Theme - Children of the Dragon

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Legion Logo.jpg Theme - Children of the Dragon

Legion Theme Force
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War

Reshaped by the dragon's power, the blighted Nyss serve as formidable fighters within Everblight's legion. Utterly devoted to the dragon, whole shards sometimes join battle together to enact their master's will. Such highly skilled and self-sufficient forces strike fast and hard with a combination of blade, claw, and bow. Supported by agile dragonspawn and powerful nephilim, these Nyss shards can strike anywhere the dragon directs them, moving unnoticed through enemy territory to secure objectives while outmaneuvering larger armies.

Theme Rules

Theme Force Restrictions

A Children of the Dragon army can only include Legion models from the following list:

Allowed models Which includes
Last updated 2017.11
Legion warlocks Too many to bother listing
Lesser warbeasts
Non-character Nephilim warbeasts
Note: Character warbeasts can be taken, but only if bonded with their favourite warlock (Cankerworm with Asphyxious, etc)
The following character warbeasts
Blighted Nyss models/units
Succubus solos
Various specific models
Up to one Minion solo and one Minion unit that work for the Legion. Too many to bother listing

Theme Force Bonuses

  1. This army can also include one Minion solo and one Minion unit that will work for the Legion.
    • The minion unit can include attachments, including a Ranking Officer.
    • These models/units can be included even if they have the Partisan [Legion] special rule.
  2. For every 25 points of warbeasts in this army you can add one command attachment or small-based solo to the army free of cost.
    • If you select "a" Incubi solo, you get 5 of them.
  3. Nephilim Warbeasts gain Unyielding. (Unyielding - This model gains +2 ARM against melee damage rolls.)
  4. You gain +1 to the starting roll for the game.

Thoughts on this Theme Force

Children of the Dragon in a Nutshell

Children of the Dragon steers you toward a more infantry-heavy approach, as you must say goodbye to most of your heavy and light warbeasts. However one bonus applies directly to warbeasts, and the other bonus rewards you for taking more warbeasts. Before the 2017.06. dynamic update this was one heck of a weird combination, especially that the 2 character Nephilims, Zuriel and Azrael were disallowed. Since then, the tables turned quite a bit. These 2 character beasts serve as the anchor of the CotD lists, often accompanied by the character beast of the chosen warlock (mainly Typhon or Proteus) to reach the free stuff point limit.

The overall usefulness of the Nephilim changed little since the inception of this list. Nephilim are not outright bad, but their performance is questionable (outside the characters) and ranges from adequate (Nephilim Bolt Thrower) to mediocre (Nephilim Soldier). Their points cost also deters you from spamming them, and two out of the four Nephilm are more support beasts than combat beasts; essentially, you wouldn't take more than one or two anyway.

Theme Weaknesses

Restricted Battlegroup
Any theme that limits your Warbeast choice is unpopular, as it really limits flexibility in list design. What's more, Nephilim are all of questionable quality (outside of the two character beasts).

Marginal benefits
Unyielding and +1 to go first are okay benefits, but nothing earth shattering.

List Building Tips

Whoever is interested in this theme force probably wants to know what it CAN do instead of what it can't, so here is a run-down by its elements.


