Difference between revisions of "Goreshade, Lord of Ruin"

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m (Comparison to Mk2)
(Comparison to Mk2)
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==Comparison to Mk2==
 
==Comparison to Mk2==
  
The stats have remained the same. He has gained immunity cold and reposition, but has lost ghostly and terror. While the rule of terror is not existing in Mk3, the gain of reposition allows for greater maneuverability. On the other hand, the loss of ghostly is a big downside, since iit restricts movement and hampers assassination runs.  
+
The stats have remained the same. He has gained immunity cold and reposition, but has lost ghostly and terror. While the rule of terror is not existing in Mk3, the gain of reposition allows for greater maneuverability. On the other hand, the loss of ghostly is a big downside, since it restricts movement and hampers assassination runs.  
 
The spell list is the same. The only notable exception is Siphon Bolt which has +1 COST and +1 POW.
 
The spell list is the same. The only notable exception is Siphon Bolt which has +1 COST and +1 POW.
  

Revision as of 14:49, 25 August 2016

Unquestionably the most influential Iosan ever to have lived, the eldritch and would-be god slayer Goreshade, Lord of Ruin seeks nothing less than the salvation, restoration, and liberation of his people from the gods themselves. After turning the machinations of the Nightmare Empire to his own ends, Goreshade has come closer than ever to achieving his mission. But what Goreshade sees as the path to salvation, Iosans see as a path to damnation.

Basic Info

Goreshade, Lord of Ruin

Cryx Warcaster

Goreshade3.jpg
SPD Very Fast
MAT High
DEF Low
ARM High
FOCUS Average
Relative HP Average
WJP Average

Weapons and Attacks

Special Abilities

  • Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
  • Cavalry symbol.jpg Cavalry
  • Undead symbol.jpg Undead
  • Cold Imm symbol.jpg Immunity: Cold
  • Spell Vortex - If an enemy model cast a spell in this model's control range last turn, this model can cast one spell without spending focus during his activation this turn.
  • Error: Use {{Reposition 3}} or {{Reposition 5}} instead.

Feat - Winter's Grasp

Winter's Grasp allows you to destroy up any number your own warrior in your control range to makes enemies within a 3” blast centered on the sacrificed model stationary unless they have immunity cold.

Spells

  • |-

|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Infernal Machine ! style="border-top: 1px solid #A8A8A8;"| 2

! 6

! -

! -

! Upkeep

! No

|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target warjack in the spellcaster's battlegroup gains +2 SPD and Murderous.

Murderous - A model with Murderous gains an additional die on melee attack rolls against warrior models.
  • |-

|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Occultation ! style="border-top: 1px solid #A8A8A8;"| 2

! 6

! -

! -

! Upkeep

! No

|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction model/unit gains Stealth. Models are not affected while out of formation.

  • |-

|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Scything Touch ! style="border-top: 1px solid #A8A8A8;"| 2

! 6

! -

! -

! Upkeep

! No

|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction model gains Dark Shroud.

Dark Shroud - While in the melee range of a model with Dark Shroud, enemy models suffer -2 ARM.
  • |-

|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Siphon Bolt ! style="border-top: 1px solid #A8A8A8;"| 3

! 8

! -

! 13

! -

! Yes

|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|When this spell hits an enemy model with 1 or more focus/fury points on it, that model loses 1 focus/fury and the spellcaster gains 1 focus point. Spellcasters without the Focus Manipulation special rule cannot gain focus as a result of Siphon Bolt.

  • |-

|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Mockery of Life ! style="border-top: 1px solid #A8A8A8;"| 2

! Control

! -

! -

! -

! No

|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Return one destroyed undead Grunt to a friendly Faction unit with one unmarked damage box. Place the model in the spellcaster's control range, in formation, and completely within 3" of another model in its unit. The Grunt must forfeit its Combat Action the turn is it returned to play.

Thoughts on Goreshade, Lord of Ruin

Comparison to Mk2

The stats have remained the same. He has gained immunity cold and reposition, but has lost ghostly and terror. While the rule of terror is not existing in Mk3, the gain of reposition allows for greater maneuverability. On the other hand, the loss of ghostly is a big downside, since it restricts movement and hampers assassination runs. The spell list is the same. The only notable exception is Siphon Bolt which has +1 COST and +1 POW.

