Theme - Ravens of War

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Legion Logo.jpg Theme - Ravens of War

Legion Theme Force
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War

When speed is of the essence and the servants of the dragon must strike with stealth, they rely upon the Ravens of War. A force of swift-moving striders and grotesques, these inhuman warriors can traverse any obstacle to deliver sudden death no matter where the enemy may hide. Able to respond quickly to unexpected dangers or to pursue a fleeing enemy, these highly mobile forces can be relied upon to move with such speed that the battle is decided before their prey realizes they are under attack.

Theme Rules

For the core rules on how Theme Forces work, see this article.

Theme Restrictions

An army made use the Ravens of War theme force can include only the following Legion models:

  • This army can also include one Minion solo and one Minion unit that will work for Legion.
    • These models/units can be included even if they have the Partisan [Legion] rule.
    • Minion units can have non-Ranking Officer attachments

Full model list

The models allowed in Ravens of War are:   [Show/Hide]

This list was last updated: 2018.03   (Edit)

Warlocks

  • All Legion warlocks

Warbeasts

  • All non-character Legion warbeasts
  • Golab
  • Other character warbeasts can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Minions

  • Up to one solo
  • Up to one unit

Requisition Points

Conflict Chamber will tell you this is a valid list, but it isn't. Ravens of War has a similar problem.

You can spend each Requisition Point on either:

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Important
If you're using Conflict Chamber to do list-building, note that as of 2021.02 there is a bug with the free Harriers: It will put the free warbeasts in your list by subtracting that many points from what you've spent on troops.

You might underspend on your WBP and overspend on your troops if you're not careful. See screenshot.

Theme Bonuses

  1. Lesser warbeasts in this army gain Mark Target.
    Mark Target - Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5" of a model with Mark Target and in its LOS.
  2. You can reroll your starting roll for the game. Your starting game roll can only be rerolled once as a result of this special rule.

Recent Changes

2021.10 Mega Update

  • The free solo option now has to cost 5 points or less

Thoughts on Ravens of War

Ravens of War in a nutshell

Ravens of War used to be Legion's "Flying Circus" theme but was changed post-Oblivion to a mixed-arms theme, which wants you to bring a mix of warbeasts and mobile, mostly ranged infantry. The reroll benefit is nice to have but no way game winning on its own. In comparison, the Mark Target benefit for lesser warbeasts and the possibility to bring two harriers as a requisition option favours ranged builds and can help make your army more accurate. However it’s not equally beneficial for the whole army:

1) Strider Scouts and Raptors already have very good RAT stats and don't really have to worry that much about high-DEF targets. Strider Deathstalkers are already pretty reliable on their own and need little support. Bringing them up to RAT 10 with a well-positioned lesser lets them go after those nasty high-DEF solos easily but it’s not essential.

2) Lesser Warbeasts are typically not much to write home about and this theme lacks the 2 support models most associated with them: The Beast Mistress & Spawning Vessel.

3.) On the other hand, most of your ranged beast have powerful weapons but dogged with a meagre RAT 5. A well placed Lesser ensures that you don't have to sacrifice your movement to aim, gaining crucial distance on your guns while maintaining accuracy. If you can combine aiming with the Lessers' bonus, your guns will provide threat even on the most elusive targets.

It's also the only theme that lets you bring grotesques. While not awful units, they can be hard to include in many lists. They have a small niche that not all casters need filled, and are hard to deliver in one piece. The loss of the ambush benefit reduces their usefulness even more. The Grotesque Assassin however is always a decent addition to a list regardless of whether you have the main units, so his inclusion is nice to see. Access to Hellmouths is always a nice thing, though.

The list of allowed solos offers you a decent selection. The Blighted Nyss Sorceress can be brought for free. Forsaken help with your fury management and make up for the lack of shepherds. Annyssa Ryvaal can support Raptors. The inclusion of succubus solos doesn't only allow the warlock attachment for some help with your upkeeps but it also lets you bring Craelix who is a powerhouse on his own even without Archers to sac-pawn.

The Blight Archon really loves the theme benefit when using assault and can be included in a cheaper way thanks to the harrier Req option. They further add to the accuracy or striders and raptors while adding to the flying circus aesthetic.

Theme weaknesses

  • While Striders offer high mobility and evasiveness, and Grotesques have access to Flight, in general these infantry units lack the options and hitting power that Blighted Ogrun bring in Primal Terrors or Blighted Nyss bring in Children of the Dragon.
  • Hellmouths are an incredibly strong scenario piece, but can also be taken in Primal Terrors, where they can be free.
  • The only character warbeast allowed in the list without a specific Bond is Golab, which means that you are saying goodbye to powerhouses like Azrael, Zuriel, Proteus, and Typhon.
  • The list lacks strong armor-cracking options, and multiple units and solos rely on Poison to be effective, meaning that the theme can struggle into Warmachine factions or construct warbeasts, and Archons in general who are not living models.
  • The recently-released Blight Archon brings Veteran Leader [Blighted] to the faction, but unfortunately this doesn't benefit Striders, Grotesques, or Hellmouths. Other themes gain significantly more from this buff.

