Theme - Primal Terrors

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Legion Logo.jpg Theme - Primal Terrors

Legion Theme Force
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War

When the blighted ogrun tribes go to war, they do so with the blessings of Everblight by their side. Fighting with little regard for personal safety, howling warbands descend upon their foes crazed by the prospect of spilling blood for their war chiefs and their korune, Thagrosh. Even mortal wounds suffered in battle do not deter them. Instead, such injuries goad them to drive even deeper into the enemy’s heart to shed even more blood before they expire.

Theme Rules[edit]

Theme Force Restrictions[edit]

A Primal Terrors army can only include models from the following list:

Allowed models Which includes
Last updated 2018.03
Legion warlocks Too many to bother listing
Non-character warbeasts
Note: Character warbeasts can be taken, but only if bonded with their favourite warlock (Thorn with Haley, etc)
Too many to bother listing
The following character warbeasts
Blighted Ogrun models/units
The following specific models
Up to one Minion unit and one Minion solo Too many to bother listing

Theme Force Bonuses[edit]

  1. You may include one Minion unit and one Minion solo that will work for Legion.
    • These models can be included even if they have the Partisan [Legion] rule.
    • Minion units in this army can include attachments.
  2. For every full 20 points of Blighted Ogrun and Rotwing models/units in this army, you can add one Hellmouth unit, one Blighted Ogrun CA, or one medium-based Blighted Ogrun solo to the army free of cost.
    • Free models don't count towards the 20 points.
  3. Blighted Ogrun Warmongers and Blighted Ogrun Warspears units gain Vengeance. (Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.)
  4. You get +2" deployment

Recent Changes[edit]

2018.01 Primal Terrors CID

Gained new models: Ammok the Truthbearer, Anamag the Doom Feaster, Blighted Rotwings, Chosen of Everblight, Golab, a CA for the Blighted Ogrun Warmongers,
Second benefit changed to only count blighted ogrun and rotwing units and solos (it used to be any unit).
Vengeance given to Warspears (used to be only Warmongers).

Thoughts on this Theme Force[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Primal Terrors in a nutshell[edit]

Ogruns everywhere! As of 2018 September, Primal Terrors is considered to be the Legion's first and foremost theme for competitive builds. Beside free Hellmouths, this list is pretty resilient and have access to all the survival, accuracy and damage bonuses they previously needed. The list itself often revolves around its staple warlock, Anamag, who takes all the theme's perks up to 11. It is not the fastest list in the faction, but definitely takes the punch better than most of the other Legion builds, and can still respond in kind.

Theme's weaknesses and Overcoming them[edit]

  • Apart of the Chosen and your battlegroup monsters, the rest of the list may struggle with terrain more than other Legion theme forces.
  • Kind of bland - there are almost self-evident choices, way superior to others. Expect to see Anamag and 2 Hellmouths 99/100 times.
  • Few magical weapons. Though Ammok's Exorcist aura can deal with Incorporeal models in a large circle, he can't be everywhere at once, and for enemies spamming incorporeal denial pieces, he will be a priority target. Consider bringing the Naga Nightlurker and/or a Mist Speaker as your minion choice.
  • Your range presence mainly revolves around the - minimal - battlegroup (usually a Blightbringer) and the Warspears. Fast armies with Stealth might close in on you unopposed .

Starter Set[edit]

Starter set

Unlike most themes, Primal Terrors have a starter set. This is distinctly average purchase as you only save about 6% over buying the contents individually. The contents are:

You'll notice that there is no warlock or warbeasts included.

List-Building Tips[edit]

