Night Troll

From LOS Warmachine University
Jump to: navigation, search
We have 1356 articles and 93% are complete!   Please help review these models from 12+ months ago: (and/or the rest) (Edit)  

Trollblood Logo.jpg Night Troll

Trollblood Light Warbeast

Blinded by generations in subterranean lairs, night trolls rely on other senses to stalk their prey under cover of darkness. When trollkin warlocks impel them to venture out into the daylight they can become lethal allies. Even enemies fortunate enough to survive an encounter with one of these terrifying creatures are forever haunted by the memory of it hypnotizing their comrades and tearing them apart with venomous, paralyzing claws.

Basic Info

Night Troll
Missing Info
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
M.A. N/A
DEF 12
ARM 15
ESSENCE {{{essence}}}
HP 22
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
Warcaster 1
the Statblock

Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.



Wicked Claw (x2)
Sword icon.jpg  RNG   POW   P+S 
1 4 12
  • Paralysis - A living model hit by this weapon has its base DEF reduced to 5 and cannot run, charge, or make slam or trample power attacks. Paralysis lasts for one round.
Sword icon.jpg  RNG   POW   P+S 
0.5 3 11


Hypnotic Gaze

1 SELF - - Round No
For one round, enemy models that begin their activation within 3˝ of this model and in its LOS can advance only toward this model.

Theme Forces

Recent Changes

2020.11 Vengeance of Dhunia CID

  • Swaps Critical Paralysis for flat Paralysis
  • Swaps its animus from Attractor to Hypnotic Gaze.

Thoughts on Night Troll

Night Troll in a nutshell

The Night Troll is currently the joint cheapest troll light warbeast, (alongside the Troll Basher) it looks cool, and is the only Trollblood model with Stealth. Often regarded as a meta dependent warbeast, due to low damage output and low threat range. It does sport 3 initial melee attacks and paralyse for its living targets. So it has the potential to be a assassin, with little fury investment needed, but it does needs a caster with a speed boost as most infantry will be in charge range before it can sneak up on them.

Defensively the Night Troll is the easiest Troll beast to kill in melee (or at range if your opponent can mitigate stealth). However with the Krielstone in faction and being so cheap you may not even notice it’s -1 armour over its brothers. This makes its animus that locks people in melee strange (as it needs to survive to keep the effect going on other models) however it is still a useful animus as a disruption tool that forces your opponents order of activation; as you shouldn’t really be casting it unless you are playing in Power of Dhunia or can catch multiple models in the effect.

Combos & Synergies

  • The Krielstone - If you want to lock models in with your animus you need to be as durable as possible.
  • Rok - As the cheapest trollblood warbeast with 3 initial attacks it is a great target for a fire and forget Primal.
  • Borka2 - Counter charge paralysis is a useful combo, Man Eater also reduces the strain on his fury pool if this model is solo hunting. Also benefits from the Northkin UA helping to improve his threat range
  • Lanyssa Ryssyl, Ledfoot & Tredz, Boomhowler3 and the Troll Axer give it the speed buffs it needs to engage.
  • With a damage buff from a Pyre Troll or Slag Troll it starts to hit above its weight class with its three initials.
  • Doomshaper2 loves Dire Trolls, but a cheap bullet with 3 initials and overtake works as a harassing piece.
  • Ragnor - Weight of stone and paralysis will really screw with anything living. Add in the feat and your denial elements are improved.
  • Helga2 - On Feat, Highway to Hell, the Night Troll can be pushed further in by making a full advance into enemy lines. Coupled with making the night Troll cavalry (so boosted charge attack rolls) and with a +2 speed boost from Escort, Helga offers everything the night Troll needs.

Drawbacks & Downsides

  • It doesn't hurt heavies & will struggle vs lights
  • It has a short threat range of 9inch makes it hard to get the jump on warriors.
  • It doesn't worry high DEF infantry.
  • If you want something hard to kill for the cost get a Troll Bouncer.

Tricks & Tips

  • Reasons to use Hypnotic Gaze:
    • Disrupt opponents activation and force targeting of Night Troll.
    • Expose enemy back arcs.
    • If all goes well and you positioned correctly generate free strikes by forcing models to move toward Night Troll.
  • Be aware that Hypnotic Gaze only effects models who start their activation within 3 of the night trolls front arc, this means spells and effects like banish, befuddle and telekinesis can really limit its effectiveness.
  • With 2 initials + 3 boughts, with a 1" reach, he can clear infantry over a large area.



Released in Hordes: Gargantuans (2013)

Other Trollblood models

Trollblood Logo.jpg       Trollbloods Index       (Edit)
Battlegroup & Similar

Borka1 - Borka2 - Calandra - Gunnbjorn1 - Gunnbjorn2 - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor

Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
Units, Solos, & Battle Engines

Dannon Blythe & Bull - Boomhowler1 - Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Sons of Bragg - Scattergunners - Thumper Crew - T Champions - T Fennblades - T Highwaymen - T Long Riders - T Runeshapers - T Scouts - T Sluggers - Warders
Special WA: Trollkin Sorcerer


Boomhowler2 - Boomhowler3 - Braylen Wanderheart, Trollkin Outlaw - Bumbles - Dhunian Archon - Fell Caller Hero - Fennblade Kithkar - General 'Thunderstone' Brug - Horgle Ironstrike (1) - Horthol, Long Rider Hero - Janissa Stonetide - Ledfoot & Tredz - Northkin Shaman - Pyg Tank - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner Valka Curseborn, Chieftain of the North

Battle Engines Hearthgut Hooch Hauler - War Wagon
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North - Vengeance of Dhunia
Minions that work for the Trollblooods
Refer to Who Works for Whom and/or Category: Trollblood Minion
This index was last updated: 2020.12

Rules Clarifications

Rules Clarification : Paralysis - None yet. (Edit)

RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.


  • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)


  • A single Animus can be on several models at the same time. (Infernal Ruling)
  • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
  • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)

Transferring Damage

  • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)


  • You cannot trigger optional abilities during a Frenzy (such as Cleave). (Infernal Ruling)
  • You must trigger compulsory abilities during a Frenzy ... unless that ability generates an extra attack (like Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
  • A warbeast may not make an Assault shot as part of a Frenzy activation.
  • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
  • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
  • If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
RC symbol.png

Rules Clarification : Eyeless Sight      (Edit)

  • A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
    • This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
  • Blind vs Eyeless Sight (Edit)
    • If you put Eyeless Sight on a Blind model, it will still be Blind but it will not suffer the effects as long as it has Eyeless Sight. (Infernal Ruling)
    This means stuff like Hidden Blade will still trigger.
    Also, if the model subsquently loses Eyeless Sight, it will immediately go back to suffering the effects of Blind.
RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.

Rules Clarification : Man-Eater - None yet. (Edit)
Rules Clarification : Regeneration - None yet. (Edit)

Rules Clarification : Hypnotic Gaze - None yet. (Edit)