List building Tips

  • Hellmouths are one of the best units in the faction, able to score circular zones and contest other scoring elements. They are hard to remove, made even harder with Fyanna2's Iron Flesh or the Blight Archon's Dragon's Blood. Depending on the list, you'll likely bring one or two. But you are heavily encouraged to bring two.
  • Strider Deathstalkers are excellent at hunting rival solos, and at DEF 15 with Stealth they can be difficult for some lists to remove. A unit of Strider Scouts benefits from the Deathstalker's Leadership ability, granting them Swift Hunter to scoot back to safety after shooting.
  • The Blighted Nyss Sorceress & Hellion can be taken as a free requisition option, and brings numerous benefits to Ravens of War. Aerial Coordination allows flying beasts to charge for free, which helps improve the Fury-efficiency of pieces like the Neraph and Golab. Blight Storm ensures that your Raptors and Strider Scouts can clear opposing infantry even if they don't have the ability to crack armor. And finally, Wind Ravager can sometimes be crucial in shutting down key firing lanes for enemy guns, useful whether you're running a gunline of your own or trying to set up a strong alpha with fragile beasts like the Neraph.
  • Blighted Nyss Raptors offer unparalleled mobility and threat range, able to move 9" and shoot 12" before repositioning back 5". If you take advantage of the Mark Target theme benefit as well as Veteran Leader from either Annyssa Ryvaal or the Blight Archon, they can shoot with effective RAT 10.
  • Blighted Rotwings move quickly and can jam enemy lines while you maneuver the rest of your list into position. They can gain Veteran Leader from Golab or a Blight Archon, which combined with Sitting Vulture can easily bring them up to Mat 7. Sitting Vulture is also useful for setting up a reliable strike from your melee beasts, especially useful for the Angelius' armor-piercing special attack.
  • Grotesque Raiders match the Rotwings in terms of maneuverability, with SPD 7 and Flight. Gang brings them up to Mat 7 and P+S 12, meaning any additional buff can help them do good work. The Grotesque Assassin pairs well with them, granting the unit Stealth within his CMD 8 bubble, and offering a source of Grievous Wounds where needed.
  • There are a large number of Stealth options in Ravens of War: Strider Deathstalkers, Strider Scouts, Strider Blightblades, Grotesque Assassins, Grotesque Raiders when paired with the Grotesque Assassin, and Raeks.
  • There are also numerous solutions to Tough and healing: Grievous Wounds on the Grotesque Assassin, Critical Grievous Wounds on the Strider Blightblades, and Entropic Aura on Golab.

Starting a 25 point Brawl list

In 2021.01 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Rhyas1: [+30 WBP]
Craelix, Fang of Everblight: [Free] (5 pts)
Grotesque Assassin: [4 pts]
Strider Deathstalker: [4 pts]
Feralgeist: [2 pts]
Blighted Rotwings (Min unit): [7 pts]

Total RRP: USD $212 (based on PP's online store prices 2021.05)

For more Brawlmachine list ideas, see Category: Brawl List

Warlock thoughts

All said, there are a few warlocks who can successfully utilize Ravens of War.

  • Fyanna, Torment of Everblight works very well in Ravens of War. Striders are already high defense, and so benefit immensely from her feat, bringing them up to DEF 18 with Dodge, plus they are fast and have Advance Deployment so they can take a favourable shooting position and use the feat to stay there. Fyanna loves the high defense and maneuverability of the flying beasts (especially Golab, Neraphs, and the Angelius), and being able to take a Blighted Nyss Sorceress & Hellion as a requisition option complements this list-building approach thanks to Aerial Coordination.
    • Fury helps Neraphs crack armour, and can make Golab or an Angelius terrifying. It can also bring some hitting power to a cheap skirmish unit like Strider Blightblades or Grotesque Raiders, but the real threat are Blighted Rottwings who hit at P+S 12 with Finisher under Fury.
    • Iron Flesh is excellent in this theme as well. It can be used to make a Hellmouth even harder to remove, add some staying power to expensive Raptors, or protect a stealth unit like Striders or Grotesque Raiders under the leadership of a Grotesque Assassin from stray blast damage.
  • Bethayne, Voice of Everblight isn't a bad choice for this theme as well. Blood Thorn can pair with the Mark Target theme benefit to create highly lethal ranged output. Disintegrate helps Ravens of War break armour, something it can struggle with innately. Deceleration will help you survive a showdown between two ranged armies, increasing the resiliency of Hellmouths, Raptors, and squishy beasts.
  • Bethayne, Pride of Everblight - She absolutely loves free Harriers as mobile Arc Nodes and Mark Target also helps her hit her debuff breath attack more reliably. Dissolve on any of the units, but especially Raptors who can use it at range or in melee (even their impact attacks benefit from it) makes them real threats, while Transmutation on Rottwings or Golab makes them real threats in melee whle also pushing their DEF values very far.
  • Lylyth, Reckoning of Everblight works well in this theme, as the Mark Target theme benefit helps her stationary high-defense targets on her feat turn, and generally supports a gunline-oriented playstyle. Some screening infantry in the form of Strider Scouts may be appreciated.
    • Raptors can tag models with Stationary and then reposition to 17" away during Lylyth's feat turn.
  • Lylyth, Herald of Everblight can definitely run Ravens of War, as parasite turns her list up to 11. Similar to Fyanna and Fury, Parasite will allow Angelius to sustain their damage after the Armor Pierce, and lets Raiders hit outside their weight class.
  • Kallus, Wrath of Everblight gets a special mention for those who wish to make his feat very, very annoying. Grotesques and Rotwings are cheap at 11/9 points for 10 models respectively, fast, and can get to annoying places with SPD 7 and Flight. Don't underestimate the power of an Incubus jammed deep in the back lines.
  • Rhyas, Sigil of Everblight likes fast lists with a mix of infantry and beasts, though she may struggle with armor when running this theme.
    • She can bring Zuriel without breaking theme, who with his recent small damage buff may help secure attrition wins, since you're likely to be bringing a Grotesque Assassin who can tag his targets with Grievous Wounds.

