Difference between revisions of "Exemplar Errant Seneschal"
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− | {{ | + | {{Protbox |
+ | |n={{Exemplar}} Errant Seneschal | ||
+ | |{{Protectorate}} {{Solo}} | ||
+ | }} [[Category: Model]] | ||
+ | {{4P|Final Interdiction}} | ||
''Elevation to the rank of seneschal among the Exemplar Errants is no simple promotion. One of the superlative few chosen to command his brother knights must be a veteran of numerous missions on foreign soil. His most formidable asset may be his understanding of Menoth’s purpose for him on Caen. His brother Errants know he has a special duty, and so great is their belief in the Creator and their Seneschal that if the enemies of the Temple strike him down they will volunteer their own souls to take his place in Urcaen.'' | ''Elevation to the rank of seneschal among the Exemplar Errants is no simple promotion. One of the superlative few chosen to command his brother knights must be a veteran of numerous missions on foreign soil. His most formidable asset may be his understanding of Menoth’s purpose for him on Caen. His brother Errants know he has a special duty, and so great is their belief in the Creator and their Seneschal that if the enemies of the Temple strike him down they will volunteer their own souls to take his place in Urcaen.'' | ||
=Basic Info= | =Basic Info= | ||
− | { | + | {{Infobox-Model |
− | | | + | | name = {{PAGENAME}} |
− | + | | image = ExemplarErrantSeneschal.jpg | |
− | | | + | | base = Small |
− | + | | spd = 5 | |
− | | | + | | str = 6 |
− | | | + | | mat = 8 |
− | | | + | | rat = 7 |
− | | | + | | def = 12 |
− | | | + | | arm = 16 |
− | | | + | | cmd = 10 |
− | | | + | | hp = 5 |
− | | | + | | cost = 3 |
− | | | + | | fa = 2 |
− | | | + | }} |
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− | ==Weapons | + | ===Abilities=== |
− | * '''Heavy Crossbow''' - | + | * {{Advance Deployment}} |
+ | * {{Pathfinder}} | ||
+ | * {{Call to Sacrifice|nolink=[[Exemplar Errants]] trooper|Exemplar Errants trooper}} | ||
+ | * {{Leadership|[[Exemplar Errants]]|Exemplar Errants|Unyielding}} [[Category: Unyielding Leadership]] | ||
+ | * {{Quick Work}} | ||
+ | * {{Unyielding}} | ||
+ | |||
+ | ===Weapons=== | ||
+ | * '''Heavy Crossbow''' - 10" range, POW 10 ranged weapon. | ||
+ | ** {{Blessed}} | ||
** {{Magical Damage}} | ** {{Magical Damage}} | ||
− | + | * '''Sword''' - 0.5" reach, P+S 9 melee weapon. | |
− | * '''Sword''' - | ||
** {{Weapon Master}} | ** {{Weapon Master}} | ||
− | == | + | ===Theme Forces === |
− | * {{ | + | * '''''Protectorate |
− | * | + | ** {{Exemplar Interdiction}}. He gains [[Aegis]] in this theme. |
− | * {{ | + | |
− | + | * '''''Other Factions | |
− | + | ** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army. | |
+ | |||
− | |||
=Thoughts on {{PAGENAME}}= | =Thoughts on {{PAGENAME}}= | ||
− | =={{PAGENAME}} in a nutshell== | + | ==={{PAGENAME}} in a nutshell=== |
− | The Exemplar Errant Seneschal is an elite Exemplar Errant that buffs all the Errants near him and essentially joins in their dodging damage mechanic thanks to his call to sacrifice. | + | The Exemplar Errant Seneschal is an elite Exemplar Errant that buffs all the Errants near him and essentially joins in their dodging damage mechanic thanks to his call to sacrifice. At 3pts he's now the Exemplar Interdiction equivalent of the Allegiant - a cheap scenario piece who contests or camps a flag and is hard to remove. |
− | ==Combos & Synergies== | + | ===Combos & Synergies=== |
− | * [[Exemplar Errants]] gain Unyielding if he's nearby. Which makes them tough enough to brawl with most infantry although not to take a charge. | + | * [[Exemplar Errants]] gain Unyielding if he's nearby. Which makes them tough enough to brawl with most infantry although not to take a charge. |
− | + | ** Adding either [[Arcane Ward]] and especially [[Defender's Ward]] will make them fairly survivable and the enemy must first hit DEF14 and then crack ARM20, both is very manageable, especially if only one point of damage needs to be done to secure the kill. | |
− | ==Drawbacks & Downsides== | + | * [[Gravus]] prevents knockdown as always. |
− | * Anything that prevents healing | + | * [[Severius0]] for MAT 9 RAT 8. The Seneschal is decent at triggering Road to War as well. |
− | * | + | |
− | + | ===Drawbacks & Downsides=== | |
− | ==Tricks & Tips== | + | * Anything that prevents healing also shuts down Call to Sacrifice. |
+ | * Unyielding on Errants is a terrible rule, because as single wound infantry, being ARM 18 in melee will not help them survive even moderately powered charge attacks, not to mention that they are a '''ranged''' skirmish unit that does not want to tangle in melee anyway. | ||
+ | * He has a '''lot''' of overlap with [[Exemplar Warder Elias Gade]] even down to cost, stats and most of their abilities. Compared to him, the Seneschal has a Leadership ability of dubious value, Unyielding and +1 MAT, Gade has double the amount of weapons with the same stats, True Sight, Prey and Sniper. Basically there is no scenario where the Seneschal beats out Gade, except when in melee with a non-prey target. | ||
