Difference between revisions of "Iona the Unseen"
m (→Video Battle Reports) |
(→Recent changes) |
||
(30 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Circlebox|[[Circle]] {{Tharn}} [[Warlock]] }} [[Category:Model]] | {{Circlebox|[[Circle]] {{Tharn}} [[Warlock]] }} [[Category:Model]] | ||
+ | |||
+ | {{4P|Devourer's Host}} | ||
''Though the Tharn possess their share of shamans, true warlocks are rare and revered, each a formidable leader, capable of unsurpassed feats on the battlefield. Iona the Unseen is among the rare few, a huntress whose fierce gaze can force obedience from both warbeast and subordinate Tharn alike. A fearless hunter, Iona draws on the predatory aspect of the Devourer Wurm, granting her forces speed and stealth as they surround her enemies like a pack of dusk wolves. She employs clever feints and decoys and relishes the sight of her enemies’ confusion as her pack slowly encircles them. | ''Though the Tharn possess their share of shamans, true warlocks are rare and revered, each a formidable leader, capable of unsurpassed feats on the battlefield. Iona the Unseen is among the rare few, a huntress whose fierce gaze can force obedience from both warbeast and subordinate Tharn alike. A fearless hunter, Iona draws on the predatory aspect of the Devourer Wurm, granting her forces speed and stealth as they surround her enemies like a pack of dusk wolves. She employs clever feints and decoys and relishes the sight of her enemies’ confusion as her pack slowly encircles them. | ||
Line 19: | Line 21: | ||
| wbp = +28 | | wbp = +28 | ||
}} | }} | ||
+ | |||
+ | * {{Warlock}} | ||
+ | |||
+ | ===Feat: Time of the Beast=== | ||
+ | # While in Iona's {{CTRL}} range, friendly [[Tharn]] models gain +3 STR and ARM. | ||
+ | # While in Iona's {{CTRL}} range, friendly Faction warrior models can reroll missed attack rolls. Each attack roll can be rerolled only once as a result of Time of the Beast. [[Category: Reroll Feat]] | ||
+ | : Time of the Beast lasts for one round. | ||
===Abilities=== | ===Abilities=== | ||
− | |||
* {{Parry}} | * {{Parry}} | ||
* {{Pathfinder}} | * {{Pathfinder}} | ||
* {{Stealth}} | * {{Stealth}} | ||
* {{Dodge}} | * {{Dodge}} | ||
− | * {{Leadership|Tharn|Dodge}} | + | * {{Leadership|[[Tharn]]|Tharn|Dodge}} [[Category: Dodge Leadership]] |
* {{Overtake}} | * {{Overtake}} | ||
* {{Preternatural Reflexes}} | * {{Preternatural Reflexes}} | ||
===Weapons=== | ===Weapons=== | ||
− | + | {|class="wikitable" | |
− | ** {{Magical | + | {{melee|Wurmtooth |1|7|13| |
− | + | * {{Brutal Charge}} | |
− | + | * {{Magical Weapon}} | |
− | + | * {{Blood Boon|fury}} }} | |
− | + | ||
+ | {{melee|Fighting Claw |0,5|3|9| | ||
+ | * {{Magical Weapon}} }} | ||
+ | |} | ||
===Spells=== | ===Spells=== | ||
Line 42: | Line 53: | ||
{{Abattoir}} | {{Abattoir}} | ||
{{Hunter's Mark}} | {{Hunter's Mark}} | ||
− | |||
{{Pursuit}} | {{Pursuit}} | ||
{{Sure Foot}} | {{Sure Foot}} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Theme Forces === | ===Theme Forces === | ||
− | |||
* {{si|Secret Masters}} | * {{si|Secret Masters}} | ||
− | * {{The Bones of Orboros}} | + | * {{The Bones of Orboros}}. She can start the game with friendly upkeeps in play in this theme. |
* {{The Devourer's Host}} | * {{The Devourer's Host}} | ||
* {{The Wild Hunt}} | * {{The Wild Hunt}} | ||
− | =Thoughts on | + | =Thoughts on {{PAGENAME}}= |
==={{PAGENAME}} in a nutshell=== | ==={{PAGENAME}} in a nutshell=== | ||
Line 69: | Line 72: | ||
===Spell thoughts=== | ===Spell thoughts=== | ||
− | * Abattoir is melee Broadsides, allowing them an extra out of activation attack. It can be useful for getting one last attack in to destroy a model or clear off a jammer that went into your heavy. Don't depend on it to clear off high-DEF enemy models, but don't forget this as part of her kit, either | + | * [[Abattoir]] is melee Broadsides, allowing them an extra out of activation attack. It can be useful for getting one last attack in to destroy a model or clear off a jammer that went into your heavy. Don't depend on it to clear off high-DEF enemy models, but don't forget this as part of her kit, either. |
