Difference between revisions of "Mountain King"
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− | {{Trollbox|{{Trollblood}} | + | {{Trollbox|{{Trollblood}} {{Gargantuan Warbeast}} }} [[Category: Model]] |
+ | {{4P|n=two Prime Armies|'''Storm of the North''' and '''United Kriels'''}} | ||
''To look upon a mountain king is to see the primal essence of the troll: hunger, rage, and the strength of nature. Set loose upon the world, these great trolls shake the ground with their tread and sunder granite with their roars. Mountain kings, who seek to satisfy an appetite incomprehensible to lesser creatures, now walk Caen again after millennia of imprisonment below the earth. Their awakening can mean only desperation—or madness—on the part of the trollkin.'' | ''To look upon a mountain king is to see the primal essence of the troll: hunger, rage, and the strength of nature. Set loose upon the world, these great trolls shake the ground with their tread and sunder granite with their roars. Mountain kings, who seek to satisfy an appetite incomprehensible to lesser creatures, now walk Caen again after millennia of imprisonment below the earth. Their awakening can mean only desperation—or madness—on the part of the trollkin.'' | ||
Line 17: | Line 18: | ||
| thrs = 6 | | thrs = 6 | ||
| hp = 54 | | hp = 54 | ||
− | | cost = | + | | cost = 33 |
| fa = 2 | | fa = 2 | ||
| notes = {{Star}} ''Rage means his STR can be 18 when it matters. | | notes = {{Star}} ''Rage means his STR can be 18 when it matters. | ||
}} | }} | ||
+ | |||
+ | {{Warbeast}} | ||
+ | |||
+ | {{Gargantuan}} | ||
===Abilities=== | ===Abilities=== | ||
− | |||
− | |||
* {{Assault}} | * {{Assault}} | ||
* {{Pathfinder}} | * {{Pathfinder}} | ||
Line 40: | Line 43: | ||
===Animus=== | ===Animus=== | ||
{{Spellbox| | {{Spellbox| | ||
− | {{ | + | {{Primal}} |
}} | }} | ||
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* '''''Other Factions | * '''''Other Factions | ||
** '''[[Minion]]''' players can also use this warbeast in the [[Vengeance of Dhunia]] theme. | ** '''[[Minion]]''' players can also use this warbeast in the [[Vengeance of Dhunia]] theme. | ||
+ | |||
=Thoughts on {{PAGENAME}}= | =Thoughts on {{PAGENAME}}= | ||
==={{PAGENAME}} in a nutshell=== | ==={{PAGENAME}} in a nutshell=== | ||
− | The Mountain King is a | + | The Mountain King is a gargantuan that provides the centrepiece of any Trollblood army it's in. It's not as specialist as the [[Glacier King]] or [[Sea King]] but it does bring some interesting rules and army support. |
− | + | With Kill Shot and Assault once it's in melee it can strike deeply. It offers the only non character access to Primal outside of [[Vengeance of Dhunia]] and it's ability to spawn whelps offers very minor self protection from annoyance and a fury management system. Because of all this the Mountain King offers more tactical nuisance than you may expect. But it does eat into a large part of your army with it's cost. | |
+ | |||
+ | It would be wrong to judge a 30 point model solely on the effectiveness of a 1 point one but you will hopefully make a few [[Troll Whelps]] each game with the Mountain King, so reading that article for deeper tactical nuisance is also advised. | ||
===Combos & Synergies=== | ===Combos & Synergies=== | ||
* [[Krielstone]] - any tough model wants help from one. | * [[Krielstone]] - any tough model wants help from one. | ||
+ | * [[Troll Whelps]] - It makes new ones, they block charge lanes and can act as comfort food. | ||
* A skirmish screen - the Mountain King does not like receiving charges. | * A skirmish screen - the Mountain King does not like receiving charges. | ||
− | * [[Trollkin Warders]] - the Mountain King is a big target | + | * [[Trollkin Warders]]/[[Farrow Valkyries]] - the Mountain King is a big target, so Shield Guards are appreciated |
* [[Madrak1]] - Jackhammer is always fun and on occasions, a DEF 11 (with Even Ground) with Whelps from it's shedding actually means your opponent misses or, burns through their Focus/Fury to make sure they hit. | * [[Madrak1]] - Jackhammer is always fun and on occasions, a DEF 11 (with Even Ground) with Whelps from it's shedding actually means your opponent misses or, burns through their Focus/Fury to make sure they hit. | ||
* [[Madrak3]] - Shield Guard lets you use Whelp Shedding effectively. | * [[Madrak3]] - Shield Guard lets you use Whelp Shedding effectively. | ||
+ | * [[Ragnor]] - Weight of Stone with Deafen and maybe primal means that you will likely hit successive attacks and kill anything in the game. Using Earth's Sanctuary also let's you play with LOS for your ranged element to function. | ||
+ | * [[Grissel2]] - Wailing on a huge base covers quite a large area. | ||
+ | * [[Dire Troll Mauler]] - Rage to make those big meaty fists hit harder. | ||
+ | * [[Pyre Troll]]/[[Slag Troll]] - Another animus damage buff, but on a cheaper model. | ||
+ | * [[Troll Axer]] - A speed buff in Rush. | ||
===Drawbacks & Downsides=== | ===Drawbacks & Downsides=== | ||
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===Tricks & Tips=== | ===Tricks & Tips=== | ||
− | * | + | * Primal & Deafen make it effectively Mat 9 in melee so it can be very accurate when it wants to be. |
− | + | * Use Whelp Shedding to block charge lanes, by placing the whelp a max distance. | |
=Other= | =Other= | ||
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{{RC Open Fist}} | {{RC Open Fist}} | ||
− | {{RC | + | {{RC Primal}} |
Latest revision as of 03:57, 28 July 2023
Mountain King |
Prime This model is available in two Prime Armies, Storm of the North and United Kriels. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
To look upon a mountain king is to see the primal essence of the troll: hunger, rage, and the strength of nature. Set loose upon the world, these great trolls shake the ground with their tread and sunder granite with their roars. Mountain kings, who seek to satisfy an appetite incomprehensible to lesser creatures, now walk Caen again after millennia of imprisonment below the earth. Their awakening can mean only desperation—or madness—on the part of the trollkin.
