Scrutator Potentate Severius

From LOS Warmachine University
(Redirected from Severius0)
Jump to: navigation, search
We have 1198 articles and 87% are complete!   Please help us finish these articles (and/or the rest) (Edit)  
Golab (1 year review) Tanith1 (battlebox strategy)


Protectorate Logo.jpg Scrutator Potentate Severius

Protectorate Scrutator Character Solo - ("Junior" Warcaster)

Severius loyally served multiple hierarchs in his time as a scrutator and was a significant voice in the caste even before being elevated to leadership over all of the Protectorate’s military forces. As a scrutator potentate, Severius saw fit to support Voyle in his bid for power, accelerating that great ruler’s rise to hierarch. When he wasn’t striding fearlessly into foreign lands as a missionary to convert unbelievers to the faith, Potentate Severius was a formidable presence in battle. He manifested holy power, inspiring zealots and warriors, and from the start he showed his facility at wielding the warjacks of the Protectorate against the theocracy’s enemies.

Basic Info[edit]

Severius0
Missing Info
Severius0.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 6
MAT 5
RAT N/A
M.A. N/A
DEF 15
ARM 15
CMD 7
ESSENCE {{{essence}}}
FOCUS 5
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 6
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

  • Battlegroup Controller - This model is not a warcaster (it's a solo) but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster. This model must have at least one warjack in its battlegroup at the start of the game.
  • Eye of Menoth - While in Severius's CTRL range, friendly Protectorate models gain +1 to attack and damage rolls.

Weapons[edit]

  • Staff of Law - 2" reach, P+S 12 melee weapon

Spells[edit]

COST RNG AOE POW DUR OFF


Immolation

2 8 - 12 (Fire) - Yes
This spell deals fire damage. Also, on a critical hit, models hit suffer continuous fire.
Mystic Wards

2 SELF Control - Round -
(1) Enemy animi and upkeep spells on models in the caster's battlegroup and control range immediately expire. (2) For one round, enemy magic attacks that target a model in the caster's battlegroup suffer -5 RNG.
Road to War

3 SELF Control - Upkeep -
When a friendly Faction model in the caster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one warjack in the caster's battlegroup that is in its control range can advance up to 3". A warjack can advance as a result of Road to War only once per turn.

Theme Forces[edit]


Thoughts on Scrutator Potentate Severius[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Severius0 in a Nutshell[edit]

Very useful support solo who also fuels a warjack. He can also personally beat things down pretty well and is surprisingly well defended at 15/15.

Combos & Synergies[edit]

  • Who doesn't like a +1/+1 buff?

The Battlegroup[edit]

  • As a "junior warcaster", Severius is required to take a 'jack.
  • Both the Dervish and Purifier have abilities (Side Step and Overtake, respectively) that allow for extra movement after they've moved which, with combines well with Road to War, to increase their threat ranges.
  • Repenters and Redeemers get good value from Road to War as it allows them to both move and get the aiming bonus.
  • Blessing of Vengeance is Severius' character warjack which he can take in any theme. Which allows him to cast Immolation with the +2 to attack and damage rolls on spells, making Blessing of Vengeance a tempting choice, though a reasonable investment on a "Junior warcaster".

Drawbacks & Downsides[edit]

  • Sometimes you don't want an extra warjack, and being forced to take one is a bit of a points tax, especially in Exemplar Interdiction.
  • Juniors tend to be high-priority targets for the enemy, and Severius0 is no exception. Although he has the best defensive stats of any Junior, he's no warcaster when it comes to durability.

Tricks & Tips[edit]

  • He applies the +1/+1 buff to himself.


Other[edit]

Trivia[edit]

  • Released 2018.08
  • Releasrd to celebrate the 15th anniversary of Warmachine, alongside Caine0, Deneghra0, and Sorscha0.

Other Protectorate models[edit]

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar
Warcasters Durst - Cyrenia1 - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant
Blessing of Vengeance
Heavy Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher
Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy
Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - The Covenant of Menoth Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.04

Rules Clarifications[edit]

RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Battlegroup Controller      (Edit)

  • This model has a completely separate battlegroup to your main warcaster.
    • Your main warcaster cannot allocate focus to warjacks under this model's control (and vice versa).
    • Any spells/effects that apply to your main warcaster's battlegroup (such as Energizer) do not apply to warjacks under this model's control (and vice versa).
  • This model is not a warcaster
  • Warjacks this solo controls can still benefit from Power Up exactly as if it were a warcaster. (Closed thread)
  • When this solo dies, any warjacks they are controlling go inert exactly as if it was a warcaster. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Eye of Menoth - None yet. (Edit)


RC symbol.png

Rules Clarification : Immolation      (Edit)

RC symbol.png

Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Mystic Wards      (Edit)

  • The -5 RNG buff continues to apply even if the warbeast moves out of Brad's CTRL area.

Rules Clarification : Road to War and/or Warpath - None yet. (Edit)