Theme - Children of the Dragon

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Legion Logo.jpg Theme - Children of the Dragon

Legion Theme Force
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War

Reshaped by the dragon's power, the blighted Nyss serve as formidable fighters within Everblight's legion. Utterly devoted to the dragon, whole shards sometimes join battle together to enact their master's will. Such highly skilled and self-sufficient forces strike fast and hard with a combination of blade, claw, and bow. Supported by agile dragonspawn and powerful nephilim, these Nyss shards can strike anywhere the dragon directs them, moving unnoticed through enemy territory to secure objectives while outmaneuvering larger armies.

Theme Rules

For the core rules on how Theme Forces work, see this article.

Theme Restrictions

An army made use the Children of the Dragon theme force can include only the following Legion models:

  • This army can also include one Minion solo and one Minion unit that will work for Legion.
    • These models/units can be included even if they have the Partisan [Legion] rule.
    • Minion units can have non-Ranking Officer attachments

Full model list

The models allowed in Children of the Dragon are:   [Show/Hide]

Requisition Points

You can spend each Requisition Point on either:

  • One Blighted Nyss weapon crew unit
  • One Legion command attachment
  • Five Incubi solos
  • One other small- or medium-based Legion solo with a point cost of 5 or less

Theme bonuses

  1. Nephilim warbeasts in this army gain Unyielding.
    Unyielding - This model gains +2 ARM against melee damage rolls.
  2. Warlocks in this army gain Tactician [Blighted Nyss].
    TacticianBlighted Nyss ] - While in the command range of a model with Tactician [ Blighted Nyss ], friendly Blighted Nyss models can ignore other friendly Blighted Nyss models when determining LOS. Friendly Blighted Nyss models can advance through other friendly Blighted Nyss models in the command range of a model with Tactician [ Blighted Nyss ] if they have enough movement to move completely past them.

Recent Changes

2020.12 - Yssylla released

2021.10 Mega Update

  • The free solo option now has to cost 5 points or less
  • The typo on the Tactician benefit was fixed, so now it works the same as normal Tactician.

Thoughts on Children of the Dragon

Children of the Dragon in a Nutshell

Children of the Dragon is your combined arms list, allowing you to enlist the Blighted Nyss infantries beside the Legion's full warbeast arsenal. Whereas Ravens of War favours ranged warfare and the Striders, CotD allows you to unleash the full spectrum of Nyss units, while the Tactician bonus actively supports close combat too. The newly added Virtue models also provide great utility in the form of board control due to the Scather templates, while Blight Clouds help them to form a cloud wall in front of the rest of your army. Their superior speed compared to the Nyss infantry also helps not only to keep up with them but also to form a vanguard, and save your troops from getting their souls harvested by the enemy.

This theme also offers quality character beasts in form of Zuriel Azrael and Typhon, and with the exception of the latter they all benefit from the Unyielding theme benefit. The arrival of the Blight Archon not only boosts the infantries' prowess via Veteran Leader, but may also help for the less battlegroup-centric warlocks to run these beasts at top form.

Thanks to this versatility almost all the warlocks may find this theme an appealing one.

Theme Weaknesses

  • Typhon and your non-nephilim warbeasts will get no Unyielding.
  • Tactician won't work on your Minion choices or the Virtues and there are several warlocks who cannot take advantage of it by themselves as they are not Blighted Nyss warlocks (both version of Kallus and Thagrosh, Fyanna2, Anamag, Bethayne2 and Bethayne1 while moulded with Belphagor).

List Building Tips


Nephilim warbeasts get a sort of interesting Unyielding bonus, but that should not encourage you to spam them, since the overall usefulness changed little throughout the years. Nephilim are not outright bad, but their performance is questionable (outside the characters) and ranges from adequate (Nephilim Bolt Thrower) to mediocre (Nephilim Soldier). Their points cost also deters you from spamming them, and two out of the four Nephilm are more support beasts than combat beasts; essentially, you wouldn't take more than one or two anyway. Let's discuss them in detail:

Nephilim Bloodseer - The Bloodseer is an interesting support piece with varying utility depending on other available beasts. Unfortunately the mainstray beasts of this list are characters, meaning you cannot cast their animi. If you won't bring other worthwile choices (Carnivean, Mekanoshredder, Archangel or the Naga Nightlurker, for example), you may find its Primal Magic a moot point. Despite its poor personal contribution, Telemetry will help your warlock, Hex Hunters, Ice Witches, Sorceress, and the Blackfrost Shard. In that case consider a single Bloodseer.

