Prime This model is available in one Prime Army, Devourer's Host. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.
Note that the rest of this page is about the model's Mark III rules.
|
Those few beast lords who have survived dozens of hunts and surpassed the odds by outliving their peers become White Manes. These seasoned killers are heroes among their savage tribes. Seeing a White Mane charge into battle inspires Ravagers to a frenzied state as they rush to follow his example. His scarred mien and grisly tokens are reminders of countless kills and many years of hard fighting.
Basic Info
Tharn Ravager White Mane |
Missing Info |
|
COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Warcaster 0 |
BASE |
Medium |
SPD |
6 |
STR |
8 |
MAT |
8 |
RAT |
N/A |
M.A. |
N/A |
DEF |
13 |
ARM |
15 |
CMD |
8 |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
8 |
F. Field |
N/A |
|
|
|
|
WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
FA |
2 |
UNIT SIZE |
N/A |
COST |
5 |
N/A |
N/A |
|
|
|
|
N/A |
Warcaster 1 |
COST |
N/A |
N/A |
Understanding the Statblock |
|
Abilities
-
Pathfinder
-
Tough
- Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model's corpse token. This model can carry up to three tokens at any time. During its activation, this model can spend corpse tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or boost one roll for each token spent.
- Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
- Countercharge - When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.
- Treewalker - This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF against melee attacks rolls.
- Veteran Leader [ Tharn ] - While in this model's command range, other friendly Tharn models gain +1 to attack rolls.
Weapons
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tharn Axe
|
|
|
RNG
|
POW
|
P+S
|
|
|
2
|
5
|
13
|
|
- Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
|
Theme Forces
Thoughts on Tharn Ravager White Mane
Tharn Ravager White Mane in a Nutshell
The Tharn Ravager White Mane is the Tharn Veteran Leader, helping everyone hit more accurately. It's also a second wave model with a reach MAT 8 POW 15 counter-charge. There is little subtly to him, he is either exactly what you want if you are versus hard to hit opponents or he is an overpriced beat stick who costs as much as 2 Tharn Ravagers.
Combos & Synergies
- Tharn Blood Pack greatly appreciate getting elite offensive stats from Veteran Leader.
- Tharn Ravagers obviously.
- Tharn Bloodtrackers who are an excellent skirmish screen, empowering his counter-charge. They also appreciate the Veteran Leader bonus, especially against their non-Prey.
- Tharn Bloodweavers when you want to locust the enemy infantry
- Both versions of Kromac, as well as Iona the Unseen, are Tharn and therefore benefit from Veteran Leader.
- The Devourer's Host Theme allows him to start with a corpse token.
- The Boil Master & Spirit Cauldron can load him up with corpses. Since Puppet Master lasts for one round, it can benefit his Countercharge.
- Tharn Ravager White Mane is the most expensive solo that can be added to play via the Well of Orboros. The well can also help load him up with corpse tokens via its gun.
- counter charge with the well adding him to the field can also be useful, placing him in an optimal place to do work.
Drawbacks & Downsides
- Heart Eater fails against constructs.
- Not particularly hardy even with Tough and Rapid Healing. Don't expect him to live that long outside a forest if the enemy wants him dead.
Tricks & Tips
- Buff, buff, buff. He really isn't very complicated.
Other
Trivia
Released in Hordes: Metamorphosis (2009)
Other Circle models
Rules Clarifications
Rules Clarification : Tough - None yet. (Edit)
|
Rules Clarification : Heart Eater (Edit)
- The attacker needs to be the closest eligible model. For instance if you destroy a Mechanithrall from 2" away but a Necrosurgeon is in B2B with it, the Necrosurgeon will get the corpse.
- Units Buying Attacks (Edit)
- If you make attacks with model [A], then start making attacks with model [B], you cannot 'go back' and buy more attacks with [A]. Because:
- A model can only buy additional attacks during its Combat Action.
- A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like CMA).
|
|
Rules Clarification : Rapid Healing (Edit)
- A warlock with Rapid Healing can transfer damage to a warbeast, then still trigger Rapid Healing because they're still considered to have been damaged.
|
|
Rules Clarification: : Countercharge (Edit) (Click Expand to read)
|
Timing
- If the moving model has Assault, the Countercharge is resolved before the Assault attack. (Infernal Ruling).
- If the moving model has a rule that resolves "at the end of Normal Movement" (such as Slipstream), the Countercharge is resolved before the other rule. (Infernal Ruling)
- The moving model cannot use an "Any Time" after finishing their advance but before your Countercharge. They can use it only after the Countercharge is resolved.
- If the non-countercharging player has a similar "ends an advance" trigger (such as Admonition) then they can trigger and resolve that from your countercharge movement.
