Brigadier General Gunnbjorn

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Trollblood Logo.jpg Brigadier General Gunnbjorn

Trollblood Warlock


CID icon.jpg

Rules subject to change.
This model is unreleased.

This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.

This is a new model, and the information here is what was given on day 1 of the CID cycle

Basic Info

Missing Info
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
M.A. N/A
DEF 15
ARM 16
CMD 10
ESSENCE {{{essence}}}
HP 17
F. Field N/A
WJP {{{wjp}}}
WBP +28
IHP {{{ihp}}}
Warcaster 1
the Statblock

Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.

Feat - Bombing Run

Gunnbjorn and friendly Faction models beginning their activation in Gunnbjorn’s control range gain Reposition [3”] and their ranged weapons gain Full Force. Bombing Run lasts for one turn.

Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
Template:Full Force - AOE weapons do full POW instead of blast damage.



  • Axe - 0.5" reach, POW 4, P+S 11 melee attack.



1 6 - - Upkeep -
Target friendly Faction model's ranged weapons gain Damage Type: Magical. If the affected model directly hits and boxes an enemy model with an attack from a ranged weapon, center a 3" AOE on the boxed model, then RFP that model. Models in the AOE are hit and suffer an unboostable POW 8 magical blast damage roll.

Template:Expose - Enemy models in his control range lose, and cannot gain, Stealth and Sheild Guard


2 Control 5 - Upkeep -
Place a 5" AOE anywhere completely within Siege's control range where it does not touch a model's base, an obstruction, or an obstacle. Models completely within the AOE have cover and do not suffer blast damage. When drawing LOS to a model not completely within the AOE, ignore intervening models completely within the AOE.

Template:Relentless Barrage - Hordes version of Open Fire

Theme Forces

Thoughts on Gunnbjorn2

Recent Release icon.jpg

New model - This article is a Work In Progress
This model has only recently been released/spoilered, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Please don't delete this warning unless you (1) have played several games with the final rules (games with CID rules don't really count) and (2) you've reviewed this article and it mostly(★) matches your experiences.

(★) Bearing in mind that other editors may make suggestions you don't think are the "best" but that doesn't make them "wrong". Don't delete stuff just because you disagree with it, please.
See also Category: Recent Release and Category: Recent Change.

Gunnbjorn2 in a nutshell

Gunnbjorn 2 has, much like his initial iteration, a strong ranged combat element to his design and overall gameplan. However, unlike Gunnbjorn 1, Gunnbjorn 2 is almost exclusively about ranged combat. He loses the versatility of spells such as Rock Wall and a more defensive feat to become laser focused on doing one thing and doing it incredibly well: blowing stuff up from afar. This is the core of his design. Gunnbjorn 2 is THE ranged powerhouse of Trolls, but pays for it in a lack of any melee oriented utility, and Foxhole and Repo [3"] (on feat turn) as his only defensive tech.

Gunnbjorn also has a list of unique Battle Plans, which act as his "fifth free spell", and all three of them are very strong. Bring it Down is especially potent on weapon Crews such as the Razorback in the new theme force, since the crew can run into position and be told to shoot (fully boosted) by Gunnbjorn and then shoot AGAIN with a Gunnery Sergeant. Relay Coordinates is the most situational of the three abilities but still has plenty of strong application, and Unload allows any warbeast to get an extra shot with its ranged weapons during its turn. Note that no trollblood warbeast currently has more than one ranged weapon, but in the future this ability could give a beast more than 1 shot if its packing more weapons.

Feat thoughts

His feat, Bombing Run, allows your army to bypass so many rules that could potentially prevent blast damage (such as Girded, trenches, etc) while cranking all that damage up to its full POW. There is counterplay to this feat, primarily your opponent spreading their forces out to try to minimize your AOE potential, but this means your opponent is positioning turn to turn based on your potential offensive output, which can greatly hinder their scenario play. Even with proper positioning, you can still run a friendly model up next to something you really need to destroy and blast your ally in the back to get the full AOE damage on an enemy caster or key model.