Other

Trivia

Released in the Themopocalypse (2017.09)

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Lylyth4 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers

Beast Mistress - Blight Archon - Thagrosh0

Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy

Angelius - Azrael - Carnivean - Golab - Neraph - Proteus - Ravagore - Scythean - Typhon - Seraph - Zuriel

Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units

Blackfrost Shard - B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel - Virtue Host

Solos

Ammok - Annyssa Ryvaal - Beast Mistress - Blight Archon - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Craelix - Forsaken - Fyanna1 - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Thagrosh0 - Virtue Champion - B.O. Warmonger War Chief - Yssylla

Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2021.11


Rules Clarifications

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Rules Clarification : Mark Target      (Edit)

  • The model with the Mark Target rule needs to have the target in LOS for anyone to benefit. And within 5", of course. (Infernal Ruling)
  • And the model actually making the attack also has to have the target in LOS in order to, you know, target it.
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Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency - whenever a model is considered a different faction to normal, it will not be its original faction. (Infernal Ruling)
For instance Lukas stops being a Crucible Guard model when taken in an Infernal army, and as a consequence he cannot take Toros or Vanguards in Infernals. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.

Other

  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Partisans are Mercenary/Minion models, so there are two ways you can add them to a theme force:
    1. Freely: If the Partisan is on the list of allowed models, then you can take as many as you want plus another Mercenary unit/solo. (Infernal Ruling)
      They can be explicitly allowed (for example Jaws of the Wolf allows "Kayazy models/units" so Partisan Kayayz can be used freely).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models/units" and Partisan Cephalyx fit that criteria, so they can be used freely). (Infernal Ruling)
    2. Limited: If the Partisan isn't on the list of allowed models, it does use up your "Up to one Mercenary/Minion" slot, so you can only have the one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Lanyssa can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • Models with the Man-Sized rule count as small-based models for the purposes of being a Requistion Option. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • A non-character unit with a character attachment (i.e. Captain Karli) still counts as a non-character unit. (Infernal Ruling)
When to apply theme benefits   [Show/Hide]
  • With reference to special abilities that themes give to models, Ranking Officers, adding new models, and/or taking control of models:
    1. Theme force benefits are applied when you construct your list or put a new model into play. A model already in play will not lose or gain any theme benefits mid-game based on any changes of faction status or otherwise. (Infernal Ruling)
    2. However, if the theme gives a benefit to models "at the beginning of the game" (such as Devourer's Host letting models begin the game with 1 corpse token) then this benefit does not apply to new models that are put into play mid-game. (Locked Thread)
    • Example 1: Sons of the Tempest says "ATGM units in this army gain Pistoleer". If your opponent takes control of one of them, it keeps Pistoleer while under their control even though it's currently not "in the army".
    • Example 2: Storm Division gives Immunity:Electricity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
    • Example 3: Stange Bedfellows gives solos Swift Vengeance. If Nemo4 creates a new solo mid-game, that solo will have Swift Vengeance.

See also these Theme-Specific Rulings   [Show/Hide]
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Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
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Rules Clarification : The Creator's Might      (Edit)

  • ​Elias Gade is allowed in Creator's Might. (Infernal Ruling)
  • You can spend the "Two Vassal solos" requistion option on one Vassal Mechanik and one Vassal of Menoth. Warroom has a bug and tells you that you can't. (Infernal Ruling)
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Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
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Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
  • You can have a non-character unit with a character attachment (i.e. Captain Karli). (Infernal Ruling)
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Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
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Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
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Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
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Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
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Rules Clarification : Oracles of Annihilation      (Edit)

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Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
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Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler2 uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
  • Boomhowler3 does not use up your minion slot on account of having the Champion keyword.
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Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
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Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
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Rules Clarification : Hearts of Darkness      (Edit)