Argus Moonhound

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The core rulebook was last updated 2021.02 and can be downloaded from the Privateer Press website.

You want to download the one labelled "rule digest".

 
Circle Logo.jpg Argus Moonhound

Circle Light Warbeast

With a horrifying howl that chills the blood of its prey and unusually keen senses that allow it to detect enemy movement under almost any circumstances, the argus moonhound is a ferocious hunter and a favorite of the warlocks of the Circle Orboros. As it closes in on its prey, the moonhound uses its howl to flush the victim out into the open, where it tears the hapless creature to pieces with savage teeth.

Basic Info

Argus Moonhound
Missing Info
Argus Moonhound.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 6
STR 7
MAT 5
RAT N/A
M.A. N/A
DEF 14
ARM 14
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY 3
THRS 9
HP 21
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 6
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.

Abilities

  • Pathfinder symbol.jpg Pathfinder
  • Circular Vision - Models never gain a back strike bonus against this model.
  • Mark Target - Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5" of this model and in its LOS.

Weapons

  • Bite (x2) - 0.5" reach, P+S 11 melee weapons

Animus

COST RNG AOE POW DUR OFF
Hunting Howls

1 SELF - - Turn No
Enemy models lose Stealth while within 5" of the spellcaster. Hunting Howls lasts for one turn.

Theme Forces

Thoughts on Argus Moonhound

Argus Moonhound in a nutshell

The Argus Moonhound is a dirt cheap light warbeast that helps your shooters hit things. It has one job - supporting shooters.

Because it doesn’t have a gun, it can only support other models with Mark Target & Stealth removal. But because both abilities happen some what passively you can throw it into combat without much concern and it may kill something.

Combos & Synergies

This argus helps Circle's core ranged units, and is often fielded alongside:

  • Reeves of Orboros - for shear volume of attacks.
    • combine this combo with Tanith, for affliction and her own powerful gun for a pseudo -4 defense swing.
  • Tharn Bloodtrackers - with prey they become deadly accurate - however you are reliant on Quick Work to get the combo working.
  • Tharn Blood Pack - the biggest gun in the Tharn arsenal.
  • Any caster with a gun, who doesn’t typically run Bones Tanith, Kreuger1, Mohsar and Una

Out of theme Combos

It also helps the bigger guns of the Circle:

  • Loki doesn't need to boost for reliability while shooting with a nearby Moonhound giving him an extra attack to batter a heavy into a pulp.
  • The Pureblood Warpwolf can take out an impressive number of enemies on an angled assault spray charge with the moonhound putting the number required to hit onto the high side of the bell curve.
  • The Celestial Fulcrum looks good and loves to hit boosts.
  • The Well of Orboros already ignores concealment and cover +2 to hit and ignoring stealth makes it even harder to ignore.

Drawbacks & Downsides

  • Two low POW low MAT attacks means that its offence is pretty poor. The Moonhound is a pure utility beast.
  • It doesn't support magic attacks (other than by removing stealth)

Tricks & Tips

  • Much of the time you're going to end up running and looking for angles with the Moonhound.
  • Don't worry about one getting killed. It's very cheap.
  • There are times the ability to remove stealth (frequently combined with a failed charge) is amazing and sometimes the setup for an assassination run.
  • Shield Guard ruins shooting just as much as Stealth does, using the Moonhound to slam bodyguard models while applying Mark Target can get rid of both forms of protection.

Other

Trivia

Released in Hordes: Exigence (2014)

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lessers & Attachments Druid Wilder (Attached) - Una1 (Lesser)
Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Chuck Dogwood - Druid Wilder - Gallows Grove - Kogan the Exile - Lord of the Feast - Reeve Hunter - Primal Archon - Shivers - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una the Falconer - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2020.12

Rules Clarifications

RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.
  • Forcing
    • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
  • Animi
    • A single Animus can be on several models at the same time. (Infernal Ruling)
    • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
    • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
  • Transferring Damage
    • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
  • Frenzy (Edit)
    • You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
    • You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
    • A warbeast may not make an Assault shot as part of a Frenzy activation.
    • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
    • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
    • If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Circular Vision      (Edit)

  • This only prevents the normal bonus afforded from back strikes. It does not prevent things such as Backstab, which simply requires being in the rear arc.
RC symbol.png

Rules Clarification : Mark Target      (Edit)

  • The model with the Mark Target rule needs to have the target in LOS for anyone to benefit. And within 5", of course. (Infernal Ruling)
  • And the model actually making the attack also has to have the target in LOS in order to, you know, target it.

Rules Clarification : Hunting Howls - None yet. (Edit)