Death Wolves

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Circle Logo.jpg Death Wolves

Circle Wolf Sworn Character Unit

Savage people living in the wilderness have long served the blackclads as foot soldiers, trading fealty to powerful druids in exchange for protection from the wilds. While many have distinguished themselves as mighty warriors, chieftains, and even spiritual leaders, perhaps none boast the renown or the infamy that attend the three dread warriors known as the Death Wolves. Sköll, Tala, and Caleb adhere to an ancient and barbaric form of Devourer worship. They are death cultists who venerate the Lord of the Feast, drawing power from their enemies by ripping out and devouring their still-beating hearts.

Basic Info

SOM icon.jpg

Special Order Model
This model is no longer available through normal US distributors (as of 2018.04). Instead your local game store needs to order it through PP's Special Order Service. More info is available at PP Retailer Support As of 2019.09, PP have removed the SOS info from the Retailer Support website.

International distributors can still access the entire catalog of models.

See also the Official Press Release and/or Category: Special Order Model.

Death Wolves
Missing Info
Death Wolves.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
M.A. N/A
DEF 14
ARM 14
ESSENCE {{{essence}}}
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
3 each
Warcaster 1
the Statblock


  • Entire unit
    • AD symbol.jpg Advance Deployment
    • Cannibal Magic - When a damage roll against a Death Wolf exceeds its ARM, they can spend a corpse token to suffer 1 damage point instead of the total rolled.
    • Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model's corpse token. It can carry up to three tokens, and can spend them to buy or boost melee attacks.
    • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
    • Prowl - While this model has concealment, it gains stealth.
    • Pathfinder symbol.jpg Pathfinder


  • Sköll
    • Headsman's Axe - 2" reach, P+S 14 melee weapon
  • Tala
    • Cleft Sword (x2) - 1" reach, P+S 12 melee weapons
      • Powerful Charge - This model gains +2 to hit on charge attacks with this weapon.
  • Caleb
    • Iron Claw (x2) - 0.5" reach, P+S 11 melee weapons
      • Combo Strike (★ Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. (Giving a total P+S = {{{1}}})

Theme Forces

Recent Changes

No changes since 2018.10

Thoughts on Death Wolves

Death Wolves in a nutshell

While the Death Wolves may be a three-person character unit of Wolves of Orboros, they play much more like a three-person character unit of Tharn Ravagers thanks to heart eating and overtaking. When loaded up with heart tokens, they're easily amongst the most durable models in the faction.

Combos & Synergies

  • The Devourer's Host Theme allows them to start with corpse tokens, making them much more survivable from the start.
  • The Boil Master & Spirit Cauldron can give them corpses, greatly increasing their survivability, and Puppet Master allows them a do-over on a bad hit/damage roll.
  • Both Baldur1 and Wurmwood can trigger Prowl via Rapid Growth, have ways to buff their damage output (Stoneskin and Curse of Shadows respectively) and have feats that help them get up the board.
  • Grayle the Farstrider gives them tactician, allowing them to be screened by other models much more effectively, and they can charge through each other. Death March makes them incredibly accurate and punishes the enemy for failing to kill them.
  • Morvahna2 triggers their Prowl thanks to Fog of War, while Scales of Fate can allow them to re-roll failed hit/damage rolls, helping to prevent bad rolls from ruining their murder sprees.
  • Tanith can help them tear up a unit via Affliction. Scything Touch can also help them punch above their weight class.
  • Una2 can help them up the board via Wind Wall, increase their offensive output with Hand of Fate, and gives them greater threat/maneuverability with Mirage.
  • Wolf Lord Morraig both Flanks with them and makes them hit more accurately thanks to his Veteran Leader.

Drawbacks & Downsides

  • They're a special order model.
  • You can't heart eat constructs.
  • Without corpse tokens, they are much less potent and die quickly.
  • They're not especially hard-hitting for a character unit.
  • The Death Wolves don't count for free points in the The Devourer's Host, and don't start with heart tokens in the The Wild Hunt; if you want them to get corpses without killing models, you'll need the Boil Master & Spirit Cauldron. This can complicate list-building.

Tricks & Tips

  • They are much harder to kill if they have a corpse token.



  • Released in Hordes: Exigence (2014)
  • Although Wolfsworn, the Death Wolves are actually outcast and exiled from Wolfsworn society at large.

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lessers & Attachments Druid Wilder (Attached) - Una1 (Lesser)
Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Druid Wilder - Gallows Grove - Lord of the Feast - Reeve Hunter - Primal Archon - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una the Falconer - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2019.07

Rules Clarifications

RC symbol.png

Rules Clarification : Powerful Charge     (Edit)

  • If you declare a charge but move less than 3", then the attack doesn't count as a "Charge Attack" and you won't get the bonus.

Rules Clarification : Combo Strike - None yet. (Edit)

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Rules Clarification : Advance Deployment     (Edit)

  • If you attach a WA or CA to this unit, and the attachment doesn't have Advance Deployment, then they all get to Advance Deploy anyway. (Locked Thread)

Rules Clarification : Cannibal Magic - None yet. (Edit)

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Rules Clarification : Heart Eater     (Edit)

  • The attacker needs to be the closest eligible model. For instance if you destroy a Mechanithrall from 2" away but a Necrosurgeon is in B2B with it, the Necrosurgeon will get the corpse.
  • Units Buying Attacks (Edit)
    • If you make attacks with model [A], then start making attacks with model [B], you cannot 'go back' and buy more attacks with [A]. Because:
    • A model can only buy additional attacks during its Combat Action.
    • A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like CMA).
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Rules Clarification : Swift Hunterand/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
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Rules Clarification : Prowl     (Edit)

  • Whether you can trigger Prowl is a bit awkward; As long as you have concealment you can trigger Prowl ... even if the attacker ignores concealment, (such as with Hunter).
    • If you're standing in a cloud, and the attacker "ignores clouds for LOS" (such as Bird's Eye) you get Prowl.
    • If you're standing in a cloud, and the attacker "ignores clouds completely" (such as Alchemical Mask) you don't get Prowl. (Infernal Ruling)
    • Similar for standing in a forest.
  • If a debuff removes Stealth, Prowl does not reapply stealth. But this ruling is being rechecked. (Infernal Checking)
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Rules Clarification : Stealth     (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.
RC symbol.png

Rules Clarification : Pathfinder     (Edit)

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Rules Clarification : Officer     (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.