Difference between revisions of "Croak Raiders"

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(Thoughts on {{PAGENAME}})
 
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{{Main page announcement}}
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{{Minionbox
{{FH2|{{PAGENAME}} }}<br>
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|n={{Croak}} Raiders
{{FH3|{{Minion}} {{Croak}} {{Unit}} }} [[Category: Model]]
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|{{Minion}} {{Unit}}  
 +
}} [[Category: Model]]
 +
{{4P|Blindwater Congregation}}
  
 
''Coordinated groups of skilled warriors, croak raiders employ a powerful two-pronged attack. Working in pairs, one raider lobs hollowed gourds to soak an enemy with a highly flammable liquid, and then another launches a flaming projectile from an atlatl to ignite the enemy in a pyre of flame. This devastating combination has allowed them to eradicate even more numerous and technologically advanced foes.''
 
''Coordinated groups of skilled warriors, croak raiders employ a powerful two-pronged attack. Working in pairs, one raider lobs hollowed gourds to soak an enemy with a highly flammable liquid, and then another launches a flaming projectile from an atlatl to ignite the enemy in a pyre of flame. This devastating combination has allowed them to eradicate even more numerous and technologically advanced foes.''
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| base  = Small
 
| base  = Small
 
| spd  = 6
 
| spd  = 6
 +
| str  =
 
| mat  = 5
 
| mat  = 5
 
| rat  = 6
 
| rat  = 6
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| hp    = 1
 
| hp    = 1
 
| size  = 6{{/}}10
 
| size  = 6{{/}}10
| cost  = 10{{/}}16
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| cost  = 8{{/}}14
| cost_note = 1.6 each
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| cost_note = 1.4 each
 
| fa    = 2
 
| fa    = 2
 
}}
 
}}
 +
 +
'''[[Minion]]''' - Will work for {{Circle minion}}, {{Legion Minion}}, {{Skorne minion}}, or {{Trollblood minion}}
  
 
=== Abilities===
 
=== Abilities===
* '''[[Minion]]''' - Will work for {{Circle minion}}, {{Legion Minion}}, {{Skorne minion}}, or {{Trollblood minion}}
 
 
* {{Advance Deployment}}
 
* {{Advance Deployment}}
 
* {{Amphibious}}
 
* {{Amphibious}}
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They can attach up to three [[Void Leech]]es. The Leech's info has been omitted from this page for brevity.
 
They can attach up to three [[Void Leech]]es. The Leech's info has been omitted from this page for brevity.
  
===Recent Changes===
+
===Theme Forces===
2017 12 Dynamic Update
+
* '''''Minions
: Cost of a max unit went down by one point. The Dart weapon gained +1 POW, and they got Pathfinder.
+
** {{Blindwater}}
 +
 
 +
* '''''Other Factions
 +
** Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to [[#Other Theme Forces]], below.
  
  
 
=Thoughts on {{PAGENAME}}=  
 
=Thoughts on {{PAGENAME}}=  
 
==={{PAGENAME}} in a nutshell===  
 
==={{PAGENAME}} in a nutshell===  
Croak Raiders are a strong unit of ranged skirmishers, able to shoot effectively and to advance deploy and with a decent melee game. When first released in Mk2 they were over-strong, Mk3 savagely nerfed them, and they've since had an errata to bring them back up to the middle of the pack.
+
Croak Raiders are a strong unit of ranged skirmishers, able to shoot effectively and to advance deploy and with a decent melee game.  
  
 
===Combos & Synergies===
 
===Combos & Synergies===
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* [[Jaga-Jaga]]'s Signs & Portents amps their accuracy and damage
 
* [[Jaga-Jaga]]'s Signs & Portents amps their accuracy and damage
 
* Any debuffs like Parasite from [[Calaban the Grave Walker]] or Mortality from [[Maelok the Dreadbound]]
 
* Any debuffs like Parasite from [[Calaban the Grave Walker]] or Mortality from [[Maelok the Dreadbound]]
 +
* No-knockdown-tough or reposition from Skorne's [[Paingiver Task Master]]
 
* Other factions' models with fire-typed guns, such as [[Northkin Raiders]], [[Cataphract Incindiarii]] or [[Ravagore]]
 
* Other factions' models with fire-typed guns, such as [[Northkin Raiders]], [[Cataphract Incindiarii]] or [[Ravagore]]
  
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* They die to blast damage.
 
* They die to blast damage.
 