− | |||
− | |||
* [[Pursuit]] gives you some control against the enemy. It gives you out of activation movement for your battlegroup, allowing you to move them up for extra ground or move away from an opposing model. Remember that it's often better to take a single free strike from an engaging model while moving away from it instead of a whole barrage of attacks. | * [[Pursuit]] gives you some control against the enemy. It gives you out of activation movement for your battlegroup, allowing you to move them up for extra ground or move away from an opposing model. Remember that it's often better to take a single free strike from an engaging model while moving away from it instead of a whole barrage of attacks. | ||
Line 77: | Line 78: | ||
* [[Sure Foot]] is pretty good on just about everything Circle offers, though it really shines on any of the Warpwolves. They already have high DEF, so adding +2 more makes them damn near unhittable by anything without some serious effort (A Khador Juggernaut is on 9s to hit, and any heavy at MAT 6 is on 10s). Warpwolves are notorious for being susceptible to knockdown mechanics to bypass their absurd DEF; Sure Foot mitigates this nicely. It works well on Tharn units due to her giving them Dodge, and she can put it on herself in a pinch if you're worried about her being knocked down or hit. | * [[Sure Foot]] is pretty good on just about everything Circle offers, though it really shines on any of the Warpwolves. They already have high DEF, so adding +2 more makes them damn near unhittable by anything without some serious effort (A Khador Juggernaut is on 9s to hit, and any heavy at MAT 6 is on 10s). Warpwolves are notorious for being susceptible to knockdown mechanics to bypass their absurd DEF; Sure Foot mitigates this nicely. It works well on Tharn units due to her giving them Dodge, and she can put it on herself in a pinch if you're worried about her being knocked down or hit. | ||
− | * [[Hunter's Mark]] makes everything better. | + | * [[Hunter's Mark]] makes everything better. Frees up fury for buying/boosting, as well as gives you an edge with charge distances. Just when your opponent thought they were out of range, you channel Hunter's Mark through a [[Gallows Grove]] and wreck their faces with a heavy they never saw coming. |
===Drawbacks & Downsides=== | ===Drawbacks & Downsides=== | ||
* The ARM/STR portion of her feat doesn't affect non-Tharn models. This also means she'll really only see play in Devourer's Host (not that she's not great in it). | * The ARM/STR portion of her feat doesn't affect non-Tharn models. This also means she'll really only see play in Devourer's Host (not that she's not great in it). | ||
* Has no battlegroup specific buffs besides Abattoir, although Hunter’s Mark and Pursuit offer movement and positioning opportunities that can be a side benefit to her battlegroup. | * Has no battlegroup specific buffs besides Abattoir, although Hunter’s Mark and Pursuit offer movement and positioning opportunities that can be a side benefit to her battlegroup. | ||
− | * Not particularly hardy - 16/14 with Stealth and Dodge are good, but there are some lists (Sloan, many versions of [[Primal Terrors]]) that laugh at that | + | * Not particularly hardy - 16/14 with Stealth and Dodge are good, but there are some lists (Sloan, many versions of [[Primal Terrors]]) that laugh at that. |
+ | * The key pieces in her list are living infantry - so not what you really want in current meta | ||
===Tricks & Tips=== | ===Tricks & Tips=== | ||
Line 91: | Line 93: | ||
=List Building Advice= | =List Building Advice= | ||
===Strategy=== | ===Strategy=== | ||
