LPG - What is CID?
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- This article is part of Warmachine University's Learning to Play the Game (LPG) series, which is "Basic Training" aimed at new players who are still learning the core rules.
- (You may also be interested in our "Intermediate Training" series, LOTS.)
As of 2018.10 the LPG articles are still a WIP. If you have a question that isn't answered, or a topic you'd like to see added, we'd like to hear about it. Post your thoughts on the Talk:Learning to Play the Game (LPG) page.
CID stands for "Community Integrated Development". It's a forum run by Privateer Press (separate to their main forums) where once a month or so they have a 2-4 week window where they ask players for feedback on new models about to be released, or existing models that are about to be errata'd. Then they close the forum, run about another month of internal testing, before all the changes are made "live".
What sort of feedback are PP looking for?
There are three things PP is focussed on:
- Do the rules function? That is, are there any unintended loopholes that they've missed?
- Do the model's rules match its concept?
- Is the model "good enough" that players want to use it (and buy it, thus keeping PP in business)?
The feedback they really want is stuff from real games and battle reports. They aren't that interested in theory and debate - they can do that themselves. What they can't do themselves is play several thousand games per week.
Feedback they definitely don't want:
- Buffs for the sake of buffs.
- Changes to existing models not in the current CID.
Doing any of the above on the CID forums is a good way to get your threads locked, and maybe your account banned. However, if you can make a properly thought out, well communicated, and strong argument for a change then the Developers will listen to you. I should know, I've done it myself.
Is using CID compulsory?
No, it's completely voluntary.
You can ignore CID if you like, and just use the current rules for existing models (regardless of whether they're currently, recently, or about to be "in CID").
Or rather, you can ignore it ... right up until all the changes are made "live" and existing models get officially errata'd. When that happens, you will have to play with the updated version.
Should new players play games using CID rules?
In my opinion, no.
If you take "Giving PP useful feedback" as the goal of CID, then how is a new player supposed to do that? They simply aren't experienced enough. And the newbie's opponent? The only feedback they're in a position to give is that they beat a new player who had no idea what they were up against.
If you're a new player and your opponent insists on playing CID rules against you, I would suggest they're probably getting involved in CID for the wrong reasons and that they just want to play the latest "most powerful" thing they can; rather than wanting to give a new player a good game.
How do I know which rules are "live" and which "in beta"?
If you are using rules from the Warroom app or the Card Database, those are the current "live" rules. You have to specifically go to the CID forum and download the "Beta" rules if you want them. The Beta rules have no artwork or formatting and look like the example on the right.
Changes to the "live" rules are normally made about 1-3 months after the CID cycle ends. When the changes are made live it is announced in two phases
- Existing models
A large errata is posted on the PP website. They cross-post it to social media too.
At the same time, updates are pushed out to the Warroom app and the Card Database.
- New models
New models are a little more staggered, being pushed out to Warroom and the Card Database only when they hit the shop shelves (normally).