Difference between revisions of "Croak Raiders"
m |
|||
(18 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Minionbox |
+ | |n={{Croak}} Raiders | ||
+ | |{{Minion}} {{Unit}} | ||
+ | }} [[Category: Model]] | ||
+ | {{4P|Blindwater Congregation}} | ||
''Coordinated groups of skilled warriors, croak raiders employ a powerful two-pronged attack. Working in pairs, one raider lobs hollowed gourds to soak an enemy with a highly flammable liquid, and then another launches a flaming projectile from an atlatl to ignite the enemy in a pyre of flame. This devastating combination has allowed them to eradicate even more numerous and technologically advanced foes.'' | ''Coordinated groups of skilled warriors, croak raiders employ a powerful two-pronged attack. Working in pairs, one raider lobs hollowed gourds to soak an enemy with a highly flammable liquid, and then another launches a flaming projectile from an atlatl to ignite the enemy in a pyre of flame. This devastating combination has allowed them to eradicate even more numerous and technologically advanced foes.'' | ||
=Basic Info= | =Basic Info= | ||
− | { | + | {{Infobox-Model |
− | | | + | | name = {{PAGENAME}} |
− | + | | image = CroakRaiders.jpg | |
− | | | + | | base = Small |
− | + | | spd = 6 | |
− | | | + | | str = |
− | | | + | | mat = 5 |
− | | | + | | rat = 6 |
− | | | + | | def = 13 |
− | | | + | | arm = 13 |
− | + | | cmd = 7 | |
− | | | + | | hp = 1 |
− | + | | size = 6{{/}}10 | |
− | | | + | | cost = 8{{/}}14 |
− | + | | cost_note = 1.4 each | |
− | | | + | | fa = 2 |
− | + | }} | |
− | | | + | |
− | | | + | '''[[Minion]]''' - Will work for {{Circle minion}}, {{Legion Minion}}, {{Skorne minion}}, or {{Trollblood minion}} |
− | | | + | |
− | | ''' | + | === Abilities=== |
− | + | * {{Advance Deployment}} | |
− | + | * {{Amphibious}} | |
− | {{ | + | * {{Pathfinder}} |
− | + | * {{Corrosion Immunity}} | |
+ | * {{Gang}} | ||
===Weapons === | ===Weapons === | ||
− | * '''Flaming Dart''' - 10" range, POW | + | * '''Flaming Dart''' - 10" range, POW 11 ranged weapon. |
** {{Fire Damage}} | ** {{Fire Damage}} | ||
** {{Continuous Fire}} | ** {{Continuous Fire}} | ||
Line 39: | Line 44: | ||
* '''Hand Weapon''' - 0.5" reach, P+S 8 backup melee weapon. | * '''Hand Weapon''' - 0.5" reach, P+S 8 backup melee weapon. | ||
− | === | + | ===Weapon Attachment=== |
− | + | They can attach up to three [[Void Leech]]es. The Leech's info has been omitted from this page for brevity. | |
− | * {{ | + | |
− | * | + | ===Theme Forces=== |
− | * | + | * '''''Minions |
− | * | + | ** {{Blindwater}} |
+ | |||
+ | * '''''Other Factions | ||
+ | ** Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to [[#Other Theme Forces]], below. | ||
=Thoughts on {{PAGENAME}}= | =Thoughts on {{PAGENAME}}= | ||
==={{PAGENAME}} in a nutshell=== | ==={{PAGENAME}} in a nutshell=== | ||
− | Croak Raiders are a strong unit of ranged skirmishers, able to shoot effectively and to advance deploy and with a decent melee game. | + | Croak Raiders are a strong unit of ranged skirmishers, able to shoot effectively and to advance deploy and with a decent melee game. |
===Combos & Synergies=== | ===Combos & Synergies=== | ||
* [[Road Hog]] - it loves oiled targets. | * [[Road Hog]] - it loves oiled targets. | ||
− | |||
* [[Bloody Barnabas]] Pop & Drop | * [[Bloody Barnabas]] Pop & Drop | ||
+ | * [[Jaga-Jaga]]'s Signs & Portents amps their accuracy and damage | ||
* Any debuffs like Parasite from [[Calaban the Grave Walker]] or Mortality from [[Maelok the Dreadbound]] | * Any debuffs like Parasite from [[Calaban the Grave Walker]] or Mortality from [[Maelok the Dreadbound]] | ||
