Theme - Children of the Dragon

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Legion Logo.jpg Theme - Children of the Dragon

Legion Theme Force
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War

Reshaped by the dragon's power, the blighted Nyss serve as formidable fighters within Everblight's legion. Utterly devoted to the dragon, whole shards sometimes join battle together to enact their master's will. Such highly skilled and self-sufficient forces strike fast and hard with a combination of blade, claw, and bow. Supported by agile dragonspawn and powerful nephilim, these Nyss shards can strike anywhere the dragon directs them, moving unnoticed through enemy territory to secure objectives while outmaneuvering larger armies.

Theme Rules

Theme Restrictions

An army made use the Children of the Dragon theme force can include only the following Legion models:

  • This army can also include one Minion solo and one Minion unit that will work for the Legion.
    • These models/units can be included even if they have the Partisan [Legion] rule.
    • Minion units can have non-Ranking Officer attachments

Full model list

The models allowed in Children of the Dragon are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)


  • All Legion warlocks


  • Non-character warbeasts
  • Azrael
  • Typhon
  • Zuriel
  • Other character warbeasts can be taken, but only if they have a bond and they're in their bonded model's battlegroup.




  • Up to one solo
  • Up to one unit

Requisition Points

You can spend each Requisition Point on either:

  • One Blighted Nyss weapon crew unit
  • One Legion command attachment
  • Five Incubi solos
  • One other small- or medium-based Legion solo.

Theme bonuses

  1. Nephilim warbeasts in this army gain Unyielding.
    Unyielding - This model gains +2 ARM against melee damage rolls.
  2. Warlocks in this army gain Tactician [Blighted Nyss].
    Tactician [ Blighted Nyss ] - While in this model's command range, friendly Blighted Nyss models can ignore other friendly Blighted Nyss models when determining LOS. Friendly Blighted Nyss models can advance through other friendly Blighted Nyss models in this model's command range if they have enough movement to move completely past them.

Recent Changes

2019.12 typo fix, "Mercenary" changed to "Minion"

2020.07 Virtues CID

Thoughts on Children of the Dragon

Recent Change icon.png

Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

Children of the Dragon in a Nutshell

Children of the Dragon is your combined arms list, allowing you to enlist the Blighted Nyss infantries beside the Legion's full warbeast arsenal. Whereas Ravens of War favours ranged warfare and the Striders, CotD allows you to unleash the full spectrum of Nyss units, while the Tactician bonus actively supports close combat too. The 2 character Nephilims, Zuriel and Azrael can also be recruited only in this theme without a bond. Earlier they formed the anchor of this theme, and with the addition of Typhon you can even go for a monster-all-star list, or just use this 3-headed powerhouse beside some minimal support to fill out your warbeast points.

Though Unyielding is not something to write home about, the Tactician can be a very valuable tool in your arsenal. Thanks to the theme rework, we may see many warlocks finding their ways into this theme, who earlier considered it to be non-viable.

Theme Weaknesses

  • Typhon and your non-nephilim warbeasts will get no Unyielding.
  • Tactician won't work on your Minion choices, and there are several warlocks who cannot take advantage of it by themselves as they are not Blighted Nyss warlocks (both version of Kallus and Thagrosh, Fyanna2, Anamag, and Bethayne while moulded with Belphagor).
  • Due to the odd wording the theme's Tactician bonus is strictly worse than a standard Tactician ability. Let's suppose model A wants to move through model B. Here model A can move through model B only if A is in the CMD range of the providing warlock while moving through B - meaning that if A starts the move through outside the CMD bubble, or gets outside while doing so even for a mm, it can't move through. Whereas, standard Tactician requires model B to be in the CMD of the provider, not model A. This issue is yet unresolved as of early 2020.