- Example: Model [A] charges, and triggers Countercharge on [B]. Model [B] countercharges, and triggers Admonition on [C].
Resolve Admonition on [C]. Then finish resolving Countercharge on [B]. Then finish model [A]'s activation.
Triggering Countercharge
- You can trigger Countercharge if you're engaging, but not engaged.
- You can trigger Countercharge during your own turn, if your opponent has an ability to move during your turn (such as Admonition).
- Some abilities let you "ignore intervening models when declaring a charge" (such as Flight). Unfortunately, you still need LOS to trigger Countercharge, and it's only after CC is triggered that you actually get to declare a charge. In other words, Flight and Countercharge don't work together for LOS purposes.
- What does trigger Countercharge
- Countercharge triggers off any advance, not just in-activation stuff.
- Standing still but changing facing is an advance.
- What doesn't trigger Countercharge
- Aiming, or forfeiting your movement, is not advancing.
- If a model doesn't move, doesn't change facing, doesn't aim ... does nothing but skips straight ahead to its Combat Action, this is not an advance. (Infernal Ruling)
- Being placed (such as Teleport) is not an advance.
- Involuntary movement (being slammed, thrown, or pushed) is not an advance.
- When a unit is moving, countercharge is triggered on a model-by-model basis. So you can countercharge after any model in the unit has finished its move within range, but you can only countercharge that model who just finished its movement. You can't "save it" until the entire unit finishes moving and then say "I'm going to Countercharge the first guy you moved."
Attacks, Boosting, & Other Triggers
- You only get one attack when making a countercharge, regardless of how many initials you normally have.
- The charge attack damage is only boosted if the Countercharger moved 3" or more, as with a regular charge.
- Countercharge occurs outside of activation so you can't spend fury/focus to boost a countercharge attack, nor buy additional attacks afterwards, not trigger stuff that only happens during your Combat Action (like Berserk).
- Even if you trigger Countercharge during your own activation, for the duration of you resolving the CC it "no longer counts" as being in your activation. (Infernal Ruling)
After the Countercharge
- The countercharging model cannot use any abilities that trigger on "during activation" or "during combat action" (such as Sprint), as Counter Charge is not an activation. (Locked thread)
Other interactions
- Countercharge during your own activation (Countercharge vs Admonition etc) ( Edit )
- You can trigger Countercharge during your own activation, but only if an enemy model moves during your activation. For instance, you move towards a model who has Admonition and they trigger that to try to move away. (You do a normal move, they trigger admonition and move, you trigger countercharge from their admonition-move.)
- However countercharge always counts as being out-of-activation, no matter when you trigger it. (Infernal Ruling)
- As a result, you can't trigger only-during-activation effects (such as Critical Shred & Sustained Attack).
- On the other hand, you can potentially get two charge attacks (one for your normal charge, one for the counter charge). (Infernal Ruling)
This ruling still applies even after the 2018.07 update (Infernal Re-ruling)
- Countercharge plus Admonition
- If a model has both CC and Admonition, it can trigger both at the same time. A model moves nearby, it admonitions away, then countercharges back in.
- Countercharge Inception
- If a model [A] has Countercharge, and it charges an enemy model [B] that has Countercharge and Admonition, then ...
- Model [A] charges and triggers CC and Admo on [B]
- Model [B] Admo moves but before it can resolve its own CC, it triggers CC on [A]
- You now have two models that have triggered CC simultaneously. So the Active player gets to resolve their one first.
- Assault vs Countercharge ( Edit )
- Countercharge & Cavalry ( Edit )
- A model with Countercharge and Cavalry can make Impact Attacks during the countercharge. (Refer "Charges Outside of Activation" in the rulebook).
|
|
Rules Clarification : Treewalker (Edit)
- Treewalker does not ignore forest's concealment bonus.
- The DEF bonus doesn't stack with the "intervening terrain vs melee attackers" bonus, because forests don't count as intervening terrain. (Infernal Ruling)
|
|
Rules Clarification : Veteran Leader (Edit)
- Veteran Leaders don't give themselves the buff, because of the "other models within ..." clause. However, if you have two models giving out the buff, then they can give it to each other. (Locked thread)
- If a model can get Veteran Leader from two sources (such as Vet Leader [Winterguard] simultaneous with Vet Leader [Assault Kommandos]) then the benefit does not stack. (Infernal Ruling)
- Some versions say "friendly" and some don't. Regardless, Veteran Leader only buffs friendly models. (Infernal Ruling)
|
|
Rules Clarification : Powerful Charge and/or Brutal Charge (Edit)
- If you declare a charge but move less than 3", then the attack doesn't count as a "Charge Attack" and you won't get the bonus.
|