Theme - Winds of Death

From LOS Warmachine University
Jump to: navigation, search
Skorne Logo.jpg Theme - Winds of Death

Skorne Theme Force
Disciples of Agony - Masters of War - The Exalted - Winds of Death

Although hoksune emphasizes melee combat above other forms of war, the armies of the skorne have been forced to adapt in order to counter the long-ranged capabilities of their western adversaries. New armies composed almost entirely of Venators are being drawn up for the first time to battle the enemy on equal footing, giving these low-caste warriors an esteem they have never before experienced. The ranged weapons of the Venators fill the air with clouds of razor-sharp needles and rain down death on the enemy with chymical ammunition and the artillery of heavy weapon crews.

Theme Rules - Remix

CID icon.jpg

Rules subject to change - 2019 Theme Remix
All existing theme forces are changing from the "free cards" system into a new "Requistion Points" system. There will be an interim period between the end of 2019.07 to mid 2019.09 where players can use whichever system they prefer.

The Remixed version became officially available on the 26th July.

Theme Restrictions

An army made use the Winds of Death theme force can include only the following Skorne models:

  • This army can also include up to one Minion solo and one Minion unit that will work for Skorne.
    • These models/units can be included even if they have the Partisan [Skorne] rule.
    • Minion units can have non-Ranking Officer attachments.

Full model list

The models allowed in Winds of Death are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)

Warlocks

  • All Skorne warlocks

Warbeasts

  • Non-character Skorne warbeasts
  • Character warbeasts can be taken, but only if they're in their bonded model's battlegroup.

Units

Solos

Battle Engines

Minions

  • Up to one minion solo
  • Up to one minion unit

Requisition Points

Each Requistion Point can be spent on either:

  • Two Extoller Soulward solos
  • One Venator Weapon Crew unit
  • One Skorne command attachment
  • One other small or medium based Skorne solo

Theme Bonuses

  1. Weapon crew units in this army gain Reposition [3"]
    Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
  2. Before models are deployed at the start of the game, you can place one wall template.
    • It must be completely within 20" of the rear table edge of your deployment zone.
    • It cannot be placed within 3" of an obstacle, or obstruction.
    • It counts as an obstacle that grants cover.

Recent Changes

2019.07 Theme Remix

Theme Rules - Old

Old Restrictions - entirely unchanged

Old Bonuses   [Show/Hide]
  1. This army can also include one Minion solo and one Minion unit that will work for Skorne.
    • These models/units can be included even if they have the Partisan [Skorne] rule.
    • Minion units can have attachments, including a Ranking Officer
  2. For every 20 points of Venator models/units and/or battle engines you can add one of:
    • Venator weapon crew unit
    • Skorne solo
    Free models don't count towards the points limit.
  3. Warbeasts gain Swift Hunter.
    • Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2".
  4. Before models are deployed at the start of the game, you can place one wall template.
    • It must be completely within 20" of the rear table edge of your deployment zone.
    • It cannot be placed within 3" of a hill, obstacle, or obstruction.
    • It counts as an obstacle that grants cover.

Thoughts on Winds of Death

Thoughts on the theme remix

The biggest changes to the theme force are allowing two Extoller Soulward solos as one Requisition Point, and switching swift hunter on warbeasts for Reposition on weapon crews. One is a less than substantial buff, one a less than substantial nerf. The biggest change to Winds of Death is therefore sideways; with the folding of Imperial Warhost into Disciples of Agony this is literally the only theme where Skorne can take both battle engines. Competitive use of this list was more or less restricted to Dominar Rasheth with triple battle engines before the remix - and there is little here that is going to change that.

Winds of Death in a Nutshell

It's intended for a very shooty list and although this isn't Skorne's area of expertise it works at that and the Skorne are an excellent all-round faction. Unfortunately, although there is nothing wrong with either group of Venator infantry, they don't tend do do as well as models with more of a plan as although they are fairly costed and never completely wrong for the job there are almost always abilities the Venators do't use. Which can include minions and can include Cataphracts.

The biggest use of Winds of Death is that it is the only Skorne theme force to allow both Skorne's excellent battle engines; the Siege Animantarax and the Supreme Guardian, both of which are excellent in play.

Theme Weaknesses

  • This list has no melee infantry - indeed no infantry above MAT 5 or P+S 8 in melee.
  • Venators are RAT 5 and either RNG 10 POW 10 or RNG 12 POW 12 so there's little they excel at killing although they can do something against everything - and DEF and ARM 12-13 meaning they die in a stiff breeze.

List Building Tips

For requisition points the Soulwards are six points between them, while Aptimus Marketh and the weapon crews are five each.

Starting a 25 point force

Lord Assassin Morghoul +29

Siege Animantarax [17] Paingiver Beast Handlers 5 Immortal Vessel 3

Although Rasheth is traditional for Winds of Death, Morghoul's effective in his own right. You've a lot of ranged firepower here, supported by Mortality from multiple different vectors and you're extremely resistant to shooting. If anything there's support bloat in the list with both a Krea and an Agonizer - but the Animantarax at ARM 22 is tough for a lot of lists to handle and an enraged Cannoneer can do serious work in melee.

Caster Thoughts

Skorne shooting revolves round our debuff casters.

There are also a number of beast-brick casters who've been running this theme because they want an infantry skirmish screen in front of their bricks; a free Swift Hunter is good as is making your skirmish screen even cheaper although most actual beast brick casters go into Disciples of Agony for minion beasts and either minion skirmishers or Paingiver Bloodrunners.

Other

Trivia

Released 2017.09

Other Skorne models

Skorne Logo.jpg       Skorne Index       (Edit)
Battlegroup & Similar
Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Rasheth1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock)
Lesser Lesser Warbeasts: Agonizer - Aradus Scarab - Reptile Hounds
Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy Aradus Sentinel - Aradus Soldier - Archidon - Bronzeback Titan - Rhinodon - Titan Cannoneer - Titan Gladiator - Titan Sentry
Chiron - Despoiler - Molik Karn - Tiberion
Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units

Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Legends of Halaak - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers

Solos

Abidan the Keeper - Ancestral Guardian - Aptimus Marketh - Extoller Novitiate - Extoller Soulward - Hakaar the Destroyer - Immortal Vessel - Mortitheurge Willbreaker - Paingiver Bloodrunner Master Tormentor - Paingiver Task Master - Tyrant Rhadeim - Venator Dakar - Void Spirit - Zaadesh1

Battle Engines Siege Animantarax - Supreme Guardian
Theme Forces
Disciples of Agony - Masters of War - The Exalted - Winds of Death
Minions
Refer to Who Works for Whom and/or Category: Skorne Minion
This index was last updated: 2019.09

Rules Clarifications

RC symbol.png

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. (Infernal Ruling) See also this article for a detailed explanation.
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)
RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. (There is a known bug in Warroom that allows you to take the full FA.)
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so can be taken as a Requistion Option (if they fit the Requistion description). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as Order of Illumination Resolutes in Heavy Metal), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a freebie, you can spread them into different units.
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

Cryx - Black Industries   [Show/Hide]
  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)

Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Flame in the Darkness   [Show/Hide]
  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
Circle - The Wild Hunt   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Band of Heroes   [Show/Hide]
  • Boomhowler uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]