Pyg Lookouts
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Pyg Lookouts |
Pygs make for particularly effective lookouts. The pygs’ natural hardiness and adaptability to the elements lets them stay in the field for an indefinite period. They have keen eyes and can spot approaching forces from a great distance. When battle begins, their size allows them to sneak about at the fringes of conflict and lie in wait unseen.
Contents
Basic Info
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Abilities
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Advance Deployment
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Immunity: Cold
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Pathfinder
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Tough
- Ambush - You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in the unit in formation completely within 3" of the chosen table edge.
- Mark Target - Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5" of this model and in its LOS. If the model with Mark Target is a member of a unit, it must be in formation to grant this bonus.
- Prowl - While this model has concealment, it gains stealth.
Weapons
- Military Rifle - 10" range, POW 11 gun
- Hand Weapon - 0.5" reach, P+S 8 melee weapon
Theme Forces
- Trollbloods
- Other Factions
- Minion players can also use this unit in the Vengeance of Dhunia theme.
Recent Changes
No changes since 2019.12
Thoughts on Pyg Lookouts
Pyg Lookouts in a nutshell
The Pyg Lookouts are forward scouts to warn raiding parties of what is ahead. They're taken for their mobility, ranged attacks, and the Mark Target buff.
They have both ambush and advance deploy, making their deployment options much more interesting, it also means they can get into back arcs very easily, bumping them up to RAT 7.
Combos & Synergies
They are very similar in function to Cygnar rangers and thus are good with any shooty model - and especially the shooty units. (Cygnar's Rangers of course are much better shots).
- Any model with a gun really digs the to hit buff.
- Cheap and expendable- use their ambush to set up marked targets.
- Jarl Skuld and Borka2 give the lookouts stealth via Prowl by granting them concealment.
- General 'Thunderstone' Brug - can dig the unit in, speed it up, improves their ability to hit and to damage - admittedly he can’t do it all in one turn & he prefers the 10 Pyg options over this small unit. Also they are very likely to be outside of his CMD range, especially if they ambush,
Drawbacks & Downsides
- The lookouts in practice don't do much shooting themselves; RAT 5 is poor and military rifles aren't that great.
- In the Kriel Company theme all the solos (including Troll Whelps) can mark target, so theiy aren't as obligatory anymore. On the other hand this make you more flexible because you have more sources of mark target (and Lookouts still get work done, outside of it).
Tricks & Tips
- Individual lookouts will buff each other, but not themselves, which slightly helps their terrible RAT.
- There's not really any benefit to running more than 4, as you only need 1 to get the bonus.
Other
Trivia
- Released in the Northkin expansion (2017.07)
- This model has a limited edition sculpt, released in 2020.12.
Other Trollblood models
Rules Clarifications
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Cold - None yet. (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Ambush (Edit)
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Rules Clarification : Mark Target (Edit)
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Rules Clarification : Prowl (Edit)
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