Theme - Kriel Company
| Theme - Kriel Company |
The trollkin of the United Kriels will stop at nothing to protect their new home. In order to defend against any who would seek to drive them out, militias of resolute trollkin take up arms as companies of warriors. These companies mix traditional martial practices of the trollkin with modern firepower and the might of trolls to crush any opposition.
- 1 Theme Rules
- 2 Thoughts on Kriel Company
- 3 Other
- For the core rules on how Theme Forces work, see this article.
An army made using the Kriel Company theme force can include only the following Trollblood models:
- Trollblood warlocks
- Non-character warbeasts
- Dozer & Smigg
- Units/solos with ranged weapons
- Krielstone Bearer & Stone Scribes units
- Weapon crew units
- Sons of Bragg
- Trollkin Runebearer solos
- Troll Whelp solos
- Trollkin battle engines
- This army can also include one Minion solo and one Minion unit that will work for Trollbloods.
Full model list
This list was last updated: 2019.12 (Edit)
- All Trollblood warlocks
- All non-character Trollblood warbeasts
- Dozer & Smigg
- Other character warbeasts can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
- Boomhowler1 (★)
- Dannon Blythe & Bull (★)
- Krielstone Bearer & Stone Scribes
- Northkin Fire Eaters
- Northkin Raiders
- Pummeler Crew
- Pyg Burrowers
- Pyg Bushwhackers
- Pyg Lookouts
- Sons of Bragg
- Thumper Crew
- Trollkin Highwaymen
- Trollkin Scouts
- Trollkin Sluggers
- Boomhowler2 (★)
- Braylen Wanderheart
- Fell Caller Hero
- Ledfoot & Tredz (★)
- Pyg Tank (★)
- Trollkin Runebearer
- Troll Whelps
- Up to one solo
- Up to one unit
(★) These Partisan models are allowed via the "model/unit with a ranged weapon" entry, so don't use up your Minion slot.
You can spend each Requisition Point on either:
- One Trollblood weapon crew unit
- One Trollblood CA
- Five Troll Whelp solos
- One other small- or medium-based Trollblood solo
- Solos in this army gain Mark Target
- Mark Target - Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5" of a model with Mark Target and in its LOS.
- Tip: This applies to your Minion solo, too.
- You can reroll your starting roll for the game. Your starting game roll can only be rerolled once as a result of this special rule.
2019.12 Dynamic Update
- No changes to the theme itself, but many of the models within this theme received buffs.
Thoughts on Kriel Company
Kriel Company in a nutshell
Kriel Company is the Trollblood ranged infantry theme - and mark target is a good bonus, especially with access to solos as cheap as Troll Whelps. If you want a Trollblood list focused on gunning down your enemies - or one full of battle engines and tanks - here it is.
Note that if you take (non-Partisan) Minion solos then they get Mark Target - but it benefits friendly faction (i.e. minion) units.
Focusing on ranged attacks, this theme's benefit makes solos extra beneficial, making troll guns more accurate than normal. Dozer & Smigg are available to all warlocks, and they provide even more accuracy to AOE ranged attacks. Although the melee element is not as strong in this theme as others, the theme can run either a fully ranged focused list, or a combined arms list.
With all the battle engines, sprays and AOEs and Advance Deploy and Reposition on many of your units, you will clear infantry in droves and be strong on scenario.
Ranged damage output is usually perceived as a weakness. The main reason ranged damage suffers when compared to melee damage is because ranged damage is not boosted by charge attacks. While the damage power spectrum is similar to melee, varying from 10 to 17 with most damage in the 13 to 15 range, there isn't a way to easily add an additional die to ranged damage rolls. Armor skew lists may cause problems. The theme fits into the Trollblood way of life, relying on buff stacking to get work done.
There are currently multiple methods of denying ranged attacks from being effective. See a full list at Category:Anti-Ranged Attacks.
Kriel Company lists either focus solely on ranged attacks, or try to generalize as a combined arms list. Either way, the list requires a plan around the two possible weaknesses (ranged damage output, and anti-ranged abilities). Different warlocks bring possible solutions to one or more problems, or push the list further in one direction or another within the theme.
- The War Wagon is a long-time favorite. It is a quick moving, cavalry model that provides a combined arms platform and knockdown effects.
- The Hearthgut Hooch Hauler has potential, but is typically avoided due to practical cost. It offers something of a survivability element along with boost to the list's damage output with High Proof Cask Bombs.
Working Units and Solos Many of the units available have specific roles in a list.
- Trollkin Scouts solve the problem of healing lists - they are a cheap source of Grievous Wounds.
- Trollkin Barrage Teams, Pyg Bushwhackers, Trollkin Sluggers, and Trollkin Highwaymen fulfill a similar role - providing long to middle distanced ranged attacks focusing on a single target, or multiple soft targets. The Barrage Team is currently the most efficient for point cost, range, and probable damage output.
- Trollkin Scattergunners offer a combined arms approach, but mainly present a method of clearing infantry so more effective pieces can charge deep or threaten important enemy models.
- Ledfoot & Tredz, and two Pyg Tanks bring three ranged attacks for the cost of a high-end warbeast, or a battle engine. They also carry Mark Target, and offer a combined arms element.
- Braylen Wanderheart, Trollkin Outlaw kills solos fairly easily, and can spring back to a flag after a successful engagement.