− | As of her release, the most common build strategy for Iona has included Tharn models that can leverage her FEAT to the greatest extent, namely [[Tharn Ravagers]], [[Tharn Bloodtrackers]], [[Brighid & Caul]]. The additional 3 STR and ARM and rerolls on attacks directly improve weapons that can be boosted through STR buffs | + | As of her release, the most common build strategy for Iona has included Tharn models that can leverage her FEAT to the greatest extent, namely [[Tharn Ravagers]], [[Tharn Bloodtrackers]], [[Brighid & Caul]]. The additional 3 STR and ARM and rerolls on attacks directly improve weapons that can be boosted through STR buffs. [[Sure Foot]] can also improve the survivability of the Ravagers and free up points that might have been spent on the [[Tharn Ravager Shaman]] for other solos or support models. |
As Iona lists will often bring either Brighid & Caul, the Lord of the Feast, or both, the Minion unit slot available through the Devourer’s Host theme is often used for the [[Boil Master & Spirit Cauldon]] to provide additional corpse tokens as well as [[Puppet Master]] and or the occasional drag through [[Spectral Lash]]. | As Iona lists will often bring either Brighid & Caul, the Lord of the Feast, or both, the Minion unit slot available through the Devourer’s Host theme is often used for the [[Boil Master & Spirit Cauldon]] to provide additional corpse tokens as well as [[Puppet Master]] and or the occasional drag through [[Spectral Lash]]. | ||
Line 98: | Line 100: | ||
===Theme Thoughts=== | ===Theme Thoughts=== | ||
− | + | {{Header|Support models - Various themes}} | |
− | + | ||
[[Gallows Grove]] proves a good solo as a means of channelling out [[Pursuit]] or [[Hunter's Mark]] from afar, entropic force proves useful in the current meta, as well as a solo to base flags for you. | [[Gallows Grove]] proves a good solo as a means of channelling out [[Pursuit]] or [[Hunter's Mark]] from afar, entropic force proves useful in the current meta, as well as a solo to base flags for you. | ||
− | + | {{Header|[[The Devourer's Host]]}} | |
+ | |||
Given she's a Tharn model that was released in the Devourer CID, that's probably where she'll want to spend most of her time. Obviously she benefits this theme most, male Tharn go up to Def 17 in a forest under [[Sure Foot]] with no knockdown, or against gunlines [[Phantasm]] is a fantastic way of keeping them safe as there's no real way to circumvent it outside of dispelling. | Given she's a Tharn model that was released in the Devourer CID, that's probably where she'll want to spend most of her time. Obviously she benefits this theme most, male Tharn go up to Def 17 in a forest under [[Sure Foot]] with no knockdown, or against gunlines [[Phantasm]] is a fantastic way of keeping them safe as there's no real way to circumvent it outside of dispelling. | ||
− | + | {{Header|Other Themes}} | |
− | Although she can be taken in every other theme except for [[Secret Masters]], Iona’s STR and ARM buff will not benefit wolds in [[Bones of | + | |
+ | Although she can be taken in every other theme except for [[Secret Masters]], Iona’s STR and ARM buff will not benefit wolds in [[The Bones of Orboros]] or Wolfsworn or Beasts in [[The Wild Hunt]]. The second half of her FEAT allowing for friendly faction warrior models to reroll missed attack rolls does allow for a single round of boosted accuracy for infantry models giving her the possibility of play in [[The Wild Hunt]], however those models in [[The Wild Hunt]] have no issues with accuracy, and would much prefer a damage buff. | ||
{{Header|Minions}} | {{Header|Minions}} | ||
+ | |||
Although Iona herself does not utilize corpse tokens, both [[Brighid & Caul]] and the [[Lord of the Feast]] want to make use of corpses and make for the natural inclusion of the [[Boil Master & Spirit Cauldron]], on top of that, it provides [[Puppet Master]] which really helps load out any of your core models. | Although Iona herself does not utilize corpse tokens, both [[Brighid & Caul]] and the [[Lord of the Feast]] want to make use of corpses and make for the natural inclusion of the [[Boil Master & Spirit Cauldron]], on top of that, it provides [[Puppet Master]] which really helps load out any of your core models. | ||
