Difference between revisions of "Ace"
m |
|||
(14 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Cygbox|{{Cygnar}} {{Character}} {{Light Warjack}} }} [[Category: Model]] | {{Cygbox|{{Cygnar}} {{Character}} {{Light Warjack}} }} [[Category: Model]] | ||
+ | {{4U}} | ||
''Designed in secret by the Cygnaran Armory to carry out covert operations for the Cygnaran Reconnaissance Service, Ace was built as a one-of-a-kind prototype. The machine integrated an experimental mechanikal device intended to camouflage the warjack, rendering it almost invisible in the field. Though the original chassis of the ’jack was destroyed during an operation in Llael in 596 AR, Allister Caine was able to recover Ace’s cortex. Since the warjack’s reconstruction, Caine has relied on it during a number of CRS missions requiring an abundance of both discretion and firepower.'' | ''Designed in secret by the Cygnaran Armory to carry out covert operations for the Cygnaran Reconnaissance Service, Ace was built as a one-of-a-kind prototype. The machine integrated an experimental mechanikal device intended to camouflage the warjack, rendering it almost invisible in the field. Though the original chassis of the ’jack was destroyed during an operation in Llael in 596 AR, Allister Caine was able to recover Ace’s cortex. Since the warjack’s reconstruction, Caine has relied on it during a number of CRS missions requiring an abundance of both discretion and firepower.'' | ||
Line 14: | Line 15: | ||
| def = 14 | | def = 14 | ||
| arm = 15 | | arm = 15 | ||
− | |||
| hp = 24 | | hp = 24 | ||
| cost = 10 | | cost = 10 | ||
| fa = C | | fa = C | ||
}} | }} | ||
+ | |||
+ | {{Warjack}} | ||
===Abilities=== | ===Abilities=== | ||
− | |||
* {{Construct}} | * {{Construct}} | ||
− | |||
* {{Pathfinder}} | * {{Pathfinder}} | ||
− | * {{ | + | * {{bond|Caine|text=Each time this model makes a basic Rune Shot Cannon attack while bonded to Caine and in his {{CTRL}} range, choose one of the following special rules:}} [[Category: Attack Type]] |
− | |||
**{{Shadow Fire}} | **{{Shadow Fire}} | ||
**{{Thunderbolt}} | **{{Thunderbolt}} | ||
**{{Trick_Shot}} | **{{Trick_Shot}} | ||
+ | * {{Infiltrate}} | ||
+ | * {{True_Sight}} | ||
===Weapons === | ===Weapons === | ||
− | + | {|class="wikitable" | |
− | * ''' | + | {{ranged|Rune Shot Cannon|14|12| |
− | + | * {{Magical_Damage}} | |
+ | * '''[[Attack Type]]''' - Only when bonded with [[Caine]] (see above). [[Category: Attack Type]] }} | ||
+ | {{melee|Battle Axe|1|4|12| }} | ||
+ | |} | ||
===Theme Forces=== | ===Theme Forces=== | ||
− | + | * ''When taken by '''[[Caine0]]''''' | |
− | * {{Heavy Metal}} | + | ** {{Heavy Metal}} |
− | * {{Sons of the Tempest}} | + | ** {{Sons of the Tempest}} |
+ | ** '''[[Infernal]]''' players can take Caine0 and Ace in the {{Hearts of Darkness|notbold=}} theme, but only if [[Sloan]] is leading the army. Ace gains [[Accumulator]] [Soulless] in this theme. | ||
− | + | * ''When taken by '''[[Caine1]], [[Caine2]], or [[Caine3]] in Cygnar''''' | |
− | * {{Gravediggers}} | + | ** {{Gravediggers}} |
− | * {{Heavy Metal}} | + | ** {{Heavy Metal}} |
− | * {{Sons of the Tempest}} | + | ** {{Sons of the Tempest}} |
− | * {{Storm Division}}. {{PAGENAME}} gains [[Immunity: Electricity]] in this theme. | + | ** {{Storm Division}}. {{PAGENAME}} gains [[Immunity: Electricity]] in this theme. |
− | + | * ''When taken by '''[[Caine3]] in Mercenaries''''' | |
− | * {{ | + | ** {{Llaelese Resistance}} |
− | * {{ | + | ** {{Steelies}} |
− | + | ** {{The Irregulars}} | |
+ | ** Ace becomes a Mercenary model when taken in these themes. | ||
− | + | * ''When taken by '''anyone else''''' | |
− | + | ** {{Sons of the Tempest}} | |
− | * | ||
− | * | ||
− | * | ||
Line 65: | Line 68: | ||
[[File:Caine3.jpg|thumb|[[Caine3]] ]] | [[File:Caine3.jpg|thumb|[[Caine3]] ]] | ||
==={{PAGENAME}} in a nutshell=== | ==={{PAGENAME}} in a nutshell=== | ||
− | He's a shooty light, normally only seen with one of the various [[Caine]]s. Despite being | + | He's a shooty light, normally only seen with one of the various [[Caine]]s. Despite being built on the [[Hunter]] chassis, he's not an ARM-cracker. Instead he prefers to be go after key support models, generally solos, that lurk near jacks or behind units. |
