Category:Cold Immunity
Unlike most games, having a weapon with a Damage Type in Warmachine doesn't do anything extra for your damage output (with the exception of Corrosion continuous effect, Fire continuous effect, and Damage Type: Magical).
Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a disadvantage because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a different special rule (such as Fuel for the Flames or Peel Back the Layers).
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Damage Type: Cold (Page 18) - This weapon deals cold damage
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Immunity: Cold (Page 16) - This model does not suffer cold damage
Unlike Fire and Corrosion, Cold does not have a continuous effect. However many cold-based weapons/spells will inflict Stationary for one round, which is sort of equivalent. Also, a few cold-based special rules can interact with Stationary models (such as Shatter).
See also the basic training article: 101 - Damage Type
Rules Clarification : Cold - None yet. (Edit)
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Cold Immunity"
The following 53 pages are in this category, out of 53 total.