===Battlegroup=== | ===Battlegroup=== | ||
− | Lacking a toolkit that directly supports large battlegroups, since her release Iona has been generally played with a small warbeast package. Because she can mix it up in melee she often brings a Warpwolf Stalker for Sprint. As [[Sure Foot]] may be out on another model/unit, the remainder of her warbeast points are often used for a Gnarlhorn Satyr for the sake of [[Earth’s Blessing]]. These two beasts are | + | Lacking a toolkit that directly supports large battlegroups, since her release Iona has been generally played with a small warbeast package. Because she can mix it up in melee she often brings a Warpwolf Stalker for Sprint. As [[Sure Foot]] may be out on another model/unit, the remainder of her warbeast points are often used for a Gnarlhorn Satyr for the sake of [[Earth’s Blessing]]. These two beasts are 15 and 10 points respectively, leaving 3 points of Iona’s 28 warbeast points open. Iona does not offer a STR or MAT buff to her battlegroup but through [[Hunter’s Mark]] can increase their threat range and increase their fury efficiency, and [[Abbatoir]] allows her beasts to possibly become unjammed or make one last attack to finish an enemy model. Additionally, with a Gnarlhorn Satyr as a bodyguard, a shrewdly placed [[Pursuit]] can allow for a perfectly lined up Counterslam. |
+ | Those interactions aside, however, because Iona’s kit is tailored to supporting Tharn infantry she wants to spend as many points on them as possible to maximize the theme benefits of Devourer’s Host and therefore it seems unlikely she would pay the cost above and beyond her warbeast points allowance for either a Gorax or Feral Warpwolf for [[Primal]]. | ||
− | + | Another common beast to field with her is the [[Storm Raptor]]. | |
As Iona is likely to see play nearly exclusively in Devourer’s Host, it should be mentioned that DH allows for both Ghetorix and Loki and further testing with those two beasts may be warranted. | As Iona is likely to see play nearly exclusively in Devourer’s Host, it should be mentioned that DH allows for both Ghetorix and Loki and further testing with those two beasts may be warranted. | ||
+ | |||
+ | ===Starting a 25 point Brawl list=== | ||
+ | In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2020/10/8/brawlmachine-list-building-circle-orboros read here]. | ||
+ | |||
+ | '''[[Theme - The Devourer's Host]] | ||
+ | |||
+ | : '''Iona the Unseen''': [+28 WBP] | ||
+ | :* [[Warpwolf Stalker]]: [15 pts] | ||
+ | :* [[Feral Warpwolf]]: [14 pts] | ||
+ | |||
+ | : [[Bloodweaver Night Witch]]: [4 pts] | ||
+ | : [[Swamp Gobber River Raider]]: [1 pts] | ||
+ | |||
+ | : [[Tharn Ravagers]] (Min size): [10 pts] | ||
+ | :* Command Attachment: [free] {{grey|(5 pts)}} | ||
+ | : [[Death Wolves]]: [9 pts] | ||
+ | |||
+ | {{Brawl}} | ||
=Other= | =Other= | ||
Line 147: | Line 171: | ||
{{RC Abattoir}} | {{RC Abattoir}} | ||
{{RC Hunter's Mark}} | {{RC Hunter's Mark}} | ||
− | |||
{{RC Pursuit}} | {{RC Pursuit}} | ||
{{RC Sure Foot}} | {{RC Sure Foot}} |
Latest revision as of 03:09, 14 November 2022
Iona the Unseen |
Prime This model is available in one Prime Army, Devourer's Host. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Though the Tharn possess their share of shamans, true warlocks are rare and revered, each a formidable leader, capable of unsurpassed feats on the battlefield. Iona the Unseen is among the rare few, a huntress whose fierce gaze can force obedience from both warbeast and subordinate Tharn alike. A fearless hunter, Iona draws on the predatory aspect of the Devourer Wurm, granting her forces speed and stealth as they surround her enemies like a pack of dusk wolves. She employs clever feints and decoys and relishes the sight of her enemies’ confusion as her pack slowly encircles them.