  • Zuriel - The first "must" choice in the list. Outside his obvious synergy with the Twins, consider him with any version of Abby, or Thagrosh. Thanks to his Combo attack and Precision Strike, he is one of your reliable heavy hitters (and thus, a priority target).
  • Azrael - The second "must" choice. Being relatively tough, he is Serpentine, so pop&drop tricks won't bring it down. This list also often short on ranged presence, so Azrael's spears can give some valuable ranged attack source to you. The fire immunity animus is also really nice if you are going against fire-heavy enemies, like Menite forces, or a Legion mirror match.
  • Nephilim Bloodseer - The "worst" Nephilim in the context of this theme. The Bloodseer is normally an interesting support piece with varying utility depending on other available beasts. Unfortunately the other available beasts' animi are useless to cast. Despite its poor personal contribution, Telemetry will help your warlock, Hex Hunters, Ice Witches, Sorceress, and the Blackfrost Shard - the latter two have a lot of merit in Children of the Dragon builds as well, so consider a single Bloodseer.
  • Nephilim Protector - Another utility piece, in this case to enhance your warlock's safety. Since it gets Unyielding in melee, it gets a bit more chance to survival, which is always welcomed for a defender warbeast. Sadly, the list offers no offensive bonus beyond that, and its offensive prowess is limited at best already. It is expensive for what it does.
  • Nephilim Bolt Thrower - Easily the most popular Nephilim, but unfortunately gets next to none from this theme force. It won't stay too long in a fight even with Unyielding, and if you have to rely on that, the enemy is probably dictating the flow of battle already. The +2 ARM does offer you a modicum of defensive flexibility. If you are in a situation where you must walk out of melee and receive a free strike (or if you charged a weak enemy looking to trigger Quick Work but failed), Unyielding might keep your Bolt Thrower alive an extra turn. Bring it along with the 2 other characters to reach the 50 pts threshold for 2 free solos. They're fairly autonomous beasts, so they are the least of a burden to include with any warlock.
  • Nephilim Soldier - Oft regarded as the most mediocre light warbeast in the Legion's arsenal. It has the task of going toe-to-toe in a heavy fight. Whether Unyielding will be enough to protect him depends on the support you can bring to bear. The Blackfrost Shard, as well as the Nyss Sorceress is near mandatory. With Brutal Charge and Precision Strike, a Nephilim Soldier stands a decent chance of disabling key warjack systems, moreso if you bring a warlock who can also buff their STR or melee damage rolls. Into warbeasts, bring a source of Grievous Wounds if you want this tactic to be more effective, or if you expect your warmachine opponents to bring repair models.
  • Lesser Warbeasts are available to bring in this theme, but more than likely you will want to be leave them, unless you need to hit a certain point threshold or fill the last few points of your list.


Your unit selection is the saving grace of this force. Outside the Hellmouth, it has access to most of the good units in Legion, namely Swordsmen and Raptors. Expect your infantry to be the backbone of damage in Children of the Dragon.

  • Ranged threat is present in the form of Hex Hunters and Archers, though Their inclusion will vary heavily based on the warlock you choose, so don't consider them an auto include by any means. It can be valuable to back up their attacks with the Nyss Sorceress' Blight Storm if you expect to play into an appreciable amount of high ARM, single wound infantry.
  • As both the Teraph, and the Ravagore are off-limit, this might be the rare opportunity to consider including the Scather Crew to have some form or ranged AOE in your list. Probably not though.
  • You probably shouldn't consider this list without the Blackfrost Shard. You will desperately need the offensive boost, as you lack enough heavy warbeasts to go toe to toe with high ARM. Another magic supporting unit, the Ice Witches can also be crucial in ensuring a steady performance for your warbeasts with Puppet Master.
  • If you have any affection toward the Spawning Vessel, this might be the theme for you. You will definitely lose models on the advance, so there will be plenty of corpse tokens to cook lesser beasts. Also, replacing the model with an Incubus will give you both the Incubus AND corpse tokens. Keep in mind though that Lessers are often lacking so the points may be better spent elsewhere.
  • Incubi are a good pick as your free small based solo as they come in a set of five and are the second most expensive solo(s) available to get for free in theme. Obviously, their inclusion will require some small based infantry already on the table, but you're likely going to want to bring at least one infantry in CotD to begin with.


  • The Shepherd is your only option for fury management with the absence of the Forsaken. Do not leave home without it. If you have even a single worthy upkeep, a presence of a Succubus is also strongly advised.
  • The Sorceress' merits are of particular note in this theme. Blight Storm will help against high ARM single wound models, while Aerial Coordination spares Fury on your battlegroup with the free charges. Your battlegroup will be comparatively small in this theme, and the main melee bruisers (Soldiers, Zuriel and Azrael) all boast Flight, and your Fury management is limited entirely to Shepherds, so every bit of efficiency will be welcome. Taking two will enable you a bit of flexibility - disrupt the enemy with Wind Ravager to counter heavy losses against some gunlines and models that rely on assault or gunfighter, while simultaneously spraying down infantry or laying a Blight Shroud down. Unlike in Oracles of Annihilation, the Sorceress isn't free here, so consider her point cost carefully when considering a second one.
  • Annyssa, Craelix, Fyanna and the Nyss Warlord are all available for the list, and the latter 3 is also accessible as free solos.

Putting it all together

As a rule of thumb, a Children of the Dragon list should probably not focus on spamming Nephilim due to their inherent weaknesses (low ARM, POW, HP). Unyielding will not be enough to keep these flimsy beasts alive. Yes, even the ones that start at base ARM18 will easily die to almost anything in the game that wants them dead. Instead, a robust selection of infantry under a capable warlock will suit these lists well, as the Nephilim exist in these lists to fill niche support and meet free point quotas for free solos/CA's. Determine the main infantry and solos you want to bring, and determine the minimum number of Nephilim you will need to get those free points.

