Theme - The Devourer's Host
| Theme - The Devourer's Host |
To sow terror and reap death, blackclads who embrace the primal aspects of Orboros turn to the Tharn. With murderous howls, Tharn warriors charge from the darkest forests to strike fear into their enemies’ hearts before ripping them out and devouring them whole. These gruesome, gore-streaked combatants run side by side with all manner of beasts, intent on slaking their thirst on the blood of the Circle’s foes. Theirs is a history of violence, and their motivations for war do not stray beyond devotion to the Devourer Wurm and an attunement with the basest of instincts.
- 1 Theme Rules
- 2 Thoughts on The Devourer's Host
- 3 Warlock Thoughts
- 4 Other
An army made use the The Devourer's Host theme force can include only the following Circle models:
- Circle warlocks
- Living non-character warbeasts
- Tharn models/units
- Death Wolves
- Shifting Stones units
- Gallows Grove solos
- Lord of the Feast
- Primal Archon
- Circle structures
- This army can also include one Minion solo and one Minion unit that will work for Circle.
Full model list
This list was last updated: 2019.07 (Edit)
- All Circle warlocks
- Well, except for Bradigus (★)
- Non-character living warbeasts
- Other character warbeasts can be taken (Living or otherwise), but only if they have a bond and they're in their bonded model's battlegroup.
- Brighid & Caul
- Death Wolves
- Tharn Bloodtrackers
- Tharn Bloodweavers
- Tharn Blood Pack
- Tharn Ravagers
- Tharn Wolf Riders
- Shifting Stones
- Tharn Ravager Shaman
- Tharn Ravager White Mane
- Tharn Wolf Rider Champion
- Gallows Grove
- Lord of the Feast
- Up to one solo
- Up to one unit
You can spend each Requisition Point on either:
- One Circle CA
- Three Gallows Grove solos
- One Tharn Wolf Rider Champion solo
- One other small- or medium-based Circle solo
- Each model in this army that can gain corpse tokens begins the game with one corpse token.
- One Tharn Bloodweavers unit in this army gains Ambush.
- Ambush - You can choose not to deploy a model/unit with Ambush at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place this model/all models in the unit with Ambush in formation completely within 3" of the chosen table edge.
2019.07 Theme Remix
- Game-wide Remix changes
- Primal Archon added to the list of allowed models.
- Freebies expanded (used to just be a Circle solo, or a Circle CA)
- Benefits stayed the same
Thoughts on The Devourer's Host
Devourer's Host in a nutshell
This is a thematic Tharn army that gives you a few bonuses for playing mostly with Tharn. If anyone needs heart tokens to start with it's Death Wolves so they can survive at least some incoming fire. Remember that corpse tokens alas only boost melee rolls, so no games with the Blood Pack or Ravager Shaman.
Tharn Ravagers are not as tough as they seem at first glance. You've excellent skirmishers in Tharn Bloodtrackers, solid tough and hard hitting melee infantry in Tharn Ravagers, utility in Tharn Bloodweavers, a little ranged firepower in the Tharn Blood Pack, and sheer speed and mobility in the Tharn Wolf Riders. And then a nice collection of solos that support all of the above, plus the Death Wolves.
Easy to counter
The list is easy to tech against; even Ravagers go down to standard anti-infantry tech. Rapid Healing sounds good on paper, but rarely will you survive long enough to see it. Maybe it'll mean it takes 3 attacks instead of 2, to kill you.
Low Damage output
Outside your Battlegroup nothing has P+S over 13, which means you'll struggle vs ARM 18+ targets.
You'll want to bring a caster with ARM debuffs.
You may also want to put some heavy hitters in your battlegroup, as opposed to utility 'beasts.
Difficult list choices
Unlike most themes, the Tharn have a starter set. This is a worthwhile purchase as you save about 12% over buying the contents individually. The contents are:
- A 6-man unit of Tharn Ravagers plus their command attachment.
- A 6-woman unit of Tharn Bloodweavers plus their command attachment.
- The character unit Brighid & Caul
- This adds up to 34 points, plus the Ravager CA who you'll take as your first free card.
You'll notice that there is no warlock or warbeasts included.
List Building Tips
Since the errata and new releases this has become a pretty versatile theme with a lot of ways of building; a list starting with Bloodtrackers, ambushing Bloodweavers, and the Death Wolves is going to be applying a lot of scenario pressure with all the advance deploying (and ambushing) Pathfinders, whereas a list that starts off with two full units of Ravagers with their unit attachments is basically threatening to charge head on at the enemy and shatter them whatever they may be.
The Spirit Cauldron helps a lot in spreading around corpse tokens. You should really consider it as your minion unit.
The most expensive free models you can get are the Tharn Wolf Rider Champion at 7 points and the Lord of the Feast at 6 for a potential 20 free points for the army. At 5 points there's the Tharn Ravager White Mane and the attachment for the Tharn Ravagers.
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.
Deploying max Tharn and a small battlegroup. Ravagers can be protected by Gale Winds on the approach and have a 2” melee when they get there.
He is a Tharn and thus fluffy and looks excellent.
She likes to feat back Tharn Ravagers and rerolls can keep their overtake/heart eater chains going for a long time; she also likes feating back Tharn Wolf Riders for their position and hitting power. The Tharn Blood Pack of course have Hunter which allow them to ignore her fog of war (while the Bloodtrackers are normally forward enough to shoot beyond it)
She has Hand of Fate, which lowers the odds of missing an attack and enables a single Ravager to plough through a whole unit if he can constantly kill and buy with corpse tokens. Popular army compositions concentrate around half a dozen Griffons and two units of Ravagers plus the Death Wolves.
He can buff Ravagers to high enough ARM to survive light gunfire and electro-leaps, and makes them hit hard enough to kill heavies.
She was made to run Tharn in Devourer's Host, and her entire card reflects it. She provides Dodge within her CMD, shores up their defenses with Surefoot and Phantasm, and her feat massively ups their survivability and hitting power.
- Released 2017.01, expanded in 2018.10
Other Circle models/themes
Rules Clarification: Theme Forces (Edit)
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Partisans & Theme Forces (Edit)
Mercenaries and Quasi-Partisans
Mercenaries and Ranking Officers
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
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Circle - The Devourer's Host [Show/Hide]
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