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Ferocious two-headed canines whose frames are thick with muscle, argus are keen hunters. They are as impossible to elude as they are to surprise, as they constantly survey the terrain with their acute vision. While their two powerful sets of jaws are an asset in any fight, these beasts are equally valued for their paralyzing bark. This immobilizing howl can stagger even the mightiest of enemies, leaving them open for the kill.
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here to read the long version.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Circular Vision - Models never gain a back strike bonus against this model.
- Bite (x2) - 0.5" reach, P+S 12 melee attacks
- Combo Strike (★ Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. (Giving a total P+S = 16)
- Doppler Bark - Cost 2
- Living or undead enemies currently within 2" of the caster have their base DEF reduced to 5 and cannot run, charge, or make slam or trample power attacks for one round.
Analysis of Wild Argus
Wild Argus in a nutshell
The Wild Argus is a cheap light warbeast with a very useful animus and that is otherwise a jammer.
Combos & Synergies
- Kromac the Ravenous - With his Leap and deep Fury reserves, Kromac loves the Doppler Bark to enable him to assassinate enemies. Warpath also allows him to increase the Argus' threat range.
- Kaya the Moonhunter & Laris - Her personal assassination run is greatly enhanced by access to this animus. She's also probably the best candidate for a janky triple-pureblood double-alpha assassination list.
- Mohsar the Desertwalker - His sands of fate spell can let him get in, drop the animus, and get out, leaving the target (ideally a Warcaster or Warlock) paralyzed, and easy prey for a ranged-focused list. Of course that costs a model and almost all Mohsar's Fury
- Any Warlock with a movement buff can make the Argus' animus more difficult to avoid.
- The Pureblood Warpwolf is a particularly good candidate for pulling off argus-enabled assassinations. It's spray ignores target in melee penalties (and can target the enemy 'caster even if they're screened by other models) while assault gives them an absurd threat range. with a POW high enough to threaten casters.
Drawbacks and Downsides
- Poor general stats
- It's an animus on a stick
- His animus doesn't work on constructs.
Tricks and Tips
- It's possible to get some pretty interesting threat ranges on the Argus with shifting stone teleports. Remember, the Argus doesn't need either it's movement or it's action in order to pull off a Doppler Bark.
- The Wild Argus can charge and use his animus before the charge attack.
- Don't underestimate the combo bite.
- The doppler slam is useful - normally it's harder to slam something larger than you, but the argus can make the slam movement, use its animus, and reduce a warbeasts DEF to 5 before rolling to hit with the slam. Even better if you can slam one beast into another or a beast into a warlock.
Released in Primal Mk1 (2006)
Themes for generic warbeasts (Edit)
Themes only for Living warbeasts (Edit)
Other Circle models
| See also the Warbeast page for a recap of the core warbeast rules.