List Building Tips


Nephilim warbeasts get a sort of interesting Unyielding bonus, but that should not encourage you to spam them, since the overall usefulness changed little throughout the years. Nephilim are not outright bad, but their performance is questionable (outside the characters) and ranges from adequate (Nephilim Bolt Thrower) to mediocre (Nephilim Soldier). Their points cost also deters you from spamming them, and two out of the four Nephilm are more support beasts than combat beasts; essentially, you wouldn't take more than one or two anyway. Let's discuss them in detail:

Nephilim Bloodseer - The Bloodseer is an interesting support piece with varying utility depending on other available beasts. Unfortunately the mainstray beasts of this list are characters, meaning you cannot cast their animi. If you won't bring other worthwile choices (Carnivean or the Naga Nightlurker, for example), you may find its Primal Magic a moot point. Despite its poor personal contribution, Telemetry will help your warlock, Hex Hunters, Ice Witches, Sorceress, and the Blackfrost Shard - the latter two have a lot of merit in Children of the Dragon builds as well, so consider a single Bloodseer.

Nephilim Protector - Another utility piece, this one is there to enhance your warlock's safety. You are unlikely to choose this beast over other, much cheaper Shield Guard options (Ogrun Bokur, Valkyries). It gets Unyielding in melee though, so it can provide Guard Dog for your warlock in the danger zone for a prolonged time when engaged. Sadly, the list offers no offensive bonus beyond that, and its offensive prowess is limited at best already. It is expensive for what it does.

Nephilim Bolt Thrower - One of the more popular Nephilim, but unfortunately gets next to none from this theme force. It won't stay too long in a fight even with Unyielding, and if you have to rely on that, the enemy is probably dictating the flow of battle already. The +2 ARM does offer you a modicum of defensive flexibility. If you are in a situation where you must walk out of melee and receive a free strike (or if you charged a weak enemy looking to trigger Quick Work but failed), Unyielding might keep your Bolt Thrower alive an extra turn.

Nephilim Soldier - Oft regarded as the most mediocre light warbeast in the Legion's arsenal. It has the task of going toe-to-toe in a heavy fight. Whether Unyielding will be enough to protect him depends on the support you can bring to bear. The Blackfrost Shard, as well as the Nyss Sorceress is near mandatory. With Brutal Charge and Precision Strike, a Nephilim Soldier stands a decent chance of disabling key warjack systems, moreso if you bring a warlock who can also buff their STR or melee damage rolls. Into warbeasts, bring a source of Grievous Wounds if you want this tactic to be more effective, or if you expect your warmachine opponents to bring repair models. Between Azrael and Swordsmen under the Warlord's aura you can have quite a few models who can carve out systems and aspects with great accuracy.

Lesser Warbeasts are available to bring in this theme, but more than likely you will want to be leave them, unless you need to spend your last remaining (warbeast)points of your list. However, a single one is always advised if you need a "throwaway" warbeast to score in the far-flung rectangular zones.

Zuriel - Since the change of the requisition system, he's not a "must" choice for this theme he used to be. Alas, he can still offer a surgical melee threat against warbeasts and jacks for his points, but if you prefer a more generalist approach, you may find yourself wanting to exchange his function with a Carnivean. Outside his obvious synergy with the Twins, consider him with any version of Abby, or Thagrosh.

Azrael - Suffering from the same changes as Zuriel, his steep price tag makes you think twice his inclusion, since he has to do a lot of work to ensure he earns back his points. Being relatively tough, he is Serpentine, so pop&drop tricks won't bring it down. This list also often short on ranged presence, so Azrael's spears can give some valuable ranged attack source to you. The fire immunity animus is also really nice if you are going against fire-heavy enemies, like Menite forces, or a Legion mirror match.

Since all the beasts are available here, you may want to consider the following ones:

Blightbringer: Its auras synergize greatly with your close combat elements, especially with Swordsmen.

Seraph: Every Legion army welcomes mobility and / or accuracy fix, and now this theme is no exception either.


