Trollkin Champions

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Trollkin Champions
Trollblood Trollkin Champion Unit

The champions are hardened trollkin veterans, rising as the great heroes of their kriels. A tight bond links them to one another, an awareness that theirs is a greater destiny. They formalize these ties with the kulgat blood oath, learning to draw strength from their brothers and fight with seamless precision side by side. They distinguish themselves on the front line, hacking into enemies with a weapon in each hand, inflicting grievous wounds.

Skaldi Bonehammer
Northkin Character Command Attachment

The mighty Trollkin warrior Skaldi Bonehammer is a champion among the champions of the bitter North, his thirst for glory and carnage an infectious tide that spreads like wildfire among the Trollkin he leads. His thirst for battle is legendary, and his relentless fighting style combines bone-cracking strength and a fearsome swiftness that leaves allies in awe and enemies broken and bleeding.

Basic Info[edit]

Leader & Grunts[edit]

Trollkin Champions
Missing Info
TrollkinChampions.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Medium
SPD 5
STR 8
MAT 7
RAT N/A
M.A. N/A
DEF 12
ARM 16
CMD 7
FOCUS N/A
FURY N/A
THRS N/A
HP 5 each
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE 3 / 5 +1CA
COST 10 / 16 +5CA
3.5 each
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Defensive Line - While B2B with one or more models in its unit, a model with Defensive Line gains +2 DEF against melee attacks and cannot become knocked down.
  • Sanguine Bond - When this model would suffer damage from an enemy attack while in formation, you can choose one or more models in its unit to suffer any amount of that damage instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.".

Weapons[edit]

  • Hand Weapon (x2) - 1" reach, POW 4, P+S 12 melee weapons.
    • Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.


Skaldi Bonehammer[edit]

Skaldi Bonehammer
Missing Info
Skaldi.png
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Medium
SPD 5
STR 8
MAT 7
RAT N/A
M.A. N/A
DEF 12
ARM 16
CMD 9 (+2)
FOCUS N/A
FURY N/A
THRS N/A
HP 8 (+3)
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

  • Officer - This model is the unit commander even if the unit has a Leader model.
  • Immunity: Cold - This model does not suffer cold damage.
  • Tough
  • Defensive Line
  • Sanguine Bond
  • Granted: Relentless Charge - While this model is in formation, models in its unit gain Relentless Charge. (Relentless Charge - While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.)
  • Rapid Strike - This model can make one additional melee attack each Combat Action.
  • Tactics: Northkin - Models in his unit are considered to be Northkin models and gain Immunity: Cold.
  • Tactics: Overtake - Models in this unit gain Overtake. (Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".)

Weapon[edit]

  • Hammer (x1) - 1" reach, POW 4, P+S 12 melee attack
    • Weapon Master

Weapon Attachment[edit]

As with most Trollblood units, they may have a Trollkin Sorcerer weapon attachment. His info has been omitted for brevity.

Thoughts on Trollkin Champions[edit]

Trollkin Champions in a nutshell[edit]

Trollkin Champions are the heavy hitters of Trollkin infantry. Hard hitting and hard to kill, Champions both wreck things on the charge and are effective brawlers (although not effective enough to truly wreck heavies).

Thoughts on the CA & WA[edit]

8 extra wounds on the Sanguine Bond, Pathfinder on charges, and a little more infantry killing is good as is turning the unit into three pairs. Still, Skaldi is normally seen in either Band of Heroes or Storm of the North where he can be taken for free. And even there many would rather take the Fell Caller Hero for free who can give Pathfinder to anyone and hands out MAT buffs.

Combos & Synergies[edit]

Warlocks

  • Any DEF buffs make them almost unhittable.
    • Borka1 is the best for this with his Arcane Ward which has the added benefit of making them untargetable by spells, avoiding many potentially nasty debuffs.
    • Madrak1's Even Ground buffs their defence even higher, though defensive line already grants immunity to knockdown. Healing from his feat also works well with Sanguine Bond as its guaranteed to fully restore a Champion to max HP
    • Grissel2 has deflection which makes their defense just as good vs guns.
  • Grissel2 also has Dash, which makes them faster and immune to free strikes. Potentially handy when making overtake moves or to get at juicy targets.
  • Jarl Skuld has Quickend for more speed and def against shooting, which helps deliver them tremendously.