Basic Info
Iona1 | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat: Time of the Beast
- While in Iona's control range, friendly Tharn models gain +3 STR and ARM.
- While in Iona's control range, friendly Faction warrior models can reroll missed attack rolls. Each attack roll can be rerolled only once as a result of Time of the Beast.
- Time of the Beast lasts for one round.
Abilities
- Parry
- Pathfinder
- Stealth
- Dodge - This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
- Leadership [ Tharn ] - Friendly Tharn models in this model's command range gain Dodge.
- Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
- Preternatural Reflexes - This model cannot be targeted by CRAs or CMAs. Models do not gain back strike bonuses against this model.
Weapons
Wurmtooth | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RNG | POW | P+S | ||||||||||||
1 | 7 | 13 | ||||||||||||
| ||||||||||||||
Fighting Claw | ||||||||||||||
RNG | POW | P+S | ||||||||||||
0,5 | 3 | 9 | ||||||||||||
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Abattoir
|
2 | SELF | Control | - | - | No | |
Models in the spellcaster's battlegroup currently in their CTRL range can immediately make one basic melee attack. Abattoir can be cast only once per activation. | |||||||
Hunter's Mark
|
2 | 10 | - | - | Turn | Yes | |
Friendly models can charge or make a slam power attack against target enemy model hit by Hunter's Mark without being forced or spending focus. A friendly model charging an enemy model hit by Hunter's Mark gain +2" of movement. Hunter's Mark lasts for one turn. | |||||||
Pursuit
|
2 | 8 | - | - | Upkeep | Yes | |
If target enemy model/unit advances during its activation, one model in the spellcaster's battlegroup that is in its control range can immediately make a full advance. | |||||||
Sure Foot
|
2 | 6 | - | - | Upkeep | no | |
Target friendly Faction model/unit gains +2 DEF and cannot become knocked down. Models are not affected while out of formation. |
Theme Forces
-
Secret Masters - The Bones of Orboros. She can start the game with friendly upkeeps in play in this theme.
- The Devourer's Host
- The Wild Hunt
Thoughts on Iona the Unseen
Iona the Unseen in a nutshell
Iona is an aggressive infantry warlock made to play in Devourer's Host. Her entire kit is centered around delivering Tharn to the enemy, and her feat ensures they hit like trucks when they do. She's not exactly a frontline warlock, but her defensive and offensive stats let her play closer to the front. Although Abattoir is a battlegroup spell, her army should mostly be made up of Tharn.
Feat thoughts
Her feat is a massive force multiplier to Tharn. The STR buff and re-rolls will help Tharn of all types (including herself) break the hardest of bricks, while re-rolls help ensure they hit their targets. The ARM benefit is nice, but given the low base ARM of Tharn models, won't really help them brick up; at best, expect them to survive blast damage and low-POW attacks easier under the feat.
Spell thoughts
- Abattoir is melee Broadsides, allowing them an extra out of activation attack. It can be useful for getting one last attack in to destroy a model or clear off a jammer that went into your heavy. Don't depend on it to clear off high-DEF enemy models, but don't forget this as part of her kit, either.
