LPG - Power Attack: Power Strike

From LOS Warmachine University
(Redirected from Power Attack: Power Strike)
Jump to: navigation, search
SamePageIcon.jpg

These are the rules for doing a Power Attack: Power Strike. For other uses, see:



LPG Articles    
(Edit)
Gameplay

Attacks

Power Attacks

Model Types

Unique Faction Rules

Other

101 Articles (Basic)
LOTS Articles (Advanced)
This article is part of Warmachine University's Learning to Play the Game (LPG) series, which is "Intermediate Training" aimed at new players who are still learning the core rules.
(See also Basic Training and Advanced Training.)


Recap

In a Power Attack: Power Strike a huge-based model punches lesser beings with enough force to slam them across the battlefield.

Power Strike
Who can do it
Lessers
Lights
Heavies
Colossals & Gargantuans
Who can be attacked
Enemy models on any base size
Extra requirements
A weapon with the Open Fist special rule.
Warjacks need to have a non-crippled Open Fist.
Do not add special abilities of the fist weapon, such as Electro-Leap.
Range
The range of the Open Fist
Use the base RNG, don't add Chain Strike, Lunge, etc
Effects
Target gets slammed d6 + 2"
Target takes a Power Attack Damage Roll (2d6 + STR)
Other models, that were slammed into, might take Collatoral Damage (2d6 + STR); it depends on base size. Refer to the being slammed article.

What's the Cost

You use your Combat Action to perform a Power Attack Power Strike. Unlike a Slam or a Trample, you don't need to have your Normal Movement

  • Colossals must spend a focus to do a Power Attack.
  • Mega-Horrors with a crippled outer ring must spend an essence to do a Power Attack. (to be confirmed)
  • Gargantuans must be forced to do Power Attack.

Make the attack

Roll to hit the target using your MAT.

  • If it hits, the target is slammed d6 + 2" directly away.
  • Move the slammed model (refer to LPG - Being Slammed).
  • After the move, roll for Power Attack Damage and Collatoral Damage

After the Power Strike attack

  • Whether the target was slammed or not, the power striking model can buy additional attacks against anyone who is still in their melee range.
  • You don't get your initial melee attacks, though.

Rules Clarifications

RC symbol.png

Rules Clarification:  : Slam      (Edit)
(Click Expand to read)

 
  • General
    • If you slam someone via a Power Attack the distance they move depends on relative base sizes.
    If you slam someone via a weapon or spell, the distance they move will be as per that weapon's/spell's rules text. Sometimes it doesn't depend on base size.
    • Obstacles stop slams, but they don't stop throws.
    Obstructions stop both.
    • If three models are B2B and in a triangle formation, and you slam one toward the other two, it will contact both those two models simultaneously. (Infernal Ruling)
    • You can add model special rules (such as Gang) to the damage roll.
  • Power Attack Slam
    • You don't add any special rules on your model, unless it specifically refers to Power Attack Slam (such as Hard Head)
    • You can use an "any time" ability after resolving the slam movement but before the slam attack roll. (Infernal Ruling)
    • The range of a Power Attack Slam is irrespective of your weapon range:
      • A Power Attack Slam made by a colossal or gargantuan has a 2˝ melee range.
      • A Power Attack Slam made by any other model has a 0.5˝ melee range.
    • You can boost the damage roll.
  • Weapon Slam (ie Smite)
    • You use the weapon's full P+S, not the attacker's base STR.
    • You can add weapon special rules (such as Weapon Master) to the damage roll.
    • You can boost the damage roll (and if you charged, it is auto-boosted).
  • Dual Attack & Slam/Trample ( Edit )
Power Attack Slam and Trample combine your Normal Movement and Combat Action, and how this works with Dual Attack is:
  • Slam: You must resolve the movement, the attack, and moving the slammed model. Only then can you make initial ranged attacks.
  • Trample: You must resolve the movement, the attacks, and the free strikes. Only then can you make initial ranged attacks.
  • (Infernal Ruling)
  • Incorporeal vs Slammed/Thrown models ( Edit )
    • Incorporeal models cannot be moved by someone trying to slam them.
    • Slammed models can move through Incorporeal models.
      • If they have enough movement to get past them, no dramas.
      • If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance.
      • If the Incorporeal model cannot be moved (i.e. it's a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.
      • For the purposes of Collateral Damage, only the model(s) you contacted before you applied the rule of Least Disturbance count as contacted.
    • The same logic applies to Throws.
  • Collateral Damage
    • Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:
      • It doesn't trigger stuff that relies on being hit by an enemy (such as Shock Field) or damaged by an enemy (such as Vengeance).
      • It doesn't get bonus damage from stuff that adds to a model's damage roll (such as Signs & Portents or Prey).
      • It doesn't matter if the attacker has crippled weapon systems or aspects.

