Difference between revisions of "Bloody Barnabas"
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=== Weapons and Attacks === | === Weapons and Attacks === | ||
− | * '''Bite''' - Chomp. His backup weapon. Short range average P+S melee. | + | * '''Bite''' - Chomp. His backup weapon. Short range, average P+S melee. |
** {{Critical Consume}} | ** {{Critical Consume}} | ||
* '''Bone Cleaver''' - Long range, above average P+S melee. | * '''Bone Cleaver''' - Long range, above average P+S melee. | ||
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=== Feat: Black Tide === | === Feat: Black Tide === | ||
− | Knock down enemies without | + | Knock down enemies without Amphibious currently in his control range. |
== Analysis of {{PAGENAME}} == | == Analysis of {{PAGENAME}} == | ||
=== {{PAGENAME}} in a nutshell=== | === {{PAGENAME}} in a nutshell=== | ||
− | Barnabas is a well-rounded warlock with an excellent Pop & Drop feat which is normally followed up by volleys of shooting that only | + | Barnabas is a well-rounded warlock with an excellent Pop & Drop feat which is normally followed up by volleys of shooting that only misses on snake eyes. He is strong in melee and can protect his army from shooting with a Swamp Pit while getting his warbeasts into interesting places via Warpath. |
=== Common army selection === | === Common army selection === | ||
− | Shooting centric because you generally get to kill a much wider swathe of the enemy's army thanks to the | + | Shooting-centric because you generally get to kill a much wider swathe of the enemy's army on feat turn, thanks to the near inability to miss. |
− | * [[Ironback Spitter]] - | + | * [[Ironback Spitter]] - His best shooting beast. |
− | * [[Croak Raiders]] - | + | * [[Croak Raiders]] - Burn, baby, burn. Excellent shooters. |
* [[Cylena Raefyll & Nyss Hunters]] Decent shooters who can also melee. | * [[Cylena Raefyll & Nyss Hunters]] Decent shooters who can also melee. | ||
* [[Farrow Brigands]] Decent shooters who get Prey thanks to the Warlord. | * [[Farrow Brigands]] Decent shooters who get Prey thanks to the Warlord. | ||
− | * [[Blackhide Wrastler]] Because nothing else he brings | + | * [[Blackhide Wrastler]] Because nothing else he brings is going to break armor. |
=== Drawbacks and Downsides === | === Drawbacks and Downsides === | ||
− | * He does little to break | + | * He does little to break armor. |
=== Tricks and Tactics === | === Tricks and Tactics === | ||
− | Pop | + | Pop & Drop. The rest of the time he's a support caster with a decent melee game. |
=== Changes from Mk II === | === Changes from Mk II === |
Revision as of 03:21, 28 March 2017
Bloody Barnabas is an aged gatorman warlock and a veteran of countless battles. In the wilds of western Immoren, only a gator of surpassing strength and tenacity could hope to reach his level of combat expertise. Barnabas calls upon the great warbeasts of the swamps to combat his foes, and he directs their attacks with cunning precision. Before his hungry children swarm, Barnabas summons a magical black tide to choke the enemies of the congregation, leaving them vulnerable.
Contents
Basic Info
Bloody Barnabas | ||
---|---|---|
Type | Warlock | |
Base Size | Medium | |
Warbeast Points | 28 | |
SPD | 5 | |
MAT | 7 | |
DEF | 13 | |
ARM | 17 | |
Fury | 6 |
Weapons and Attacks
- Bite - Chomp. His backup weapon. Short range, average P+S melee.
- Critical Consume - On critical hit, if the attack hit a small-based non-warcaster, non-warlock model the model hit is removed from play.
- Bone Cleaver - Long range, above average P+S melee.
- Damage Type: Magical
- Blood Boon - Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell with COST 3 or less without spending {{{1}}} points.
Special Abilities
- Minion - Will work for Skorne, Legion, Circle, and Trollbloods
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Gatorman Warlock - This model can only have Minion Gatorman warbeasts in its battlegroup.
- Amphibious
- Tough
- Countercharge - When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.
- Unyielding - This model gains +2 ARM against melee damage rolls.
Spells
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Death March ! style="border-top: 1px solid #A8A8A8;"| 3
! 6
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction unit gains +2 MAT and Vengeance.
- Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Flesh Eater ! style="border-top: 1px solid #A8A8A8;"| 3
! 10
! -
! 13
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|When a living enemy model is damaged by Flesh Eater, the spellcaster or a living warbeast in its battlegroup in its control range can remove d3 damage points.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Swamp Pit ! style="border-top: 1px solid #A8A8A8;"| 2
! Control
! 5
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Place a 5" AOE anywhere completely within the spellcaster's control range where it does not touch a model's base. The AOE is shallow water. While completely within a Swamp Pit AOE, models with Amphibious cannot be targeted by ranged attacks.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Warpath ! style="border-top: 1px solid #A8A8A8;"| 3
! SELF
! Control
! -
! Upkeep
! -
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one warbeast in the spellcaster's battlegroup that is in its control range can advance up to 3". A warbeast can advance as a result of Warpath only once per turn.
Feat: Black Tide
Knock down enemies without Amphibious currently in his control range.
Analysis of Bloody Barnabas
Bloody Barnabas in a nutshell
Barnabas is a well-rounded warlock with an excellent Pop & Drop feat which is normally followed up by volleys of shooting that only misses on snake eyes. He is strong in melee and can protect his army from shooting with a Swamp Pit while getting his warbeasts into interesting places via Warpath.
Common army selection
Shooting-centric because you generally get to kill a much wider swathe of the enemy's army on feat turn, thanks to the near inability to miss.
- Ironback Spitter - His best shooting beast.
- Croak Raiders - Burn, baby, burn. Excellent shooters.
- Cylena Raefyll & Nyss Hunters Decent shooters who can also melee.
- Farrow Brigands Decent shooters who get Prey thanks to the Warlord.
- Blackhide Wrastler Because nothing else he brings is going to break armor.
Drawbacks and Downsides
- He does little to break armor.
Tricks and Tactics
Pop & Drop. The rest of the time he's a support caster with a decent melee game.
Changes from Mk II
The old Iron Flesh was removed from the game; Barnabas replaces it with Death March.