Warlocks Thoughts

Warlocks who have their own character warbeast have a leg up over those who don't - all warbeast points are valid for the theme bonus, so these warlocks can spend fewer points on Nephilim. These characters won't gain Unyielding, but it does offer a select few warlocks a little more flexibility.


She is a turd-polisher without equal in the Legion, she offers everything you need for a Nephilim spam. She can also take Proteus to help dragging key enemy models closer to your other beasts. Sadly, she offers next to none to the units in the list, and you will struggle to control FURY as you cannot bring Forsaken in theme. That means your only way to control a swarm of Nephilim is three Shepherds and Abby herself. Consider other warlocks unless you like a lot of jank.


This army composition is surprisingly suitable for her. She demands both infantry and warbeasts to get the most out of her feat, and three out of the four Nephilim have 2" melee range on their weapons to more easily trigger Flank. It could be argued this is an ideal battlegroup for her as often you want to avoid having too many strong beasts if you want to properly use her feat.


She can take Zuriel to have one heavy beast, though most likely he will soften them up for your other beasts/units. She also prefers mix arms/infantry so she can make better use of the free points than other warlocks. Raptors are available in theme and she brings them Occultation, which they love.

Her feat is sort of like a damage buff thanks to the extra attack, but beyond that her battlegroup may suffer and she has no safe way to deliver more than one unit with Occultation. If you take this theme with her, she sorely needs the Shard.


She can have one awesome turn, when you can drop Blight Bringer, get your warbeasts stuck in, feat, and watch your opponent trying to dispose of your super ARM buffed warbeasts. They also get a backhand-slap from each beast for fun.

A Saeryn + Zuriel combination might seem tantalizing, but sadly, she lacks any sort of damage buffs and will struggle to get work done after this one turn of super ARM.


And of course, her buddy, Azrael. With her, he's DEF 14/ARM 18 at range and DEF 14/ARM 20 in close combat (vs living 12/20 into jacks) with Serpentine. Add that to his usual tricks - he sets anyone tries to scratch him on fire, and hits at P+S 20 under Kryssa's feat. Azrael with Kryssa and Unyielding can be pure terror.

She also has some okay infantry support to help the units get into the fight (Tactical Supremacy to speed a unit up and Ashen Viel to keep one safer), and hit hard during her feat as it affects her entire army.

While her feat is decidedly solid for ARM cracking and allows Nephilim Soldiers to get a rare amount of damage done, strongly consider the Blackfrost Shard with her regardless. Without it, you still will often find yourself lacking the punch to get work done turn to turn against warjack focused opponents.


He can notably bring Typhon in theme, which allows him to have a much stronger battlegroup and rely on fewer Nephilim to make a compelling list. He also runs mixed arms reasonably well, which plays well to CotD's intended list building, as you will be able to get expensive CA's like Blighted Nyss Swordsmen Abbot & Champion or Bayal, Hound of Everblight with your free points. He can also stack Unyielding with Death Shroud for an effective +4 ARM boost to the Nephilim he brings.


He can built a Battle Lust focused list with Children of the Dragon with reasonable success. Some of his preferred infantry aren't available (Grotesques especially come to mind), but there's enough selection there to try it. Bolt Throwers have excellent hit and run with their Animus and Overrun as well. It may not be an optimal Kallus build but it can be made to work.

Free Incubi and Blazing Path combo well into each other/Kallus2's feat.

Kallus2 may have some difficulty delivering his infantry in this theme as he can usually rely on fast or evasive infantry (read: Striders) to jam and drop Incubi far up the field and spread fire everywhere. Hex Hunters are the best option he has for with CotD.


Rules Clarifications

RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models   [Show/Hide]
  • If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
    • There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
    • There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Rules Clarification : Unyielding - None yet. (Edit)

Models in this Theme

Refer to Category: Children of the Dragon

Other themes

List of All Theme Forces       (Edit List)      
Cygnar Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith (Edit)
Khador Armored Corps - Flame in the Darkness - Jaws of the Wolf - Legion of Steel - Warriors of the Old Faith - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - The Irregulars - The Kingmaker's Army - The Talion Charter (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Disciples of Agony - Imperial Warhost - Masters of War - The Exalted - Winds of Death (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)