* They need to bunch up to do well in melee
 
* They need to bunch up to do well in melee
* They struggle against Armour
+
* They struggle against armour
  
 
===Tricks & Tips===
 
===Tricks & Tips===
 
* Expect skirmishers, not the Mk2 killers
 
* Expect skirmishers, not the Mk2 killers
 
* Try out the frogs with [[Dominar Rasheth]]: Move up the raiders to do their thing, but position one frog next to enemy models. Rasheth then casts Breath of Corruption, targeting the frog in the back (so he hits on 3+ (7+ if the frog got too close and is in melee). The frog cares not as it is immune to Corrosion spells, but the spell is an AOE and will affect close models. The AOE even stays for a round, causing enemy to take additional damage or move away and take a free strikes from the frog.
 
* Try out the frogs with [[Dominar Rasheth]]: Move up the raiders to do their thing, but position one frog next to enemy models. Rasheth then casts Breath of Corruption, targeting the frog in the back (so he hits on 3+ (7+ if the frog got too close and is in melee). The frog cares not as it is immune to Corrosion spells, but the spell is an AOE and will affect close models. The AOE even stays for a round, causing enemy to take additional damage or move away and take a free strikes from the frog.
 +
  
 
=Other=
 
=Other=
 
===Trivia===
 
===Trivia===
* Although the box they come in labels them a "Minion Gatorman Unit" this is a holdover from Mk2. Croaks are their own thing.
+
* Although the box they come in labels them a "Minion Gatorman Unit" they're not Gatormen - the packaging is a holdover from Mk2. Croaks are their own thing.
 
* Released in [[Hordes: Devastation]] (I think?) (2015)
 
* Released in [[Hordes: Devastation]] (I think?) (2015)
  
===Theme Forces ===
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===Other Theme Forces ===
{| class="wikitable"
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{{Circle minion unit themes}}
|- valign="top"
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{{Legion minion unit themes}}
| <u>Minion</u>
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{{Skorne minion unit themes}}
* {{Blindwater}}
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{{Trollblood minion unit themes}}
|- valign="top"
 
| {{Circle minion unit themes}}
 
| {{Legion minion unit themes}}
 
|- valign="top"
 
| {{Skorne minion unit themes}}
 
| {{Trollblood minion unit themes}}
 
|}
 
  
 
===Other Minion models===
 
===Other Minion models===
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===Rules Clarifications===
 
===Rules Clarifications===
{{RC Unit}}
 
{{RC Minion}}
 
 
{{RC Advance Deployment}}
 
{{RC Advance Deployment}}
 
{{RC Amphibious}}
 
{{RC Amphibious}}
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{{RC Corrosion Immunity}}
 
{{RC Corrosion Immunity}}
 
{{RC Gang}}
 
{{RC Gang}}
 +
 
{{RC Fire Damage}}
 
{{RC Fire Damage}}
{{RC Continuous Fire}}
 
 
{{RC Alchemical Accelerant}}  
 
{{RC Alchemical Accelerant}}  
 
{{RC Cumbersome}}
 
{{RC Cumbersome}}

Latest revision as of 04:25, 21 November 2022

Minion Logo.jpg Croak Raiders

Minion Unit

Mk4 icon.png
Prime
This model is available in one Prime Army, Blindwater Congregation. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

Coordinated groups of skilled warriors, croak raiders employ a powerful two-pronged attack. Working in pairs, one raider lobs hollowed gourds to soak an enemy with a highly flammable liquid, and then another launches a flaming projectile from an atlatl to ignite the enemy in a pyre of flame. This devastating combination has allowed them to eradicate even more numerous and technologically advanced foes.

Basic Info

Croak Raiders
Missing Info
CroakRaiders.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR
MAT 5
RAT 6
M.A. N/A
DEF 13
ARM 13
CMD 7
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE 6 / 10
COST 8 / 14
1.4 each
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Minion - Will work for Circle, Legion, Skorne, or Trollbloods

Abilities

Weapons

  • Flaming Dart - 10" range, POW 11 ranged weapon.
  • Oil Gourd - 8" range, 3" AOE, zero damage, ranged weapon.
    • Alchemical Accelerant - This attack causes no damage. A model hit by this attack suffers Oil for one round. (Oil - When a model affected by Oil suffers a fire damage roll, the roll is automatically boosted.)
    • Cumbersome - This model cannot attack with this weapon and with another weapon on the same activation.
  • Hand Weapon - 0.5" reach, P+S 8 backup melee weapon.

Weapon Attachment

They can attach up to three Void Leeches. The Leech's info has been omitted from this page for brevity.

Theme Forces

  • Other Factions
    • Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.


Thoughts on Croak Raiders

Croak Raiders in a nutshell

Croak Raiders are a strong unit of ranged skirmishers, able to shoot effectively and to advance deploy and with a decent melee game.

