Pyg Bushwhackers
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Pyg Bushwhackers
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Smallest of all trollkin, pygs are known for their dexterity, their cunning, and their ability to lay complex ambushes and cooperate to bring down larger prey. Now they have guns. What they lack in personal discipline they more than make up for in enthusiasm and lethality. Moving ahead of trollkin forces, bushwhackers lie in wait to spring on the enemy, sometimes ending a battle before it begins.
Bushwhackers are now commonplace among the fighting forces of the United Kriels. Captain Gunnbjorn’s efforts have seen pyg combatants organized into increasingly effective teams equipped with firepower to match. Attacks these pyg officers orchestrate can often end skirmishes before they begin by striking from unseen positions. Other pygs have progressed from rifles to heavier weaponry. Pyg mortar crews exhibit remarkable accuracy, especially if aided by a spotter to help in range finding.
Basic Info
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Abilities
- Everyone
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Advance Deployment
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Pathfinder
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Tough
- Bushwhack (Order) - During this unit's activation, affected models make their Combat Action before their Normal Movement. Affected models must make a full advance as their Normal Movement this activation.
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- Everyone except the Mortar
- Officer only
- He has +1 MAT, RAT, CMD, and 5 hitpoints
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Officer
- Slip Away (Order) - Affected models must use their Normal Movement to make a full advance this activation. During this advance, affected models cannot be targeted by free strikes and can move through other models if they have enough movement to get move completely past them.
- Tactics: Combined Arms - Models in this unit gain Combined Arms. (Combined Arms - When a model with Combined Arms misses an attack roll for a combined ranged attacks, it can reroll that attack roll. Each attack can be rerolled only once as a result of Combined Arms.)
Weapons
- Leader, Grunts, and Officer<
- Rifle - 14" range, POW 10 gun
- Hand Weapon - 0.5" reach, P+S 8 melee weapon
- Mortar
- Light Mortar - 12" range, 4" AOE, POW 12 ranged attack
- Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
- High-Explosive - Blast damage caused by this weapon is POW 10.
- Inaccurate - This model suffers -4 to attack rolls with this weapon.
- Hand Weapon - As above
- Light Mortar - 12" range, 4" AOE, POW 12 ranged attack
Theme Forces
- Trollbloods
- Other Factions
- Minion players can also use this unit in the Vengeance of Dhunia theme.
Recent Changes
No changes since 2019.08
Thoughts on Pyg Bushwhackers
Pyg Bushwhackers in a nutshell
The Bushwhackers are a unit with advance deployment plus long range guns. Oh, and truly awful stats at an individual level. The unit attachment on the other hand adds both the accuracy they need to actually hit things and a nice handy mortar to blow up infantry and support.
Thoughts on adding the CA
RAT 4 is utterly terrible - but a reroll is worth +2 to your RAT so two person CRAs are effectively RAT 8 POW 12 and thus fairly effective. The CA is essential if you want any hope of getting use out of this unit.
Combos & Synergies
- Nothing's really needed as long as you can keep the officer alive.
- Grim Angus can spread the net for excellent utility.
- The Hunters Grim go really well with these guys.
- Gunnbjorn offers snipe for them. By picking out and using combined range attack at the best target you can use slip away and save them from counter attack. Use Rock Wall and feat to keep them safe.
- General 'Thunderstone' Brug gives them everything they could ever want: +1 to hit, a conditional damage buff and eyeless sight, more movement, tactician and dig in.
Drawbacks & Downsides
- Baseline stats are terrible.
- They suck at melee - even a Fell Caller Hero won't help that much
- They are pretty expensive for their effectiveness.
- Pyg Lookouts provide similar shooting for a similar cost - and Mark Target.
- Northkin Raiders are significantly more accurate and damaging for a very similar cost, they also advance deploy and there is more inherent support for Northkin models compared to Pyg models. Pygs only saving grace vs all this is their range.
Tricks & Tips
- From a 10 member unit they have an "effective" combined POW of 20 making them well suited to smash high armour targets.
- Slip Away can take you forward through the enemy lines to get behind the skirmish screen either for back strikes or to blow up the enemy support. Or occasionally a caster.
- Do CRAs in pairs most of the time, especially with the unit attachment.
- They are well worth the effort to keep them in the game for late round use.
Other
Trivia
- Released way back in Primal Mk1 (2006)
Other Trollblood models
Rules Clarifications
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Combined Ranged Attack (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Bushwhack (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Slip Away - None yet. (Edit)
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Rules Clarification : Tactics vs Granted (Edit)
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Rules Clarification : Combined Arms - None yet. (Edit)
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Rules Clarification : Arcing Fire (Edit)
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Rules Clarification : High-Explosive (Edit)
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Rules Clarification : Inaccurate - None yet. (Edit)
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Note to Editors |