Troll Whelps

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Trollblood Logo.jpg Troll Whelps

Trollblood Solos

Whelps are one of the inevitable consequences of the tremendous regenerative powers of full-blood trolls: short-lived degenerate creatures arising from severed limbs or other substantial pieces of disconnected tissue. If caught with no other food source handy, trolls will eat their whelps with no more regard than any other chunk of meat, fuelling the trolls regenerative powers.

Info icon.png

When you go to physically buy Troll Whelpss, you get a box with 5 models.
Despite this, they are added to your army one model at a time.

Basic Info

Troll Whelps
Missing Info
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
MAT {{{mat}}}
M.A. N/A
DEF 12
ARM 11
ESSENCE {{{essence}}}
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 15
Warcaster 1
the Statblock


  • Alternate Food Source - If this model is within 1" of a friendly Faction warbeast during the warbeast's activation, the warbeast can remove d3+1 damage points. If the warbeast removes damage as a result of Alternate Food Source, RFP this model.
  • Annoyance - Living enemy models within 1" of this model suffer -1 to attack rolls.
  • Comfort Food - If this model is within 1" of a friendly Faction warbeast at the start of your Control Phase, before leeching you can RFP this model to remove any number of fury points from the warbeast.
  • Spawn Whelps - This model does not have to be put into play at the start of the game. When a friendly Faction warbeast is damaged by an enemy attack, immediately after the attack you can add to play one Troll Whelp that did not begin the game in play. You can place this model anywhere completely within 2" of the warbeast.


  • Unarmed - This model has no weapons.

Theme Forces

Recent Changes

2020.11 Vengeance of Dhunia CID

  • Become FA 15 and PC 1 (instead of 5 for 4 points and FA 3 = 15 max)
    note that these changes don’t affect any theme benefits that still give free whelps, as those benefits specify exactly how many whelps are provided.
  • Alternate Food Source now heals d3+1 (instead of d3)

Thoughts on Troll Whelps

Troll Whelps in a nutshell

Every Hordes faction needs Fury Management. Trolls get Whelps, they are decent at the job but limited and fragile. Requisition points are often the best way to take them because your can get 5 of them for “free” and they are useful for scoring objectives if nothing else. With the Vengeance of Dhunia CID they became 1 point options (rather than 5 for 4 points roughly 25% more expensive) this opens then up to fill gaps in troll lists, they also gained improved healing. Letting them do their job as food for warbeasts that much better

They can do other jobs too: blocking charge lane, contesting/scoring scenario, making warbeast DEF 13 against living enemies, act as triggers for Grim 2's Feat or the Kriel Company theme benefit.

Combos & Synergies

Any warbeasts. Seriously, if you are running beast heavy you need these guys.

  • models with Aoe attacks - especially in Kriel Company shooting a Welp in the back after it runs to engage is a great way to ignore stealth, phantasm and similar effects
  • models that improve trolls defence stat, the +1 from annoyance is a minor issue for the usual Def 12 troll but if you are playing Madrak1 or Calandra it starts to become oppressive

Drawbacks & Downsides

  • Weapons? What's that?
  • They are easy to kill at range
  • The Whelps' job can be done just as well with a Swamp Gobber Chef and some spare Krielstone Grunts, unless you're going really beast-heavy.
  • Annoyance is living only so has some useless match ups.

Tricks & Tips

  • Remember that they have Annoyance. Running into a protracted melee is always an option.



Released in Hordes: Metamorphosis (2009)

Other Trollblood models

Trollblood Logo.jpg       Trollbloods Index       (Edit)
Battlegroup & Similar

Borka1 - Borka2 - Calandra - Gunnbjorn1 - Gunnbjorn2 - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor

Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
Units, Solos, & Battle Engines

Dannon Blythe & Bull - Boomhowler1 - Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Sons of Bragg - Scattergunners - Thumper Crew - T Champions - T Fennblades - T Highwaymen - T Long Riders - T Runeshapers - T Scouts - T Sluggers - Warders
Special WA: Trollkin Sorcerer


Boomhowler2 - Boomhowler3 - Braylen Wanderheart, Trollkin Outlaw - Bumbles - Dhunian Archon - Fell Caller Hero - Fennblade Kithkar - General 'Thunderstone' Brug - Horgle Ironstrike (1) - Horthol, Long Rider Hero - Janissa Stonetide - Ledfoot & Tredz - Northkin Shaman - Pyg Tank - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner Valka Curseborn, Chieftain of the North

Battle Engines Hearthgut Hooch Hauler - War Wagon
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North - Vengeance of Dhunia
Minions that work for the Trollblooods
Refer to Who Works for Whom and/or Category: Trollblood Minion
This index was last updated: 2020.12

Rules Clarifications

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Rules Clarification : Unarmed      (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.
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Rules Clarification : Alternate Food Source      (Edit)

  • The RFP happens after the heal so if your opponent prevents healing, then the Whelp isn't RFPd.
    This is different to other abilities like Self-Sacrifice where the model is destroyed/rfp'd before the healing happens.
  • Despite not being an "At Any Time" ability, it should be treated as though it is. (Infernal Ruling)
  • Restrictions on "Any Time" abilities     (Edit)         [Show/Hide]
    • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.
    2. After the model with the "Any Time" ability has had their activation end "prematurely". By this I mean you resolved something which includes the phrase "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    3. In between declaring your charge target and making your charge movement. (Infernal Ruling)
    4. In between completing your charge movement and determining whether it was a successful charge. (Infernal Ruling)
    5. When you're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    6. When you're in the middle of an attack. Which also includes effects that occur "after the attack is resolved".
      (Although the attack is "resolved" at Step 11, in terms of using an "Any Time" ability the attack is not "finished" until after Step 14. Refer to the first paragraph of Apdx A.)
    7. Your opponent interrupted your activation to trigger one of their own abilities (such as Countercharge).
    8. Warcasters/warlocks/etc can normally cast a spell or use their feat "At any time". However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, plus they can't cast/feat before running.
    9. Units: See below.

    • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
    • If you have a gun with a random ROF, you can use an "Any Time" ability inbetween rolling the number of shots and actually making the first attack. (Infernal Ruling)

    Units with "Any Time" abilities
    • You cannot use an "Any Time" ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.
    • A model in a unit can't use an "Any Time" ability after they run (Infernal Ruling) or fail a charge. Because that makes that specific model's activation to end even though the unit's activation is still ongoing, and you can't use abilities on models that are not active.
      • You can use an "Any Time" ability before running, however.
    • A model in a unit can't use an "Any Time" ability after anyone in the unit has begun a Reposition move. (Infernal Ruling)

Rules Clarification : Annoyance - None yet. (Edit)
Rules Clarification : Comfort Food - None yet. (Edit)

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Rules Clarification : Spawn Whelps      (Edit)

  • You can mix-and-match which Whelps will start in play, and which ones go in reserve. (Locked Thread)