Tharn Bloodweavers

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Tharn Bloodweavers
Circle Tharn Bloodweaver Unit

Tharn women practicing the rites of the Bloodweavers are true masters of bloodletting. Their devotion to the Devourer Wurm is absolute, and they kill with the visceral immediacy of sacral blades wielded in their own hands. As their blades taste flesh, primal power causes a victim’s heart to race frantically before the blood suddenly ignites and vaporizes into an expanding mist.

Haruspex
Command Attachment

The bloodweaver haruspex is able to divine the strands of future and fate from the blood and viscera of her slain foes, bringing the power of divination to the bloodweavers who accompany her in battle. Her bloody fortune-telling guides their strikes with unerring accuracy and imbues them with lethal potency. Through her sacrificial rites, she empowers her sacral blade to act as a conduit for the very energies of life and death.

Basic Info[edit]

Tharn Bloodweavers
Missing Info
Tharn Bloodweavers.png
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Small
SPD 7
STR 6
MAT 6
RAT N/A
M.A. N/A
DEF 14
ARM 11
CMD 7
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE 6 +1CA
COST 8 +4CA
1.7 each
N/A
FA 3
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

Entire unit

  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
  • Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.

Haruspex only

Weapons[edit]

Everyone

  • Sacral Blade- 0.5" reach, P+S 9 melee attack
    • Damage Type: Magical - This weapon deals Magical damage.
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Blood Burst - When this attack boxes an enemy living/undead model, center a 5" AOE on the boxed model then RFP it. Enemy models in the AOE are hit and suffer a blast damage roll with a POW equal to the boxed model's STR. This damage is not considered to have been caused by an attack.
      • Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
      • Life Stealer - When an attack with this weapon destroys an enemy model, immediately after the attack is resolved a friendly living Circle model currently in the attacking Bloodweaver's CMD range can remove d3 damage points.

Recent Changes[edit]

2018.10 Tharn Dynamic Update

  • Gained a Command Attachment


Analysis of Tharn Bloodweavers[edit]

Command Attachment

Tharn Bloodweavers in a Nutshell[edit]

Tharn Bloodweavers are the conscript infantry amongst the Tharn. Cheap warm bodies with Stealth and Pathfinder.

Thoughts on adding the CA[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Placeholder text inserted 2018.10.

Combos & Synergies[edit]

  • Krueger the Stormwrath - Gang and Lightning Tendrils love each other.
  • Bloodweaver Night Witch - Killing Spree is absolutely awesome as an ability and enables the Bloodweavers to both shred enemy infantry and to spread out again afterwards. It almost is a case of not bringing the Bloodweavers without the Night Witch.

Drawbacks & Downsides[edit]

  • Wolves of Orboros are both cheaper per model and have a longer threat range
  • The Sentry Stone & Mannikins provides even cheaper bodies.
  • They struggle without the gang bonus.
  • Gang and short melee range means they tend to bunch up. This, combined with their low arm, makes them very vulnerable to blast damage.
  • Most infantry don't have strength high enough to actually fear blood burst.

Tricks & Tips[edit]

  • Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.
  • If a beast is stuck in with an infantry unit that didn't kill it, charging in and using Life Stealer can free the beast and bring its health back up.

Other[edit]

Trivia[edit]

  • Unit released in Hordes: Metamorphosis (2009)
  • CA spoiled at Lock and Load (2018.06), beta rules released in the Tharn CID (2018.08), final rules at Warmachine Weekend (2018.10)
  • Haruspex: (in ancient Rome) a religious official who interpreted omens by inspecting the entrails of sacrificial animals.

Theme Forces[edit]

Other Circle models[edit]

Circle Logo.jpg       Circle Index       (Edit)            
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lessers & Attachments Druid Wilder (Attached) - Una1 (Lesser)
Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Druid Wilder (Attached) - Gallows Grove - Reeve Hunter - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - War Wolf
Lord of the Feast - Una1 (Lesser) - Wolf Lord Morraig
Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2018.10

Rules Clarifications[edit]

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
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Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • You choose your Attack Type during Step 1 of the Attack Sequence. So, if your target can only be targeted by certain kinds of attack (such as a Menoth warjack with Passage), then you can choose an Magical Damage attack type and target it. (Infernal Ruling)
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Rules Clarification : Blood Burst      (Edit)

  • Because the boxed model is RFP'd before the damage roll, and buffs/debuffs on its STR don't apply - you use the base STR.
  • You don't halve the blast damage POW - it is "already" halved.
Not considered an attack (Edit)   [Show/Hide]
  • The original attack and damage is definitely an attack, and triggers stuff normally. But the "secondary" damage works quite differently.
  • The secondary damage is not an attack, so doesn't trigger stuff like Vengeance.
  • The secondary damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
  • The secondary damage is not from an attack, but it is damage from the original model. This has two implications:
    1. It's not an attack from a weapon so:
      • it won't gain damage buffs from the weapon (such as Poison).
      • it won't gain any Damage Types from the weapon. (Infernal Ruling)
    2. It is a damage roll from a model so:
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Rules Clarification : Grievous Wounds      (Edit)

  • GW prevents "repairs" as well as "heals".
  • It does not stop a warlock transferring damage, or stop the wounded model from being able to 'heal' someone else.
  • Does not affect models with the Massive rule.

Rules Clarification : Life Stealer - None yet. (Edit)


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Rules Clarification : Pathfinder      (Edit)

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Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.
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Rules Clarification : Gang and/or Gang Fighter     (Edit)

  • You can gain the Gang bonus vs knocked down/stationary models (refer to the latest Errata).
  • You can gain the Gang bonus on free strikes, but generally only the first "Ganger" will get it.
For example, if a target is engaged by two models with Gang, when it leaves the melee range of the first Ganger it suffers a free strike with the Gang bonus. Then it leaves the melee range of the second and suffers a normal free strike.


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Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
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Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.
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Rules Clarification : Divine Inspiration      (Edit)

  • Discard Die (Edit)
    • The dice must be discarded - you can't keep it even if you want it for a critical hit.
    • For instance: if you discard "the lowest die", need 6+ to hit, and roll a 3, 3, and a 4 ... then you must discard one of the 3s, and you'll end up with a non-critical hit with the 3 + 4.

Rules Clarification : Advance Deployment - None yet. (Edit)

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Rules Clarification : Sacred Ward and/or Spell Ward     (Edit)

  • Sacred/Spell Warded models can still be affected by spells. For instance, CTRL area spells, AOE that deviate, and/or sprays that target a nearby non-warded model.


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