Ghetorix

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Circle Logo.jpg Ghetorix

Circle Warpwolf Character Heavy Warbeast

A proud Tharn king transformed into one of the fiercest warpwolves the Circle has ever known, Ghetorix has a legendary appetite for violence. With savage brutality his axe and teeth bite into flesh and bone as he feeds on the meat of his victims. Spines erupt from his hardened skeleton, protecting him even as they punish his assailants.

Basic Info

Ghetorix
Missing Info
Ghetorix.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 6
STR 11
MAT 7
RAT N/A
M.A. N/A
DEF 14
ARM 17
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY 4
THRS 8
HP 30
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 19
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here to read the long version.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Bond [Kromac] - If this model begins the game in Kromac's battlegroup, it is bonded to him/her/them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Kromac and in their control range, Ghetorix gains Overtake.. (Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".)
  • Controlled Warping - This model must choose one of the following benefits when it activates. If it frenzies it must choose Warp Strength.
    • Murderous - This model gains an additional die on melee attack rolls against warrior models.
    • Snacking - When this model boxes a living model with a melee attack, it can choose to RFP the boxed model. When it does this, this model can remove d3 damage points.
    • Warp Strength - This model gains +2 STR.
  • Rapid Healing - When a model with Rapid Healing is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

Weapons

  • Bite - 1" reach, POW 3, P+S 14 melee weapon
  • Great Axe - 2" reach, POW 6, P+S 17 melee weapon

Animus

COST RNG AOE POW DUR OFF


Spiny Growth

1 SELF - - Round -
The caster gains +2 ARM. Also, if a non-warrior model hits the caster with a melee attack, the attacker suffers d3 damage points after the attack (unless the caster was destroyed or RFP'd by the attack). Spiny Growth lasts for one round.

Theme Forces

Recent Changes

No changes since 2018.10


Thoughts on Ghetorix

Ghetorix in a nutshell

Ghetorix is simply the best brawler warbeast Circle currently have. Between Warp Strength and his axe high P+S, he hits harder than any other Circle heavy. Between Murderous and his MAT, he massacres infantry better than a Stalker. Between Snacking, Rapid Healing, and Spiny Growth he can stay alive much longer than reasonable. On the subject of Rapid Healing, it will, on average, give him +2 hp back every time he is hurt - so it's almost the same as having +2 ARM. Between that and Spiny Growth, you're looking at an effective statline of DEF 14 ARM 21.

These are the reasons Ghetorix is the most expensive Circle heavy.

Combos & Synergies

Devourer's Host Combos

He can be taken in the Devourer's Host theme force under any warlock, which opens a few more combos up:

  • Iona wants a self sufficient beast that can still do work, and she appreciates the animus on feat turn to sure up her armour.
  • Baldur in SR19 wants a wider battlegroup to avoid being pressured on scenario, taking a Storm Raptor and Ghetorix helps alleviate this (without taking up free cards now that Oblivion changed that significantly). Also Baldur's feat is +4 DEF pushing Gheto's stats to 18/19 (or 17/21 if Baldur casts Stone Skin on him). And he can't be knocked down, so can stand where he likes ready for his next turn? Yes please!

Drawbacks & Downsides

  • He's expensive
  • He wants to do it all, which can get him killed easily. Just because he can wade in and murder an entire pack of temple flameguard, doesn't mean he should.
  • Like all Warpwolves he can be knocked down - flattening his DEF and making him vulnerable.

Tricks & Tips

  • While his animus gives +2 ARM vs everyone, keep in mind that the return damage doesn't work vs warrior models. Be wary of warrior weapon masters, they can tear through him pretty quickly without fear of reprisal.


Other

Trivia

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lessers & Attachments Druid Wilder (Attached) - Una1 (Lesser)
Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Druid Wilder - Gallows Grove - Lord of the Feast - Reeve Hunter - Primal Archon - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una the Falconer - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2019.07

Rules Clarifications

RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.

Forcing

  • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)

Animi

  • A single Animus can be on several models at the same time. (Infernal Ruling)
  • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
  • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)

Transferring Damage

  • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)

Frenzy

  • You cannot trigger optional abilities during a Frenzy (such as Cleave). (Infernal Ruling)
  • You must trigger compulsory abilities during a Frenzy ... unless that ability generates an extra attack (like Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
  • A warbeast may not make an Assault shot as part of a Frenzy activation. (Refer latest errata)
  • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
  • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
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Rules Clarification : Pathfinder      (Edit)

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Rules Clarification : Bond      (Edit)

  • Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.
  • Bonds & Themes
    • If a warjack/warbeast with a bond is in that caster's battlegroup, they can be taken in any theme force. Refer the core rulebook.
    • This is true even if the caster isn't a full warcaster or warlock (this interaction changed as of 2018.06).
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Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.

Rules Clarification : Controlled Warping - None yet. (Edit)
Rules Clarification : Murderous - None yet. (Edit)

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Rules Clarification : Snacking      (Edit)

  • You can use Snacking to RFP your target even if you're at full health. (Locked thread)
  • Snacking occurs at boxed, and thus:
    • Doesn't prevent abilities that trigger at disabled (such as Tough, Self-Sacrifice, etc).
    • Might prevent abilities that trigger at boxed, depending on who the active player is and whose model the ability triggered on. Refer the 'Triggers' section (pg 10 of the pdf)
    • Does prevent abilties that trigger at destroyed (such as collecting soul tokens, etc)
  • You can snack friendly models.
  • You may choose where each individual point of healing goes.
  • If you kill multiple models with a single attack (such as trampling over them) then you get to heal once for each model killed.

Rules Clarification : Warp Strength - None yet. (Edit)

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Rules Clarification : Rapid Healing      (Edit)

  • A warlock with Rapid Healing can transfer damage to a warbeast, then still trigger Rapid Healing because they're still considered to have been damaged.

Rules Clarification : Spiny Growth - None yet. (Edit)