See Also

Power Attack (Edit)
Head-Butt Category:Head-Butt
Power Strike Being Slammed Colossals & Gargantuans only
Slam Being Slammed Category: Slam
Sweep Colossals & Gargantuans only
Throw Being Thrown Category: Throw
Trample Category: Trample
Power Attack Tactics


Official rules

Power Attack Power Strike

Page 43 of the 2020.02 edition of the rulebook

Only colossals and gargantuans can make power strikes.

A model making a power strike power attack uses the force of its tremendous melee power to send a smaller-based model flying. A model must have at least one non-crippled weapon with the Open Fist weapon quality to make a power strike power attack. The power strike power attack has a melee range equal to that weapon’s melee range. Its target must be in the Open Fist’s field of fire and have a smaller base than the colossal or gargantuan.

The attacking model makes a melee attack against the target. If the attack hits, the target is slammed d6 + 2˝ directly away from the colossal or gargantuan (see “Slammed,” p. 32) and suffers a power attack damage roll.

Power Attack Damage Rolls & Collateral Damage

Page 43 of the 2020.02 edition of the rulebook

Though power attacks are melee attacks, they do not resolve damage rolls the same way. Instead of rolling 2d6 and adding both the attacker’s STR and the POW of the weapon being used, roll 2d6 and add just the attacker’s STR. If the power attack results in collateral damage, collateral damage is also determined by rolling 2d6 and adding the STR of the attacking model. Collateral damage cannot be boosted and is not considered to be damage from an attack or model.

EXAMPLE: An effect triggered by being “damaged by an enemy attack” would not trigger due to collateral damage.

Power Attack Damage Roll = 2d6 + STR
Power Attack Collateral Damage Roll = 2d6 + STR

Who Can Make Power Attacks

Warjacks & Warbeasts
Page 42 of the 2020.02 edition of the rulebook

Power attacks are attack options available to some models, such as warjacks and warbeasts. The power attacks available to other models are described in their special rules. Warjacks and warbeasts can make power attacks as follows.

  • Lesser warbeasts cannot make power attacks.
  • A light warjack or warbeast can make head-butt and slam power attacks. A light warjack with at least one non-crippled weapon with the Open Fist weapon quality can make throw power attacks. A light warbeast with at least one weapon with the Open Fist weapon quality can make throw power attacks.
  • A heavy warjack or warbeast can make head-butt, slam, and trample power attacks. A heavy warjack with at least one non- crippled weapon with the Open Fist weapon quality can make throw power attacks. A heavy warbeast with at least one weapon with the Open Fist weapon quality can make throw power attacks.
  • A colossal or gargantuan can make head-butt, slam, and trample power attacks. A colossal with at least one non-crippled melee weapon that has a location of L or R can make sweep power attacks. A colossal with at least one non-crippled weapon with the Open Fist weapon quality can make power strike and throw power attacks. A gargantuan with at least one melee weapon that has a location of L or R can make sweep power attacks. A gargantuan with at least one weapon with the Open Fist weapon quality can make power strike and throw power attacks.

A warjack must spend 1 focus point to make a power attack. A warbeast must be forced to make a power attack.

Unless otherwise noted, a model can make a power attack only during its activation. A model cannot make a power attack during an activation in which it charges. A model cannot target a friendly model with a power attack.

When a model makes a power attack, do not apply the special rules on its weapons unless they specifically reference power attacks.

A model that is able to do so can make additional melee attacks after making a power attack. A model cannot make a power attack as an additional attack.

Monstrosties
Page 93 of the 2020.02 edition of the rulebook

Monstrosities can make power attacks. To make a power attack, a monstrosity must spend 1 focus point.

A monstrosity can make head-butt, slam, and trample power attacks. A monstrosity with at least one non-crippled weapon with the Open Fist weapon quality can make throw power attacks.

Horrors
Page 98 of the 2020.02 edition of the rulebook

Horrors can make power attacks. A horror can normally make a power attack without spending an essence point. A horror with a crippled outer damage ring (see below) must spend an essence point to make a power attack.

  • Lesser horrors cannot make power attacks.
  • A light horror can make head-butt and slam power attacks. A light horror with at least one weapon with the Open Fist weapon quality can make throw power attacks.
  • A heavy horror can make head-butt, slam, and trample power attacks. A heavy horror with at least one weapon with the Open Fist weapon quality can make throw power attacks.