Theme - Kriel Company

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Trollblood Logo.jpg Theme - Kriel Company

Trollblood Theme Force
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North

The trollkin of the United Kriels will stop at nothing to protect their new home. In order to defend against any who would seek to drive them out, militias of resolute trollkin take up arms as companies of warriors. These companies mix traditional martial practices of the trollkin with modern firepower and the might of trolls to crush any opposition.

Theme Rules

Theme Restrictions

An army made using the Kriel Company theme force can include only the following Trollblood models:

  • This army can also include one Minion solo and one Minion unit that will work for the Trollbloods.
    • These models/units can be included even if they have the Partisan [Trollblood] rule.
    • Minion units can have non-Ranking Officer attachments

Full model list

The models allowed in Kriel Company are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)

Warlocks

  • All Trollblood warlocks

Warbeasts

Units

Solos

Battle Engines

Minions

  • One solo
  • One unit

Requisition Points

You can spend each Requisition Point on either:

  • One Trollblood weapon crew unit
  • One Trollblood CA
  • Five Troll Whelp solos
  • One other small- or medium-based Trollblood solo

Theme Bonuses

  1. Solos in this army gain Mark Target
    Mark Target - While this model is in formation, other friendly Faction models gain +2 to ranged attack rolls if they target an enemy within 5" of this model and in its LOS.
  2. You can reroll your starting roll for the game. Your starting game roll can only be rerolled once as a result of this special rule.

Recent Changes

2019.07 Theme Remix

  • Game-wide Remix changes
  • Theme now allows all non-character warbeasts (it used to just be ones with a ranged weapon)
  • Dozer & Smigg added to the list of allowed models.
  • The weird quasi-Partisan benefit for Dannon, Bull, and Boomhowler was removed.
  • Five whelps added as a freebie option
  • Benefits changed. They used to be ignore warrior models for LOS, and +1 to go first.l

Theme Rules - Old

Old Restrictions   [Show/Hide]

An army made using the Kriel Company theme force can include only the following Trollblood models:

Old Bonuses   [Show/Hide]
  1. This army can include one Minion solo and one Minion unit that will work for Trollbloods.
    • These models/units can be included even if they have the Partisan [Trollblood] rule.
    • Minion units can have attachments, including a Ranking Officer
  2. If Greygore Boomhowler & Co. or Dannon Blythe & Bull are included in this army, they are considered to be Trollblood units instead of Minion units.
    • Despite being treated as a Trollblood unit during a game, Dannon, Bull, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)
    • Note that there is a bug in Warroom that allows you to take them, plus another Minion unit.
  3. For every 20 points of Trollblood units and Trollblood battle engines in this army, you can add free of cost either:
    • One Trollblood weapon crew unit, or
    • One Trollblood CA, or
    • One medium-based Trollblood solo.
    • Free models do not count toward the total point value of Trollblood units in the army when calculating this bonus.
  4. Models in this army can ignore other friendly warrior models when determining LOS.
  5. You gain +1 to your starting roll.

Thoughts on this Theme Force

Recent Release icon.jpg

Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

Initial thoughts on the Remix

Mark Target on your solos in a theme like this is huge, especially when so much troll ranged infantry is RAT 5. It pretty much single handedly brings both Highwaymen and Scattergunners into play. And that Whelps are effective target markers is the icing on the cake.

Kriel Company in a nutshell

Kriel Company is the Trollblood ranged infantry theme - which is about all you can say about it. The benefits are bland (a few extra points, a better chance to decide who goes first, and shooting through your own models) and trolls aren't really known for their infantry gunlines. Extra points are always a good thing.

Theme's weaknesses

Most of the ranged units in this theme (the good ones anyway) are also available in Storm of the North, which arguably provides better theme benefits. As such when building a Kriel Company list you should focus on the models you can only get in this theme, which are the War Wagons and free weapon crews. Fortunately, War Wagons are great and as such there's good reason to run two of them.

The next problem you'll encounter is the lack of damage buffs in this theme. Since this is a Hordes theme this can't be hot fixed by taking Aiyana or Ragman and as such you should pick a warlock with a damage buff.

  • Horgle the Anvil's feat boosts damage rolls on burning targets. So, fist light your enemy all up with Fire Eaters and Raiders, then pump out the damage into them with Sluggers, and then crash your War Wagons and Beasts into them.
  • Hunters Grim bring Mortality to lower your opponents ARM by 2 for 3 fury.

If you don't shoot the enemy off the board before they get to you, it's looking dire for your victory, since none of the available units are all that great in melee.

Cloud effects really ruin the day of any range focused list, consider Lynus and Edrea and/or the Bog Trog Mist Speaker.

All in all, you will still struggle against even moderately bricky lists, so your better off playing to your strengths. With all the battle engines, sprays and AOEs and Advance Deploy and Reposition on many of your units, you will clear infantry in droves and be strong on scenario. You can even play it for assassination, especially with Grimm2. This is to say, pair a Kriel Comp list with something better at cracking armour.

List-Building Tips

As mentioned you need to think your way round the two huge weaknesses above as not being able to handle the armour in even a list with two heavies is a major weakness. You need a plan for that.

There is one common high level competitive list that makes an end-run round the weaknesses of the theme force and needs handling by itself; Kriel Company is the only list that allows the War Wagon - and it also allows the Hearthgut Hooch Hauler. The battle engines (post Battle Engine CID) are all good, and this means that Kriel Company is played at high level with two War Wagons, a Hooch Hauler, and a gargantuan. Throw in a Krielstone and a minimum unit of Pyg Lookouts and that's your three free models (probably with Grim Angus as a feat-on-a-stick with Return Fire).

Warlock thoughts

There are a few obvious warlocks for this list - the three shooters and one slightly offbeat one that's the most flexible choice.

Other

Trivia

  • Released 2017.09

Rules Clarifications

RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Rerolling the starting roll   [Show/Hide]
  1. If the original dice roll is a draw, you can choose to either use your theme-benefit-reroll (TBR) on your die only, or let both players reroll the dice and save your TBR for later.
  2. If you lose the original dice roll, then use your TBR and get a draw, then that's your TBR used up. Both players will now reroll the tie normally until there is a winner/loser.
  3. If both players have a TBR and the original roll is not a tie, then the loser will reroll (unless he really wants to lose). If his new roll results in:
    • If the loser is now the winner, the ex-winner can use his TBR to try and beat it.
    • If the loser is now tied with the ex-winner, then the ex-winner can choose whether to use his TBR or save it for later, as described in #1.
  4. If both players have a TBR and the original roll is a tie, then both players reroll it until there is a winner/loser, then you can start using your TBR as described in #3.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models". (Infernal Ruling)
    • This may change with the remix 2019.08
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]

Models in this Theme Force

Refer to Category: Kriel Company

Other themes

List of All Theme Forces       (Edit List)      
Cygnar Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith (Edit)
Khador Armored Corps - Flame in the Darkness - Jaws of the Wolf - Legion of Steel - Warriors of the Old Faith - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - The Irregulars - The Kingmaker's Army - The Talion Charter (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
 
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Disciples of Agony - Imperial Warhost - Masters of War - The Exalted - Winds of Death (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)