Other

  • Stone Scribe Chronicler - The Champions like piling in where the battle is toughest, and they can get a lot of hitting power in a small area to maximize the damage buff.
  • The Krielstone with the Northkin Elder attachment gives them another speed point.
    • Combine with Jarl's Quickend and you have a P+S 12 weapon master unit that threatens 11" on the charge. Not bad!
  • The Trollkin Champion Hero gives them Retaliatory Strike.
    • Oddly Skaldi, who is the Champion's CA, is not a Champion himself so doesn't get Retaliatory Strike.

Drawbacks & Downsides[edit]

  • Expensive and they will get shot.
  • If you only want a minimum unit and have a screen, the Sons of Bragg hit slightly harder and are slightly more flexible.

Tricks & Tips[edit]

  • Trollkin Sorcerers that you attach to the Champions can have damage moved to them via Sanguine Bond, but not the other way.


Other[edit]

Trivia[edit]

Theme Forces[edit]

Other Trollblood models[edit]

Trollblood Logo.jpg       Trollbloods Index       (Edit)            
Battlegroup & Similar
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders
Special WA: Trollkin Sorcerer
Sons of Bragg
Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner
Braylen Wanderheart - Horgle1 - Horthol - Janissa Stonetide - Valka Curseborn
Battle Engines Hearthgut Hooch Hauler - War Wagon
 
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North
 
Minions that work for the Trollblooods
Refer to Who Works for Whom and/or Category: Trollblood Minion

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Skaldi

  • Skaldi is not classified as a "Champion" model, and thus won't benefit from Retaliatory Strike from the Hero. (Infernal Ruling)

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Defensive Line      (Edit)

  • You don't need to have the entire unit in B2B to get the bonus. Even just two models in B2B will give it to each other. Which way they're facing doesn't matter, either.
  • Defensive Line is 'always on' (unlike Shield Wall).
  • You can still get Defensive Line while knocked down.
  • Since models move in straight lines, it impossible to keep two models B2B while advancing. Thus you cannot benefit from Defensive Line while moving through acid clouds etc.
    • Unless you have an ability to move through models, like Tactician.
RC symbol.png

Rules Clarification : Sanguine Bond and/or Bond of Brotherhood     (Edit)

  • The other model(s) you put the damage to are not damaged by the enemy attack. Instead it is this ability that is damaging them.
Thus, if you transfer all the damage away from the original model, your enemy will be unable to trigger "When this attack damages/boxes/etc an enemy" effects (such as Berserk).
A damaged model can transfer damage to itself, which will also prevent enemy abilities from triggering. (Locked thread)
  • The model you transfer damage to doesn't need to be in formation. (Infernal Ruling)
  • If you add an attachment (such as the Trollkin Sorcerer), then that attachment can receive damage from Sanguine Bond, because it is another model in the unit. But the attachment can't give out damage via Sanguine Bond because it doesn't have the rule itself.
  • Vs simultaneous attacks that hits multiple models in the unit, like a spray, they can transfer to each other but you can't "double dip" on assigning the damage to unmarked boxes. An example:
    • Model [A] has two unmarked boxes, models [B] & [C] are undamaged. Then [B] & [C] are caught in a spray that does exactly 5 damage each.
    • What you can do: Assign 1 damage from [B] to [A], and one from [C] to [A]. Then mark damage. [A] dies and the other two live with 1hp each.
    • What you can't do: Assign 2 from [B] to [A], then assign another 2 from [C] to [A]. Then mark damage. Then claim Sanguine Bond "overkilled" model [A].


RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.

Rules Clarification : Cold - None yet. (Edit)

RC symbol.png

Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.
RC symbol.png

Rules Clarification : Relentless Charge      (Edit)

Rules Clarification : Rapid Strike - None yet. (Edit)

RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.


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Note to Editors
To edit Skaldi's tagged abilities, Click here