  • Blighted Nyss Swordsmen - Of all the units out there, Swordsmen profit the most of the new Tactician Bonus. With it, you can set up charge lanes even better, or stride through your skirmishing Hex Hunters and the like.
  • Blighted Nyss Raptors - An excellent combined arms unit, Tactician helps both their positioning and the other Nyss units around them.
  • Blighted Nyss Hex Hunters - Great unit into Incorporeal models and to put Shadow Bind onto Battle Engines (with Bayal's presence).
  • Blackfrost Shard and Ice Witches - You want to take at least one of them. Though you get access to heavy warbeasts for brawling the opponents' heavies, both units can support your most prized list elements offensively.
  • Spawning Vessel - If you have any affection toward this model, this might be the theme for you. You will definitely lose models on the advance, so there will be plenty of corpse tokens to cook lesser beasts. Also, replacing the model with an Incubus will give you both the Incubus AND corpse tokens. Keep in mind though that Lessers are often lacking so the points may be better spent elsewhere.
  • Speaking of another rarely used unit, this might be the rare opportunity to consider including the Scather Crew, as one of your fre card... Unless you're not tempted by the other, excellent free choices, that is.


This - and UAs - might be your most contested section for the free cards, providing so many excellent choices.

  • Incubi - They are the second most expensive solo(s) available to get for free in theme. Obviously, their inclusion will require some small based infantry already on the table, but you're likely going to want to bring at least one infantry in CotD to begin with. Sadly they don't benefit from the Tactician bonus, so plan their deploy accordingly.
  • Blighted Nyss Shepherd - If you want to exploit your Tactician bubble, it is always nice to have around some Shepherds to allow your battlegroup a bit bigger footprint.
  • The Forsaken - A game changer in this theme, if you want to go beast-heavy. Works especially well with Typhon.
  • Blighted Nyss Sorceress & Hellion - Both Zuriel and Azrael are grateful for free charges and some help with their Fury management. Also, Archers with Blight Storm can cause a whole lot of headache for high ARM targets.
  • Annyssa, Craelix, Fyanna and the Nyss Warlord are all available for the list, and the latter 3 is also accessible as free solos.

Putting it all together

As a rule of thumb, a Children of the Dragon list should probably not focus on spamming Nephilim due to their inherent weaknesses (low ARM, POW, HP). Unyielding will not be enough to keep these flimsy beasts alive. Yes, even the ones that start at base ARM18 will easily die to almost anything in the game that wants them dead. Instead, a robust selection of infantry under a capable warlock will suit these lists well, as the Nephilim exist in these lists to fill niche support.

Warlocks Thoughts

Warlocks who have their own character warbeast have a leg up over those who don't - all warbeast points are valid for the theme bonus, so these warlocks can spend fewer points on Nephilim. These characters won't gain Unyielding, but it does offer a select few warlocks a little more flexibility.


She is a turd-polisher without equal in the Legion, she offers everything you need for a Nephilim spam. She can also take Proteus to help dragging key enemy models closer to your other beasts. Sadly, she offers next to none to the units in the list, and you will struggle to control FURY as you cannot bring Forsaken in theme. That means your only way to control a swarm of Nephilim is three Shepherds and Abby herself. Consider other warlocks unless you like a lot of jank.


This army composition is surprisingly suitable for her. She demands both infantry and warbeasts to get the most out of her feat, and three out of the four Nephilim have 2" melee range on their weapons to more easily trigger Flank. It could be argued this is an ideal battlegroup for her as often you want to avoid having too many strong beasts if you want to properly use her feat.


She can take Zuriel to have one heavy beast, though most likely he will soften them up for your other beasts/units. She also prefers mix arms/infantry so she can make better use of the free points than other warlocks. Raptors are available in theme and she brings them Occultation, which they love.

Her feat is sort of like a damage buff thanks to the extra attack, but beyond that her battlegroup may suffer and she has no safe way to deliver more than one unit with Occultation. If you take this theme with her, she sorely needs the Shard.