Besides being a solo hunter extraordinaire thanks to True Sight, Ace is good for clearing out small [[Stealth]] units from long range using Trick Shot. Ace is also handy for getting a reliable [[Shadow Fire]] onto a key model blocking Caine2's line of sight by virtue of using his Power Up focus to boost to hit - because if you're taking anything in Caine's army, chances are it's to help him kill the opponent's Warcaster or Warlock. | Besides being a solo hunter extraordinaire thanks to True Sight, Ace is good for clearing out small [[Stealth]] units from long range using Trick Shot. Ace is also handy for getting a reliable [[Shadow Fire]] onto a key model blocking Caine2's line of sight by virtue of using his Power Up focus to boost to hit - because if you're taking anything in Caine's army, chances are it's to help him kill the opponent's Warcaster or Warlock. | ||
Line 87: | Line 90: | ||
* 90% of its field performance is tied to shooting (apart from occasional infiltration bubbles, and running for scoring). Anti-shooting techs make him really sad. | * 90% of its field performance is tied to shooting (apart from occasional infiltration bubbles, and running for scoring). Anti-shooting techs make him really sad. | ||
* The melee weapon is there for looks; if you're using it you're probably wishing you weren't. | * The melee weapon is there for looks; if you're using it you're probably wishing you weren't. | ||
− | * The gun, and by extension the entire jack, is really only interesting if it's getting the sweet buffs from the Caine bond. Off-themes it is usually too expensive for what it does. | + | * The gun, and by extension the entire jack, is really only interesting if it's getting the sweet buffs from the Caine bond. Off-themes it is usually too expensive for what it does as an ordinary (if magical) POW 12 gun simply doesn't do the work to justify a 10 point jack. |
===Tricks & Tips=== | ===Tricks & Tips=== | ||
* The "Bounce-off" - if you can't see a certain squishy support model, aim at something you can see and then Trick Shot into your real target. | * The "Bounce-off" - if you can't see a certain squishy support model, aim at something you can see and then Trick Shot into your real target. | ||
* Trick-shot is great against lynchpin models with [[Sacrificial Pawn]] or [[Sucker!]] (like [[Kovnik Jozef Grigorovich|Kovnik Joe]], or [[Madelyn Corbeau|Madelyn]]). Because even if the initial shot has been re-assigned, the bouncing POW10 hit will get them. And the 4" radius of the Trick Shot surpasses the range limits of both abilities. | * Trick-shot is great against lynchpin models with [[Sacrificial Pawn]] or [[Sucker!]] (like [[Kovnik Jozef Grigorovich|Kovnik Joe]], or [[Madelyn Corbeau|Madelyn]]). Because even if the initial shot has been re-assigned, the bouncing POW10 hit will get them. And the 4" radius of the Trick Shot surpasses the range limits of both abilities. | ||
− | |||
=Other= | =Other= |
Latest revision as of 18:24, 18 September 2023
Ace |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
Designed in secret by the Cygnaran Armory to carry out covert operations for the Cygnaran Reconnaissance Service, Ace was built as a one-of-a-kind prototype. The machine integrated an experimental mechanikal device intended to camouflage the warjack, rendering it almost invisible in the field. Though the original chassis of the ’jack was destroyed during an operation in Llael in 596 AR, Allister Caine was able to recover Ace’s cortex. Since the warjack’s reconstruction, Caine has relied on it during a number of CRS missions requiring an abundance of both discretion and firepower.
Contents
Basic Info
Ace | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
- Construct
- Pathfinder
- Bond [ Caine ] - If this model begins the game in Caine's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. Each time this model makes a basic Rune Shot Cannon attack while bonded to Caine and in his control range, choose one of the following special rules:
- Shadow Fire - A model hit by this attack does not block LOS for one turn.
- Thunderbolt - Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy model becomes knocked down after being pushed.
- Trick Shot - If this attack directly hits, choose another model within 4" model hit. The chosen model suffers an unboostable POW 10 magical damage roll. The point of origin for this damage is the model hit. Trick Shot damage rolls are not considered to have been caused by an attack.
- Infiltrate [ Minifeat ] - This model can use Infiltrate once per game at any time during its activation. This model gains Stealth. While its battlegroup controller is B2B with this model, that model also gains Stealth. Infiltrate lasts for one round.
