow Bind - A model suffering from Shadow Bind suffers -3 DEF, and for one round when it advances it cannot move except to change facing. Shadow Bind can be shaken.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Crippling Grasp ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! -
! -
! Upkeep
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target model/unit suffers -2 SPD, STR, DEF and ARM.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Dark Seduction ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! -
! -
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Take control of target enemy non-warcaster, non-warlock warrior model. You can immediately make a full advance with that enemy model followed by a basic attack, then Dark Seduction expires. The enemy model cannot be targeted by free strikes during this movement. Dark Seduction can be cast only once per activation. A model can be affected by Dark Seduction only once per turn.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Ghost Walk ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Turn
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction model/unit gains Ghostly for one turn.
- Ghostly - A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Parasite ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! -
! -
! Upkeep
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target model/unit suffers -3 ARM and the spellcaster gains +1 ARM.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Venom ! style="border-top: 1px solid #A8A8A8;"| 2
! 8" spray
! -
! 10 (Corrosion)
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Venom deals Corrosion Damage. Models hit suffer the Corrosion continuous effect.
Feat - The Withering
Enemy models currently in Deneghra's control range suffer -2 SPD, STR, MAT, RAT, DEF, and ARM. The Withering lasts for one round.
Theme Forces
- Black Industries
- Dark Host
- The Ghost Fleet
- Black Industries
- Scourge of the Broken Coast
- Scourge of the Broken Coast
Recent Changes
No changes since 2018.01
Thoughts on Deneghra1
Deneghra1 in a Nutshell
Have you ever charged in with your undead horde, rolled horribly, and thought "Wow MAT 5 just blows"? Or have you got your Revenant Crew in a great position and thought "Gee it sure would be nice if they could hit the broad side of a barn"?
If so, Deneghra is your 'caster. Her spell list epitomizes the Cryx de-buff and assassination game, and she's got the FOCUS to run it while running several 'jacks. She's mobile, manipulative, and - properly handled - pure frustration to play against. She can make all your evil dreams come true.
Deneghra, or "Denny" as she's fondly referred to, is a favourite among Cryx players for good reason. Once you get her de-buff engine running, you can pick enemy armies apart in detail, more or less at your leisure. Keep her away from the front line as she as squishy as all-hell, but close enough that her feat turn can catch a lot of the opponent's army.
Some players, especially newer ones, have trouble translating the word "de-buff" into a useful concept. Think of it this way: It's like a buff, except your entire army gets to benefit. Parasite effectively gives every single attacker additional POW. Crippling Grasp gives every attacker additional MAT, RAT, and POW.
Oh, and all this stacks with her feat and her army's other abilities, like the Bane Thrall's Dark Shroud (which you can think of as additional POW for every friendly model attacking nearby) or the Satyxis Raider's Gang. Stack enough of these "negative bonuses" and Mechanithralls become whirlwinds of death, and even Denny's Sliver hits like a ton of bricks. Don't get lost in the words; do the math. Deneghra is a powerhouse with Stealth.
Feat thoughts
Her feat is one of the most brutal in the game, leaves a sour taste in your opponent's mouth, and works both offensively and defensively. Offensively, in that it lowers their DEF and ARM making them easier to hit and damage, and defensively in that it lowers MAT RAT and STR so they'll struggle to retaliate. Note that it stacks with spells like Parasite and Crippling Grasp, so try to have those up to maximize the effectiveness of her feat.
Spell thoughts
- If Crippling Grasp is not on an enemy model/unit at the end of every turn, you've done something wrong. It's simply too useful not to be in play every turn possible. Casting this on an enemy warcaster means you should win quite soon, and it's not hard to pull off.
- Ghost Walk is a very useful spell. It's often worth bringing a Skarlock Thrall along just to cast this exactly where needed without depleting Denny's focus or restricting her movement.
- Dark Seduction lets you make an enemy solo stab/shoot its own warcaster, or have a grunt kill its own Officer. The options are nearly limitless.
- Note that the ARM buff you gain while upkeeping Parasite makes a reasonable difference on Deneghra's low ARM.
- Venom is Deneghra's only offensive spell. Note that sprays ignore a lot of DEF bonuses including Concealment, Cover, Stealth, and target in melee.