She can have one awesome turn, when you can drop Blight Bringer, get your warbeasts stuck in, feat, and watch your opponent trying to dispose of your super ARM buffed warbeasts. They also get a backhand-slap from each beast for fun.

A Saeryn + Zuriel combination might seem tantalizing, but sadly, she lacks any sort of damage buffs and will struggle to get work done after this one turn of super ARM.


And of course, her buddy, Azrael. With her, he's DEF 14/ARM 18 at range and DEF 14/ARM 20 in close combat (vs living 12/20 into jacks) with Serpentine. Add that to his usual tricks - he sets anyone tries to scratch him on fire, and hits at P+S 20 under Kryssa's feat. Azrael with Kryssa and Unyielding can be pure terror.

She also has some okay infantry support to help the units get into the fight (Tactical Supremacy to speed a unit up and Ashen Viel to keep one safer), and hit hard during her feat as it affects her entire army.

While her feat is decidedly solid for ARM cracking and allows Nephilim Soldiers to get a rare amount of damage done, strongly consider the Blackfrost Shard with her regardless. Without it, you still will often find yourself lacking the punch to get work done turn to turn against warjack focused opponents.


He can notably bring Typhon in theme, which allows him to have a much stronger battlegroup and rely on fewer Nephilim to make a compelling list. He also runs mixed arms reasonably well, which plays well to CotD's intended list building, as you will be able to get expensive CA's like Blighted Nyss Swordsmen Abbot & Champion or Bayal, Hound of Everblight with your free points. He can also stack Unyielding with Death Shroud for an effective +4 ARM boost to the Nephilim he brings.


He can built a Battle Lust focused list with Children of the Dragon with reasonable success. Some of his preferred infantry aren't available (Grotesques especially come to mind), but there's enough selection there to try it. Bolt Throwers have excellent hit and run with their Animus and Overrun as well. It may not be an optimal Kallus build but it can be made to work.

Free Incubi and Blazing Path combo well into each other/Kallus2's feat.

Kallus2 may have some difficulty delivering his infantry in this theme as he can usually rely on fast or evasive infantry (read: Striders) to jam and drop Incubi far up the field and spread fire everywhere. Hex Hunters are the best option he has for with CotD.



Released in the themopolcalypse (2017.09)

Other Legion models/themes

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks Absylonia1 - Absylonia2 - Anamag - Bethayne - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2
Other Warbeast Controllers Beast Mistress
Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy Angelius - Carnivean - Neraph - Ravagore - Scythean - Seraph
Azrael - Golab - Proteus - Typhon - Zuriel
Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel
Blackfrost Shard
Solos Beast Mistress - B.N Shepher - B.N. Sorceress - B.N. Warlord - Forsaken - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - B.O. Warmonger War Chief
Ammok - Annyssa Ryvaal - Fyanna the Lash - Craelix
Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2020.05

Rules Clarifications

Rules Clarification : Unyielding - None yet. (Edit)

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Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency - whenever a model is considered a different faction to normal, it will not be its original faction. (Infernal Ruling)
For instance Lukas stops being a Crucible Guard model when taken in an Infernal army, and as a consequence he cannot take Toros or Vanguards in Infernals. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.


  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Since Partisans are Mercenary/Minion models, there are two ways you can add them to a theme force:
    1. If they are on the list of allowed models, then you can take as many as you want, plus another Mercenary unit/solo.(Infernal Ruling)
      They can be explicitly allowed (for example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models" and Partisan Cephalyx fit that criteria). (Infernal Ruling)
    2. If the Partisan isn't on the list of allowed models, it does use up your "Up to one mercenary" slot, and you can only take one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

See also these Theme-Specific Rulings   [Show/Hide]
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Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
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Rules Clarification : The Creator's Might      (Edit)

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Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
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Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
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Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
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Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
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Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
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Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling (2019))
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Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
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Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
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Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
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Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
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Rules Clarification : Hearts of Darkness      (Edit)