Theme - Winds of Death

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Skorne Logo.jpg Theme - Winds of Death

Skorne Theme Force
Disciples of Agony - Imperial Warhost - Masters of War - The Exalted - Winds of Death

Although hoksune emphasizes melee combat above other forms of war, the armies of the skorne have been forced to adapt in order to counter the long-ranged capabilities of their western adversaries. New armies composed almost entirely of Venators are being drawn up for the first time to battle the enemy on equal footing, giving these low-caste warriors an esteem they have never before experienced. The ranged weapons of the Venators fill the air with clouds of razor-sharp needles and rain down death on the enemy with chymical ammunition and the artillery of heavy weapon crews.

Theme Rules

Theme Restrictions

An army made use the Winds of Death theme force can include only the following Skorne models:

Full model list

The models allowed in Winds of Death are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)

Warlocks

  • All Skorne warlocks

Warbeasts

  • Non-character Skorne warbeasts
  • Character warbeasts can be taken, but only if they're in their bonded model's battlegroup.

Units

Solos

Battle Engines

Minions

  • Up to one minion solo
  • Up to one minion unit

Theme Bonuses

  1. This army can also include one Minion solo and one Minion unit that will work for Skorne.
    • These models/units can be included even if they have the Partisan [Skorne] rule.
    • Minion units can have attachments, including a Ranking Officer
  2. For every 20 points of Venator models/units and/or battle engines you can add one of:
    • Venator weapon crew unit
    • Skorne solo
    Free models don't count towards the points limit.
  3. Warbeasts gain Swift Hunter.
    • Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2".
  4. Before models are deployed at the start of the game, you can place one wall template.
    • It must be completely within 20" of the rear table edge of your deployment zone.
    • It cannot be placed within 3" of a hill, obstacle, or obstruction.
    • It counts as an obstacle that grants cover.

Recent Changes

2018.08

  • The Supreme Guardian was released, and this theme's rules were rewritten to include it


Thoughts on Winds of Death

Winds of Death in a Nutshell

It's intended for a very shooty list and although this isn't Skorne's area of expertise it works at that and the Skorne are an excellent all-round faction. It however has a secondary use; Skorne's main beast theme, Imperial Warhost has a number of weaknesses including no skirmish screen, and not allowing an Extoller Soulward for magic weapons or Aptimus Marketh for warcaster support.

As Winds of Death gets bonus points for including the excellent Siege Animantarax battle engine (and now the Supreme Guardian) it's fairly common for Skorne battle engine heavy themes to be built in Winds of Death as unlike the more obvious Imperial Warhost it allows for screening infantry to absorb charges, and it allows the utility of an Immortal Vessel or two to allow channeling and the Extoller Soulward (rather than the Bog Trog Mist Speaker) to hand out magic weapons.

Theme Weaknesses

This list has no melee infantry - indeed no infantry above MAT 5 or P+S 8 in melee.

List Building Tips

Winds of Death is intended to be a shooting list, and it buffs ranged warbeasts while providing free points for venators and the battle engine. At present many pure beast-bricks are played using Winds of Death because the player likes free walls and might have a shooty beast or two. This is due to change; the devs have talked of a theme that gives a free Agonizer or Krea for every 35 points of beasts, but it doesn't exist yet. Also it's getting a lot more play than it probably deserves because of the lack of other themes; that said it's a good and flexible theme.

So for the discounts it's shooty units, the Animantarax (a discounted animantarax is really good), and the Supreme Guardian.

To maximise free points:   [Show/Hide]
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Warbeasts that benefit from Swift Hunter:

  • Basilisk Drake - if it could stand up to incoming fire...
  • Cyclops Raider shoots with a 20" threat range, then ends up 16" away from the enemy.
  • Cyclops Shaman especially with a raider or cannoneer - but even the Krea helps quite a bit here as a way to use that third fury before you condition it. There's one successful sucker-punch list with Lord Assassin Morghoul, one Raider, and four Shamans.
  • Basilisk Krea likes that you spend more time shooting than normal.
  • Aradus Sentinel can do with all the speed buffs it can get. Especially to stay out of charge range.
  • Titan Cannoneer - enough said.