- Pursuit gives you some control against the enemy. It gives you out of activation movement for your battlegroup, allowing you to move them up for extra ground or move away from an opposing model. Remember that it's often better to take a single free strike from an engaging model while moving away from it instead of a whole barrage of attacks.
- Sure Foot is pretty good on just about everything Circle offers, though it really shines on any of the Warpwolves. They already have high DEF, so adding +2 more makes them damn near unhittable by anything without some serious effort (A Khador Juggernaut is on 9s to hit, and any heavy at MAT 6 is on 10s). Warpwolves are notorious for being susceptible to knockdown mechanics to bypass their absurd DEF; Sure Foot mitigates this nicely. It works well on Tharn units due to her giving them Dodge, and she can put it on herself in a pinch if you're worried about her being knocked down or hit.
- Hunter's Mark makes everything better. Frees up fury for buying/boosting, as well as gives you an edge with charge distances. Just when your opponent thought they were out of range, you channel Hunter's Mark through a Gallows Grove and wreck their faces with a heavy they never saw coming.
Drawbacks & Downsides
- The ARM/STR portion of her feat doesn't affect non-Tharn models. This also means she'll really only see play in Devourer's Host (not that she's not great in it).
- Has no battlegroup specific buffs besides Abattoir, although Hunter’s Mark and Pursuit offer movement and positioning opportunities that can be a side benefit to her battlegroup.
- Not particularly hardy - 16/14 with Stealth and Dodge are good, but there are some lists (Sloan, many versions of Primal Terrors) that laugh at that.
- The key pieces in her list are living infantry - so not what you really want in current meta
Tricks & Tips
- Remember that any buff to STR means the thrown damage output of the Tharn Bloodtrackers increases; they go from good to phenomenal under her feat, threatening all but the toughest of targets. Thrown weaponmasters (especially with Prey) is just horrifiying.
- Her feat applies on free strikes, too.
- The interaction of Blood Boon and Overtake can be a bit funky, but basically if you cast an offensive spell before your Overtake move, you can't use Overtake. See the #Rules Clarifications section for a full breakdown.
List Building Advice
Strategy
As of her release, the most common build strategy for Iona has included Tharn models that can leverage her FEAT to the greatest extent, namely Tharn Ravagers, Tharn Bloodtrackers, Brighid & Caul. The additional 3 STR and ARM and rerolls on attacks directly improve weapons that can be boosted through STR buffs. Sure Foot can also improve the survivability of the Ravagers and free up points that might have been spent on the Tharn Ravager Shaman for other solos or support models.
As Iona lists will often bring either Brighid & Caul, the Lord of the Feast, or both, the Minion unit slot available through the Devourer’s Host theme is often used for the Boil Master & Spirit Cauldon to provide additional corpse tokens as well as Puppet Master and or the occasional drag through Spectral Lash.
Iona wants to support Tharn models more than she does a large battlegroup and will often only bring beasts whose animi directly support her or solve a problem faced by a particular meta.
Theme Thoughts
Support models - Various themes
Gallows Grove proves a good solo as a means of channelling out Pursuit or Hunter's Mark from afar, entropic force proves useful in the current meta, as well as a solo to base flags for you.
Given she's a Tharn model that was released in the Devourer CID, that's probably where she'll want to spend most of her time. Obviously she benefits this theme most, male Tharn go up to Def 17 in a forest under Sure Foot with no knockdown, or against gunlines Phantasm is a fantastic way of keeping them safe as there's no real way to circumvent it outside of dispelling.
Other Themes
Although she can be taken in every other theme except for Secret Masters, Iona’s STR and ARM buff will not benefit wolds in The Bones of Orboros or Wolfsworn or Beasts in The Wild Hunt. The second half of her FEAT allowing for friendly faction warrior models to reroll missed attack rolls does allow for a single round of boosted accuracy for infantry models giving her the possibility of play in The Wild Hunt, however those models in The Wild Hunt have no issues with accuracy, and would much prefer a damage buff.