+ | * Despite the models clearly wielding a shield, the weapon, and thus the accompanying rule, are nowhere to be found on his card. | ||
+ | |||
+ | ===Tricks & Tips=== | ||
* Keep the Seneschal near the middle of the Errants to spread the Unyielding. | * Keep the Seneschal near the middle of the Errants to spread the Unyielding. | ||
+ | * He is slow for a combat solo - deploy him with the flags he's going to go after in mind. | ||
=Other= | =Other= | ||
− | ==Trivia== | + | ===Trivia=== |
− | + | Released in [[Warmachine: Protectorate of Menoth]] (April 2010) | |
− | == | + | ===Other Protectorate models=== |
− | + | {{Index Menoth}} | |
− | == | + | ===Rules Clarifications=== |
− | {{ | + | {{RC Magical Damage}} |
+ | {{RC Blessed}} | ||
+ | {{RC Weapon Master}} | ||
+ | |||
+ | {{RC Advance Deployment}} | ||
+ | {{RC Pathfinder}} | ||
+ | {{RC Quick Work}} | ||
+ | {{RC Call to Sacrifice}} | ||
+ | {{RC Leadership}} | ||
+ | {{RC Unyielding}} |
Latest revision as of 17:40, 22 November 2022
Exemplar Errant Seneschal |
Prime This model is available in one Prime Army, Final Interdiction. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Elevation to the rank of seneschal among the Exemplar Errants is no simple promotion. One of the superlative few chosen to command his brother knights must be a veteran of numerous missions on foreign soil. His most formidable asset may be his understanding of Menoth’s purpose for him on Caen. His brother Errants know he has a special duty, and so great is their belief in the Creator and their Seneschal that if the enemies of the Temple strike him down they will volunteer their own souls to take his place in Urcaen.
Contents
Basic Info
Exemplar Errant Seneschal | |||||||||||||||||||||||||||||||||
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Abilities
- Advance Deployment
- Pathfinder
- Call to Sacrifice [ Exemplar Errants trooper ] - If this model is disabled by an enemy attack, you can choose a non-disabled friendly Exemplar Errants trooper model within 5" of this model to be destroyed. If another model is destroyed as a result of Call to Sacrifice, remove 1 damage point from this model.
- Leadership [ Exemplar Errants ] - Friendly Exemplar Errants models in this model's command range gain Unyielding.
- Quick Work - When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after the attack is resolved it can make one basic ranged attack.
- Unyielding - This model gains +2 ARM against melee damage rolls.
Weapons
- Heavy Crossbow - 10" range, POW 10 ranged weapon.
- Sword - 0.5" reach, P+S 9 melee weapon.
Theme Forces
- Protectorate
- Exemplar Interdiction. He gains Aegis in this theme.
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Feora is leading the army.
Thoughts on Exemplar Errant Seneschal
Exemplar Errant Seneschal in a nutshell
The Exemplar Errant Seneschal is an elite Exemplar Errant that buffs all the Errants near him and essentially joins in their dodging damage mechanic thanks to his call to sacrifice. At 3pts he's now the Exemplar Interdiction equivalent of the Allegiant - a cheap scenario piece who contests or camps a flag and is hard to remove.
Combos & Synergies
- Exemplar Errants gain Unyielding if he's nearby. Which makes them tough enough to brawl with most infantry although not to take a charge.
- Adding either Arcane Ward and especially Defender's Ward will make them fairly survivable and the enemy must first hit DEF14 and then crack ARM20, both is very manageable, especially if only one point of damage needs to be done to secure the kill.
- Gravus prevents knockdown as always.
- Severius0 for MAT 9 RAT 8. The Seneschal is decent at triggering Road to War as well.
Drawbacks & Downsides
- Anything that prevents healing also shuts down Call to Sacrifice.
- Unyielding on Errants is a terrible rule, because as single wound infantry, being ARM 18 in melee will not help them survive even moderately powered charge attacks, not to mention that they are a ranged skirmish unit that does not want to tangle in melee anyway.
- He has a lot of overlap with Exemplar Warder Elias Gade even down to cost, stats and most of their abilities. Compared to him, the Seneschal has a Leadership ability of dubious value, Unyielding and +1 MAT, Gade has double the amount of weapons with the same stats, True Sight, Prey and Sniper. Basically there is no scenario where the Seneschal beats out Gade, except when in melee with a non-prey target.
- Despite the models clearly wielding a shield, the weapon, and thus the accompanying rule, are nowhere to be found on his card.
Tricks & Tips
- Keep the Seneschal near the middle of the Errants to spread the Unyielding.
- He is slow for a combat solo - deploy him with the flags he's going to go after in mind.
Other
Trivia
Released in Warmachine: Protectorate of Menoth (April 2010)
Other Protectorate models
Rules Clarifications
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Blessed and/or Creator's Wrath (Edit)
|
Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Advance Deployment (Edit)
|
Rules Clarification : Pathfinder (Edit)
|
Rules Clarification : Quick Work (Edit)
|
Rules Clarification : Call to Sacrifice (Edit)
|
Rules Clarification : Leadership (Edit)
|
Rules Clarification : Unyielding - None yet. (Edit)