- Weapon Crews provide alternative lines of fire, and can be requisitioned.
- Sons of Bragg are an odd unit for this theme as they are predominately a melee unit. These guys can do the heavy lifting normally reserved for battle engines and warbeasts.
Combined Support/Work pieces
- Bringing a Pyre Troll can buff the War Wagon in melee.
- Dire Troll Maulers can increase melee output of any warbeast.
- Dozer & Smigg increase the reliability of AOEs, and do work as a combined arms platform.
- Boomhowler, Solo Artist hands out reposition, provides an area denial effect, and kills things.
- Fell Callers pass out Pathfinder, make combined arms units with low MAT hit things, and can do work on their own.
- Consider the Krielstone Bearer & Stone Scribes. The +2 ARM is helpful to warlocks, battle engines, tanks, and warbeasts. In this theme they're also doing double duty by removing pesky Stealth via the Stone Scribe Elder, who also can solve problems posed by Incorporeal models if need be.
- Trollkin Sorcerers, the weapon attachment, can help with Incorporeal models and other things by providing units with magic weapons.
- Troll Whelps heal, manage fury, and are the cheapest sources of Mark Target.
- General 'Thunderstone' Brug is a centerpiece solo. Always bring the general.
- Minions are unfortunately not friendly faction in this theme. They can provide solutions to some issues, like clouds. Consider Lynus and Edrea, or the Bog Trog Mist Speaker.
Requisition Point Use
- Six point options Boomhowler, Solo Artist, Pummeler Crew, Dhunian Archon (uses minion slot)
- Five point options Trollkin Runebearer, Fell Caller Hero, Braylen Wanderheart, Trollkin Outlaw, Thumper Crew, 5 Troll Whelps
Almost every warlock in the stable can play an effective game in Kriel Company. Some offer more benefits to others, and push a Kriel Company list into different directions. Some lean into ranged elements, others provide general support,
Ranged Game Warlocks
- Hunters Grim - feat for Snipe and Mark Target. Mortality to debuff Def and Arm. One of the few ways to increase ranged damage in Trolls.
- Brigadier General Gunnbjorn is the newest ranged powerhouse. He grants more attacks, more power to AOEs, and reduces the efficiency of Shield Guard models.
- Captain Gunnbjorn - has Snipe.
- Grissel Bloodsong, Marshal of the Kriels helps get her units upfield, knocks things down, has her own assassination threat, and really bumps up the survivability of battle engines and tanks.
- Grim Angus - feat drops Def and prevents charges for a turn. Brings Pathfinder and Hunter.
- Horgle the Anvil - he may sound like an odd choice but the boosted ranged damage really helps cover the weakness of the list. [[ Inviolable Resolve can help make our Battle Engines very hard to remove.
- Calandra - most warrior models in KC are Def 13 which works nicely with Star Crossed. Her feat is a nice damage buff plus Fate Blessed helps with accuracy. Ledfoot and Boomy2 can help her cast Befuddle or Misfortune then retreat to safety.
- Borka Kegslayer isn't much of a ranged support warlock. Mosh Pit on Scattergunners can be helpful, and Arcane Ward on a base DEF 13 unit makes removing them difficult.
- Grissel Bloodsong, Fell Caller offers a defense and armor debuff, increasing the damage output of her army's firearms. Boundless charge still works with battle engines, unlike Hoof It. Hoof It still has uses after its change (November 2020), as it can push Highwaymen into the back arcs of enemy models, or give Bushwhackers extreme movement after shooting.
- Kolgrima Stonetruth, Winter Witch offers Cursed Fate, a great spell for Bushwhackers, Highwaymen, Sluggers, and Scattergunners. They hit easily, and 10 shots is 10 damage.
- Madrak Ironhide, Thornwood Chieftain grants Tactician to his warriors, which is great when you can't see over your medium based models to shoot small based ones. His feat works on battle engines too.
- Madrak, Great Chieftain supercharges warrior models in melee, making a list lean toward combined arms. Defender's Ward works well with DEF 13 models. Spellpiercer solves some of the anti-ranged attack issues.
- Ragnor Skysplitter, the Runemaster also pushes a list into the combined arms realm. His feat is phenomenal with hard targets like battle engines and tanks.
- Borka, Vengeance of the Rimeshaws - you are more limited in what models work well with him in this theme and he loses a fury compared to SotN due to having to pay to upkeep Battle Charged. However if you stick with Northkin models like Fire Eaters and Raiders, throw in a Hooch Hauler for the big Vet Leader aura which also effects him and all his beasts. Plus the Hauler appreciates the Rat boost from Mark Target.
- Jarl Skuld - you would be forgiven for thinking that a ranged support caster would want to play in this theme and he does ok - but truthfully his fury issues make it a lot harder for him to play effectively here vs Storm of the North.
Warlocks who don't fit well
- Doomshaper - all 3 versions of Doomy don't really work well in KC.
- Madrak2 - very little of his kit synergizes with the models in KC.
- Released 2017.09
Other Trollblood models/themes
Rules Clarification: Theme Forces (Edit)
Themes that change a model's Faction [Show/Hide]
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Mercenaries and Ranking Officers
Including Partisan Mercenaries [Show/Hide]
Partisans & Theme Forces (Edit)
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
See also these Theme-Specific Rulings [Show/Hide]