Theme - Primal Terrors
| Theme - Primal Terrors |
When the blighted ogrun tribes go to war, they do so with the blessings of Everblight by their side. Fighting with little regard for personal safety, howling warbands descend upon their foes crazed by the prospect of spilling blood for their war chiefs and their korune, Thagrosh. Even mortal wounds suffered in battle do not deter them. Instead, such injuries goad them to drive even deeper into the enemy’s heart to shed even more blood before they expire.
- 1 Theme Rules
- 2 Thoughts on this Theme Force
- 3 Warlock thoughts
- 4 Other
|An army made use the Primal Terrors theme force can include only the following Legion models:|
Full model list
The models allowed in Primal Terrors are: [Show/Hide]
This list was last updated: 2019.07 (Edit)
|No changes since 2018.03|
Thoughts on this Theme Force
Primal Terrors in a nutshell
Ogruns everywhere! As of 2018 September, Primal Terrors is considered to be the Legion's first and foremost theme for competitive builds. Beside free Hellmouths, this list is pretty resilient and have access to all the survival, accuracy and damage bonuses they previously needed. The list itself often revolves around its staple warlock, Anamag, who takes all the theme's perks up to 11. It is not the fastest list in the faction, but definitely takes the punch better than most of the other Legion builds, and can still respond in kind.
Theme's weaknesses and Overcoming them
- Apart of the Chosen and your battlegroup monsters, the rest of the list may struggle with terrain more than other Legion theme forces.
- Kind of bland - there are almost self-evident choices, way superior to others. Expect to see Anamag and 2 Hellmouths 99/100 times.
- Few magical weapons. Though Ammok's Exorcist aura can deal with Incorporeal models in a large circle, he can't be everywhere at once, and for enemies spamming incorporeal denial pieces, he will be a priority target. Consider bringing the Naga Nightlurker and/or a Mist Speaker as your minion choice.
- Your range presence mainly revolves around the - minimal - battlegroup (usually a Blightbringer) and the Warspears. Fast armies with Stealth might close in on you unopposed .
Unlike most themes, Primal Terrors have a starter set. This is distinctly average purchase as you only save about 6% over buying the contents individually. The contents are:
- A 5-man unit of Blighted Ogrun Warmongers plus their character command attachment, Gorag Rotteneye.
- A 10-man unit of Blighted Rotwings.
- A Warmonger War Chief solo
- A Forsaken solo
- This adds up to 30 points, plus Gorag who you'll take as your first free card.
You'll notice that there is no warlock or warbeasts included.
- Blightbringer - Usually the cornerstone of your battlegroup and your support engine. Though he received only a minor update in his SPD and CMD, it is more than enough now to keep up with your force, and to cast its blighted aura in an almost 17" diameter circle. Whatever you won't reach with your aura, will likely be covered by your 5" AoE, giving plenty of space for your troops to maneuver around, and still reap the benefits of the Blight Ash. The best thing is that these aura abilities are neither spells, nor special actions, so cannot be shut down by anti-upkeep, or anti-spell tactics. Blessed weapons also have to deal with the increased ARM of the models, as it is not a spell-related bonus. Anti-shooting tricks might hinder the delivery of the Blighted Fire AoEs, but it is usually a minor inconvenience.
- Chosen of Everblight - Your shock troopers. Despite sporting inferior SPD compared to the other factions' heavy cavalries, the extra deployment zone, plus their resiliency is more than a compensation for that flaw. It is not unheard of bringing 2 full unit of them, soaking up initial fire and stomp flat everything in your way, until the rest of your force moves up.
- Hellmouth - Quite possibly the best return-on-investment free stuffs in the entire game, these units will give you decent board control and harassment pieces. With the possibility to deploy them literally up to half-table if you go second, you only have to watch out for their initial placement - it is really frustrating, if your Blightbringer has to run around your own Maw because it blocks his advance.
- Blighted Ogrun Warspears - A slow-ish unit with Thrown weapons and UA-dependency gets Vengeance and plenty of STR buffs? Plus occasionally a free unit attachment? Yes please. Though their threat range is not something to write home about, the stacking damage bonuses (Prey, Dragon's Breath, spells like Fury's Strength or Draconic Blessing) will make rocket launchers out of those spears. Their set defense brings them up to a respectable def vs charges, making them a decent front line unit if you need to absorb an alpha.
- Blighted Ogrun Warmongers - Previously one of the factions underdog units, Warmongers are now one of the most versatile tools in the theme. With Gorag's - and occasionally the Warmonger War Chief's - help they need few outside support. You can tailor them toward killing high DEF models with all the available MAT buffs, or deliver powerful blows with the STR bonus from the BB and their respective warlock, stopping unwanted fratricidal attacks with Blood Drinker.
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.
- Maximum unit of Blighted Ogrun Warmongers 
- Minimum unit of Blighted Rotwings 
- Hellmouth [Free]
Anamag came, saw and conquered. She was released at the same time the theme was expanded, and it should come as no surprise she runs it very well. She supports every aspect of this list, be it resilience, hitting power or accuracy. If it weren't enough, her feat has a huge impact on the war of attrition. Other warlocks rarely match the versatility of her support arsenal, and even if they have a signature ability, giving up on Anamag's other bonuses rarely worth the consideration.
Just like Anamag, Kallus1 is also a fairly passive support warlock, who likes to stroll around the mid-field and let his army do the heavy lifting. Dark Guidance makes everything murderously accurate in close combat, and with Ignite you can boost further their combat effectiveness. Warspears in his Unyielding aura plus with the Blightbringer's Dragon's Breath can have enormous staying power if they get stuck in melee. Even if the enemy brings them down under your feat, they just manage to create a DEF16/ARM19 Incubus out of them.
The Ogrun warlock, Thagrosh, was the number 1 choice for an Ogrun brick list before the arrival of Anamag. With Death Shroud, all the Ogruns (and Hellmouths) have outstanding staying power, while Draconic Blessing and Fog of War kept most of your army safe.
- Released in 2017.09, and expanded in 2018.03
Other Legion models
Rules Clarification: Theme Forces (Edit)
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
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