Nephilim Protector - Another utility piece, this one is there to enhance your warlock's safety. You are unlikely to choose this beast over other, much cheaper Shield Guard options (Ogrun Bokur, Valkyries). It gets Unyielding in melee though, so it can provide Guard Dog for your warlock in the danger zone for a prolonged time when engaged. Sadly, the list offers no offensive bonus beyond that, and its offensive prowess is limited at best already. It is expensive for what it does but the Safeguard animus may occasionally come very handy

Nephilim Bolt Thrower - One of the more popular Nephilim, but unfortunately gets next to none from this theme force. It won't stay too long in a fight even with Unyielding, and if you have to rely on that, the enemy is probably dictating the flow of battle already. The +2 ARM does offer you a modicum of defensive flexibility. If you are in a situation where you must walk out of melee and receive a free strike (or if you charged a weak enemy looking to trigger Quick Work but failed), Unyielding might keep your Bolt Thrower alive an extra turn.

Nephilim Soldier - Oft regarded as the most mediocre light warbeast in the Legion's arsenal. It has the task of going toe-to-toe in a heavy fight. Whether Unyielding will be enough to protect him depends on the support you can bring to bear. The Blackfrost Shard, as well as the Nyss Sorceress is near mandatory. With Brutal Charge and Precision Strike, a Nephilim Soldier stands a decent chance of disabling key warjack systems, moreso if you bring a warlock who can also buff their STR or melee damage rolls. Into warbeasts, bring a source of Grievous Wounds if you want this tactic to be more effective, or if you expect your warmachine opponents to bring repair models. Between Zuriel and Swordsmen under the Warlord's aura you can have quite a few models who can carve out systems and aspects with great accuracy.

Lesser Warbeasts, unlike in Ravens of War get no bonus here. The Mekanoshredder still worth consideration due to its ever useful animus, and if you plan to go infantry-heavy, 1 or 2 Spawning Vessel may put those corpses to good use.

Zuriel - With his surgical melee strikes against warbeasts and jacks he almost always finds his way into the CotD lists - usually under the care of a Blight Archon to provide Sprint and/or ARM buff. Though for raw damage output you may rather want a Carnivean, Zuriel is your go-to choice for targeted destruction and utility.

Azrael - A strong gun platform, Azrael is a relatively tough Serpentine warbeast; an ideal choice if you can buff his Strength further. His price tag makes him less of an auto-include than Zuriel, but his fire immunity animus is really nice if you are going against fire-heavy enemies, like Menite forces or a Legion mirror match.

Typhon - The strongest and second most flexible beast in the faction after Zuriel (with a matching price tag). If you can keep his Fury output in check he can wrestle with pretty much any other model in the game bar colossi and gargantuans.

You may also consider the following beasts:

Blightbringer: Its auras synergize greatly with your close combat elements, especially with Swordsmen and Legionnaires.


  • Blighted Nyss Swordsmen - Of all the units out there, Swordsmen profit the most of the Tactician Bonus. With it, you can set up charge lanes even better, or stride through your skirmishing Hex Hunters and the like.
  • Blighted Nyss Raptors - An excellent combined arms unit, Tactician helps both their positioning and the other Nyss units around them.
  • Blighted Nyss Hex Hunters - Great unit into Incorporeal models and to put Shadow Bind onto Battle Engines (with Bayal's presence).
  • Blackfrost Shard and Ice Witches - You want to take at least one of them. Though you get access to heavy warbeasts for brawling the opponents' heavies, both units can support your most prized list elements offensively.
  • Spawning Vessel - If you have any affection toward this model, this might be the theme for you. You will definitely lose models on the advance, so there will be plenty of corpse tokens to cook lesser beasts. Also, replacing the model with an Incubus will give you both the Incubus AND corpse tokens. Keep in mind though that Lessers are often lacking so the points may be better spent elsewhere.
  • Speaking of another rarely used unit, this might be the rare opportunity to consider including the Scather Crew, as one of your free card... Unless you're not tempted by the other excellent free choices, that is.
  • Virtue Champion and Virtue Host - This is a complete package (though the champ may be included on his own and still gets work done) which brings utility, anti-infantry board control and cloud wall on demand. Just mind your order of activation, since your Nyss troops are not immune to corrosion.


This - and UAs - might be your most contested section for the free cards, providing so many excellent choices.

