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Tharn women practicing the rites of the Bloodweavers are true masters of bloodletting. Their devotion to the Devourer Wurm is absolute, and they kill with the visceral immediacy of sacral blades wielded in their own hands. As their blades taste flesh, primal power causes a victim’s heart to race frantically before the blood suddenly ignites and vaporizes into an expanding mist.
The bloodweaver haruspex is able to divine the strands of future and fate from the blood and viscera of her slain foes, bringing the power of divination to the bloodweavers who accompany her in battle. Her bloody fortune-telling guides their strikes with unerring accuracy and imbues them with lethal potency. Through her sacrificial rites, she empowers her sacral blade to act as a conduit for the very energies of life and death.
- 1 Basic Info
- 2 Analysis of Tharn Bloodweavers
- 3 Other
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
- Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
- She has +1 MAT, +2 CMD, and 5 hitpoints
- Officer - This model is the unit commander even if the unit has a Leader model.
- Granted: Divine Inspiration - While this model is in formation, models in its unit gain Divine Inspiration. (Divine Inspiration - This model gains an extra die on melee attack & damage rolls, but discards the lowest die.)
- Tactics: Advance Deployment - Models in this unit gain Advance Deployment.
- Tactics: Sacred Ward - Models in this unit gain Sacred Ward. (Sacred Ward - This model can't be targeted by enemy spells. )
- Sacral Blade- 0.5" reach, P+S 9 melee attack
- Damage Type: Magical - This weapon deals Magical damage.
- Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Blood Burst - When this attack boxes an enemy living/undead model, center a 5" AOE on the boxed model then RFP it. Enemy models in the AOE are hit and suffer a blast damage roll with a POW equal to the boxed model's STR. This damage is not considered to have been caused by an attack.
- Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
- Life Stealer - When an attack with this weapon destroys an enemy model, immediately after the attack is resolved a friendly living Circle model currently in the attacking Bloodweaver's CMD range can remove d3 damage points.
2018.10 Tharn Dynamic Update
- Gained a Command Attachment
Analysis of Tharn Bloodweavers
Tharn Bloodweavers in a Nutshell
Tharn Bloodweavers are the conscript infantry amongst the Tharn. Cheap warm bodies with Stealth and Pathfinder.
Thoughts on adding the CA
Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
Placeholder text inserted 2018.10.
Combos & Synergies
- Krueger the Stormwrath - Gang and Lightning Tendrils love each other.
- Bloodweaver Night Witch - Killing Spree is absolutely awesome as an ability and enables the Bloodweavers to both shred enemy infantry and to spread out again afterwards. It almost is a case of not bringing the Bloodweavers without the Night Witch.
Drawbacks & Downsides
- Wolves of Orboros are both cheaper per model and have a longer threat range
- The Sentry Stone & Mannikins provides even cheaper bodies.
- They struggle without the gang bonus.
- Gang and short melee range means they tend to bunch up. This, combined with their low arm, makes them very vulnerable to blast damage.
- Most infantry don't have strength high enough to actually fear blood burst.
Tricks & Tips
- Jacks and Beasts only need to be hit with Grievous Wounds to be affected by it. Tagging a beast with a crippled aspect or a jack with a crippled cortex can be debilitating for the enemy.
- If a beast is stuck in with an infantry unit that didn't kill it, charging in and using Life Stealer can free the beast and bring its health back up.
- Unit released in Hordes: Metamorphosis (2009)
- CA spoiled at Lock and Load (2018.06), beta rules released in the Tharn CID (2018.08), final rules at Warmachine Weekend (2018.10)
- Haruspex: (in ancient Rome) a religious official who interpreted omens by inspecting the entrails of sacrificial animals.
Other Circle models
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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