Scattergunners
We have 1341 articles and 90% are complete! | Please help review these models from 12+ months ago: (and/or the rest) | (Edit) | |||
![]() |
Scattergunners
|
Tough as boiled leather, trollkin scattergunners fight in the thick of battle, where they excel at decimating the enemy with their massed fire. Their huge, cannon-like guns spray explosive shrapnel that easily flays flesh from bone, quickly clearing the field for their brothers in arms.
Basic Info
Scattergunners | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
- Entire Unit
- Officer only
- He has a better statline
-
Officer
- Granted: Quick Work - While this model is in formation, models in its unit gain Quick Work. (Quick Work - When a model with Quick Work destroys one or more enemy models with a melee attack during its Combat Action, immediately after the attack is resolved it can make one basic ranged attack.)
- Guns Blazing [ Minifeat ] - This model can use Guns Blazing once per game at any time while in formation during its unit’s activation. This activation, models in this unit can make one additional ranged attack during this unit’s Combat Action.
- Tactics: Clear! - Models in this unit gain Clear!. (Clear! - Ranged attacks against friendly models made by a model with Clear! automatically miss.)
- Standard only
- Standard Bearer - While this model is within 5" of its unit commander, the unit commander gains +2 CMD.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
Weapons
Leader, Grunts, & Officer |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard Bearer |
|
Weapon Attachment
As with most Trollkin units, the Scattergunners can take up to 3 Trollkin Sorcerers. The Sorcerer's info has been omitted for brevity. With the CA the Trollkin Sorcerer will get clear! And quick work But will be unable to benefit from any of these effects as he has no gun.
Theme Forces
- Trollbloods
- Other Factions
- Minion players can also use this unit in the Vengeance of Dhunia theme.
Recent Changes
No changes since 2019.12
Thoughts on Scattergunners
Scattergunners in a nutshell
Scattergunners are one of the Trollbloods shooty units - coming with decently powerful medium sprays to take chunks out of enemy infantry swarms. Normally used in a minimum unit for utility or maximum with the UA for sheer effectiveness, scattergunners have a number of useful places they can fit. They are most often used to clear a charge lane for engaged melee models.
Thoughts on adding the CA
Quick Work and Clear are very different, yet complimentary abilities, which allow the unit to serve as a second line, advancing behind a melee unit. Advancing Scattergunners with Clear shoot through a jammed front line damaging only the enemy, freeing the front line for a charge. Quick Work provides the unit with the possibility of achieving a spray attack after a successful charge, providing that they succeed in killing their target and aren't in melee after the charge attack resolves. Quick Work becomes useful when fighting support units, or other second wave infantry. Guns Blazing is just nice to finish anything still standing after your first barrage.
Combos & Synergies
- Quick Work can give them some really interesting spray angles, but only if they can hit in melee. Look for anything that lowers the defense or armor of an enemy model, or buffs their MAT, RAT, POW, or STR.
- Grim2 - they may not get snipe from his feat but mortality makes quick work easier to use and mirage is a great threat extender.
- Fell Caller Hero may be taken in Kriel Company, and Stone Scribe Chronicler may be taken in Vengeance of Dhunia to buff MAT.
- Pyg Lookouts may be taken in either theme for Mark target to increase RAT.
- The warlocks in Kriel Company and Vengeance of Dhunia that come equipped with a DEF debuff are numerous.
- Any skirmish screen you can throw in front of them, and they can spray through to free up.
- Northkin Raiders in Kriel Company
- Trollkin Champions and Farrow units in Vengeance of Dhunia
Drawbacks & Downsides
- They rely on the concept of support stacking in Trollbloods, meaning they do very little on their own to either Defense or Armor skew, and require support models to function well.
- Guns blazing into a high number of targets eats up a lot of time if you are on a clock.
- The Officer is a lynchpin. Losing the officer removes much of the unit's functionality.
Tricks & Tips
- If you have the UA (or sometimes if you don't) spray into the back of your own guys to clear enemies off them.
- They don't do that much damage. You frequently want to shoot through trolls.
- If you run multiple units, spread them out and interlace their formation.
Other
Trivia
Released way back in Primal Mk1 (2006)
Other Trollblood models
Rules Clarifications
Rules Clarification : Tough - None yet. (Edit)
![]() |
Rules Clarification : Officer (Edit)
|
![]() |
Rules Clarification : Tactics vs Granted (Edit)
|
![]() |
Rules Clarification : Quick Work (Edit)
|
![]() |
Rules Clarification : Guns Blazing (Edit)
|
![]() |
Rules Clarification : Clear! (Edit)
|
![]() |
Rules Clarification : Standard Bearer (Edit)
|
![]() |
Rules Clarification : Take Up (Edit)
|
![]() |
Rules Clarification : Unarmed (Edit)
|
![]() |
Note to Editors |