Difference between revisions of "Kromac, Champion of the Wurm"
m (→Basic Info) |
m (→List Building Advice) |
||
Line 72: | Line 72: | ||
===Strategy=== | ===Strategy=== | ||
It can be tempting to rush Kromac into the thick of things early but it's often better to hold him back as a late game piece when the enemy has less models that can kill him. That being said, if he can pick up a few corpse tokens for later he will usually be better off. Don't be afraid to use his feat just for the +2 arm to his battlegroup. If Kromac or his warbeasts get killed because your waiting for the perfect alpha they just lost you the game. | It can be tempting to rush Kromac into the thick of things early but it's often better to hold him back as a late game piece when the enemy has less models that can kill him. That being said, if he can pick up a few corpse tokens for later he will usually be better off. Don't be afraid to use his feat just for the +2 arm to his battlegroup. If Kromac or his warbeasts get killed because your waiting for the perfect alpha they just lost you the game. | ||
+ | |||
+ | Kromac's biggest abilities help his battlegroup. | ||
===Theme thoughts=== | ===Theme thoughts=== | ||
− | Kromac works pretty well in most themes | + | Kromac works pretty well in most themes. |
− | === | + | {{Header|[[Call of the Wild]] or [[The Bones of Orboros]]}} |
− | + | His obvious synergies with his battlegroup and would normally say Call of the Wild, but he's also fairly decent with [[The Bones of Orboros]] (although wolds don't gain the strength or arm buff from his feat). | |
− | * [[Ghetorix]] | + | |
+ | {{Header|[[The Devourer's Host]] or [[The Wild Hunt]]}} | ||
+ | He also offers a little to both [[The Wild Hunt]] and [[The Devourer's Host]] via Carnage, while the latter can give him a heart token, meaning he's often seen there. | ||
+ | * Kromac can benefit from th [[Tharn Ravager Shaman]]'s spell Hunter's Grace which will make him immune to knockdown. | ||
+ | |||
+ | {{Header|Minions}} | ||
+ | * The [[Boil Master & Spirit Cauldron]] can provide Kromac with corpses, [[Puppet Master]], and threat extension from [[Spectral Lash]]. | ||
+ | |||
+ | === Battlegroup === | ||
+ | [[File:Ghetorix.jpg|thumb|[[Ghetorix]] is his pet warbeast that he can take in any theme.]] | ||
+ | * [[Ghetorix]] is his pet warbeast that he can take in any theme. It is very effective with the combination of murderous, overtake, and carnage for shredding infantry - and hits hard enough to shred beasts | ||
* [[Warpwolf Stalker]] - possibly the best non character warbeast in the game. Kromac gives it extra movement if people shoot it, Carnage helps it's mediocre mat and Kromac loves to be able to sprint away after he kills something. | * [[Warpwolf Stalker]] - possibly the best non character warbeast in the game. Kromac gives it extra movement if people shoot it, Carnage helps it's mediocre mat and Kromac loves to be able to sprint away after he kills something. | ||
* [[Pureblood Warpwolf]] - if he's going to buff damage you can safely bring the ranged one. | * [[Pureblood Warpwolf]] - if he's going to buff damage you can safely bring the ranged one. | ||
Line 84: | Line 96: | ||
* [[Woldwarden]] - again missing the feat, the Warden gets a lot out of Carnage thanks to the chain attack. | * [[Woldwarden]] - again missing the feat, the Warden gets a lot out of Carnage thanks to the chain attack. | ||
* Satyrs- All three share similar weaknesses that Kromac shores up in some way: low hitting power, short range, low MAT. Also, both the [[Gnarlhorn Satyr]] and [[Riphorn Satyr]]'s animi can be useful on Kromac. | * Satyrs- All three share similar weaknesses that Kromac shores up in some way: low hitting power, short range, low MAT. Also, both the [[Gnarlhorn Satyr]] and [[Riphorn Satyr]]'s animi can be useful on Kromac. | ||
− | |||
− | |||
− | |||
=Other= | =Other= |
Revision as of 19:26, 11 June 2019
Kromac, Champion of the Wurm |
fluff blurb
Basic Info
Kromac2 | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Pathfinder
- Death Feast - During its activation, this model can spend corpse tokens to remove d3 damage points for each token spent.
- Field Marshal [Hyper-Aggressive] - Warbeasts/warjacks in this model's battlegroup gain Hyper-Aggressive. (Hyper-Aggressive - When this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)
- Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model's corpse token. This model can carry up to three tokens at any time. During its activation, this model can spend corpse tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or boost one roll for each token spent.
Weapons
- Rathrok - 2" reach, P+S 17 melee weapon
- Damage Type: Magical
- Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Awakened Spirit
|
2 | 6 | - | - | Upkeep | No | |
Target warbeast in the spellcaster's battlegroup can cast its animus once during its actviation without being forced. A warbeast that casts its animus as a result of Awakened Spirit cannot also be forced to cast its animus that activation. | |||||||
Carnage
|
2 | SELF | Control | - | Turn | No | |
Friendly Faction models gain +2 to melee attack rolls against enemy models in the spellcaster's control range. Carnage lasts for one turn. | |||||||
Primal Shock
|
2 | Control | - | (★) | - | Yes | |
Choose a friendly Faction warbeast in the spellcaster's control range. Target a model within 8" of the chosen warbeast and make a magic attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR. | |||||||
Vengeful
|
2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model gains Retaliatory Strike.
|
Feat: Bloodlust
Kromac immediately casts Carnage for free. Also, while in his control range, living models in his battlegroup gain +2 STR and ARM. Lasts one round.