Minions
Although Iona herself does not utilize corpse tokens, both Brighid & Caul and the Lord of the Feast want to make use of corpses and make for the natural inclusion of the Boil Master & Spirit Cauldron, on top of that, it provides Puppet Master which really helps load out any of your core models.
Battlegroup
Lacking a toolkit that directly supports large battlegroups, since her release Iona has been generally played with a small warbeast package. Because she can mix it up in melee she often brings a Warpwolf Stalker for Sprint. As Sure Foot may be out on another model/unit, the remainder of her warbeast points are often used for a Gnarlhorn Satyr for the sake of Earth’s Blessing. These two beasts are 15 and 10 points respectively, leaving 3 points of Iona’s 28 warbeast points open. Iona does not offer a STR or MAT buff to her battlegroup but through Hunter’s Mark can increase their threat range and increase their fury efficiency, and Abbatoir allows her beasts to possibly become unjammed or make one last attack to finish an enemy model. Additionally, with a Gnarlhorn Satyr as a bodyguard, a shrewdly placed Pursuit can allow for a perfectly lined up Counterslam. Those interactions aside, however, because Iona’s kit is tailored to supporting Tharn infantry she wants to spend as many points on them as possible to maximize the theme benefits of Devourer’s Host and therefore it seems unlikely she would pay the cost above and beyond her warbeast points allowance for either a Gorax or Feral Warpwolf for Primal.
Another common beast to field with her is the Storm Raptor.
As Iona is likely to see play nearly exclusively in Devourer’s Host, it should be mentioned that DH allows for both Ghetorix and Loki and further testing with those two beasts may be warranted.
Starting a 25 point Brawl list
In 2021.12 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.
- Iona the Unseen: [+28 WBP]
- Warpwolf Stalker: [15 pts]
- Feral Warpwolf: [14 pts]
- Bloodweaver Night Witch: [4 pts]
- Swamp Gobber River Raider: [1 pts]
- Tharn Ravagers (Min size): [10 pts]
- Command Attachment: [free] (5 pts)
- Death Wolves: [9 pts]
For more Brawlmachine list ideas, see Category: Brawl List
Other
Trivia
- Released 2018.12 ... ish
Video Battle Reports
- 2019.06 Lock & Load Iron Gauntlet Final, vs Ravyn1
- 2019.06 Lock & Load Iron Gauntlet Semi-Final, vs Makeda3
- 2019.04 Connor's Retribution Analysis, vs Garryth2
- See also Category: Video Battle Reports for more casters with videos.
Other Circle models
Rules Clarifications
Rules Clarification: : Warlock (Edit) | |||||
|
Rules Clarification : Parry - None yet. (Edit)
Rules Clarification : Pathfinder (Edit)
|
Rules Clarification : Stealth (Edit)
|
Rules Clarification : Dodge (Edit)
|
Rules Clarification : Leadership (Edit)
|
Rules Clarification : Swift Hunter and/or Overtake (Edit)
|
Rules Clarification : Preternatural Reflexes - None yet. (Edit)
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Blood Boon and/or Rites of Blood and/or Ritual Slaughter and/or Soul Food and/or Blood Weaver and/or Meat for the Beast and/or Reckless Arcana (Edit)
|
Rules Clarification : Powerful Charge and/or Brutal Charge (Edit)
|
Rules Clarification : Broadside and/or Abattoir (Edit)
|
Rules Clarification : Hunter's Mark - None yet. (Edit)
Rules Clarification : Pursuit and/or Shadow (Edit)
|
- Tharn
- Circle Orboros
- Model
- Does have Mk4 rules
- Warlock
- Reroll Feat
- Parry
- Pathfinder
- Stealth
- Dodge
- Leadership
- Dodge Leadership
- Overtake
- Preternatural Reflexes
- Brutal Charge
- Magical Damage
- Blood Boon
- Abattoir
- Hunter's Mark
- Pursuit
- Sure Foot
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
- Brawl List
- Video Battle Reports