Contents
Basic Info
Mountain King | |||||||||||||||||||||||||||||||||||||
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Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
Gargantuan - Gargantuans are mega-warbeasts, even bigger and stompier. They use nearly all the same rules as normal warbeasts but with a few alterations. These changes are summarized here or can be read in full here.
Abilities
- Assault
- Pathfinder
- Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.
- Kill Shot - Once per activation, when an enemy model is destroyed or removed from play as a result of a melee attack made by this model during its activation, immediately after that attack is resolved this model can make one basic ranged attack.
- Snacking - When this model boxes a living model with a melee attack, it can choose to RFP the boxed model. When it does, this model can remove d3 damage points.
- Whelp Shedding - When this model suffers damage from an enemy attack at any time except during its activation, immediately after the attack is resolved you can place a Troll Whelp model into play completely within 2” of this model.
Weapons
- Deathly Roar - 10" spray, POW 16 ranged attack.
- Deafen - A model hit by this weapon suffer -2 DEF and cannot give or receive orders for one round.
- Big Meaty Fist (x2) - 2" reach, P+S 19 melee attacks
Animus
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Primal
|
2 | 6 | - | - | Round | No | |
Target friendly living Faction warbeast gains +1 STR and MAT for one round. |
Theme Forces
- Trollblood
- Band of Heroes
- Kriel Company
- Power of Dhunia. In this theme, when this warbeast casts its own animus the COST is reduced by 1 (to a minimum of 0).
- Storm of the North
- Vengeance of Dhunia
- Other Factions
- Minion players can also use this warbeast in the Vengeance of Dhunia theme.
Thoughts on Mountain King
Mountain King in a nutshell
The Mountain King is a gargantuan that provides the centrepiece of any Trollblood army it's in. It's not as specialist as the Glacier King or Sea King but it does bring some interesting rules and army support.
With Kill Shot and Assault once it's in melee it can strike deeply. It offers the only non character access to Primal outside of Vengeance of Dhunia and it's ability to spawn whelps offers very minor self protection from annoyance and a fury management system. Because of all this the Mountain King offers more tactical nuisance than you may expect. But it does eat into a large part of your army with it's cost.
It would be wrong to judge a 30 point model solely on the effectiveness of a 1 point one but you will hopefully make a few Troll Whelps each game with the Mountain King, so reading that article for deeper tactical nuisance is also advised.
Combos & Synergies
- Krielstone - any tough model wants help from one.
- Troll Whelps - It makes new ones, they block charge lanes and can act as comfort food.
- A skirmish screen - the Mountain King does not like receiving charges.
- Trollkin Warders/Farrow Valkyries - the Mountain King is a big target, so Shield Guards are appreciated
- Madrak1 - Jackhammer is always fun and on occasions, a DEF 11 (with Even Ground) with Whelps from it's shedding actually means your opponent misses or, burns through their Focus/Fury to make sure they hit.
- Madrak3 - Shield Guard lets you use Whelp Shedding effectively.
- Ragnor - Weight of Stone with Deafen and maybe primal means that you will likely hit successive attacks and kill anything in the game. Using Earth's Sanctuary also let's you play with LOS for your ranged element to function.
- Grissel2 - Wailing on a huge base covers quite a large area.
- Dire Troll Mauler - Rage to make those big meaty fists hit harder.
- Pyre Troll/Slag Troll - Another animus damage buff, but on a cheaper model.
- Troll Axer - A speed buff in Rush.
Drawbacks & Downsides
- The Mountain King is a big and debuffable target.
- It really needs all its fury cleared off it
Tricks & Tips
- Primal & Deafen make it effectively Mat 9 in melee so it can be very accurate when it wants to be.
- Use Whelp Shedding to block charge lanes, by placing the whelp a max distance.
Other
Trivia
Released in Hordes: Gargantuans (2013)
Other Trollblood models
Rules Clarifications
Rules Clarification: : Warbeast (Edit) | |
See also the Warbeast page for a recap of the core warbeast rules.
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Rules Clarification : Gargantuan (Edit)
Huge Base (Edit)
Also, simply being on a huge base triggers a bunch of rules scattered throughout the rulebook, click to read them. [Show/Hide]
From the 2020.02 edition of the core rules (Edit)
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Rules Clarification: : Assault (Edit) | |
General Step 1: Declare the charge
Step 2: Move the charging model
Step 3: Make the ranged attack
Step 4: After finishing the Assault attack
Other
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification: : Bulldoze (Edit) | |
Bulldoze - General
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Rules Clarification : Kill Shot (Edit)
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Rules Clarification : Snacking (Edit)
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Rules Clarification : Whelp Shedding (Edit)
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Rules Clarification : Deafen - None yet. (Edit)
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification : Primal (Edit)
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