Difference between revisions of "Goreshade the Cursed"
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''A terrible hubris motivates Goreshade. His eyes fire with a mad glow all the more terrifying for its unshakable conviction. Becoming an eldritch granted him insight into the endless chasm between Caen and Urcaen from which the banes manifest and irrevocably altered his perception of reality. Even if his people refuse his unorthodox notion of "salvation", he will bring it to them by force. He stands ready to unmake Caen if he must.'' | ''A terrible hubris motivates Goreshade. His eyes fire with a mad glow all the more terrifying for its unshakable conviction. Becoming an eldritch granted him insight into the endless chasm between Caen and Urcaen from which the banes manifest and irrevocably altered his perception of reality. Even if his people refuse his unorthodox notion of "salvation", he will bring it to them by force. He stands ready to unmake Caen if he must.'' | ||
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+ | {{SOM2}} | ||
=Basic Info= | =Basic Info= | ||
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{{Infobox-Model | {{Infobox-Model | ||
| name = [[Goreshade|Goreshade2]] | | name = [[Goreshade|Goreshade2]] | ||
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===Abilities=== | ===Abilities=== | ||
*{{Warcaster}} | *{{Warcaster}} | ||
+ | *{{Undead}} | ||
*{{Arcane Consumption}} | *{{Arcane Consumption}} | ||
*{{Tactician|Bane}} | *{{Tactician|Bane}} | ||
*{{Cold Immunity}} | *{{Cold Immunity}} | ||
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===Weapons=== | ===Weapons=== | ||
− | *'''Voass''' - 2" reach, P+S 15 melee weapon. ''Stolen from the Iosan god Nyssor!'' | + | *'''Voass''' - 2" reach, {{small|POW 8}}, P+S 15 melee weapon. ''Stolen from the Iosan god Nyssor!'' |
**{{Magical Weapon}} | **{{Magical Weapon}} | ||
**{{Freeze}} | **{{Freeze}} | ||
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===Feat: Reanimator=== | ===Feat: Reanimator=== | ||
− | # [[RFP]] one or more friendly | + | # [[RFP]] one or more friendly Faction warrior models currently in Goreshade's {{CTRL}} range. |
− | # For each model removed, [[return to play]] one destroyed non-character friendly | + | # For each model removed, [[return to play]] one destroyed non-character friendly Faction warrior model to play completely within Goreshade's {{CTRL}} range. |
: Place returned trooper models in formation with their original units. | : Place returned trooper models in formation with their original units. | ||
: Returned models forfeit their Combat Actions the turn they return to play. [[Category: Remove From Play Feat]] [[Category: Return to Play Feat]] | : Returned models forfeit their Combat Actions the turn they return to play. [[Category: Remove From Play Feat]] [[Category: Return to Play Feat]] | ||
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* {{The Ghost Fleet}} | * {{The Ghost Fleet}} | ||
* {{Scourge of the Broken Coast}} | * {{Scourge of the Broken Coast}} | ||
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=Thoughts on Goreshade2= | =Thoughts on Goreshade2= | ||
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* A dimension of the feat that is often overlooked is that it also works on non-character faction solos. This has several interesting advantages over feating to bring back troopers, as trooper recursion is stymied if the entire unit is wiped out. Solos can always be brought back so long as they were not RFP'd, and moreover, they can be placed anywhere in his control range. Saving the feat for later turns to bring back the likes of [[Pistol Wraith]]s, [[Warwitch Siren]]s, or even [[Machine Wraith]]s when there is less to threaten them can open up interesting scenario possibilities. | * A dimension of the feat that is often overlooked is that it also works on non-character faction solos. This has several interesting advantages over feating to bring back troopers, as trooper recursion is stymied if the entire unit is wiped out. Solos can always be brought back so long as they were not RFP'd, and moreover, they can be placed anywhere in his control range. Saving the feat for later turns to bring back the likes of [[Pistol Wraith]]s, [[Warwitch Siren]]s, or even [[Machine Wraith]]s when there is less to threaten them can open up interesting scenario possibilities. | ||
* If you are fielding living infantry then a min unit of Mechanithralls and a [[Necrosurgeon]] can take corpse tokens generated from friendly casualties and turn them into thralls. On feat turn the thralls charge then get turned back into living infantry. | * If you are fielding living infantry then a min unit of Mechanithralls and a [[Necrosurgeon]] can take corpse tokens generated from friendly casualties and turn them into thralls. On feat turn the thralls charge then get turned back into living infantry. | ||
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=List-Building Advice= | =List-Building Advice= | ||
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===Theme Thoughts=== | ===Theme Thoughts=== | ||
{{Header|Support Models - Various themes}} | {{Header|Support Models - Various themes}} | ||
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Goreshade likes these support models which are available in various themes | Goreshade likes these support models which are available in various themes | ||
* [[Scrap Thrall]]s are the cheapest models available for your feat. | * [[Scrap Thrall]]s are the cheapest models available for your feat. | ||