Spell thoughts

Gunnbjorn's spell list contains two new spells. First is Relentless Barrage, which is the Hordes version of Open Fire from Warmachine. Second is Expose, which is a powerhouse spell that requires Gunnbjorn to put himself into a potentially dangerous position to get the most use out of. Expose flat out turns off Shield Guard and Stealth on all enemy models in Gunnbjorn's control range, but that means Gunnbjorn has to be a bit up the board to get the most out of it. It's a tricky spell, its great when you need it, but if you fail to kill what you were Exposing you can find youself in a lot of trouble.

Drawbacks & Downsides


Tricks & Tips


List Building Advice



Theme thoughts

Kriel Company

  • Barrage Team - They shoot far, they shoot well, and they can be Lucky Shot to RAT 8.
  • The weapon crews, the Pummeler Crew especially, really love the feat and Bring it down!
  • Thunderstone is an absolute auto-include with him, Target Aquired is a really good Plan for Gunny himself or any of his troops, on feat turn especially.
  • Gunnery Sergeant - More buffs for weapon crews!
  • Troll Whelps - Your cheapest sources for Mark Target.
  • Pyg Tanks and Ledfoot & Tredz bring some significant mobility to your list and their guns still benefit from the feat.
  • Kriel Stone +2 ARM is still really good on War Wagons, Tanks and Barrage Teams (who are multi wound models).
  • Northkin Raiders and a Hooch Hauler can be a cute combo on his feat turn: Oil something up with the Cask Bomb, then have the Raiders and Pyre Trolls throw bombs at it. Due to the feat everything under their templates will take a boosted POW 12.

Vengeance of Dhunia

Attuned Spirit is really good as it allows him to cast one animus for free each turn, usually Far Strike or Lucky Shot. The lack of the runebearer hurts him badly though.

  • Splatter Boar - Basically Lucky Shot on a stick and it has a great AOE gun to boot. Use these to cast Lucky Shot on Barrage Teams then light' em up!
  • He has access to one more Weapon Crew here: The Razorback Crew.


  • Unsuprisingly he's a fan of the Dire Troll Bomber.
  • Dozer & Smigg his pet warbeast (and its resident rider). Lucky Shot is an amazing animus for the stuff Gunnbjorn synergies with and boosted POW 10 blast damage outside of feat turn is amazing, too (note the feat says the models no longer deal blast damage, so Dozer cannot make use of his bond during that time).
  • Pyre Troll - After CID it will be ROF 2 natively with its AOE gun and packs a melee damage buff for any model in its Animus.



Spoiled 2020.07

Other Trollblood models

Trollblood Logo.jpg       Trollbloods Index       (Edit)
Battlegroup & Similar
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
Units, Solos, & Battle Engines

Dannon Blythe & Bull - Greygore Boomhowler & Co. (1) - Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Sons of Bragg - Scattergunners - Thumper Crew - T Champions - T Fennblades - T Highwaymen - T Long Riders - T Runeshapers - T Scouts - T Sluggers - Warders
Special WA: Trollkin Sorcerer


Boomhowler, Solo Artist (2) - Braylen Wanderheart, Trollkin Outlaw - Dhunian Archon - Fell Caller Hero - Fennblade Kithkar - General 'Thunderstone' Brug - Horgle Ironstrike (1) - Horthol, Long Rider Hero - Janissa Stonetide - Ledfoot & Tredz - Northkin Shaman - Pyg Tank - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner Valka Curseborn, Chieftain of the North

Battle Engines Hearthgut Hooch Hauler - War Wagon
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North - Vengeance of Dhunia
Minions that work for the Trollblooods
Refer to Who Works for Whom and/or Category: Trollblood Minion
This index was last updated: 2020.06

Rules Clarifications

Note to self: I need to update this rules section after the rules are finalised - juckto.