Difference between revisions of "Feral Warpwolf"
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− | + | {{Circle}} {{{FH3|{Warpwolf}} {{Heavy Warbeast}} }} [[Category: Model]] | |
''Warpwolves are humans that have been transformed into savage beasts well suited for battle. The druids of the Circle Orboros use the vicious feral warpwolves to strike their enemies hard and fast, unleashing them to sow death and discord with tooth and claw.'' | ''Warpwolves are humans that have been transformed into savage beasts well suited for battle. The druids of the Circle Orboros use the vicious feral warpwolves to strike their enemies hard and fast, unleashing them to sow death and discord with tooth and claw.'' | ||
− | + | {{CID Old}} | |
=Basic Info= | =Basic Info= | ||
{{Infobox-Model | {{Infobox-Model | ||
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| fa = U | | fa = U | ||
}} | }} | ||
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=== Abilities === | === Abilities === | ||
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** {{Warp Strength}} | ** {{Warp Strength}} | ||
* {{Regeneration}} | * {{Regeneration}} | ||
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+ | === Weapons === | ||
+ | * '''Bite''' - 1" reach, P+S 14 melee attack | ||
+ | * '''Claw (x2)''' - 1" reach, P+S 15 melee attacks | ||
+ | ** {{Open Fist}} | ||
=== Animus === | === Animus === | ||
* {{Primal}} | * {{Primal}} | ||
+ | |||
+ | ===Recent Changes=== | ||
+ | 2018.08 Tharn CID | ||
+ | * {{PH}} | ||
+ | |||
=Analysis of {{PAGENAME}} = | =Analysis of {{PAGENAME}} = | ||
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* [[Kromac2]] - Thanks to Awakened Spirit, Primal is free to cast, and Primal stacks with Kromac´s feat to give +4 STR +2 MAT +2 ARM. | * [[Kromac2]] - Thanks to Awakened Spirit, Primal is free to cast, and Primal stacks with Kromac´s feat to give +4 STR +2 MAT +2 ARM. | ||
− | === Drawbacks | + | === Drawbacks & Downsides === |
* In order to get full use of the speed you need to not warp strength. It's pillow fisted at this point | * In order to get full use of the speed you need to not warp strength. It's pillow fisted at this point | ||
* no way of rampaging through infantry like other warpwolves. | * no way of rampaging through infantry like other warpwolves. | ||
* Vulnerable to knockdown like other warpwolves | * Vulnerable to knockdown like other warpwolves | ||
− | === Tricks | + | === Tricks & Tips=== |
* Remember that you do have more speed (and a longer trample) than people expect | * Remember that you do have more speed (and a longer trample) than people expect | ||
* Decide when to Primal. It's not always a good idea. | * Decide when to Primal. It's not always a good idea. | ||
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===Rules Clarifications=== | ===Rules Clarifications=== | ||
+ | {{RC TBC}} | ||
{{RC Open Fist}} | {{RC Open Fist}} | ||
Revision as of 05:00, 30 August 2018
Circle {{Warpwolf Heavy Warbeast }}
Warpwolves are humans that have been transformed into savage beasts well suited for battle. The druids of the Circle Orboros use the vicious feral warpwolves to strike their enemies hard and fast, unleashing them to sow death and discord with tooth and claw.
Rules subject to change. This is a existing model/theme, and the information here is the rules it had before the CID cycle. If you wish to document the CID changes before they're finalised, please do so under the Recent Changes heading only. |
Contents
Basic Info
Feral Warpwolf | |||||||||||||||||||||||||||||||||
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Abilities
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
- Controlled Warping - At the beginning of this model's activation, choose one of the following warp effects. warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation.
- Protective Plates - This model gains +2 ARM.
- Warp Speed - This model gains +2 SPD.
- Warp Strength - This model gains +2 STR.
- Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
Weapons
- Bite - 1" reach, P+S 14 melee attack
- Claw (x2) - 1" reach, P+S 15 melee attacks
Animus
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Primal ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Round
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly living Faction warbeast gains +1 STR and MAT for one round.
Recent Changes
2018.08 Tharn CID
- Placeholder
Analysis of Feral Warpwolf
Feral Warpwolf in a nutshell
The Feral Warpwolf is a heavy killer. With a higher MAT than non-character Warpwolves and three initial melee attacks, it simply does a better job of killing heavies, especially as it comes with a scarily powerful animus. With above average speed for a heavy most of the time, you will find yourself warping STR and charging in to show your manliness off to anything that gets in your range.
Combos & Synergies
- Any living warbeast - Every warbeast wants to hit harder and more accurately. It's just a matter of determining what you can afford to lose next turn.
- Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.
- Kromac2 - Thanks to Awakened Spirit, Primal is free to cast, and Primal stacks with Kromac´s feat to give +4 STR +2 MAT +2 ARM.
Drawbacks & Downsides
- In order to get full use of the speed you need to not warp strength. It's pillow fisted at this point
- no way of rampaging through infantry like other warpwolves.
- Vulnerable to knockdown like other warpwolves
Tricks & Tips
- Remember that you do have more speed (and a longer trample) than people expect
- Decide when to Primal. It's not always a good idea.
- Warp Armor is what you use before the fight actually starts.
Other
Trivia
- Originally released all the way back in Primal Mk1 (2006)
- Resculpted in 2013 and now sold in a multi-kit with the pureblood and stalker wolves.
- Also available in an extra-large "Extreme" sculpt.
Theme Forces
Template:Circle NCW Template:Circle NCLW
Other Circle models
Rules Clarifications
Note to self: I need to update this rules section after the rules are finalised - juckto.
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification: : Warbeast (Edit) | |
See also the Warbeast page for a recap of the core warbeast rules.
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Rules Clarification : Controlled Warping - None yet. (Edit)
Rules Clarification : Protective Plates - None yet. (Edit)
Rules Clarification : Warp Speed - None yet. (Edit)
Rules Clarification : Warp Strength - None yet. (Edit)
Rules Clarification : Regeneration - None yet. (Edit)
Rules Clarification : Primal (Edit)
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