Combos & Synergies

Drawbacks & Downsides

  • They die to blast damage.
  • They need to bunch up to do well in melee
  • They struggle against armour

Tricks & Tips

  • Expect skirmishers, not the Mk2 killers
  • Try out the frogs with Dominar Rasheth: Move up the raiders to do their thing, but position one frog next to enemy models. Rasheth then casts Breath of Corruption, targeting the frog in the back (so he hits on 3+ (7+ if the frog got too close and is in melee). The frog cares not as it is immune to Corrosion spells, but the spell is an AOE and will affect close models. The AOE even stays for a round, causing enemy to take additional damage or move away and take a free strikes from the frog.


Other

Trivia

  • Although the box they come in labels them a "Minion Gatorman Unit" they're not Gatormen - the packaging is a holdover from Mk2. Croaks are their own thing.
  • Released in Hordes: Devastation (I think?) (2015)

Other Theme Forces

Circle Orboros (Edit)

Legion of Everblight (Edit)

Skorne (Edit)

Trollbloods (Edit)

Other Minion models

Minion Logo.jpg       Minion Index       (Edit)
Farrow Warlocks (Edit)
Warlocks Azazello1 - Arkadius1 - Carver1 - Helga1 - Helga2 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh


Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager | Midas only: Boneswarm
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks

Barnabas0 - Underchief Mire - Wrong Eye


Gatorman Warbeasts Edit)
Lights Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll]
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
 
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow

Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries

Gatorman

Boil Master & Spirit Cauldron - Bog Trog Ambushers - Croak Raiders - Croak Trappers - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech

Unaligned

Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea

Solos Farrow Agata, Queen of Carnage - Farrow Sapper - Maximus - Rorsh & Brine - Targ
Gatorman

Barnabas0 - Bog Trog Mist Speaker - Bog Trog Trawler - Bone Shrine - Croak Hunter - Flugwug the Filcher - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor - Kwaak Slickspine & Gub - Longchops - Underchief Mire - Wrong Eye & Snapjaw

Unaligned

Alten Ashley - Boomhowler2 - Boomhowler3 - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Death Archon - Dhunian Archon - Efaarit Scout - Eilish Garrity, the Occultist - Feralgeist - Flubbin1 - Flubbin2 & Dreyfus2 - Flugwug the Filcher - Gobber Tinker - Gremlin Swarm - Gubbin1 - Gubbin2 & Dez2 - Gudrun1 - Gudrun2 - Hermit of Henge Hold - Hutchuck, Ogrun Bounty Hunter - J.A.I.M.s - Kogan the Exile - Lanyssa Ryssyl, Nyss Sorceress - Ledfoot & Tredz - Malvin2 - Orin Midwinter, Rogue Inquisitor - Ogrun Bokur - Raluk Moorclaw, the Ironmonger - Primal Archon - Pyg Tank - Saxon Orrik - Scythe - Swamp Gobber Chef - Swamp Gobber River Raiders - Thamarite Advocate - The Wastelander - Thrullg - Totem Hunter - Tubbin - Viktor Pendrake - Void Archon - Weird Wendell

Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
Independent Warjack Malvin1 & Mayhem1
 
Minion - Theme Forces
Minion Faction Themes (Edit) The Blindwater Congregation - The Thornfall Alliance - Vengeance of Dhunia - Will Work for Food
Unlimited Minions themes(Edit) Disciples of Agony (Skorne) - Oracles of Annihilation (Legion) - Secret Masters (Circle)
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Advance Deployment      (Edit)

  • Sometimes you can attach a WA or CA that doesn't have AD to a unit that does have AD. If you do, the attachment effectively gains AD and they can all advance deploy together. (Locked Thread)

Rules Clarification : Amphibious - None yet. (Edit)

RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Gang and/or Gang Fighter and/or Tag Team and/or Team Effort     (Edit)

  • You can gain the Gang bonus on free strikes, but generally only the first "Ganger" will get it.
For example, if a target is engaged by two models with Gang, when it leaves the melee range of the first Ganger it suffers a free strike with the Gang bonus. Then it leaves the melee range of the second and suffers a normal free strike.


RC symbol.png

Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
RC symbol.png

Rules Clarification : Alchemical Accelerant      (Edit)

RC symbol.png

Rules Clarification : Oil      (Edit)

  • If a fire damage roll says it cannot be boosted (such as Eruption of Ash) then Oil doesn't work on it. "The roll cannot be boosted" trumps "the roll is automatically boosted".

Rules Clarification : Cumbersome - None yet. (Edit)