Northkin Shaman
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Northkin Shaman |
A lifetime of exposure to the elements and endless study of ancient rites has granted these wizened shamans of the northkin power over the very elements that shape Immoren’s frozen north. Their incantations chill the hearts of men and beasts that would threaten the kriels, turning flesh black with frostbite more potent than even what the bitterest winter can offer.
Contents
Basic Info
Northkin Shaman | |||||||||||||||||||||||||||||||
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Abilities
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Immunity: Cold
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Pathfinder
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Tough
- Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
- Magic Ability [ 6 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
Weapons
- Axe - 0.5" reach, P+S 10 melee weapon
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Cold Snap
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(★ Action) | - | - | - | Round | No | |
This model gains Chiller for one turn.
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Freak Storm
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(★ Action) | - | 3 | - | Round | No | |
Center a 3" AOE cloud effect on this model. Then place this model anywhere completely within 5" of its current location. The AOE remains in play for one round. | |||||||
Frostbite
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(★ Attack) | 8" Spray | - | 12 (Cold) | - | Yes | |
Models hit suffer a POW 12 cold damage roll. |
Theme Forces
Thoughts on Northkin Shaman
Northkin Shaman in a nutshell
The Northkin Shaman is a utility solo who brings a nice DEF debuff and can also hold its own in combat with a handy spray or protect from incoming fire with a cloud.
Basically it's a troll model with Khador magic ice abilities.
For the Shaman you have to decide, if you want to get him close to war for his Chiller DEF debuff. Else you can have him in the backfield to protect your Lock against enemy Shooting. Playing him in front is a bit tricky, due to his low DEF and ARM stats. For the clouds have a look in this list: Anti Cloud Tech
Combos & Synergies
- A second Shaman - one cloud's not worth anywhere near as much as half of two.
- Swamp Gobber Bellows Crew for your cloud wall needs.
- Dire Troll Mauler - all beasts (and most melee infantry) like the DEF debuff but only the Mauler has its chain attack.
Drawbacks & Downsides
- Squishy magical solo
- Trollblood support bloat
- His Mat and Pow are very middling making battle wizard a bit of a trap
Tricks & Tips
- Keep it near the action for the DEF debuff.
Other
Trivia
Released near the start of Mk3 (2016.09)
Other Trollblood models
Rules Clarifications
Rules Clarification : Cold - None yet. (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Battle Wizard (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : Cold Snap (Edit) |
Rules Clarification : Freak Storm - None yet. (Edit)
Rules Clarification : Frostbite - None yet. (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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