Fall back and shoot - and let the enemies charge the Slingers.

There is currently little consensus as to what to take; after the Great Skorne Errata internal balance within the faction is both pretty good and not solved; some people are taking the theme in all beast lists to get the free wall to hide behind. Almost everything that can go into the list has its role and is pretty good at it. Debuff casters like Rasheth, Morghoul 2 or 3, or either Hexeris are considered best as the warlock.

Starting a 25 point force

Winds of Death does not work well at 25 points; at 25 points half your points are tied up in your warbeast points and so is your opponent's. When beast on beast combat is the order of the day you really want Paingiver Beast Handlers, and that leaves you only 20 points to get free stuff. It's doable (Max Reivers + artillery piece or Supreme Guardian + Venator Dakar) but it's more than a little constraining and you'd generally be better off in Masters of War (which counts Paingivers for free points) or Imperial Warhost (which counts your battlegroup for free points). At 25 points 5-7 points of free models is a lot.

Caster Thoughts

Skorne shooting (until Primus Jalaam comes out) revolves round our debuff casters.

There are also a number of beast-brick casters who've been running this theme because they want an infantry skirmish screen in front of their bricks; a free Swift Hunter is good as is making your skirmish screen even cheaper. This is expected to change.


Other

Trivia

Released 2017.09

Other Skorne models

Skorne Logo.jpg       Skorne Index       (Edit)
Battlegroup & Similar
Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Rasheth1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock)
Lesser & Packs Lesser Warbeasts: Agonizer - Reptile Hounds - Warbeast Packs: Scarab Pack
Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy Aradus Sentinel - Aradus Soldier - Archidon - Bronzeback Titan - Rhinodon - Titan Cannoneer - Titan Gladiator - Titan Sentry
Chiron - Despoiler - Molik Karn - Tiberion
Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers
Legends of Halaak
Solos Ancestral Guardian - Paingiver Bloodrunner Master Tormentor - Extoller Novititate - Extoller Soulward - Immortal Vessel - Mortitheurge Willbreaker - Paingiver Task Master - Venator Dakar - Void Spirit
Abidan the Keeper - Aptimus Marketh (Attached) - Hakaar the Destroyer - Tyrant Rhadeim - Zaadesh1 (Lesser)
Battle Engines Siege Animantarax - Supreme Guardian
Theme Forces
Disciples of Agony - Imperial Warhost - Masters of War - The Exalted - Winds of Death
Minions
Refer to Who Works for Whom and/or Category: Skorne Minion
This index was last updated: 2019.06

Rules Clarifications

RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
  • Blood Boon & Overtake (Edit)
    As of 2019.03, this interaction is only available to Iona the Unseen   [Show/Hide]
    • Overtake is resolved at Step 12. Blood Boon is resolved at either Step 12 or 14 depending on whether you cast an offensive spell or not.
    • You can choose whether to trigger Overtake or Blood Boon first.
    • If you decide to cast a spell before resolving Overtake, that's fine. But if you choose an offensive spell, then you've skipped ahead to Step 14 and you've lost your chance to use Overtake.
    • (Infernal Ruling for all of the above)
RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Rerolling the starting roll   [Show/Hide]
  1. If the original dice roll is a draw, you can choose to either use your theme-benefit-reroll (TBR) on your die only, or let both players reroll the dice and save your TBR for later.
  2. If you lose the original dice roll, then use your TBR and get a draw, then that's your TBR used up. Both players will now reroll the tie normally until there is a winner/loser.
  3. If both players have a TBR and the original roll is not a tie, then the loser will reroll (unless he really wants to lose). If his new roll results in:
    • If the loser is now the winner, the ex-winner can use his TBR to try and beat it.
    • If the loser is now tied with the ex-winner, then the ex-winner can choose whether to use his TBR or save it for later, as described in #1.
  4. If both players have a TBR and the original roll is a tie, then both players reroll it until there is a winner/loser, then you can start using your TBR as described in #3.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models". (Infernal Ruling)
    • This may change with the remix 2019.08
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]