Theme Forces
- The Wild Hunt
-
Secret Masters - The Bones of Orboros
- The Devourer's Host. He starts the game with one corpse token in this theme.
- The Wild Hunt
Thoughts on Kromac2
Kromac2 in a nutshell
Kromac2 is Circle's biggest facesmashing warlock. He himself can make a nasty beatdown with Rathrok, he throws his warbeasts into the teeth of the enemy with hyper-aggressive, and makes them accurate with Carnage.
Feat & Spell thoughts
- If your looking to use Primal Shock the highest strengths in Circle come from the Storm Raptor, the Woldwrath or the Wold Guardian.
- Vengeful on Kromac can potentially shutdown a melee based assassination attempt and can stack nicely with damage from Spiny Growth. It also works in concert on warbeasts that are being attacked in their back arc because Hyper-Aggressive will cause a beast to turn towards their attacker.
- Kromac really likes Ghetorix's animus Spiny Growth. He also likes the Warpwolf Stalkers animus Lightning Strike.
Drawbacks & Downsides
- It's obvious what he does most of the time
- Kromac is a big target and he will often be in the thick of things, he can die easier then you might think.
- Limited board control
- Unlike the previous owner of the axe, Kromac can't throw it like a boomerang.
Tricks & Tips
- Be careful when you're about to trigger Hyper-Agressive - make sure your opponent isn't just using it to draw your beast into the range of more attacks, or force them to face directly the wrong way.
- A good time to trigger it is towards the end of the opponent's turn, when they don't have many more attacks to make.
List Building Advice
Strategy
It can be tempting to rush Kromac into the thick of things early but it's often better to hold him back as a late game piece when the enemy has less models that can kill him. That being said, if he can pick up a few corpse tokens for later he will usually be better off. Don't be afraid to use his feat just for the +2 arm to his battlegroup. If Kromac or his warbeasts get killed because your waiting for the perfect alpha they just lost you the game.
Kromac's biggest abilities help his battlegroup.
Theme thoughts
Kromac works pretty well in most themes.
Call of the Wild or The Bones of Orboros
His obvious synergies with his battlegroup and would normally say Call of the Wild, but he's also fairly decent with The Bones of Orboros (although wolds don't gain the strength or arm buff from his feat).
The Devourer's Host or The Wild Hunt
He also offers a little to both The Wild Hunt and The Devourer's Host via Carnage, while the latter can give him a heart token, meaning he's often seen there.
- Kromac can benefit from th Tharn Ravager Shaman's spell Hunter's Grace which will make him immune to knockdown.
Minions
- The Boil Master & Spirit Cauldron can provide Kromac with corpses, Puppet Master, and threat extension from Spectral Lash.
Battlegroup
- Ghetorix is his pet warbeast that he can take in any theme. It is very effective with the combination of murderous, overtake, and carnage for shredding infantry - and hits hard enough to shred beasts
- Warpwolf Stalker - possibly the best non character warbeast in the game. Kromac gives it extra movement if people shoot it, Carnage helps it's mediocre mat and Kromac loves to be able to sprint away after he kills something.
- Pureblood Warpwolf - if he's going to buff damage you can safely bring the ranged one.
- Wold Guardian - although the feat doesn't affect the Guardians (other than Carnage) they are already high ARM and hit hard, but the synergy here is the combination of Hyper-Aggressive and Shield Guard on a model that's normally slow.
- Woldwarden - again missing the feat, the Warden gets a lot out of Carnage thanks to the chain attack.
- Satyrs- All three share similar weaknesses that Kromac shores up in some way: low hitting power, short range, low MAT. Also, both the Gnarlhorn Satyr and Riphorn Satyr's animi can be useful on Kromac.
Other
Trivia
- His weapon was taken from the Trollblood warlock Madrak. Specifically, between Madrak2 and Madrak3.
- Released in Hordes: Devastation (2015)
- Kromac is trained as both a Tharn shaman and in the magic of the Blackclads. He is the first Tharn known to have the Wilding.
Other Circle models
Video Battle Reports
- 2018.10 Arcane Assist 75 points vs Anamag (Match 2)
- 2018.10 Arcane Assist 75 points vs Anamag (Match1)
- 2018.03 Deathclock Dave 75 points vs Orion
- See also Category: Video Battle Reports for more casters with videos.
Rules Clarifications
Rules Clarification : Feat: Bloodlust
|
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Grievous Wounds (Edit)
|
Rules Clarification: : Warlock (Edit) | |||||
|
Rules Clarification : Pathfinder (Edit)
|
Rules Clarification : Death Feast (Edit)
|
Rules Clarification : Field Marshal (Edit)
|
Rules Clarification : Hyper-Aggressive (Edit)
|
Rules Clarification : Heart Eater (Edit)
|
Rules Clarification : Awakened Spirit (Edit)
|
Rules Clarification : Carnage (Edit)
|
Rules Clarification : Primal Shock (Edit)
|
Rules Clarification : Vengeful (Edit)
|