+ | * No-knockdown-tough or reposition from Skorne's [[Paingiver Task Master]] | ||
+ | * Other factions' models with fire-typed guns, such as [[Northkin Raiders]], [[Cataphract Incindiarii]] or [[Ravagore]] | ||
===Drawbacks & Downsides=== | ===Drawbacks & Downsides=== | ||
* They die to blast damage. | * They die to blast damage. | ||
* They need to bunch up to do well in melee | * They need to bunch up to do well in melee | ||
− | * They struggle against | + | * They struggle against armour |
===Tricks & Tips=== | ===Tricks & Tips=== | ||
* Expect skirmishers, not the Mk2 killers | * Expect skirmishers, not the Mk2 killers | ||
− | * Try out the frogs with [[Dominar Rasheth]]: Move up the raiders to do their thing, but position one frog next to enemy models. Rasheth then casts Breath of Corruption, targeting the frog in the back (so he hits on 3+). The frog cares not as it is immune to Corrosion spells, but the spell is an AOE and will affect close models. The AOE even stays for a round, causing enemy to take additional damage or move away and take a free strikes from the frog. | + | * Try out the frogs with [[Dominar Rasheth]]: Move up the raiders to do their thing, but position one frog next to enemy models. Rasheth then casts Breath of Corruption, targeting the frog in the back (so he hits on 3+ (7+ if the frog got too close and is in melee). The frog cares not as it is immune to Corrosion spells, but the spell is an AOE and will affect close models. The AOE even stays for a round, causing enemy to take additional damage or move away and take a free strikes from the frog. |
=Other= | =Other= | ||
===Trivia=== | ===Trivia=== | ||
− | * Although the box they come in labels them a "Minion Gatorman Unit" | + | * Although the box they come in labels them a "Minion Gatorman Unit" they're not Gatormen - the packaging is a holdover from Mk2. Croaks are their own thing. |
− | * Released | + | * Released in [[Hordes: Devastation]] (I think?) (2015) |
− | ===Theme Forces === | + | ===Other Theme Forces === |
− | {{ | + | {{Circle minion unit themes}} |
+ | {{Legion minion unit themes}} | ||
+ | {{Skorne minion unit themes}} | ||
+ | {{Trollblood minion unit themes}} | ||
===Other Minion models=== | ===Other Minion models=== | ||
Line 79: | Line 92: | ||
===Rules Clarifications=== | ===Rules Clarifications=== | ||
− | {{ | + | {{RC Advance Deployment}} |
+ | {{RC Amphibious}} | ||
+ | {{RC Pathfinder}} | ||
+ | {{RC Corrosion Immunity}} | ||
+ | {{RC Gang}} | ||
+ | |||
+ | {{RC Fire Damage}} | ||
+ | {{RC Alchemical Accelerant}} | ||
+ | {{RC Cumbersome}} |
Latest revision as of 04:25, 21 November 2022
Croak Raiders |
Prime This model is available in one Prime Army, Blindwater Congregation. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Coordinated groups of skilled warriors, croak raiders employ a powerful two-pronged attack. Working in pairs, one raider lobs hollowed gourds to soak an enemy with a highly flammable liquid, and then another launches a flaming projectile from an atlatl to ignite the enemy in a pyre of flame. This devastating combination has allowed them to eradicate even more numerous and technologically advanced foes.
Contents
Basic Info
Croak Raiders | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Minion - Will work for Circle, Legion, Skorne, or Trollbloods
Abilities
- Advance Deployment
- Amphibious
- Pathfinder
- Immunity: Corrosion
- Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
Weapons
- Flaming Dart - 10" range, POW 11 ranged weapon.
