Well of Orboros

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Circle Logo.jpg Well of Orboros

Circle Structure

Among the many powerful elemental tools built by the blackclads of the Circle Orboros, the Wells of Orboros are perhaps the most versatile and awe inspiring. Most of these floating edifices are ancient, having been built by former omnipotents at places of special convergence. They tap into the sprawling ley line network of Caen, and by that connection, each can facilitate the crossing of vast distances by forces of the Circle Orboros. The energy that passes through them can be drawn upon to invoke seismic upheavals or to bolster and empower both wolds and druids in their vicinity. A well has no will of its own, but each responds instantly to the thoughts of blackclad leaders in a way that seems alive and purposeful.

BAHI icon.png

Black Anchor Heavy Industries
BAHI models are not available through normal distributors or local retailers. Players must purchase them directly from PP's online store.

See also Category: BAHI.

Basic Info

Well of Orboros
Missing Info
Well of Orboros.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
SPD {{{spd}}}
STR {{{str}}}
MAT {{{mat}}}
M.A. N/A
ARM 19
CMD 12
ESSENCE {{{essence}}}
HP 32
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
COST 10 (★)
FA 2
(★) You get a free solo too
Warcaster 1
the Statblock


  • Structure - All structures share the same set of special rules. Most notably being big fat buildings. Click the link for full text.
  • Construct symbol.jpg Construct
  • Eyeless Sight symbol.jpg Eyeless Sight
  • Destructive Power - This model can suffer 1 damage to boost an attack or damage roll. The damage is suffered after the attack is resolved.
  • Forward Deployment - This model can be deployed up to 8" beyond your deployment zone.
  • Nexus of Power - The control ranges of friendly Faction models with the Fury Manipulation special rule are extended 2" while in this model's command range.
  • Opening the Gate - This model can use Opening the Gate once per game at any time during its activation. Immediately add to play one friendly non-character Faction solo with a point cost of 5 or less, placing it completely within 3" of this model. That solo must forfeit its Combat Action the turn it is put into play.
  • Waken the Stones - While in this model's command range, friendly Faction construct warbeasts gain Hyper-Aggressive. (Hyper-Aggressive - When this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)


Theme Forces

Thoughts on the Well of Orboros

Well of Orboros in a nutshell

This structure offers a variety of army support. It has a reliable ranged attack which can power up other Tharn models by giving them corpse tokens. It increases the control range of friendly models nearby. It grants a new ability to Construct warbeasts. Most importantly, it can add a model to your army during play.

Combos & Synergies

Drawbacks & Downsides

  • This model is a BAHI model. It is not available in stores, it can only be purchased directly from PP's online store (or 2nd hand).
    It is easy to get in the US, and somewhat easy to get in the EU after PP organised a UK warehouse in early 2019, but for players elsewhere in the world the shipping costs and/or local import taxes make BAHI models hard to get a hold of.
  • in Bones of Orboros it will get no use from “Bone Keeper” in Devourers Host it won’t get any benefit from “Waken the Stones” fortunately despite this it’s generous cost and other abilities still see it play in both themes.

Tricks & Tips

  • The free solo ignores theme restrictions and FA requirements, as such, you can bring an extra Blackclad Stoneshaper or another Wayfarer, the Wayfarer being especially useful in say The Devourer's Host, giving access to Hunter's Mark can add a threat extension where your opponent might have been holding back.



  • Released in the Tharn Expansion (2018.11), although the model came out 4 months later

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lessers & Attachments Druid Wilder (Attached) - Una1 (Lesser)
Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Chuck Dogwood - Druid Wilder - Gallows Grove - Lord of the Feast - Reeve Hunter - Primal Archon - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una the Falconer - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2020.02

Rules Clarifications

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Rules Clarification : Structure      (Edit)

  • The main differences between structures and the other huge bases are:
    • Structures can't aim.
    • Structures can't forfeit their Normal Movement (because they have none). If they're hit by an effect that makes the target "forfeit either Normal Movement or Combat Action as it's controller chooses" (such as Stranglehold) then the structure must forfeit its Combat Action.
    • Unlike Colossals and Gargantuans, your opponent can take control of your structure. There are very few such abilities that work on this model type, though.
  • Huge Base (Edit)
    • Coming on a huge base triggers a bunch of rules scattered throughout the rulebook. Click here for a summary of them.
    • You can draw LOS from your Left arc to a target in your Right arc (and vice versa). See also this diagram
    • Huge-based models get bonus distance on Power Attack Slams. But this bonus doesn't apply to slams caused by other means, such as Critical Smite or the Hurricane's Thunder Charge ability.

Rules Clarification : Construct - None yet. (Edit)

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Rules Clarification : Eyeless Sight      (Edit)

  • A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
    • This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
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Rules Clarification : Destructive Power      (Edit)

  • You cannot suffer more damage to boost than you have hitpoints remaining. (Infernal Ruling)
  • You can kill yourself with this ability.
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Rules Clarification : Forward Deployment      (Edit)

  • This model is placed at the same time as your normal deployment, not with your advance deployment models.
  • A model that is deployed touching a scenario zone does not count as within that zone, so won't contest/control it. (Infernal Ruling)
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Rules Clarification : Nexus of Power      (Edit)

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Rules Clarification : Opening the Gate      (Edit)

  • If you're using The Devourer's Host theme and bring in a solo that can have corpse tokens, that solo does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
  • If you bring in a solo that normally declares something at the start of the game (such as Prey or an Ogrun Bokur's Client bonus) then they don't get that bonus. (CID ruling)
  • You cannot bring in a Companion model. They don't have a points cost, so cannot satisfy the "with a points cost less than 5" requirement. (Infernal Ruling)
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Rules Clarification : Waken the Stones      (Edit)

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Rules Clarification : Hyper-Aggressive      (Edit)

  • Because you must move directly towards your attacker, you cannot change facing after completing your Hyper-Aggressive move.
  • HA can be triggered more than once per turn.

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
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Rules Clarification : Bone Keeper      (Edit)

  • There is no range limit on who you give the corpse to.
  • You can give corpses to Minion models.
  • You can collect corpses from friendly models you kill yourself.

Rules Clarification : From Beneath - None yet. (Edit)
Rules Clarification : High-Explosive - None yet. (Edit)
Rules Clarification : Rear Attack - None yet. (Edit)