Northkin Raiders
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Northkin Raiders |
Dedicated raiding bands are vital for smaller kriels that rely on their spoils to survive. These skirmishers use ambushes and hit-and-run tactics. Raiders carry firebombs used to set buildings ablaze to distract sentries and lure them from storehouses, bombs equally effective against massed infantry. It is also their job to plunder downed foes after a skirmish, a task veteran warriors consider beneath them.
Contents
Basic Info
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Abilities
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Advance Deployment
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Immunity: Cold
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Pathfinder
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Tough
- Quick Work - When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after the attack is resolved it can make one basic ranged attack.
Weapons
- Fire Bomb - 8" range, 3" AOE, POW 12 gun
- Sword - 1" reach, P+S 11 melee weapon
Weapon Attachment
As with most Trollkin units, the Northkin Raiders can take up to 3 Trollkin Sorcerers. The Sorcerer's info has been omitted for brevity.
Theme Forces
Thoughts on Northkin Raiders
Northkin Raiders in a nutshell
The general rabble of the North Kin, they possess both speed and versatility as key attributes. At first glance they appear to be the weakest of comparable Trollblood ranged units (the others being Trollkin Highwaymen, Scattergunners, and arguably Trollkin Sluggers and Pyg Bushwhackers). However, the Raiders are not a pure ranged unit. They are a combined arms skirmish unit, and a reliable crumple zone. With careful tactics and support, they can outperform other Trollblood units available in the same themes. Their peculiar abilities enable them to form a front line deeper into enemy territory than most other Trollblood infantry.
Combos & Synergies
- The Northkin Krielstone attachment speeds these guys up - or makes them hit harder in melee. Both great.
- Any MAT buffers (normally the Fell Caller Hero); MAT 6 is going to struggle to get through a lot of skirmish screens unassisted but MAT 8 is effective.
- Croak Raiders can oil things up to boost damage.
- Pyg Lookouts can make them good at shooting - one sacrificial lookout can give them either a turn of skirmish potshots or a turn of really going deep if the Pyg is run as far as it can.
- Any warlock with an effective DEF buff (notably Madrak Ironhide, Thornwood Chieftain, Borka Kegslayer & Keg Carrier, and Calandra Truthsayer, Oracle of the Glimmerwood although Jarl Skuld can do seriously obnoxious things with their ranged defence and threat range via Quicken)
- Any warlock that helps them hit (notably Madrak, Great Chieftain with both Fortune and Spellpiercer, and Grim Angus)
- Horgle The Anvil - let it burn!
Drawbacks & Downsides
- RAT 5, RNG 8, and POW 12 means that if you try to use them as a strictly ranged unit rather than for combined arms means that they will miss the infantry and fail to hurt the heavies.
Tricks & Tips
- Charging into enemies and killing them lets you burn up the enemy support from up to 17" away from your starting position. Too bad about that Choir of Menoth or those Paingiver Beast Handlers - both of which die to blast damage. This is why these guys should be thought of as a combined arms unit or even a melee unit that can shoot.
- Watch for anything ARM 12 or less. Blast damage scares them.
- As a unit that doesn't cost that much and has both Advance Deployment and Tough they make for a good "crumple zone" of skirmishers against enemies running bricks - if enemies are charging these guys they aren't charging more valuable models.
Other
Trivia
- Released in the Northkin expansion (2017.07)
- This model has a limited edition sculpt
Other Trollblood models
Rules Clarifications
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Rules Clarification : Fire (Edit)
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Cold - None yet. (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Quick Work (Edit)
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