Theme - Winds of Death
| Theme - Winds of Death |
Although hoksune emphasizes melee combat above other forms of war, the armies of the skorne have been forced to adapt in order to counter the long-ranged capabilities of their western adversaries. New armies composed almost entirely of Venators are being drawn up for the first time to battle the enemy on equal footing, giving these low-caste warriors an esteem they have never before experienced. The ranged weapons of the Venators fill the air with clouds of razor-sharp needles and rain down death on the enemy with chymical ammunition and the artillery of heavy weapon crews.
- 1 Theme Rules
- 2 Thoughts on Winds of Death
- 3 Caster Thoughts
- 4 Other
An army made use the Winds of Death theme force can include only the following Skorne models:
Full model list
This list was last updated: 2019.07 (Edit)
- All Skorne warlocks
- Non-character Skorne warbeasts
- Character warbeasts can be taken, but only if they're in their bonded model's battlegroup.
- Venator Reivers
- Venator Slingers
- Venator Catapult Crew
- Venator Flayer Cannon
- Paingiver Beast Handlers
- Aptimus Marketh
- Extoller Soulward
- Extoller Novititate
- Immortal Vessel
- Mortitheurge Willbreaker
- Venator Dakar
- Up to one minion solo
- Up to one minion unit
- This army can also include one Minion solo and one Minion unit that will work for Skorne.
- These models/units can be included even if they have the Partisan [Skorne] rule.
- Minion units can have attachments, including a Ranking Officer
- For every 20 points of Venator models/units and/or battle engines you can add one of:
- Venator weapon crew unit
- Skorne solo
- Free models don't count towards the points limit.
- Warbeasts gain Swift Hunter.
- Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2".
- Before models are deployed at the start of the game, you can place one wall template.
- It must be completely within 20" of the rear table edge of your deployment zone.
- It cannot be placed within 3" of a hill, obstacle, or obstruction.
- It counts as an obstacle that grants cover.
- The Supreme Guardian was released, and this theme's rules were rewritten to include it
Thoughts on Winds of Death
Winds of Death in a Nutshell
It's intended for a very shooty list and although this isn't Skorne's area of expertise it works at that and the Skorne are an excellent all-round faction. It however has a secondary use; Skorne's main beast theme, Imperial Warhost has a number of weaknesses including no skirmish screen, and not allowing an Extoller Soulward for magic weapons or Aptimus Marketh for warcaster support.
As Winds of Death gets bonus points for including the excellent Siege Animantarax battle engine (and now the Supreme Guardian) it's fairly common for Skorne battle engine heavy themes to be built in Winds of Death as unlike the more obvious Imperial Warhost it allows for screening infantry to absorb charges, and it allows the utility of an Immortal Vessel or two to allow channeling and the Extoller Soulward (rather than the Bog Trog Mist Speaker) to hand out magic weapons.
This list has no melee infantry - indeed no infantry above MAT 5 or P+S 8 in melee.
List Building Tips
Winds of Death is intended to be a shooting list, and it buffs ranged warbeasts while providing free points for venators and the battle engine. At present many pure beast-bricks are played using Winds of Death because the player likes free walls and might have a shooty beast or two. This is due to change; the devs have talked of a theme that gives a free Agonizer or Krea for every 35 points of beasts, but it doesn't exist yet. Also it's getting a lot more play than it probably deserves because of the lack of other themes; that said it's a good and flexible theme.
So for the discounts it's shooty units, the Animantarax (a discounted animantarax is really good), and the Supreme Guardian.
Warbeasts that benefit from Swift Hunter:
- Basilisk Drake - if it could stand up to incoming fire...
- Cyclops Raider shoots with a 20" threat range, then ends up 16" away from the enemy.
- Cyclops Shaman especially with a raider or cannoneer - but even the Krea helps quite a bit here as a way to use that third fury before you condition it. There's one successful sucker-punch list with Lord Assassin Morghoul, one Raider, and four Shamans.
- Basilisk Krea likes that you spend more time shooting than normal.
- Aradus Sentinel can do with all the speed buffs it can get. Especially to stay out of charge range.
- Titan Cannoneer - enough said.
Fall back and shoot - and let the enemies charge the Slingers.
There is currently little consensus as to what to take; after the Great Skorne Errata internal balance within the faction is both pretty good and not solved; some people are taking the theme in all beast lists to get the free wall to hide behind. Almost everything that can go into the list has its role and is pretty good at it. Debuff casters like Rasheth, Morghoul 2 or 3, or either Hexeris are considered best as the warlock.
Starting a 25 point force
Winds of Death does not work well at 25 points; at 25 points half your points are tied up in your warbeast points and so is your opponent's. When beast on beast combat is the order of the day you really want Paingiver Beast Handlers, and that leaves you only 20 points to get free stuff. It's doable (Max Reivers + artillery piece or Supreme Guardian + Venator Dakar) but it's more than a little constraining and you'd generally be better off in Masters of War (which counts Paingivers for free points) or Imperial Warhost (which counts your battlegroup for free points). At 25 points 5-7 points of free models is a lot.
Skorne shooting (until Primus Jalaam comes out) revolves round our debuff casters.
- Dominar Rasheth has an ARM debuff and that excellent feat.
- Lord Assassin Morghoul has Mortality, his assassinations, and loves both the Siege Animantarax and getting Aptimus Marketh for free.
- Beast Master Xekaar loves free Marketh and having a wall to hide behind.
- Lord Tyrant Hexeris has Parasite to help you shatter heavies. Venator Slingers can do some really nasty things to parasited warjacks.
- Lord Arbiter Hexeris can get infantry shot off the board via Black Spot and also really does good things for the Siege Animantarax.
There are also a number of beast-brick casters who've been running this theme because they want an infantry skirmish screen in front of their bricks; a free Swift Hunter is good as is making your skirmish screen even cheaper. This is expected to change.
Other Skorne models
Rules Clarification: Theme Forces (Edit)
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Partisans & Theme Forces (Edit)
Mercenaries and Quasi-Partisans
Mercenaries and Ranking Officers
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]") [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
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