{{Header|[[Black Industries]]}} | {{Header|[[Black Industries]]}} | ||
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This theme is full of cheap infantry, but the only ones worth bringing back are [[Soulhunters]]. Also, it's not a very competitive or popular theme. | This theme is full of cheap infantry, but the only ones worth bringing back are [[Soulhunters]]. Also, it's not a very competitive or popular theme. | ||
* As well as Scrap Thralls, you've got [[Mechanithralls]], [[Carrion Thralls]], [[Soul Trapper]]s as cheap models available for your feat. The Necrosurgeon's [[Necrosurgeon & Stitch Thralls|Stitch Thralls]] can also work in a pinch. | * As well as Scrap Thralls, you've got [[Mechanithralls]], [[Carrion Thralls]], [[Soul Trapper]]s as cheap models available for your feat. The Necrosurgeon's [[Necrosurgeon & Stitch Thralls|Stitch Thralls]] can also work in a pinch. | ||
{{Header|[[Dark Host]]}} | {{Header|[[Dark Host]]}} | ||
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With all the synergy with Banes, the Dark Host might seem like an ideal theme force. However, the only cheap, disposable infantry will be Scrap Thralls and Soul Trappers, or [[Cephalyx_Mind_Slaver_%26_Drudges|Cephalyx partisans]]. | With all the synergy with Banes, the Dark Host might seem like an ideal theme force. However, the only cheap, disposable infantry will be Scrap Thralls and Soul Trappers, or [[Cephalyx_Mind_Slaver_%26_Drudges|Cephalyx partisans]]. | ||
* [[Bane Riders]] - Both Mirage and Occultation are excellent on them, and Curse of Shadows can deal with screening models too. | * [[Bane Riders]] - Both Mirage and Occultation are excellent on them, and Curse of Shadows can deal with screening models too. |
Revision as of 23:28, 28 November 2019
Goreshade the Cursed |
A terrible hubris motivates Goreshade. His eyes fire with a mad glow all the more terrifying for its unshakable conviction. Becoming an eldritch granted him insight into the endless chasm between Caen and Urcaen from which the banes manifest and irrevocably altered his perception of reality. Even if his people refuse his unorthodox notion of "salvation", he will bring it to them by force. He stands ready to unmake Caen if he must.
Basic Info
Goreshade2 | |||||||||||||||||||||||||||||||
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Abilities
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Undead
- Arcane Consumption - When an enemy model declares it is casting a spell while in this model's command range, the enemy spellcaster immediately suffers d3 damage points and this model can remove d3 damage points. If the enemy spellcaster is destroyed as a result of this damage, the spell does not take effect.
- Tactician [ Bane ] - While in this model's command range, friendly Bane models can ignore other friendly Bane models when determining LOS. Friendly Bane models can advance through other friendly Bane models in this model's command range if they have enough movement to move completely past them.
- Immunity: Cold
Weapons
- Voass - 2" reach, POW 8, P+S 15 melee weapon. Stolen from the Iosan god Nyssor!
- Damage Type: Magical
- Freeze - A model hit by this weapon becomes stationary for one round unless it has Immunity: Cold.
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Abyssal Gate
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3 | 8 | - | 12 | - | Yes | |
When Abyssal Gate damages an enemy non-warcaster, non-warlock, non-infernal master model, after the attack is resolved you can place the enemy model anywhere completely within 3" of its current location. A model can be placed by Abyssal Gate only once per turn. | |||||||
Curse of Shadows
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3 | 8 | - | - | Upkeep | Yes | |
Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base. | |||||||
Hex Blast
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3 | 10 | 3 | 13 | - | Yes | |
Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire. | |||||||
Mirage
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit gains Apparition.
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Occultation
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit gains Stealth. Models are not affected while out of formation. |
Feat: Reanimator
- RFP one or more friendly Faction warrior models currently in Goreshade's control range.
- For each model removed, return to play one destroyed non-character friendly Faction warrior model to play completely within Goreshade's control range.
- Place returned trooper models in formation with their original units.
- Returned models forfeit their Combat Actions the turn they return to play.
Theme Forces
Thoughts on Goreshade2
Goreshade2 in a Nutshell
Goreshade the Cursed is an offensive spellslinger who supports troops, and debuffs the enemy. He also shuts down a variety of spellcasting troopers and solos without having to do anything. His feat allows a really effective denial/attrition game, which can turn the tide of battle.
- Arcane Consumption is the bane of single wound units with Magic Ability. It makes close-range spellcasting a suicide mission for them, support and offensive alike. Animi are spells as well, so you can chip crucial health points from warbeasts too. It works in your CMD zone rather than CTRL.
- Tactician on Bane units work hand in hand with their Ghostly ability; ignore terrain with the latter, and your own models with the former.
