Death Wolves

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Circle Logo.jpg Death Wolves

Circle Wolf Sworn Character Unit

Savage people living in the wilderness have long served the blackclads as foot soldiers, trading fealty to powerful druids in exchange for protection from the wilds. While many have distinguished themselves as mighty warriors, chieftains, and even spiritual leaders, perhaps none boast the renown or the infamy that attend the three dread warriors known as the Death Wolves. Sköll, Tala, and Caleb adhere to an ancient and barbaric form of Devourer worship. They are death cultists who venerate the Lord of the Feast, drawing power from their enemies by ripping out and devouring their still-beating hearts.

Basic Info

Death Wolves
Missing Info
Death Wolves.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
M.A. N/A
DEF 14
ARM 14
ESSENCE {{{essence}}}
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
3 each
Warcaster 1
the Statblock


  • Entire unit
    • AD symbol.jpg Advance Deployment
    • Pathfinder symbol.jpg Pathfinder
    • Cannibal Magic - This model begins the game with one corpse token. When a damage roll against this model exceeds its ARM, it can spend a corpse token to suffer 1 damage point instead of the total rolled.
    • Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model's corpse token. This model can carry up to three tokens at any time. During its activation, this model can spend corpse tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or boost one roll for each token spent.
    • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
    • Prowl - While this model has concealment, it gains stealth.


Sköll: Headsman's Axe
Sword icon.jpg  RNG   POW   P+S 
2 7 14
Tala: Cleft Sword (x2)
Sword icon.jpg  RNG   POW   P+S 
1 5 12
  • Powerful Charge - This model gains +2 to charge attack rolls with this weapon.
Caleb: Iron Claw (x2)
Sword icon.jpg  RNG   POW   P+S 
0,5 4 11
  • Magical dam symbol.jpg Damage Type: Magical
  • Combo Strike (★ Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. (Giving a total P+S = 15)

Theme Forces

Recent Changes

2021 10 Mega Update

  • Cannibal Magic now lets them start the game with one corpse token
  • Furthermore, The Devourer's Host benefit got re-worded so it stacks with Cannibal Magic (so they will start with 2 corpse tokens in that theme force)

Thoughts on Death Wolves

Death Wolves in a nutshell

While the Death Wolves may be a three-person character unit of Wolves of Orboros, they play much more like a three-person character unit of Tharn Ravagers thanks to heart eating and overtaking. When loaded up with heart tokens, they're easily amongst the most durable models in the faction.

In Wild Hunt they are your most elite, hardest hitting infantry (as they have a greater volume of attacks versus Warpborn Skinwalkers) in Devourer's Host starting the game with 2 corpse tokens they become the hardest to kill infantry you can field regardless of your opponent.

Combos & Synergies

  • The Devourer's Host Theme allows them to start with 2 corpse tokens each, making them much more survivable from the start.
  • Boil Master & Spirit Cauldron can give them corpses, greatly increasing their survivability, and Puppet Master allows them a do-over on a bad hit/damage roll.
  • Baldur1 and Wurmwood both can trigger Prowl via Rapid Growth, have ways to buff their damage output (Stoneskin and Curse of Shadows respectively) and have feats that help them get up the board.
  • Grayle the Farstrider gives them tactician, allowing them to be screened by other models much more effectively, and they can charge through each other. Death March makes them incredibly accurate and punishes the enemy for failing to kill them.
  • Morvahna2 triggers their Prowl thanks to Fog of War, while Scales of Fate can allow them to re-roll failed hit/damage rolls, helping to prevent bad rolls from ruining their murder sprees.
  • Tanith can help them tear up a unit via Affliction. Scything Touch can also help them punch above their weight class.
  • Una2 can help them up the board via Wind Wall, increase their offensive output with Hand of Fate, and gives them greater threat/maneuverability with Mirage.
  • Wolf Lord Morraig both Flanks with them and makes them hit more accurately thanks to his Veteran Leader.

Drawbacks & Downsides

  • You can't heart eat constructs. Or Archons
    • This gives them some really poor match ups Convergence of Cyriss especially.
  • Without corpse tokens, they are much less potent and die quickly.
  • They're not especially hard-hitting for a character unit.
  • Expensive at 3 points per model.

Tricks & Tips

  • They are much harder to kill if they have a corpse token.



  • Released in Hordes: Exigence (2014)
  • Although Wolfsworn, the Death Wolves are actually outcast and exiled from Wolfsworn society at large.

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lesser Warlocks

Krueger0 - Una1

Warlock Attachment

Druid Wilder - Tharn Blood Shaman

Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Chuck Dogwood - Druid Wilder - Gallows Grove - Kogan the Exile - Krueger0 - Lord of the Feast - Reeve Hunter - Primal Archon - Shivers - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una1 - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2021.10

Rules Clarifications

RC symbol.png

Rules Clarification : Powerful Charge  and/or Brutal Charge     (Edit)

  • If you declare a charge but move less than 3", then the attack doesn't count as a "Charge Attack" and you won't get the bonus.
RC symbol.png

Rules Clarification : Combo Strike      (Edit)

  • You cannot make a Combo attack if the weapon is crippled. Refer "Crippled Systems" in the core rulebook.

RC symbol.png

Rules Clarification : Advance Deployment      (Edit)

  • Sometimes you can attach a WA or CA that doesn't have AD to a unit that does have AD. If you do, the attachment effectively gains AD and they can all advance deploy together. (Locked Thread)

Rules Clarification : Cannibal Magic - None yet. (Edit)

RC symbol.png

Rules Clarification : Heart Eater      (Edit)

  • The attacker needs to be the closest eligible model. For instance if you destroy a Mechanithrall from 2" away but a Necrosurgeon is in B2B with it, the Necrosurgeon will get the corpse.
  • Units Buying Attacks (Edit)
    • If you make attacks with model [A], then start making attacks with model [B], you cannot 'go back' and buy more attacks with [A]. Because:
    • A model can only buy additional attacks during its Combat Action.
    • A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like CMA).
RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
  • If you make a free strike during your Combat Action (for instance the enemy used a special rule to move during your Combat Action) you can trigger Overtake on that free strike. It still counts as being during your Combat Action. (Infernal Ruling)
RC symbol.png

Rules Clarification : Prowl and/or Just a Tree?     (Edit)

  • Whether you can trigger this ability is a bit awkward;
    • As long as you have concealment you get Stealth ... even if the attacker ignores concealment (such as with Hunter).
    • If you're standing in a cloud, and the attacker "ignores clouds for LOS" (such as Bird's Eye) you get Prowl/Tree.
    • If you're standing in a cloud, and the attacker "ignores clouds completely" (such as Alchemical Mask) you don't get it. (Infernal Ruling)
    • Similar for standing in a forest.
  • If a debuff removes Stealth, Prowl/Tree do not reapply stealth... But this ruling is being rechecked. (Infernal Checking)
RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.
RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.