Goreshade3 in a Nutshell

Goreshade 3 is a highly versatile generalist caster, he's good at pretty much everything. With good armor and speed he can engage enemies with his powerful weapon that applies stationary on hit. Spell vortex increases his ability to be a powerful caster. Siphon Bolt is a strong attack spell, and with three different upkeeps, Goreshade will always have options on how to buff his army. Don't celebrate yet, Goreshade 3 suffers a little as a jack of trades. His close combat potential and survival is not as high as a more dedicated front line caster. Also, if he is closer to the front lines, you will be hard pressed to find the focus you need to both cast spells you want and keep him standing.

His generalist identity can cause difficult decisions on how use focus to craft his army as well. Infernal Machine encourages Heavy Warjacks, but his focus is stretched very thin for all his options. Mockery of Life encourages that you take powerful undead warriors such as Bane Riders, but his feat works best off of cheaper more disposable troops.

Combos & Synergies

  • Blackbane's Ghost Raiders - This is a high speed incorporeal unit, making them singularly effective to walk through the enemy line so that Goreshade can use his feat on models that would otherwise be unreachable.
  • Bane Riders - Being powerful well armored and very expensive troops, they make some of the best candidates for use of the Mockery of life spell. Also, Cavalry tends to attract a great deal of firepower for their ability to cross the field so easily, this makes Occultation a highly valuable spell for this unit.
  • Soulhunters - They are a strong flanking unit able to get deep into the enemy lines with their impact attacks and their ability to become incorporal. This may open a gap to the enemy caster for pot shots or a charge move.
  • Kraken - One of the most grateful recipients of the Infernal Machine spell, this model is nearly guaranteed to make good use of the speed buff as well as the murderous so it can collect those corpses. Once you have stationary targets, enemies in the range of it's considerable firepower will have something to worry about.
  • Harrower - If you can't find the room for a Kraken, then a Harrower is not a bad substitute. With Pathfinder and Reach, the only thing holding it back is the lack luster speed. Once it receives it's buff from Infernal Machine, it's murderous thresher will murder thresh.
  • The Withershadow Combine - With three upkeep spells, Admonia's free upkeep is very important. When attempting to charge in then reposition to safety with Goreshade, you can secure the stationary from your first attack using Puppet Master. Beyond that, they will be a gunline for you occasionally tearing focus off of the enemy with spell slave.

Drawbacks & Downsides

  • Large base is easy to shoot. Depending on your opponent's available firepower, he may be required to keep Occultation on himself just to stay alive.
  • Relative to other Cryx casters, he is tied for lowest defense.

Tricks & Tips

Given his highly versatile spell list and set of abilities, Goreshade has a unusually large amount of tricks available to him.

  • One your first turn, walk your Mechanithralls forward. Have the back line kill 2 members of the front line. Use a Necrosurgeon to replenish the losses. Then have Goreshade return the destroyed models back to play. You will have more troops than you started with. You can do this with 3 models, but it is not recommended as you will probably want to cast a few of your upkeep spells as well.
  • Mockery of Life casts before your feat essentially allow for stationary on demand. This can allow your normally inaccurate units like Mechanithralls to land their powerful combo strikes.
  • Using feat, you can make a swath of troops stationary. If you move a Harrower loaded up with focus into a squad of stationary troops, elect NOT to use Thresher. Instead buy each individually killing up to four enemies. As Stationary enemies do not have melee ranges, quick work will activate off of each kill. 4 fully boosted ghost shots is a lot of firepower.

Rules Clarifications

Trivia

Other faction models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deathjack2 - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments

The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Doctor Stygius (Partisan) - Madelyn Corbeau (Mercenary)

Other Warjack Controllers

Jack Marshals: Iron Lich Overseer       "Junior Warcasters": Aiakos1 - Asphyxious4 - Deneghra0

Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack1 - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units

Asphyxious4 - Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - BO Boarding Party - BO Ironmongers - BO Smog Belchers - Blackbane's Ghost Raiders - Bloodgorgers - Marauders - Carrion Thralls - Cephalyx Drudges - Cephalyx Overlords - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - Soulhunters - The Devil's Shadow Mutineers - The Withershadow Combine

Solos

Aiakos1 - Agrimony - Axiara - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Darragh Wrathe - Doctor Stygius - Deneghra0 - Gerlak - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Misery Cage - Necrotech - Ol' Grim - Pistol Wraith - Satyxis Blood Priestess - Satyxis Raider Captain - Scrap Thrall - Skarlock Thrall - Severa Blacktide - Soul Trapper - Warwitch Siren

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2021.11
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