Drawbacks & Downsides
- Deneghra is weak, uses a lot of focus and needs to play forward to use her feat. She is very reliant on Stealth to not get killed from range. If anything can get to her she is likely dead.
- Anything that shuts down channeling or offensive spells will prevent her to debuff your opponents freely, which is a necessity for her and her army.
- She will use a lot of focus to put her debuffs on ennemy models ; she won't have much to fuel jacks.
- Aside from terrain mitigation via Ghost Walk, she has no delivery mechanism for her army, either offensively (by improving threat ranges) or defensively (by hiding or protecting her army). Take this in consideration when you are building your list.
Tricks & Tips
- Use Ghost Walk to get your arc nodes where they need to be.
- Put Crippling Grasp on an enemy melee heavy early in the game, then simply avoid it. At -2 SPD, it'll be a longer time getting anywhere.
- Use Reach and Shadow Bind to lock an enemy non-reach model into place, where they don't have the range to retaliate.
- If your opponent is protecting the command attachment of his unit by putting him far behind the frontline, you can use Dark Seduction to have him simply walk away from the rest of the unit. If you can break their formation, you can potentially render many models in the unit from being able to attack. Also usable on Junior warlocks and journeyman warcasters to knock walk them away from their battlegroup.
List Building Advice
Strategy
Deneghra is the ultimate "turd polisher". That is, she can take the most terrible unit in the game and make it shine by stacking debuffs on the target. This also means there is no "typical army" - she can make anything work. That said, the Ghost Fleet (see the Theme Forces section below) or any kind of "Gunline Funline" are popular. With a Funline you take as many shooting options as possible, such as Leviathans, Pistol Wraiths, and Nyss Hunters and just feat on the enemy before unleashing hell.
Regardless of your build, some of Deneghra's favorites are:
- Some form of focus efficiency, such as a Spell Slave, Satyxis Blood Priestess, and/or Misery Cage.
- At least two arc nodes, so Deneghra doesn't need to risk her neck getting her offensive spells into play.
- If your local players bring anti-stealth tech to the table and they like going for the assasination, you might want some anti-ranged tech (such as Shield Guards) and/or anti-magic tech (such as Orin or Eilish).
Theme thoughts
Ghost Fleet
Denny1 is a premium choice for running Ghost Fleet. Ghost Walk helps delivering Revenants to their targets. Her debuffs allow the Revenants to hit above their class, while The Withering hampers the opponent's ability to strike back. Combined with the built-in recursion of Revenants, and it becomes a very nasty list.
In fact, it used to be much nastier at the start of Mk3 and was classified as "Meta-warping". Several nerfs in 2018.01 to Deneghra1 and the Revenant Crew brought its balance more in line.
Battlegroup
- Nightmare is Deneghra's pet warjack that she can bring in any theme.
Other
Trivia
- Originally released in Warmachine: Prime (2003)
- Sculptor 2004-ish BattleBox classic (metal): Chaz Elliot
- Sculptor 2008-ish alternative: Grègory Clavilier
Other Cryx models
Video Battle Reports
- 2018.11 Tiny Men, vs Anamag1
- 2018.11 Tactical Supremacy, vs Kolgrima
- See also Category: Video Battle Reports for more casters with videos.
Rules Clarifications
Rules Clarification : Feat:The Withering
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Rules Clarification : Shadow Bind , Force Hold, Force Lock, Quagmire, and/or Crawling Chaos (Edit)
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Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification: : Warcaster (Edit) | |||||
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Rules Clarification : Stealth (Edit)
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Rules Clarification : Parry - None yet. (Edit)
Rules Clarification : Cull Soul - None yet. (Edit)
Rules Clarification : Crippling Grasp - None yet. (Edit)
Rules Clarification : Dark Seduction (Edit) Taking Control of an Enemy Model (Edit) [Show/Hide]
General
Movement
Attacks
Destroying the Controlled model
Taking control of an enemy Trooper (member of a unit)
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Rules Clarification : Ghost Walk (Edit)
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Rules Clarification : Parasite (Edit)
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Rules Clarification : Black Talons (Edit)
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Rules Clarification : Venom (Edit)
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