Tharn Bloodtrackers
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Tharn Bloodtrackers
Circle Tharn Unit
Tharn bloodtrackers are savage killers
Nuala the Huntress
Character Command Attachment
Who become even more bloodthirsty and formidable when led into battle by their legendary hero, Nuala the Huntress. Pushed into a veritable frenzy under Nuala’s command, each bloodtracker moves with increased speed and agility, gutting her prey with one hand while pitching sharpened javelins with the other.
Basic Info[edit]
Tharn Bloodtrackers | |||||||||||||||||||||||||||||||
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Abilities[edit]
- Entire Unit
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
- Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
- Prey - After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
- Nuala only
- She has +2 MAT, +1 RAT, +2 CMD, and 5 hitpoints.
- Officer - This model is the unit commander even if the unit has a Leader model.
- Granted: Reposition - While this model is in formation, models in its unit gain Reposition. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)
- Hunter's Reckoning (Minifeat) - Nuala can use Hunter’s Reckoning once per game at any time during her unit’s activation. When she does, choose a new enemy model/unit to be the Bloodtrackers' prey. The previously chosen model/unit is no longer their prey.
- Tactics: Quick Work - Models in this unit gain Quick Work. (Quick Work - When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after the attack is resolved it can make one basic ranged attack.)
Weapons[edit]
- Leader & Grunts
- Thrown Javelin - 7" range, POW 9 ranged weapon.
- Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.
- Thrown - If this model has a STR buff/debuff, it is added to the POW of this weapon.
- Fighting Claw - 0.5" reach, P+S 9 melee weapon.
- Thrown Javelin - 7" range, POW 9 ranged weapon.
- Nuala
- Thrown Javelin - As above
- Fighting Claw - As above, but with Weapon Master
- Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.
Recent Changes[edit]
2018.10 Tharn Errata
- Leader & Grunts
- Points cost drop to 9/15 (from 10/16)
- Nuala
- Lost Parry
- Granted ability swapped from Swift Hunter to Reposition (3")
- Gained Hunter's Reckoning
Analysis of Tharn Bloodtrackers[edit]
Tharn Bloodtrackers in a Nutshell[edit]
Tharn Bloodtrackers are an excellent unit of skirmishers, advance deploying and picking an enemy as Prey to scare them away. Fast moving, accurate, and with Stealth and Pathfinder they do a lot of useful things. They were recently tuned up in the CID, getting very slightly cheaper - and Nuala getting to make their Prey a whole lot more useful. Bloodtrackers are great in any Devourer's Host theme list now.
Thoughts on the CA[edit]
Nuala doesn't fundamentally change their game, but swift hunter means they don't end up as close to the front lines as they normally would, and quick work allows them to strike deep with their spears after charging. The combination means they can swift hunter if they kill on their quick work attacks. Nuala herself is a murder machine, thanks to weaponmaster in melee.
The key thing she gives her unit is the ability to re-target their Prey targets, and this makes her an almost auto-include with them.
Combos & Synergies[edit]
- Anything that gives them a decent damage buff.
- Baldur the Stonecleaver - shields them from blasts with Solid Ground and buffs their strength with Stone Skin.
- Morvahna the Autumnblade - they are an excellent choice for Regrowth, and can do utterly horrible things with the help of Mortality.
- Casters with Curse of Shadows can help keep them relevant over the course of the game, as otherwise they're susceptible to getting tied down in melee. Mohsar is particularly good for this, as he also brings Mirage as another means of disengaging them, but they're worth a look with Wurmwood too
Drawbacks & Downsides[edit]
- They die to blast damage
- If they make a unit their Prey, the enemy will hide the last model. Prey a solo and the enemy will hide it for the whole game.
- Without Prey, they don't break armor (and generally need help against armor at the best of times).
- Smart enemies will always make Nuala a priority.
Tricks & Tips[edit]
- Pick something too big to be hidden from them as their prey. A heavy without a shield or an AD skirmish screen like Trenchers.
- They can still do work with their ranged attacks against non-prey, so if your opppnent keeps back their prey they're do more than just keep a target away
Other[edit]
Trivia[edit]
- Unit released in Primal Mk1 (2006)
- CA released in Forces of Hordes: Circle Orboros (2010)
Theme Forces[edit]
Other Circle models[edit]
Rules Clarifications[edit]
Rules Clarification : Weapon Master - None yet. (Edit)
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Rules Clarification : Thrown (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Advance Deployment - None yet. (Edit)
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Rules Clarification : Stealth (Edit)
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Rules Clarification : Prey (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Hunter's Reckoning (Edit)
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Rules Clarification : Tactics vs Granted (Edit)
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Rules Clarification : Reposition (Edit)
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Rules Clarification : Quick Work (Edit)
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Note to Editors |