  • Blightbringer - Usually the cornerstone of your battlegroup and your support engine. Though he received only a minor update in his SPD and CMD, it is more than enough now to keep up with your force, and to cast its blighted aura in an almost 17" diameter circle. Whatever you won't reach with your aura, will likely be covered by your 5" AoE, giving plenty of space for your troops to maneuver around, and still reap the benefits of the Blight Ash. The best thing is that these aura abilities are neither spells, nor special actions, so cannot be shut down by anti-upkeep, or anti-spell tactics. Blessed weapons also have to deal with the increased ARM of the models, as it is not a spell-related bonus. Anti-shooting tricks might hinder the delivery of the Blighted Fire AoEs, but it is usually a minor inconvenience.
  • Chosen of Everblight - Your shock troopers. Despite sporting inferior SPD compared to the other factions' heavy cavalries, the extra deployment zone, plus their resiliency is more than a compensation for that flaw. It is not unheard of bringing 2 full unit of them, soaking up initial fire and stomp flat everything in your way, until the rest of your force moves up.
  • Hellmouth - Quite possibly the best return-on-investment free stuffs in the entire game, these units will give you decent board control and harassment pieces. With the possibility to deploy them literally up to half-table if you go second, you only have to watch out for their initial placement - it is really frustrating, if your Blightbringer has to run around your own Maw because it blocks his advance.
  • Blighted Ogrun Warspears - A slow-ish unit with Thrown weapons and UA-dependency gets Vengeance and plenty of STR buffs? Plus occasionally a free unit attachment? Yes please. Though their threat range is not something to write home about, the stacking damage bonuses (Prey, Dragon's Breath, spells like Fury's Strength or Draconic Blessing) will make rocket launchers out of those spears.
  • Blighted Ogrun Warmongers - Previously one of the factions underdog units, Warmongers are now one of the most versatile tools in the theme. With Gorag's - and occasionally the Warmonger War Chief's - help they need few outside support. You can tailor them toward killing high DEF models with all the available MAT buffs, or deliver powerful blows with the STR bonus from the BB and their respective warlock, stopping unwanted fratricidal attacks with Blood Drinker.

Warlock thoughts[edit]

  • Anamag - Anamag came, saw and conquered. She supports every aspect of this list, be it resilience, hitting power or accuracy. If it weren't enough, her feat has a huge impact on the war of attrition. Other warlocks rarely match the versatility of her support arsenal, and even if they have a signature ability, giving up on Anamag's other bonuses rarely worth the consideration.
  • Kallus1 - Just like Anamag, Kallus1 is also a fairly passive support warlock, who likes to stroll around the mid-field and let his army do the heavy lifting. Dark Guidance makes everything murderously accurate in close combat, and with Ignite you can boost further their combat effectiveness. Warspears in his Unyielding aura plus with the Blightbringer's Dragon's Breath can have enormous staying power if they get stuck in melee. Even if the enemy brings them down under your feat, they just manage to create a DEF16/ARM19 Incubus out of them.
  • Thagrosh1 - Before the arrival of Anamag, our other Ogrun warlock, Thagrosh was the number 1 choice for an Ogrun brick list. With Death Shroud, all the Ogruns (and Hellmouths) have outstanding staying power, while Draconic Blessing and Fog of War kept most of your army safe.



  • Released 2017.09

Rules Clarifications[edit]

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Rules Clarification: Theme Forces     (Edit)

Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models   [Show/Hide]
  • If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
    • There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
    • There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]
Cryx - Slaughter Fleet Raiders   [Show/Hide]
  • Despite being treated as a Cryx unit during a game, the DSM still use up your Mercenary slot during list creation. They are more like a Partisan Mercenary unit, in that respect. (Infernal Ruling)

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)
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Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum     (Edit)

  • Vengeance moves do not have to be towards an enemy model.
  • You can choose to not move, but still get the attack. One is not conditional on the other.
  • When resolving Vengeance, move all models in the unit before making any attacks. (Infernal Ruling)
    • If you have more than one unit with Vengeance, move all of unit A then complete all of unit A's attacks, before starting to move unit B.
  • Vengeance is not an activation. It does not prevent the unit from activating and acting normally later in the turn.
  • Stationary and knocked down models may not perform Vengeance moves nor attacks.
  • Only enemy attacks trigger Vengeance. There are plenty of ways enemies can damage you without attacking you (such as Electro Leap) and these will not trigger Vengeance.
  • Due to the way it is worded Vengeance can be "inherited" by unit attachments that do not actually have the Vengeance ability themselves. For instance, a Soulless Escort attached to the Spears of Scyrah.
    • If anyone is damaged, including the attachment, everyone in the unit gets to trigger Vengeance.
    • But if everyone is killed except the attachment, then he doesn't get to trigger Vengeance because the rule is "no longer on the table".

Models in this Theme Force[edit]

Refer to Category: Primal Terrors

Other themes[edit]

List of All Theme Forces       (Edit List)      
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Corps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Llaelese Resistance - Operating Theater - Steelhead - The Talion Charter (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)