  • Incubi - They are the second most expensive solo(s) available to get for free in theme. Obviously, their inclusion will require some small based infantry already on the table, but you're likely going to want to bring at least one infantry in CotD to begin with. Sadly they don't benefit from the Tactician bonus, so plan their deploy accordingly.
  • Blighted Nyss Shepherd - If you want to exploit your Tactician bubble, it is always nice to have around some Shepherds to allow your battlegroup a bit bigger footprint.
  • The Forsaken - A game changer in this theme, if you want to go beast-heavy. Works especially well with Typhon.
  • Blight Archon - Speaking of game changing solos, you should strongly consider at least 1 Archon into any CotD list. Even the ARM buff and the Veteran Leader would be great, but the other utilities (and sometimes, raw combat potential) really make the Archon a must-have.
  • Blighted Nyss Sorceress & Hellion - Both Zuriel and Azrael are grateful for free charges and some help with their Fury management. Also, Archers with Blight Storm can cause a whole lot of headache for high ARM targets.
  • Annyssa, Yssylla, Craelix, Fyanna and the Nyss Warlord are all available for the list, and apart from Annyssa all are accessible as free solos.

    Requisition Cards    

CotD has a bunch of universally good, expensive solos that you want to consider as you requisition options, namely: Yssylla, Virtue Champions, Craelix and batches of Incubi. You will not be able to get all of them for free, but pretty much any constellation of them should work nicely regardless of how the rest of your army is constructed. The respective CAs for your units; Bayal, Falior, the Warlord, or Ammo Porter can also be taken for free.

Starting a 25 point Brawl list

In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle, which you can read here.

Absylonia1: [+31 WBP]
Blighted Nyss Shepherd: [1 pt]
Craelix, Fang of Everblight: [Free] (5 pts)
Spell Martyr: [1 pt]
Swamp Gobber Chef: [1 pt]
The Forsaken: [4 pts]
Blighted Nyss Hex Hunters (Min unit): [9 pts]
  • Command Attachment: [5 pts]

Total RRP: USD $247 (based on PP's online store prices 2021.03)

Then in 2021.04 Jaden did another list which you can read here.

Bethayne1: [+22 WBP]
The Wastelander: [5 pts]
Virtue Champion: [Free] (6 pts)
Blighted Nyss Hex Hunters (Max unit): [15 pts]
  • Command Attachment: [5 pts]

Total RRP: USD $174 (based on PP's online store prices 2021.04)

Simarily, in 2021.01 Phillip Melvin, another of the LOS authors, put together this list and this guide.

Kryssa1: [+31 WBP]
Craelix, Fang of Everblight: [Free] (5 pts)
Blighted Nyss Shepherd: [1 pt]
Blighted Nyss Legionnaires (Max unit): [13 pts]
  • Command Attachment: [4 pts]
Ice Witches: [7 pts]

Total RRP: USD $222 plus the cost of Kryssa (based on PP's online store prices 2021.03. Kryssa is not in the online stock as of 2021.03)

For more Brawlmachine list ideas, see Category: Brawl List

Warlocks Thoughts

Warlocks who have their own character warbeast have a leg up over those who don't - all warbeast points are valid for the theme bonus, so these warlocks can spend fewer points on Nephilim. These characters won't gain Unyielding, but it does offer a select few warlocks a little more flexibility.


She is a turd-polisher without equal in the Legion, she offers everything you need for a Nephilim spam. She can also take Proteus to help dragging key enemy models closer to your other beasts. Sadly, she offers next to none to the units in the list, and you will struggle to control FURY as you cannot bring Forsaken in theme. That means your only way to control a swarm of Nephilim is three Shepherds and Abby herself. Consider other warlocks unless you like a lot of jank.


This army composition is surprisingly suitable for her. Though Deceleration alone will not save most of the infantry, Blood Thorn it purpose-made for infantry support and the Throne of Everblight also works well with her toolkit.


She can have Zuriel with her great bond, Thrones of Everblight for all the teleporting shenanigans during her feat, and infantry support both via Dash and Occultation. to have one heavy beast, though most likely he will soften them up for your other beasts/units. She also prefers mix arms/infantry so she can make better use of the free points than other warlocks. Raptors are available in theme and she brings them Occultation, which they love.


She can have one awesome turn, when you can drop Blight Bringer, get your warbeasts stuck in, feat, and watch your opponent trying to dispose of your super ARM buffed warbeasts. They also get a backhand-slap from each beast for fun.

A Saeryn + Zuriel combination might seem tantalizing, but sadly, she lacks any sort of damage buffs and will struggle to get work done after this one turn of super ARM.


And of course, her buddy, Azrael. With her, he's DEF 14/ARM 18 at range and DEF 14/ARM 20 in close combat (vs living 12/20 into jacks) with Serpentine. Add that to his usual tricks - he sets anyone tries to scratch him on fire, and hits at P+S 20 under Kryssa's feat. Azrael with Kryssa and Unyielding can be pure terror.

She also has some amazing infantry support to help the units get into the fight (Tactical Supremacy to speed a unit up and Ashen Viel to keep one safer), and hit hard during her feat as it affects her entire army. Total Obedience is great with Legionnaires and their CA, for a no-knockdown-tough-Vengeance-Battle-Driven combo. I you want them to be a really obnoxious tar pit, add in two sets of Incubi, which will spawn on failed tough rolls by your Legionaries and will in turn gain Tough, too.