Feat thoughts
A really potent feat, for which you bring cheap, disposable units to swing the attrition war to your favour. Nothing illustrates efficiency better than exchanging your 0,9 pts Mechanithrall to a 4 pts Bane Rider.
Spell Thoughts
- Abyssal Gate - Expensive, but can be extremely useful due to the place effect. Battle engines, and various models resist pushes and slams, but few resist placement effects. Don't forget to turn the model around - models with Backstab (like Croe's Cutthroats) will really appreciate that.
- Curse of Shadows - Good Cryxian damage fixer. Combine it with Dark Shroud from the Bane Warriors and watch enemy jacks and beasts crumble.
- Hex Blast - Pairs nicely with Arcane Consumption.
- Mirage - Extra threat range for your units, or ways to extricate them from jamming models.
- Occultation - Ensure your Bane Knights or Bane Riders reach their target intact.
Drawbacks & Downsides
- He's a special order model.
- RFP attacks on your important models won't allow them to be brought back by your feat - avoid themes like Band of Heroes, Masters of War, or Shadows of the Retribution.
- Anti-magic tricks and units will cause him a lot of headache.
- Not much support which goes exclusively to your battlegroup.
Tricks & Tips
- If your enemy has attacks that can cause RFP, like in the above mentioned Troll or Retribution themes, warn them in the spirit of fair play that they actually have to state whether or not they'll use the RFP feature. If they don't the attack doesn't automatically have that effect on them, and those slain models will be eligible for revival.
- As the feat affects warrior models, you can return to play cavalry, solos, and sometimes even unit leaders (like the Revenant Crew of the Atramentos's leader) or Officers, when the enemy killed them and you couldn't field promote.
- A dimension of the feat that is often overlooked is that it also works on non-character faction solos. This has several interesting advantages over feating to bring back troopers, as trooper recursion is stymied if the entire unit is wiped out. Solos can always be brought back so long as they were not RFP'd, and moreover, they can be placed anywhere in his control range. Saving the feat for later turns to bring back the likes of Pistol Wraiths, Warwitch Sirens, or even Machine Wraiths when there is less to threaten them can open up interesting scenario possibilities.
- If you are fielding living infantry then a min unit of Mechanithralls and a Necrosurgeon can take corpse tokens generated from friendly casualties and turn them into thralls. On feat turn the thralls charge then get turned back into living infantry.
List-Building Advice
Strategy
Goreshade allows you to commit your forces more boldly than with other casters, and once you tied down the enemy, bring back losses to strengthen your lines. Keep a unit of cheap infantry behind (but in CTRL) for sacrificing purposes, and out of reach for the enemy's guns.
Goreshade lacks battlegroup spells, and works well with infantry units. To maximise on his feat he wants a very cheap unit to sacrifice, and an expensive unit to return.
Theme Thoughts
Support Models - Various themes
Goreshade likes these support models which are available in various themes
- Scrap Thralls are the cheapest models available for your feat.
This theme is full of cheap infantry, but the only ones worth bringing back are Soulhunters. Also, it's not a very competitive or popular theme.
- As well as Scrap Thralls, you've got Mechanithralls, Carrion Thralls, Soul Trappers as cheap models available for your feat. The Necrosurgeon's Stitch Thralls can also work in a pinch.
With all the synergy with Banes, the Dark Host might seem like an ideal theme force. However, the only cheap, disposable infantry will be Scrap Thralls and Soul Trappers, or Cephalyx partisans.
- Bane Riders - Both Mirage and Occultation are excellent on them, and Curse of Shadows can deal with screening models too.
- Bane Warriors - With their UA and Bane Lord Tartarus' Death Toll it takes quite a while until the enemy can take down a whole unit. If the UA gets sniped out before their minifeat, use Gorshade's feat to bring them back.
Battlegroup
- A couple of arc nodes
- A Desecrator is a decent choice if you're running Banes.
- Otherwise, there's no particular 'jacks that Goreshade synergises with. So take what you like.
Other
Trivia
- Released in Warmachine: Legends (2008)
- Sculptor: Jeff Grace
Video Battle Reports
- 2019.04 Feat Fetish, vs Anamag1
- See also Category: Video Battle Reports for more casters with videos.
Other Cryx Models
Rules Clarifications
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Freeze (Edit)
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Rules Clarification: : Warcaster (Edit) | |||||
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Rules Clarification : Arcane Consumption and/or Psychic Vampire (Edit)
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Rules Clarification : Tactician and/or Operations Command (Edit)
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Rules Clarification : Cold - None yet. (Edit)
Rules Clarification : Undead - None yet. (Edit)
Rules Clarification : Abyssal Gate - None yet. (Edit)
Rules Clarification : Curse of Shadows (Edit)
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Rules Clarification : Hex Blast (Edit)
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Rules Clarification : Mirage (Edit)
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Rules Clarification : Occultation (Edit)
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