Pyg Burrowers

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Trollblood Logo.jpg Pyg Burrowers

Trollblood Pyg Unit

Stalwart pygs have proved invaluable as scouts, spies, and ambushers. Their endurance and size make them consummate tunnel-diggers. Armed with incredibly powerful slug guns, these courageous pygs burrow across battlefields to catch the enemy unaware. Their massive, short-range hand-held cannons are designed to penetrate warjack armor but serve just as well against warbeasts and enemy soldiers.

SOM icon.jpg

Special Order Model
This model is no longer available through normal US distributors (as of 2018.04). Instead your local game store needs to order it through PP's Special Order Service. More info is available at PP Retailer Support As of 2019.09, PP have removed the SOS info from the Retailer Support website.

International distributors can still access the entire catalog of models.

See also the Official Press Release and/or Category: Special Order Model.

As of 2019.09, PP has removed

Basic Info

Pyg Burrowers
Missing Info
Pyg Burrowers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR
MAT 4
RAT 4
M.A. N/A
DEF 13
ARM 12
CMD 7
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 6 / 10
COST 8 / 13
1.3 each
N/A
FA 1
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • AD symbol.jpg Advance Deployment
  • Pathfinder symbol.jpg Pathfinder
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Burrow - You can choose not to deploy this model at the start of the game. If it is not deployed normally, place the burrow marker up to 6" beyond your deployment zone at the same time you would place your models with Advance Deployment. At the beginning of each of your Maintenance Phases, you can either cause this model to surface or move the burrow marker up to 3". If this model surfaces, place it anywhere completely within 3" of the burrow marker. If there is no room to place this model, remove it from play. Once this model has been placed or removed from play, remove the burrow marker from the table. This model must forfeit its Normal Movement or Combat Action during its activation the turn it surfaces.
  • Dig In (★ Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.

Weapons

  • Slug Gun - 4" range, POW 14 ranged attack
  • Hand Weapon - 0.5" reach, P+S 8 melee attack

Theme Forces

Thoughts on Pyg Burrowers

Pyg Burrowers burrowed into a nutshell

Burrowers burrow, and have terrible stats. But they are cheap, relatively hard hitting, and have advance deploy and dig in. If that all sounds excellent you want the Burrowers.

Combos & Synergies

  • Horgle, the Anvil makes them more accurate and more dangerous on feat turn. Considering that enemies have to be on fire to get the bonus, Having super accurate burrowers pop up and destroy heavies that are on fire is pure salt. Just the way we trolls like it.

Grissel 2 can use them as extra threat on her assassination. 6 basically auto-hitting POW 14 attacks for 8 points is great value, and is pretty nasty for most casters.

Drawbacks & Downsides

  • They're a special order.
  • Terrible MAT and RAT
  • Burrowing can leave them not where you need them. It's not a trap per se, but assuming you always want them burrowed is.

Tricks & Tips

  • Burrow past your enemies line and pop up behind them, or just sit there and wait. Few things could be more unsettling to an opponent than knowing that 10 high pow models suddenly got accurate because of a back strike bonus


Other

Trivia

Released in Hordes: Evolution (2007)

Other Trollblood Models

Trollblood Logo.jpg       Trollbloods Index       (Edit)
Battlegroup & Similar
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units

Dannon Blythe & Bull - Greygore Boomhowler & Co. (1) - Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Sons of Bragg - Scattergunners - Thumper Crew - T Champions - T Fennblades - T Highwaymen - T Long Riders - T Runeshapers - T Scouts - T Sluggers - Warders
Special WA: Trollkin Sorcerer

Solos

Boomhowler, Solo Artist (2) - Braylen Wanderheart, Trollkin Outlaw - Dhunian Archon - Fell Caller Hero - Fennblade Kithkar - Horgle Ironstrike (1) - Horthol, Long Rider Hero - Janissa Stonetide - Ledfoot & Tredz - Northkin Shaman - Pyg Tank - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner Valka Curseborn, Chieftain of the North

Battle Engines Hearthgut Hooch Hauler - War Wagon
 
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North
 
Minions that work for the Trollblooods
Refer to Who Works for Whom and/or Category: Trollblood Minion
This index was last updated: 2019.08

Rules Clarificaitons

RC symbol.png

Rules Clarification : Advance Deployment     (Edit)

  • If you attach a WA or CA to this unit, and the attachment doesn't have Advance Deployment, then they all get to Advance Deploy anyway. (Locked Thread)
RC symbol.png

Rules Clarification : Pathfinder     (Edit)

Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Burrow     (Edit)

  • You cannot run on the turn you Unburrow, because you can't forfeit your Combat Action twice.
  • The burrow marker is not a model, and other models may move through it or stand on it.
  • While you're not on the table, you cannot be targeted by anything. (Infernal Ruling)
    • Furthermore, even if the burrow marker is caught in a "models currently within ..." effect (such as Deneghra1's feat) the burrowed models are not within that area, so won't be affected.
RC symbol.png

Rules Clarification : Dig In     (Edit)

  • Unlike nearly every ability in the game, Dig In doesn't have a "expires after one turn/round" clause.
  • Thus you could spend your action on turn 1 to Dig In and (assuming you don't move or get engaged) stay Dug In on turn 2 and use your action to make ranged attacks.
  • Being pushed counts as moving. (Locked thread)
  • If a model with Dig In is added to play or returned to play, it does not count as "starting the game". It can't be put into play already Dug In. (Infernal Ruling)