While her feat is decidedly solid for ARM cracking and allows almost everything in your list to get a good amount of damage done, strongly consider the Blackfrost Shard with her regardless. Without it, you still will often find yourself lacking the punch to get work done turn to turn against warjack focused opponents.


He is Typhon's best buddy, often forming the anchor of his battlegroup. He also runs mixed arms reasonably well, while Unyielding with Death Shroud stacks for an effective +4 ARM boost to the Nephilim he brings.


He can built a Battle Lust focused list with Children of the Dragon with reasonable success. Some of his preferred infantry aren't available (Grotesques especially come to mind), but there's enough selection there to try it. Bolt Throwers have excellent hit and run with their Animus and Overrun as well. It may not be an optimal Kallus build but it can be made to work.

Free Incubi and Blazing Path combo well into each other/Kallus2's feat.

Kallus2 may have some difficulty delivering his infantry in this theme as he can usually rely on fast or evasive infantry (read: Striders) to jam and drop Incubi far up the field and spread fire everywhere. Hex Hunters are the best option he has for with CotD.



Released in the themopolcalypse (2017.09)

Other Legion models/themes

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Lylyth4 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers

Beast Mistress - Blight Archon - Thagrosh0

Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph

Angelius - Azrael - Carnivean - Golab - Neraph - Proteus - Ravagore - Scythean - Typhon - Seraph - Zuriel

Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines

Blackfrost Shard - B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel - Virtue Host


Ammok - Annyssa Ryvaal - Beast Mistress - Blight Archon - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Craelix - Forsaken - Fyanna1 - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Thagrosh0 - Virtue Champion - B.O. Warmonger War Chief - Yssylla

Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Unyielding - None yet. (Edit)

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Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency - whenever a model is considered a different faction to normal, it will not be its original faction. (Infernal Ruling)
For instance Lukas stops being a Crucible Guard model when taken in an Infernal army, and as a consequence he cannot take Toros or Vanguards in Infernals. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.


  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Partisans are Mercenary/Minion models, so there are two ways you can add them to a theme force:
    1. Freely: If the Partisan is on the list of allowed models, then you can take as many as you want plus another Mercenary unit/solo. (Infernal Ruling)
      They can be explicitly allowed (for example Jaws of the Wolf allows "Kayazy models/units" so Partisan Kayayz can be used freely).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models/units" and Partisan Cephalyx fit that criteria, so they can be used freely). (Infernal Ruling)
    2. Limited: If the Partisan isn't on the list of allowed models, it does use up your "Up to one Mercenary/Minion" slot, so you can only have the one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Lanyssa can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • Models with the Man-Sized rule count as small-based models for the purposes of being a Requistion Option. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • A non-character unit with a character attachment (i.e. Captain Karli) still counts as a non-character unit. (Infernal Ruling)
When to apply theme benefits   [Show/Hide]
  • With reference to special abilities that themes give to models, Ranking Officers, adding new models, and/or taking control of models:
    1. Theme force benefits are applied when you construct your list or put a new model into play. A model already in play will not lose or gain any theme benefits mid-game based on any changes of faction status or otherwise. (Infernal Ruling)
    2. However, if the theme gives a benefit to models "at the beginning of the game" (such as Devourer's Host letting models begin the game with 1 corpse token) then this benefit does not apply to new models that are put into play mid-game. (Locked Thread)
    • Example 1: Sons of the Tempest says "ATGM units in this army gain Pistoleer". If your opponent takes control of one of them, it keeps Pistoleer while under their control even though it's currently not "in the army".
    • Example 2: Storm Division gives Immunity:Electricity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
    • Example 3: Stange Bedfellows gives solos Swift Vengeance. If Nemo4 creates a new solo mid-game, that solo will have Swift Vengeance.

See also these Theme-Specific Rulings   [Show/Hide]
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Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
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Rules Clarification : The Creator's Might      (Edit)

  • ​Elias Gade is allowed in Creator's Might. (Infernal Ruling)
  • You can spend the "Two Vassal solos" requistion option on one Vassal Mechanik and one Vassal of Menoth. Warroom has a bug and tells you that you can't. (Infernal Ruling)
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Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
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Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
  • You can have a non-character unit with a character attachment (i.e. Captain Karli). (Infernal Ruling)
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Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
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Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
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Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
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Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
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Rules Clarification : Oracles of Annihilation      (Edit)

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Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
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Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler2 uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
  • Boomhowler3 does not use up your minion slot on account of having the Champion keyword.
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Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
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Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
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Rules Clarification : Hearts of Darkness      (Edit)