Blackclad Stoneshaper

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Circle Logo.jpg Blackclad Stoneshaper

Circle Blackclad Solo

Blackclad stoneshapers are tasked with building the arcane constructs that serve the Circle Orboros. Fashioned from stone, wood, and carefully cut orbs of glowing crystal, their wold creations are animated through ancient rites and blood sacrifices.

Basic Info

Blackclad Stoneshaper
Missing Info
Blackclad Stoneshaper.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 12
MAT {{{mat}}}
RAT N/A
M.A. 6
DEF 13
ARM 13
CMD 5
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 3
N/A
N/A
FA 3
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Pathfinder symbol.jpg Pathfinder
  • Stone Sentinel - While he is B2B with a friendly Faction construct, the Stoneshaper gains +2 DEF and ARM and can't be knocked down.
  • Magic Ability [ 6 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.

Weapons

  • Unarmed - This model has no weapons. Although he can attack with his stone spray.

Spells

COST RNG AOE POW DUR OFF


Earth’s Power

(★ Action) CMD - - Turn -
Target friendly Circle construct warbeast in command range. It gains +2 STR for one turn.
Quiet the Stones

(★ Action) CMD - - - -
Target a friendly Circle construct warbeast in command range, then add or remove a fury point from it.
Repair

(★ Action) B2B - - - -
Target friendly Faction construct model. If the model is in range, remove d6 damage points from it.
Stone Spray

(★ Attack) 8" Spray - 12 (★) Yes
On a critical hit, the target is knocked down.

Theme Forces

Recent Changes

No changes since 2017.11


Thoughts on Blackclad Stoneshaper

Blackclad Stoneshaper in a Nutshell

The Blackclad Stoneshaper provides a damage buff to Wolds - that's the primary reason for taking it. Repair, Quiet the Stones, and a magical spray are all good - but Earth's Power is the primary reason to take the Stoneshaper.

Older guides will say the Stoneshaper is pointless. This is because until November 17 the Stoneshaper didn't have earth's power.

Combos & Synergies

The Stoneshaper supports construct warbeasts. Any construct warbeasts.

Drawbacks & Downsides

  • If you don't have construct warbeasts then there are better choices.
  • If you can't be B2B with a construct and trigger Stone Sentinel, consider the stoneshaper as an easy squishy target.
  • He is unarmed, so you can not declare a charge with him.

Tricks & Tips

  • Sometimes extra STR is overkill. Pay attention to your opponent ARM and HP to know if you need the Earth’s Power.
  • Stoneshapers can heal any constructs, including shifting stones, sentry stones and the fulcrum.
  • You can use Earth’s Power and Quiet the Stones at 11 inches (Walk + CMD RNG), so no need to be near the front line and getting snipe.
  • Don't forget that you can throw him into combat for some interesting sprays (only if it's worth it).
  • Throw the Stoneshaper in to combat late when you don't have many beasts left to support. It can kill some solo or control flag.


Other

Trivia

Released 2016.07

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lessers & Attachments Druid Wilder (Attached) - Una1 (Lesser)
Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Druid Wilder - Gallows Grove - Lord of the Feast - Reeve Hunter - Primal Archon - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una the Falconer - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2019.07

Rules Clarifications

RC symbol.png

Rules Clarification : Unarmed     (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.
RC symbol.png

Rules Clarification : Pathfinder     (Edit)

Rules Clarification : Stone Sentinel - None yet. (Edit)


RC symbol.png

Rules Clarification : Magic Ability     (Edit)

  • Combat Action
    Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
    • You must complete your movement before you use a MA.
    • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
    There are a few models that can use a Magic Ability at any time (eg Geomancy and Necromancy), or can cast a spell "for free" under specific conditions that would otherwise require their Combat Action (eg Battle Wizard and Combat Caster). These models get around all the restrictions listed above.

Rules Clarification : Earth’s Power - None yet. (Edit)
Rules Clarification : Quiet the Stones - None yet. (Edit)

RC symbol.png

Rules Clarification : Repair     (Edit)

  • When repairing warjacks, you can choose which damage boxes to heal - they don't all have to be the same column.
  • If you get a +1 bonus to a repair roll, that is one extra hitpoint healed. Not +1 to the number of pips showing on the dice.

Rules Clarification : Stone Spray - None yet. (Edit)