|We have 1330 articles and 90% are complete!||Please help review these models from 12+ months ago: (and/or the rest)||(Edit)|
| Grim Angus |
Born an albino and a sorcerer, Grim has a unique talent for tracking and has focused his inborn powers to assist his love of the hunt. Grim has hunted wanted men across western Immoren and has earned a name as a tracker whose quarry never escapes. Even the rumour of Grim Angus on a man's trail has prompted outlaws to surrender immediately to the nearest authorities.
- 1 Basic Info
- 2 Thoughts on Grim Angus
- 3 List Building Advice
- 4 Other
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat: Spread the Net
- While in Grim's control range, enemy models suffer -3 DEF.
- Enemy models beginning their activations in Grim's control range suffer -3 SPD and cannot charge or make power attacks or special attacks.
- Spread the Net lasts for one round.
- Take Down - Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.
- True Sight - This model ignores cloud effects when determining LOS. This model also ignores Stealth.
- Headhunter - 13" range, POW 13 ranged attack
- Snare Gun - 8" range, ranged attack that does no damage
- Gun Blade - 1" reach, P+S 12 melee attack
|Warrior models hit become knockdown.|
| Marked for Death
|Target model/unit suffers -2 DEF, loses Incorporeal or Stealth, and cannot gain Incorporeal or Stealth while affected by Marked for Death.|
| Return Fire
|When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.|
| Weald Secrets
|Target friendly Faction model/unit gains Pathfinder and Hunter.|
- Band of Heroes. In this theme he gains "Optional Take Down".
- Kriel Company
- Power of Dhunia. In this theme he can start the game with friendly upkeeps in play.
- Storm of the North. In this theme he can upkeep spells on (almost) any friendly model for free.
- Vengeance of Dhunia. In this theme he gains Attuned Spirit [Trollblood/Minion Warbeast].
- Other Factions
No changes since 2017.07
Thoughts on Grim Angus
Grim Angus in a nutshell
Grim Angus is a control caster with a simple but effective and efficient toolkit centered around debuffing the opponent's DEF and controlling engagement.
Grim's feat has an offensive and a defensive component. The offensive to lower the enemy's DEF, making them easier to hit, and the defensive to lower enemy SPD, making it harder for them to get to you. Use it either to get the alpha strike or to make sure you hit, if you have it.
- If Grim is far enough forward for either Mantrap or Marked For Death then he is probably too far forward to survive. On the other hand, both spells are good to deal with enemy skirmishers that rush your own lines. You can cast these if you're sure that the targets will die, or if you are channeling through Mulg, but exercise caution.
- That said... Do Not Underestimate Mantrap. First of all, the Runebearer can cast it. Second, it does not need a direct hit or to deal damage to knock down the targets. So even if you miss, a good scatter can still be very effective. Third, it only knocks down warrior models. Sure you can beacon it off of an expendable grunt or Whelp, or a warjack that you bowled into a bunch of infantry, you can also use your own warbeasts in a pinch. Mantrap is a great tool for assassinations or battlefield control. You might be surprised how strong it can be and how often.
- Return Fire is worthwhile when you have an impactful gun to use with it; at least as good as the Bomber, but more like the knockdown gun from the War Wagon or the huge spray from the Mountain King.
- Weald Secrets is great for Dire Trolls, ideally the Bomber.
Drawbacks & Downsides
- He needs a fury sink. Often his beasts use more fury than he does and he needs to clear off 2 or 3. Since...
- ...he also has no damage buffs, he should bring Rage from the Mountain King or Mauler, so he can use these problems to solve each other.
- Grim offers no protection from ranged attacks, not so much as concealment. Return Fire can sometimes be a deterrent to combined arms, but you just can't drop him against any real gun line.
Tricks & Tips
- Careful positioning on feat turn and moving to one side of the board can keep the enemy melee out of the game for a turn.
- Return Fire is triggered by being shot, hit or miss, and the attack you make in response can be either ranged or melee.
List Building Advice
His main win condition is to get the alpha strike and beat down the enemy.
Anything with Ambush because that puts the opponent between a rock and a hard place. If they spread out, the Bears and Lookouts will get them, but if they move toward the middle, Grim will catch more of them in his feat.
- The Pyg Lookouts especially. They ambush and can start hunting solos while also providing Mark Target.
Grim Angus can run just about anything if you build for it.
He can set the enemy up to take two consecutive turns of shooting, on the first of which they are much easier to hit. This can be a very effective anti-infantry list, especially with War Wagons.
- War Wagons - No less than two of them, because they are so good and the most compellign reason to consider the Kriel Co. theme.
He can set the enemy up to take charges and struggle to counter. Long Riders like his help with impact attacks and Fenns with Cleave. Champs are less likely to have to take the charge.
Has a lot of models with ambush, which are great with Grim. It also features the always great Fire Eaters and the Northkin Elder for the stone. On top of the he gets free upkeeps on Northkin.
You get more mileage out of Bait the Line and he likes having animi (especially Rage) to cast regardless. His feat is just as good at protecting high-value assets like warbeasts (especially gargantuans) as it is offensively. It helps if you can fit in a fighting unit from the Minions like Bog Trog Ambushers or Farrow Brigands but he is much better in POD than it might seem.
- If you do put him in POD, Mulg the Ancient will help tremendously, with both an ability to channel spells and Arcane Vortex.
Losing the Runebearer hurts the power of your feat. But the range of other models you can take does open up some some interesting options.
- Gun Boar counterblast and return fire can both go on 1 model for multiple out of activation shots.
- Start with the Krielstone, especially since he often needs a fury sink.
- The Trollkin Runebearer is a must. A larger CTRL area is great with a powerful feat, and while Grim is usually stingy with fury as it is, the Runebearer can cast Mantrap, which is even better than it sounds.
- The three gargantuans are golden with his feat. Gargantuans should keep to shooting for two turns before they commit to melee, or else you will most likely trade badly, since they go down surprisingly quickly once commited. Grim's feat ensures they have 2 turns of shooting before they start swinging at the enemy.
- The Sea King is especially noteworth here, due to its synergy with War Wagons.
- Dire Troll Bomber or maybe a Troll Impaler for Far Strike; better to have it and not need it than vice versa. The Bomber is also an ideal target for Weald Secrets.
- Grab a Dire Troll Mauler or Mountain King for Rage, unless his battlegroup is nothing but one Sea King or Glacier King or two Bombers.
First Seven Purchases
A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is not designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs most of the time.
- Warbeast: Dire Troll Bomber
- Warbeast: Dire Troll Mauler or Rök
- Solo: Trollkin Runebearer
- Solo: Boomhowler2
- Unit: Trollkin Champions + CA
- Unit: Krielstone Bearer & Stone Scribes + Northkin Elder, or
Stone Scribe Elder
(if using Storm of the North or Band of Heroes respectively)
- Unit: Northkin Bear Handler & Battle Bears, or
Trollkin Fennblades + CA
(if using Storm of the North or Band of Heroes respectively)
- Released in Hordes: Evolution (2007)
- His abilities, weapon, and Feat are named after a Front 242 song, Headhunter.
Other Trollblood models
Video Battle Reports
- 2019.01 Death Clock Dave, vs Makeda3
- 2018.08 Arcane Assist, vs Xerxis2
- See also Category: Video Battle Reports for more casters with videos.
|* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)