- True Sight - This model ignores cloud effects when determining LOS. This model also ignores Stealth.
Weapons
Rune Shot Cannon | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RNG | ROF | AOE | POW | |||||||||||
14 | 1 | - | 12 | |||||||||||
| ||||||||||||||
Battle Axe | ||||||||||||||
RNG | POW | P+S | ||||||||||||
1 | 4 | 12 | ||||||||||||
Theme Forces
- When taken by Caine0
- Heavy Metal
- Sons of the Tempest
- Infernal players can take Caine0 and Ace in the Hearts of Darkness theme, but only if Sloan is leading the army. Ace gains Accumulator [Soulless] in this theme.
- When taken by Caine1, Caine2, or Caine3 in Cygnar
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division. Ace gains Immunity: Electricity in this theme.
- When taken by Caine3 in Mercenaries
- Llaelese Resistance
- Soldiers of Fortune
- The Irregulars
- Ace becomes a Mercenary model when taken in these themes.
- When taken by anyone else
Thoughts on Ace
Ace in a nutshell
He's a shooty light, normally only seen with one of the various Caines. Despite being built on the Hunter chassis, he's not an ARM-cracker. Instead he prefers to be go after key support models, generally solos, that lurk near jacks or behind units.
Besides being a solo hunter extraordinaire thanks to True Sight, Ace is good for clearing out small Stealth units from long range using Trick Shot. Ace is also handy for getting a reliable Shadow Fire onto a key model blocking Caine2's line of sight by virtue of using his Power Up focus to boost to hit - because if you're taking anything in Caine's army, chances are it's to help him kill the opponent's Warcaster or Warlock.
Combos & Synergies
As a rule of thumb, Ace is a very self-sufficient warjack with any version of Caine. It is usually satisfied with the power-up focus, and you will usually use it to boost the attack roll to land an important hit on key targets with Shadow Fire, or Trick Shot.
With Caine0
Caine0 has to bring a warjack, and Ace is an excellent choice with great synergy and relatively low cost. Ace lets Caine0 keep most of his focus for his own guns and helps keep him safe with Infiltrate. Together they're fast, independent, and efficient solo hunters.
With Caine1
Ace can allow Caine1 to be extremely aggressive with his feat, as you run both of them forwards first turn (declare Infiltrate before starting the run) to get Caine positioned for a deadly, or at least wickedly inconvenient, feat on turn 2 that his enemies can't ignore. Sure, Caine1 can be this aggressive all on his own but Ace can make it a safer and more appealing prospect to try and pull off.
With Caine2
Shadow Fire attack can help Caine get a clear view on a hiding warcaster. And it is also another source for Trick Shot beside Caine's guns.
With Caine3
Ace is a considerable point burden, with its 10 point he is only slightly cheaper than another Cyclone, a jack which is considered to make the most out of Caine3's feat. However, Caine has to play forward to reliably deliver Calamity, and occasionally the stealthy aura from Infiltrate is all he needs to be safe from retaliation. Watch out that it only cloaks Caine, and not the B13 members.
Drawbacks & Downsides
- 90% of its field performance is tied to shooting (apart from occasional infiltration bubbles, and running for scoring). Anti-shooting techs make him really sad.
- The melee weapon is there for looks; if you're using it you're probably wishing you weren't.
- The gun, and by extension the entire jack, is really only interesting if it's getting the sweet buffs from the Caine bond. Off-themes it is usually too expensive for what it does as an ordinary (if magical) POW 12 gun simply doesn't do the work to justify a 10 point jack.
Tricks & Tips
- The "Bounce-off" - if you can't see a certain squishy support model, aim at something you can see and then Trick Shot into your real target.
- Trick-shot is great against lynchpin models with Sacrificial Pawn or Sucker! (like Kovnik Joe, or Madelyn). Because even if the initial shot has been re-assigned, the bouncing POW10 hit will get them. And the 4" radius of the Trick Shot surpasses the range limits of both abilities.
Other
Trivia
- Released in Warmachine: Reckoning (2015).
- Ace's first use by Caine is told in The Warcaster Chronicles: Volume One: The Way of Caine by Miles Holmes (April 30 2013)
Other Cygnar models
Rules Clarifications
Rules Clarification : Ace & Caine3 (Edit)
|
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Warjack (Edit)
Inert warjacks
|
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Infiltrate (Edit)
|
Rules Clarification : True Sight (Edit)
|
Rules Clarification : Bond (Edit)
|
Rules Clarification : Attack Type and/or Arcane Savant (Edit)
|
Rules Clarification : Shadow Fire (Edit)
|
Rules Clarification : Thunderbolt (Edit)
|
Rules Clarification : Trick Shot (Edit)
|