- Oil Gourd - 8" range, 3" AOE, zero damage, ranged weapon.
- Alchemical Accelerant - This attack causes no damage. A model hit by this attack suffers Oil for one round. (Oil - When a model affected by Oil suffers a fire damage roll, the roll is automatically boosted.)
- Cumbersome - This model cannot attack with this weapon and with another weapon on the same activation.
- Hand Weapon - 0.5" reach, P+S 8 backup melee weapon.
Weapon Attachment
They can attach up to three Void Leeches. The Leech's info has been omitted from this page for brevity.
Theme Forces
- Minions
- Other Factions
- Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on Croak Raiders
Croak Raiders in a nutshell
Croak Raiders are a strong unit of ranged skirmishers, able to shoot effectively and to advance deploy and with a decent melee game.
Combos & Synergies
- Road Hog - it loves oiled targets.
- Bloody Barnabas Pop & Drop
- Jaga-Jaga's Signs & Portents amps their accuracy and damage
- Any debuffs like Parasite from Calaban the Grave Walker or Mortality from Maelok the Dreadbound
- No-knockdown-tough or reposition from Skorne's Paingiver Task Master
- Other factions' models with fire-typed guns, such as Northkin Raiders, Cataphract Incindiarii or Ravagore
Drawbacks & Downsides
- They die to blast damage.
- They need to bunch up to do well in melee
- They struggle against armour
Tricks & Tips
- Expect skirmishers, not the Mk2 killers
- Try out the frogs with Dominar Rasheth: Move up the raiders to do their thing, but position one frog next to enemy models. Rasheth then casts Breath of Corruption, targeting the frog in the back (so he hits on 3+ (7+ if the frog got too close and is in melee). The frog cares not as it is immune to Corrosion spells, but the spell is an AOE and will affect close models. The AOE even stays for a round, causing enemy to take additional damage or move away and take a free strikes from the frog.
Other
Trivia
- Although the box they come in labels them a "Minion Gatorman Unit" they're not Gatormen - the packaging is a holdover from Mk2. Croaks are their own thing.
- Released in Hordes: Devastation (I think?) (2015)
Other Theme Forces
Circle Orboros (Edit)
- Secret Masters. This theme doesn't have a limit on how many Minion units you can take.
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Legion of Everblight (Edit)
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation. In this theme (1) There is no limit on the number of Minion units you can take, (2) Minions become Blighted models, and (3) enemy models that end their activation within 2" of a Blighted model in this theme suffer continuous corrosion.
- Primal Terrors
Skorne (Edit)
- Disciples of Agony. There is no limit to the number of Minion units you can take in this theme.
- The Exalted
- Masters of War
- Winds of Death
Trollbloods (Edit)
Other Minion models
Rules Clarifications
Rules Clarification : Advance Deployment (Edit)
|
Rules Clarification : Amphibious - None yet. (Edit)
Rules Clarification : Pathfinder (Edit)
|
Rules Clarification : Corrosion (Edit)
|
Rules Clarification : Gang and/or Gang Fighter and/or Tag Team and/or Team Effort (Edit)
|
Rules Clarification : Fire (Edit)
|
Rules Clarification : Alchemical Accelerant (Edit)
|
Rules Clarification : Cumbersome - None yet. (Edit)
- Croak
- Minion
- Unit
- Model
- Does have Mk4 rules
- Circle Orboros Minion
- Legion of Everblight Minion
- Skorne Minion
- Trollblood Minion
- Advance Deployment
- Amphibious
- Pathfinder
- Corrosion Immunity
- Gang
- Fire Damage
- Continuous Fire
- Alchemical Accelerant
- Cumbersome
- The Blindwater Congregation
- Secret Masters
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation
- Primal Terrors
- Disciples of Agony
- The Exalted
- Masters of War
- Winds of Death
- Band of Heroes
- Kriel Company
- Power of Dhunia
- Storm of the North